



Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 23 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 52 (base 46) |
| Dexterity | 26 (base 12) |
| Constitution | 44 (base 24) |
| Magic | 29 (base 12) |
| Willpower | 30 (base 10) |
| Cunning | 20 (base 10) |
Resources
| Life | 173/770 |
| Mana | 288/288 |
| Stamina | 205/216 |
| Healing Factor | 1.639878732324 |
| Regeneration | 3.279757464648 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 56 |
| Crit Chance | 10% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +20% |
| Lightning | +6% |
| Arcane | +20% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 24.137011280365 (79.403125182002%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 20 |
| Physical Save | 30 |
| Spell Save | 22 |
| Mental Save | 20 |
Defense: Resistances
| Lightning | + 43%(100%) |
| All | + 10%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | Soul absorbed upon death. Soul Leech |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Equipment
| Socketed Gems | opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
| In off hand | This item will automatically be transmogrified when you leave the level.dwarven-steel shield of resilience (0 def, 6 armour, 74 block) Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Talent granted: +1 Block Maximum life: +46.00 Handheld deflection devices. |
| Main armor | Beryrakath (33 def, 8 armour)Requires: - Heavy armour training - Strength 28 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +2 Armour: +8 Defense: +33 (+13 eff.) Fatigue: +12% Damage when hit (Melee): 2 physical Changes stats: +2 Dex Only die when reaching: -60.00 life Maximum life: +38.00 A suit of armour made of mail. |
| In main hand | Islossra the Shockwend (39-55 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 38 damage Damage (Melee): +4 blight Damage (radius 2) on crit: +8 blight When wielded/worn: Changes stats: +4 Str / +10 Dex / +10 Mag / +18 Wil / +8 Cun / +18 Con Changes resistances: +12% lightning Changes resistances penetration: +5% blight / +15% lightning Changes damage: +6% lightning Maximum life: +50.00 One-handed war axes. |
Inventory
Achievements
Log
golem (servant of Velckezar) hits Ghoul for 121 arcane, 4 blight (125 total damage).
Talent Taunt is ready to use.
Ghoul misses golem (servant of Velckezar).
Armoured skeleton warrior uses Disarm.
Golem (servant of Velckezar) is disarmed!
Master vampire hits golem (servant of Velckezar) for 16 blight damage.
Master vampire receives 7 healing from golem (servant of Velckezar).
Melee retaliation hits Master vampire for 2 physical damage.
Melee retaliation hits Armoured skeleton warrior for 2 physical damage.
Armoured skeleton warrior hits golem (servant of Velckezar) for 54 physical damage.
Ghoul misses golem (servant of Velckezar).
golem (servant of Velckezar) hits Ghoul for 30 arcane damage.
Master vampire misses golem (servant of Velckezar).
Ghoul misses golem (servant of Velckezar).
Armoured skeleton warrior uses Shield Pummel.
Armoured skeleton warrior misses golem (servant of Velckezar).
Golem (servant of Velckezar) is stunned!
Melee retaliation hits Armoured skeleton warrior for 2 physical damage.
Armoured skeleton warrior hits golem (servant of Velckezar) for 49 physical, 15 light, 15 darkness (79 total damage).
Ghoul misses golem (servant of Velckezar).
golem (servant of Velckezar) hits Ghoul for 16 arcane damage.
Master vampire misses golem (servant of Velckezar).
Ghoul uses Ghoulish Leap.
Ghoul speeds up.
Armoured skeleton warrior misses golem (servant of Velckezar).
Melee retaliation hits Ghoul for 1 physical damage.
Ghoul hits golem (servant of Velckezar) for 12 physical damage.


















