The hunter the level 3 Cornac Berserker by kyngdubb

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassBerserker
Level / Exp3 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 17)
Dexterity11 (base 11)
Constitution14 (base 14)
Magic10 (base 10)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life166/166
Stamina106/106
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage14
Accuracy21
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense3
Ranged Defense3
Fatigue11
Physical Save10
Spell Save7
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
2/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log


The hunter wears (replacing
iron greatsword (111% power, 1 apr)): iron greatmaul (121% power, 1 apr).

The hunter wears (replacing
iron greatmaul (121% power, 1 apr)): iron greatsword (111% power, 1 apr).

The hunter wears:
iron helm (0 def, 3 armour).

The hunter wears (replacing
iron mail armour (2 def, 4 armour)): rough leather armour (3 def, 2 armour).

Resting starts...

Talent Vitality is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 41 turns (stop reason: at exit).


You gain 0.62 gold from the transmogrification of
miner's iron pickaxe (dig speed 30 turns).
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 37 turns).
You gain 2.40 gold from the transmogrification of
shimmering elm vilestaff of might (100% power, 2 apr, darkness element).
You gain 1.29 gold from the transmogrification of
elm vilestaff of might (100% power, 2 apr, fire element).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 426%; cd 8).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 15).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 12).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 42; cd 10).
There is a way to the previous level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 3 turns (stop reason: hostile spotted to the east (giant grey mouse)).