Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Stone Wardens DLC Class 1.0.3 Plenum Tooltip: Enhanced actor tooltip display for TOME v1.9 1.0.3 Infinite500: Revised high level play for ToME v1.10 1.0.4 ZOmnibus Addon Pack 1.0.3 Items Vault 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 50 / 617% |
| Size | medium |
| Lifes / Deaths | Killed by Atamathon the Giant Golem at level 50 on the 58th Pyre 124th year of Ascendancy at 13:24 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 37 (base 11) |
| Dexterity | 61 (base 39) |
| Constitution | 105 (base 60) |
| Magic | 20 (base 7) |
| Willpower | 105.11791786412 (base 65) |
| Cunning | 97.890833675464 (base 57) |
Resources
| Life | -192/1186 |
| Equilibrium | 121 |
| Healing Factor | 2.2128086713885 |
| Regeneration | 25.120948698823 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| See Invisible | 14 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
| Damage | 74 |
| Accuracy | 54 |
| Crit Chance | 36% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 80 |
| Accuracy | 54 |
| Crit Chance | 34% |
| APR | 49 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 73.32774055413 |
| Crit Chance | 75% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +26% |
| Mind | +24% |
| Nature | +50% |
| Fire | +35% |
| Physical | +37% |
| Cold | +25% |
| All | +16% |
Offense: Damage Penetration
| Mind | +9% |
| Acid | +50% |
| Cold | +10% |
| Nature | +50% |
Defense: Base
| Armour (hardiness) | 23.7 (32.5%) |
| Defense | 26.925 |
| Ranged Defense | 26.925 |
| Fatigue | 0 |
| Physical Save | 51.483333333333 |
| Spell Save | 50.847090417481 |
| Mental Save | 63.700765759714 |
Defense: Resistances
| Acid | + 37%( 70%) |
| Blight | + 70%( 70%) |
| Physical | + 35%( 70%) |
| Cold | + 70%( 70%) |
| All | + 32%( 70%) |
| Mind | + 43%( 70%) |
| Lightning | + 43%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 34%( 70%) |
| Darkness | + 39%( 70%) |
| Arcane | + 50%( 70%) |
| Fire | + 66%( 70%) |
| Nature | + 69%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 22% for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 549 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 747 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 10 turns. Also while Heroism is active, you will only die when reaching -688 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1291% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.40 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Ooze | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 3/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Acidic Soil |
| talent | Unstoppable Nature |
| talent | Wild Growth |
| talent | Psiblades |
| talent | Mitosis |
| beneficial effect | +19% fire damage. Resonance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+5 cooldowns). Infusion Saturation |
| beneficial effect | The target is recovering 11 life each turn and its healing modifier has been increased by 21%. Recovery |
| detrimental effect | The target is on fire, taking 117.57 fire damage per turn. Burning |
| beneficial effect | You gain 34% resistance against fire. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Mayelrayawen the emperor wight. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Willpower by +2. | done |
You failed to protect the lost sun paladin from death by Emelyrina the emperor wight. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Norgos, the Guardian. Escort: worried loremaster (level 3 of Norgos Lair) | failed |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Willpower by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you. Melinda decided to come live with you in your Fortress. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1033. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 15 power out of 5/18) : Effective talent level: 4.0 Power cost: 15 out of 5/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Vorywe VoryweInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 19 dreamforge Damage when the wearer is hit: 29 dreamforge Changes resistances: +3% mind / +5% arcane Mental save: +17 Confusion immunity: +10% Life regen: +0.40 Mindpower: +5 Mental crit. chance: +6% Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| On hands | Gloves of Annoyance (0 def, 13 armour) Gloves of Annoyance (0 def, 13 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +13 Changes stats: +4 Con Damage when the wearer hits(melee): 15 physical / 78 mind / 80 darkness / 6 lightning Changes resistances: +5% arcane / +3% fire / +6% blight / +3% temporal Changes damage: +7% physical Physical save: +10 Spell save: +10 Mental save: +0 Mindpower: +19 It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | psionic dwarven-steel torque of psychoportation [power 37] (16/30 cooldown) psionic dwarven-steel torque of psychoportation [power 37] (16/30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to teleport randomly (rad 37), placing all other charms into a 30 cooldown. When used: 100% chance to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, this is your reward. |
| Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +29 Con Damage when the wearer is hit: 34 darkness Changes resistances: +25% nature / +10% cold / +10% darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 Infravision radius: +3 See invisible: +14 Healing mod.: +50% Amulets can have magical properties. |
| In main hand | Oozing Heart (17-18.7 power, 31 apr, slime damage) Oozing Heart (17-18.7 power, 31 apr, slime damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 72% Wil, 29% Cun Damage type: Slime Accuracy is based on willpower for this weapon. Armour Penetration: +31 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +10 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 Mindpower: +17 Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: 10.00 Travel Speed: 800% of base Description: Spit slime at your target doing 132.95 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, sticky liquid. Magic seems to die around it. This item has been sent to the Item's Vault. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Cute (16-17.6 power, 49 apr, nature damage) Cute (16-17.6 power, 49 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 72% Wil, 43% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +49 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +8 fire Burst (radius 1) on hit: +12 fire When wielded/worn: Damage when the wearer is hit: 10 cold Changes resistances: +5% arcane / +6% fire / +10% cold / +3% lightning / +6% light / +10% mind Changes resistances penetration: +9% mind / +10% cold Changes damage: +8% mind / +9% cold Physical save: +8 Spell save: +10 Mental save: +20 Equilibrium when hit: +2.10 Psi when hit: +2.50 Maximum psi: +50.00 Mindpower: +7 Mental crit. chance: +5% Damage Resonance (when hit): +19% It can be used to completes a psionic powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | wyrmwaxed elven-silk cloak of mindcraft (3 def, 0 armour) wyrmwaxed elven-silk cloak of mindcraft (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +3 Cun / +3 Wil Changes resistances: +7% fire / +7% cold / +7% lightning / +7% acid Mental crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | BrainBoom (5 def, 0 armour) BrainBoom (5 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +1 Dex / +20 Cun / +1 Con Changes resistances: +3% mind / +12% cold / +6% lightning Critical mult.: +29.00% Maximum life: +30.00 Maximum stamina: +20.00 Mindpower: +12 Mental crit. chance: +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
teleportation rune (range 80) teleportation rune (range 80)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 80 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
warmaker's voratun amulet of soulsearing warmaker's voratun amulet of soulsearingRequires: - Level 35 Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Str / +9 Dex / +9 Wil Changes damage: +10% blight / +13% fire Critical mult.: +18.00% Spellpower: +14 Amulets can have magical properties. This item has been sent to the Item's Vault. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
savior's voratun ring of speed savior's voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +5 Defense: +10 Physical save: +8 Spell save: +11 Mental save: +5 Movement speed: +3% It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
plaguebringer's voratun battleaxe (59.5-89.25 power, 4 apr) plaguebringer's voratun battleaxe (59.5-89.25 power, 4 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.5 - 89.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +14 blight When wielded/worn: Disease immunity: +30% Massive two-handed battleaxes. |
thunderous voratun battleaxe (57.5-86.25 power, 4 apr) thunderous voratun battleaxe (57.5-86.25 power, 4 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 54% lightning daze When wielded/worn: Changes stats: +4 Str / +3 Dex / +4 Mag / +5 Wil / +4 Cun / +3 Con Changes resistances penetration: +12% lightning Massive two-handed battleaxes. |
stralite dagger of corruption (28-36.4 power, 9 apr) stralite dagger of corruption (28-36.4 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +9 darkness / +8 blight Sharp, short and deadly. |
voratun longsword of nature (43-60.2 power, 6 apr) voratun longsword of nature (43-60.2 power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 33% nature When wielded/worn: Changes resistances: +10% all Changes resistances penetration: +12% nature Sharp, long, and deadly. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
psychic's voratun waraxe of the mystic (41-57.4 power, 6 apr) psychic's voratun waraxe of the mystic (41-57.4 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Mag / +8 Wil / +3 Cun Spellpower: +10 Mindpower: +13 One-handed war axes. |
Void Quiver (0/0, 45-63 power, 10 apr) Void Quiver (0/0, 45-63 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 50% Str Damage type: Void Armour Penetration: +10 Physical crit. chance: +3.0% Capacity: 0 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
battle-ranger's quiver of dragonbone arrows of accuracy (33/33, 56.5-79.1 power, 18 apr) battle-ranger's quiver of dragonbone arrows of accuracy (33/33, 56.5-79.1 power, 18 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 56.5 - 79.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy: +11 Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 33 When wielded/worn: Ammo reloads per turns: +2 Arrows are used with bows to pierce your foes to death. |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 Changes stats: +5 Wil Damage when the wearer is hit: 35 slime Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 Life regen: +0.20 Mindpower: +12 Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
umbral drakeskin leather gloves of strength (+5) (0 def, 3 armour) umbral drakeskin leather gloves of strength (+5) (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +5 Armour: +3 Changes stats: +5 Str Damage when the wearer hits(melee): 7 darkness Changes resistances: +7% darkness Changes damage: +8% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 Changes stats: +4 Mag / +4 Wil / +4 Cun Damage when the wearer is hit: 15 arcane Changes resistances: +10% cold / +10% fire Changes damage: +12% all Spell save: +18 Mental save: +15 Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
257 alchemist agate 257 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By OP Master the Thalore Oozemancer level 30
29th Pyre 123rd year of Ascendancy at 17:01 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By OP Master the Thalore Oozemancer level 14
48th Dusk 122nd year of Ascendancy at 02:00 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By OP Master the Thalore Oozemancer level 18
62nd Haze 122nd year of Ascendancy at 14:29 see stats
Against all odds
Killed Ukruk in the ambush.By OP Master the Thalore Oozemancer level 30
27th Pyre 123rd year of Ascendancy at 06:04 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By OP Master the Thalore Oozemancer level 15
74th Dusk 122nd year of Ascendancy at 02:17 see stats
Arachnophobia
Destroyed the spydric menace.By OP Master the Thalore Oozemancer level 39
27th Haze 123rd year of Ascendancy at 12:10 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By OP Master the Thalore Oozemancer level 50
24th Pyre 124th year of Ascendancy at 08:08 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By OP Master the Thalore Oozemancer level 39
24th Haze 123rd year of Ascendancy at 22:35 see stats
Brave new world
Went to the Far East and took part in the war.By OP Master the Thalore Oozemancer level 33
55th Pyre 123rd year of Ascendancy at 22:28 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By OP Master the Thalore Oozemancer level 15
6th Haze 122nd year of Ascendancy at 10:01 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By OP Master the Thalore Oozemancer level 44
3rd Regrowth 124th year of Ascendancy at 19:30 see stats
Destroyer's bane
Killed Golbug the Destroyer.By OP Master the Thalore Oozemancer level 32
52nd Pyre 123rd year of Ascendancy at 01:14 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By OP Master the Thalore Oozemancer level 24
15th Regrowth 123rd year of Ascendancy at 19:23 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By OP Master the Thalore Oozemancer level 50
77th Regrowth 124th year of Ascendancy at 05:21 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By OP Master the Thalore Oozemancer level 33
64th Pyre 123rd year of Ascendancy at 21:15 see stats
Exterminator
Killed 1000 creatures.By OP Master the Thalore Oozemancer level 16
47th Haze 122nd year of Ascendancy at 05:59 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By OP Master the Thalore Oozemancer level 23
7th Regrowth 123rd year of Ascendancy at 01:52 see stats
Fear me not!
Survived the Fearscape!By OP Master the Thalore Oozemancer level 25
16th Regrowth 123rd year of Ascendancy at 10:54 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By OP Master the Thalore Oozemancer level 46
26th Regrowth 124th year of Ascendancy at 06:14 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By OP Master the Thalore Oozemancer level 42
7th Decay 123rd year of Ascendancy at 10:57 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By OP Master the Thalore Oozemancer level 14
48th Dusk 122nd year of Ascendancy at 02:25 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By OP Master the Thalore Oozemancer level 50
24th Pyre 124th year of Ascendancy at 10:59 see stats
Level 10
Got a character to level 10.By OP Master the Thalore Oozemancer level 10
19th Dusk 122nd year of Ascendancy at 18:27 see stats
Level 20
Got a character to level 20.By OP Master the Thalore Oozemancer level 20
72nd Haze 122nd year of Ascendancy at 12:00 see stats
Level 30
Got a character to level 30.By OP Master the Thalore Oozemancer level 30
26th Pyre 123rd year of Ascendancy at 13:54 see stats
Level 40
Got a character to level 40.By OP Master the Thalore Oozemancer level 40
31st Haze 123rd year of Ascendancy at 23:37 see stats
Level 50
Got a character to level 50.By OP Master the Thalore Oozemancer level 50
77th Regrowth 124th year of Ascendancy at 05:03 see stats
Oozemancer
Destroyed the corrupted oozemancer.By OP Master the Thalore Oozemancer level 37
3rd Haze 123rd year of Ascendancy at 14:13 see stats
Orcrist
Killed the leaders of the Orc Pride.By OP Master the Thalore Oozemancer level 45
11st Regrowth 124th year of Ascendancy at 12:14 see stats
Portal master
Fought the two Sorcerers and closed four invocation portals.By OP Master the Thalore Oozemancer level 50
77th Regrowth 124th year of Ascendancy at 05:18 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By OP Master the Thalore Oozemancer level 43
1st Allure 124th year of Ascendancy at 20:46 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By OP Master the Thalore Oozemancer level 8
9th Mirth 122nd year of Ascendancy at 16:00 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By OP Master the Thalore Oozemancer level 26
22nd Regrowth 123rd year of Ascendancy at 16:50 see stats
Size is everything
Did over 1500 damage in one attack.By OP Master the Thalore Oozemancer level 38
22nd Haze 123rd year of Ascendancy at 08:45 see stats
Size matters
Did over 600 damage in one attack.By OP Master the Thalore Oozemancer level 16
31st Haze 122nd year of Ascendancy at 21:53 see stats
Sliders
Activated a portal using the Orb of Many Ways.By OP Master the Thalore Oozemancer level 32
52nd Pyre 123rd year of Ascendancy at 05:38 see stats
The Arena
Unlocked Arena mode.By OP Master the Thalore Oozemancer level 8
3rd Mirth 122nd year of Ascendancy at 18:09 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By OP Master the Thalore Oozemancer level 14
48th Dusk 122nd year of Ascendancy at 02:00 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By OP Master the Thalore Oozemancer level 43
2nd Wintertide 124th year of Ascendancy at 02:18 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By OP Master the Thalore Oozemancer level 34
4th Flare 123rd year of Ascendancy at 22:56 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By OP Master the Thalore Oozemancer level 26
9th Pyre 123rd year of Ascendancy at 08:13 see stats
Treasure Hunter
Amassed 1000 gold pieces.By OP Master the Thalore Oozemancer level 16
33rd Haze 122nd year of Ascendancy at 04:09 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By OP Master the Thalore Oozemancer level 29
25th Pyre 123rd year of Ascendancy at 22:45 see stats
Log
OP Master is invigorated by the attack!
Atamathon the Giant Golem hits OP Master for 148 fire damage.
Mucus ooze uses Slime Spit.
Mucus ooze's mind surges with critical power!
Atamathon the Giant Golem hits mucus ooze for 161 nature damage.
Mucus ooze hits Atamathon the Giant Golem for 100 nature damage.
OP Master's mind surges with critical power!
OP Master is invigorated by the attack!
OP Master's mind surges with critical power!
OP Master is invigorated by the attack!
OP Master is invigorated by the attack!
OP Master hits Atamathon the Giant Golem for 1 fire damage.
Atamathon the Giant Golem hits OP Master for 1 fire, 145 fire, 296 light, 300 physical damage (total 740.15).
Atamathon the Giant Golem hits treant for 145 fire, 139 light, 139 physical damage (total 422.75).
Atamathon the Giant Golem hits treant for 107 fire, 139 light, 139 physical damage (total 384.13).
OP Master is invigorated by the attack!
Atamathon the Giant Golem hits OP Master for 135 fire damage.
Atamathon the Giant Golem hits treant for 71 fire damage.
Atamathon the Giant Golem killed treant!
Atamathon the Giant Golem hits treant for 52 fire damage.
OP Master uses Oozewalk.
OP Master stops regenerating health quickly.
Atamathon the Giant Golem casts Rune: Shielding.
A shield forms around Atamathon the Giant Golem.
Atamathon the Giant Golem hits treant for 375 cold damage.
Atamathon the Giant Golem killed treant!
Saving done.
Saving done.
Saving game...
