Sl'vi the level 5 Shalore Possessor by assortedbeads

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceShalore
ClassPossessor
Level / Exp5 / 27%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity13 (base 12)
Constitution13 (base 10)
Magic12 (base 10)
Willpower20 (base 17)
Cunning16 (base 13)

Resources

Life116/116
Psi123/123
Healing Factor1.1283363011315
Regeneration0.28208407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth18.815289237657
See Invisible18.815289237657

Offense: Mainhand

Damage8
Accuracy24
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage8
Accuracy24
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower26
Crit Chance5%
Speed1

Offense: Damage Bonus

Light+12%
Darkness+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense7
Ranged Defense7
Fatigue2
Physical Save13
Spell Save11
Mental Save12

Defense: Resistances

Mind+ 17%( 70%)
Darkness+ 26%( 70%)
Light+ 24%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Psionic / Possession1.30
3/5
0/5
0/5
0/5
Psionic / Psionic menace1.30
1/5
0/5
0/5
0/5
Psionic / Battle psionics1.30
1/5
0/5
0/5
0/5
Psionic / Solipsism1.30
1/5
0/5
0/5
0/5
Psionic / Psychic blows1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Psionic / Ravenous mind1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Psionic / Mentalism1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
In off hand
Main armor

Inventory

Achievements

Log


Sl'vi wears:
clarifying copper amulet of constitution (+3).

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 0.48 gold from the transmogrification of
insulating iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-16 power, 2 apr).
You gain 3.55 gold from the transmogrification of
hateful iron waraxe of vileness (11-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron mace (12-16 power, 2 apr).
You gain 2.49 gold from the transmogrification of
balanced iron longsword (13-18 power, 2 apr).
You gain 1.34 gold from the transmogrification of
elm longbow of acid.
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 16 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.