











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 13 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by Ham Man at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:17 / 35Killed by Ham Man at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:24 Killed by Ham Man's temporal clone at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:30 Killed by Ham Man's temporal clone at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:37 Killed by dredgling at level 3 on the 76th Pyre 122nd year of Ascendancy at 13:27 Killed by guardian of reality at level 3 on the 76th Pyre 122nd year of Ascendancy at 14:19 Killed by guardian of reality at level 3 on the 76th Pyre 122nd year of Ascendancy at 14:34 Killed by guardian of reality at level 3 on the 76th Pyre 122nd year of Ascendancy at 16:14 Killed by Zemekkys, Grand Keeper of Reality at level 3 on the 76th Pyre 122nd year of Ascendancy at 17:35 Killed by Zemekkys, Grand Keeper of Reality at level 3 on the 76th Pyre 122nd year of Ascendancy at 17:43 Killed by Zemekkys, Grand Keeper of Reality's Fugue Clone at level 3 on the 76th Pyre 122nd year of Ascendancy at 18:04 Killed by Zemekkys, Grand Keeper of Reality's Fugue Clone at level 3 on the 76th Pyre 122nd year of Ascendancy at 18:09 Killed by Zemekkys, Grand Keeper of Reality's Fugue Clone at level 3 on the 76th Pyre 122nd year of Ascendancy at 18:14 Killed by Zemekkys, Grand Keeper of Reality's Fugue Clone at level 3 on the 76th Pyre 122nd year of Ascendancy at 18:24 Killed by Zemekkys, Grand Keeper of Reality's Fugue Clone at level 3 on the 76th Pyre 122nd year of Ascendancy at 18:29 Killed by Zemekkys, Grand Keeper of Reality's Fugue Clone at level 3 on the 76th Pyre 122nd year of Ascendancy at 18:39 Killed by umbral horror at level 3 on the 41st Haze 122nd year of Ascendancy at 03:16 Killed by shadow at level 3 on the 41st Haze 122nd year of Ascendancy at 03:30 Killed by umbral horror at level 3 on the 41st Haze 122nd year of Ascendancy at 03:41 Killed by deformed white wolf at level 3 on the 46th Haze 122nd year of Ascendancy at 13:22 Killed by The Withering Thing at level 4 on the 46th Haze 122nd year of Ascendancy at 22:33 Killed by shadow at level 4 on the 46th Haze 122nd year of Ascendancy at 22:50 Killed by Zemekkys, Grand Keeper of Reality at level 5 on the 61st Haze 122nd year of Ascendancy at 18:40 Killed by The Shade at level 6 on the 67th Haze 122nd year of Ascendancy at 17:49 Killed by Islorin the grizzly bear at level 8 on the 1st Wintertide 123rd year of Ascendancy at 04:59 Killed by Spellblaze Crystal at level 8 on the 1st Wintertide 123rd year of Ascendancy at 19:31 Killed by Nerawen the mean looking elven guard at level 9 on the 5th Regrowth 123rd year of Ascendancy at 07:41 Killed by elven mage at level 10 on the 6th Regrowth 123rd year of Ascendancy at 17:02 Killed by venom drake hatchling at level 13 on the 39th Regrowth 123rd year of Ascendancy at 18:08 Killed by netherworm mass at level 13 on the 40th Regrowth 123rd year of Ascendancy at 01:35 Killed by netherworm mass at level 13 on the 40th Regrowth 123rd year of Ascendancy at 01:52 Killed by Gluwyn the storm drake hatchling at level 13 on the 40th Regrowth 123rd year of Ascendancy at 03:26 Killed by venom drake hatchling at level 13 on the 40th Regrowth 123rd year of Ascendancy at 15:23 Killed by Silariata the rogue at level 13 on the 40th Regrowth 123rd year of Ascendancy at 23:21 Killed by Silariata the rogue at level 13 on the 40th Regrowth 123rd year of Ascendancy at 23:34 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 26 (base 17) |
| Constitution | 26 (base 23) |
| Magic | 36 (base 34) |
| Willpower | 24 (base 14) |
| Cunning | 12 (base 10) |
Resources
| Life | 349/349 |
| Paradox | 400 |
| Healing Factor | 1.2516586254954 |
| Regeneration | 1.1890756942206 |
Speed
| Mental | -1.0325074129014E-12% |
| Attack | -1.0325074129014E-12% |
| Movement | -66.666666666667% |
| Spell | -1.0325074129014E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 51 |
| Crit Chance | 8% |
| APR | 6 |
| Speed | 0.95 |
Offense: Spell
| Spellpower | 9.3333333333333 |
| Crit Chance | 2% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Fire | +5% |
| Temporal | +10% |
| Cold | +11% |
| Physical | +5% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 9 (49.007671158813%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 18 |
| Spell Save | 25 |
| Mental Save | 18 |
Defense: Resistances
| Darkness | + 7%( 70%) |
| Nature | + 23%( 70%) |
| Temporal | + 14%( 70%) |
| Blight | + 26%( 70%) |
| Fire | + 19%( 70%) |
| Cold | + 30%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Confusion Resistance | 21% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Silence Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Threaded Combat | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 1/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Increases defense by 12. Mobile Defense |
Quests
You failed to protect the lone alchemist from death by umbral horror. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You abandoned lost warrior, to death. Escort: lost warrior (level 1 of Ruins of Kor'Pul) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Equipment
| On feet | undeterred pair of rough leather boots of spellbinding (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +1 Mag Silence immunity: +21% Confusion immunity: +21% Stun/Freeze immunity: +21% Lowers spell cool-downs by: 10% A pair of boots made of leather. |
| Quiver | quiver of elm arrows (21/24, 16-23 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 16.5 - 23.1 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 24 Arrows are used with bows to pierce your foes to death. |
| Light source | Erelothel the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +4 Changes stats: +3 Dex / +4 Wil / +3 Con Changes damage: +6% mind Reduces incoming crit damage: 5.00% Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Chamemabar' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +1 Defense: +1 (+0 eff.) Changes stats: +3 Dex Changes resistances: +6% fire / +5% cold Changes damage: +3% acid A pointy cloth hat, very wizardly... |
| Tool | elm totem of stinging [power 116] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | savior's copper ring of time (+10%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +10% temporal Changes damage: +10% temporal Physical save: +6 (+4 eff.) Spell save: +7 (+4 eff.) Mental save: +6 (+4 eff.) Rings make your fingers look great! |
| On fingers | copper ring of frost (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% cold Changes damage: +11% cold Rings make your fingers look great! |
| Around waist | VoidquenchInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Mag Changes resistances: +3% darkness Changes resistances penetration: +5% darkness Spell save: +3 (+2 eff.) Life regen: +0.70 Mana each turn: +0.12 Mana when firing critical spell: +2.00 Healing mod.: +12% A belt that goes around your waist. |
| In main hand | SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 30.71 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | cleansing rough leather armour (3 def, 2 armour)Requires: - Strength 10 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +10% nature / +11% blight A suit of armour made of leather. |
| Cloak | linen cloak of battle (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 (+1 eff.) Defense: +1 (+0 eff.) Fatigue: -3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | cleansing copper amulet of willpower (+3)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +10% nature / +12% blight Poison immunity: +20% Disease immunity: +20% Amulets make your neck look great! |
Inventory
copper amulet of the eclipsePowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 light / 5 darkness Effects when hit in melee: * 6% chance to reduce damage dealt by 13% * 6% chance to blind Changes damage: +6% light / +6% darkness Amulets make your neck look great! |
copper ring of corrosion (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% acid Changes damage: +11% acid Rings make your fingers look great! |
Unerring Scalpel (15-20 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 55% Dex, 45% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+7 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
iron dagger (10-14 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 50% Dex, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 Longbows are used to shoot arrows at your foes. |
iron longsword (13-18 power, 2 apr)Requires: - Magic 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
Brightmight (12-17 power, 3 apr)Requires: - Magic 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Damage (Melee): +6 darkness Damage against: +6% Living When wielded/worn: Physical crit. chance: +7.0% Changes resistances: +5% arcane / +9% fire Changes resistances penetration: +15% fire Blunt and deadly. |
nightruned rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% light / +6% darkness A belt that goes around your waist. |
Eremogadir the Mucksnake (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 2 physical Changes resistances: +6% nature Changes damage: +3% nature Stamina each turn: +2.00 Movement speed: +25% A pair of boots made of leather. |
hardened leather gloves 'Morningslice' (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 7 lightning Changes resistances: +7% lightning / +15% nature / +3% light Changes resistances penetration: +10% light Changes damage: +3% lightning / +3% cold Light radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather cap of strength (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str A cap made of leather. |
prismatic rough leather armour (3 def, 2 armour)Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +11% light / +11% darkness A suit of armour made of leather. |
rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
iron shield (0 def, 2 armour, 21.5 block)Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Ham Man the Cornac Temporal Warden level 10
5th Regrowth 123rd year of Ascendancy at 07:54 see stats
Log
Silariata the rogue's Strafe hits Ham Man for 47 physical, 4 nature, 5 blight (56 total damage).
Silariata the rogue's Strafe hits Ham Man's temporal clone for (1 shared) damage.
Silariata the rogue's Strafe hits Ham Man for (39 shared), 62 physical, 4 nature (66 total damage).
Silariata the rogue shoots!
Automatic use of talent Spacetime Tuning skipped: cooldown too low (0).
Ham Man uses Infusion: Regeneration.
Ham Man starts regenerating health quickly.
Silariata the rogue's Shoot performs a ranged critical strike against Ham Man!
Ham Man's temporal clone casts Warp Blade.
Ham Man's temporal clone warps space-time to equip: iron dagger of massacre
chilling iron dagger.
Ham Man's temporal clone misses Silariata the rogue.
Silariata the rogue shrugs off the effect 'Confused'!
Silariata the rogue's Shoot hits Ham Man's temporal clone for (11 shared), (1 shared), (1 shared) (13 total damage).
Silariata the rogue's Shoot hits Ham Man for 44 physical, 4 nature, 5 blight (53 total damage).
Silariata the rogue's Shoot hits Ham Man's temporal clone for (18 shared), (1 shared) (19 total damage).
Silariata the rogue's Shoot hits Ham Man for 78 physical, 4 nature (81 total damage).
Ham Man's temporal clone hits Silariata the rogue for 17 temporal, 16 physical (33 total damage).
Silariata the rogue receives 2 healing from Ham Man.
Silariata the rogue reloads.
Silariata the rogue shoots!
Automatic use of talent Spacetime Tuning skipped: cooldown too low (0).
Ham Man casts Arrow Stitching.
Silariata the rogue's Shoot hits Ham Man's temporal clone for (11 shared), (1 shared) (12 total damage).
Silariata the rogue's Shoot hits Ham Man for 45 physical, 4 nature (49 total damage).
Ham Man the level 13 cornac temporal warden was naturalised to death by Silariata the rogue on level 3 of Lelesarion.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Silariata the rogue's Shoot killed Ham Man!














































































