












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 20 / 3% |
| Size | medium |
| Lifes / Deaths | Killed by red crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:20 / 46Killed by elven mage at level 5 on the 79th Pyre 122nd year of Ascendancy at 05:00 Killed by elven tempest at level 5 on the 79th Pyre 122nd year of Ascendancy at 15:12 Killed by elven mage at level 5 on the 79th Pyre 122nd year of Ascendancy at 17:03 Killed by elven guard at level 5 on the 79th Pyre 122nd year of Ascendancy at 19:16 Killed by elven warrior at level 5 on the 1st Mirth 122nd year of Ascendancy at 09:14 Killed by elven warrior at level 5 on the 1st Mirth 122nd year of Ascendancy at 09:34 Killed by elven warrior at level 5 on the 1st Mirth 122nd year of Ascendancy at 09:49 Killed by elven warrior at level 5 on the 1st Mirth 122nd year of Ascendancy at 09:59 Killed by elven tempest at level 5 on the 1st Mirth 122nd year of Ascendancy at 15:38 Killed by elven tempest at level 5 on the 1st Mirth 122nd year of Ascendancy at 15:53 Killed by elven tempest at level 5 on the 1st Mirth 122nd year of Ascendancy at 16:05 Killed by ritch flamespitter at level 8 on the 7th Flare 122nd year of Ascendancy at 23:17 Killed by minotaur at level 8 on the 7th Flare 122nd year of Ascendancy at 23:41 Killed by Wrathroot at level 10 on the 1st Dusk 122nd year of Ascendancy at 10:30 Killed by Wrathroot at level 10 on the 1st Dusk 122nd year of Ascendancy at 11:33 Killed by Dudley Morris at level 11 on the 3rd Dusk 122nd year of Ascendancy at 04:27 Killed by Dudley Morris at level 11 on the 3rd Dusk 122nd year of Ascendancy at 06:47 Killed by worm that walks at level 11 on the 3rd Dusk 122nd year of Ascendancy at 23:33 Killed by worm that walks at level 11 on the 4th Dusk 122nd year of Ascendancy at 00:03 Killed by worm that walks at level 11 on the 4th Dusk 122nd year of Ascendancy at 00:39 Killed by worm that walks at level 11 on the 4th Dusk 122nd year of Ascendancy at 01:05 Killed by worm that walks at level 11 on the 4th Dusk 122nd year of Ascendancy at 05:24 Killed by worm that walks at level 11 on the 4th Dusk 122nd year of Ascendancy at 06:00 Killed by Urvo the thalore at level 11 on the 15th Dusk 122nd year of Ascendancy at 21:02 Killed by Ngrafpe the dwarf at level 13 on the 51st Dusk 122nd year of Ascendancy at 17:41 Killed by Dudley Morris at level 14 on the 6th Haze 122nd year of Ascendancy at 20:37 Killed by Salavea the sand-drake at level 15 on the 8th Haze 122nd year of Ascendancy at 11:48 Killed by Sandworm Queen at level 15 on the 8th Haze 122nd year of Ascendancy at 17:50 Killed by snow giant boulder thrower at level 16 on the 25th Haze 122nd year of Ascendancy at 16:17 Killed by Lisodawen the cold drake hatchling at level 16 on the 26th Haze 122nd year of Ascendancy at 06:50 Killed by snow giant boulder thrower at level 16 on the 26th Haze 122nd year of Ascendancy at 10:10 Killed by dredgling at level 16 on the 26th Haze 122nd year of Ascendancy at 11:01 Killed by snow giant boulder thrower at level 17 on the 26th Haze 122nd year of Ascendancy at 22:59 Killed by cold drake at level 17 on the 27th Haze 122nd year of Ascendancy at 20:08 Killed by Silira the degenerated skeleton warrior at level 17 on the 28th Haze 122nd year of Ascendancy at 02:10 Killed by telugoroth at level 17 on the 29th Haze 122nd year of Ascendancy at 21:10 Killed by Salath the ultimate telugoroth at level 17 on the 30th Haze 122nd year of Ascendancy at 08:27 Killed by Chronolith Twin at level 18 on the 32nd Haze 122nd year of Ascendancy at 07:54 Killed by Chronolith Clone at level 18 on the 32nd Haze 122nd year of Ascendancy at 08:24 Killed by Chronolith Twin at level 18 on the 32nd Haze 122nd year of Ascendancy at 14:05 Killed by Chronolith Twin at level 18 on the 32nd Haze 122nd year of Ascendancy at 16:56 Killed by Rantha the Worm at level 18 on the 33rd Haze 122nd year of Ascendancy at 02:01 Killed by cold drake hatchling at level 19 on the 33rd Haze 122nd year of Ascendancy at 08:45 Killed by snow giant boulder thrower at level 19 on the 33rd Haze 122nd year of Ascendancy at 23:09 Killed by Catgalle the human at level 19 on the 48th Haze 122nd year of Ascendancy at 14:45 |
Primary Stats
| Strength | 21 (base 12) |
| Dexterity | 60 (base 46) |
| Constitution | 14 (base 10) |
| Magic | 27 (base 10) |
| Willpower | 17 (base 11) |
| Cunning | 47 (base 40) |
Resources
| Life | 391/391 |
| Stamina | 160/160 |
| Healing Factor | 1.0372895330003 |
| Regeneration | 0.25932238325008 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +95.238095238095% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 36.659795546394 |
| See Invisible | 36.659795546394 |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 61 |
| Crit Chance | 21% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Blight | +3% |
| Arcane | +4% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 21 (40%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 5 |
| Physical Save | 25 |
| Spell Save | 21 |
| Mental Save | 26 |
Defense: Resistances
| Lightning | + 28%( 70%) |
| Darkness | + 11%( 70%) |
| Cold | + 11%( 70%) |
| Fire | + 5%( 70%) |
| Mind | + 9%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Magic stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Pace Yourself |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by large white snake. Escort: worried loremaster (level 2 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | insulating pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Resists +5% fire +5% cold A pair of boots made of leather. |
| Quiver | deadly pouch of steel shots of accuracy (18/18, 132% power, 2 apr)3.0 T2 shot ammo [Ego] Master Power 133% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +6 Apr +2 Crit +4.5% Capacity 18 Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | catburglar's rough leather cap of trickery (0 def, 1 armour)2.0 T1 head armor [Ego++] Master While equipped: Stats +2 Cun +6 Dex dps ---------- Apr +5 ----- def ----- Armour +1 Fatigue +1% Resists +11% darkness ---------- misc Infravis +2 A cap made of leather. |
| On hands | rough leather gloves 'Grinyroddantir' (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +4% arcane +3% blight ----- def ----- Armour +1 ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On fingers | steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +10 (+4 eff.) Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 145% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Eremeromiruilach0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Wil +3 Con dps ---------- Res.pen +10% mind ----- def ----- Resists +9% mind Phys.save +12 (+6 eff.) Spell.save +7 (+3 eff.) Mind.save +11 (+6 eff.) ---------- misc Light +2 Rings make your fingers look great! |
| Around neck | grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +21% Amulets make your neck look great! |
| In main hand | ranger's cured leather sling of acid4.0 T2 sling 1H weapon [Ego] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +7 acid While equipped: Stats +2 Dex dps ---------- Dmg.mod +9% acid Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | exposing dwarven-steel shield of lightning resistance (+18%) (0 def, 6 armour, 142% power, 82.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Master/Psionic When used to Attack: Power 143% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +82 While equipped: dps ---------- On Hit (Melee): * 6% chance to reduce all saves and defense by 17 On Melee Ret: * 11% chance to reduce all saves and defense by 17 ----- def ----- Armour +6 Fatigue +8% Resists +18% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | enveloping linen cloak of Iron Throne (8 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +8 (+3 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Urakalthoblek the Snowdredge (6 def, 5 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +5 Str +5 Dex +4 Cun dps ---------- Dmg.mod +12% cold Res.pen +10% cold ----- def ----- Armour +5 Defense +6 (+2 eff.) Fatigue +6% Resists +6% cold Crit.chn- 5.00% A suit of armour made of leather. |
Inventory
regeneration infusion of the psychic (heal 138; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 138 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (218.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 218.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
cleansing gold amulet of dexterity (+3)0.1 T3 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Dex ----- def ----- Resists +12% nature +13% blight Poison- +25% Disease- +23% Amulets make your neck look great! |
Eluwen the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag +3 Wil +5 Cun dps ---------- Spell.pwr +5 (+3 eff.) Dmg.mod +9% blight Acc +7 (+1 eff.) Apr +8 ----- def ----- Defense +8 (+3 eff.) HP.reg +1.00 Stun/Frz- +24% Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 145% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
woodsman's iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Sunhunt the yew totem of summon tentacle [power 150] (15 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: Stats +3 Cun dps ---------- Crit.mult +10.00% Dmg.mod +9% light ---------- misc Hate/m.crit +3.00 Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 331 Base Damage: 150 Armor: 12 All Resist: 1 Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to heal for 35. Natural totems are made by powerful wilders to store nature power. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By Dudley Morris the Shalore Skirmisher level 17
30th Haze 122nd year of Ascendancy at 07:57 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Dudley Morris the Shalore Skirmisher level 10
1st Dusk 122nd year of Ascendancy at 08:19 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Dudley Morris the Shalore Skirmisher level 20
50th Haze 122nd year of Ascendancy at 22:01 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Dudley Morris the Shalore Skirmisher level 14
75th Dusk 122nd year of Ascendancy at 04:34 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Dudley Morris the Shalore Skirmisher level 15
7th Haze 122nd year of Ascendancy at 01:40 see stats
Log
You gain 1.18 gold from the transmogrification of nature's mossy mindstar (72% power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of iron mace (107% power, 2 apr).
You gain 0.45 gold from the transmogrification of iron dagger of massacre (113% power, 5 apr).
You gain 0.25 gold from the transmogrification of iron dagger (100% power, 5 apr).
There is a next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...
Talent Counter Shot is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).
There is a previous level here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).
There is a next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 52nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:21.
Saving game...
Saving done.





































































