fern the level 7 Higher Summoner by coldestfloof

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHigher
ClassSummoner
Level / Exp7 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity12 (base 11)
Constitution10 (base 10)
Magic14 (base 10)
Willpower30 (base 24)
Cunning30 (base 25)

Resources

Life210/210
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage9
Accuracy26
Crit Chance10%
APR5
Speed1.00

Offense: Offhand

Damage4
Accuracy26
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower9.5
Crit Chance7%
Speed1

Offense: Mind

Mindpower26
Crit Chance7%
Speed1

Offense: Damage Bonus

Cold+10%
Acid+10%
Mind+4%
All0%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)5 (30%)
Defense15
Ranged Defense15
Fatigue0
Physical Save7
Spell Save20
Mental Save20

Defense: Resistances

Cold+ 20%( 70%)
Acid+ 20%( 70%)
Mind+ 11%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
3/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
3/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
2/5
0/5
0/5

Effects

Quests

done
done
done
active

Equipment

On hands
On head
Tool
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Log

Ran for 45 turns (stop reason: interesting terrain).

Ran for 4 turns (stop reason: hostile spotted to the southwest (water imp)).


Fern summons a War Hound!

War hound hits Water imp for 78 physical damage.
Water imp misses War hound.

War hound hits Water imp for 84 physical damage.

Something misses War hound.

War hound hits Something for 79 physical damage.

Your summoned war hound disappears.

There is an exit to the worldmap here (press '' or right click to use).

Resting starts...

Talent War Hound is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).


Talent Spider is ready to use.
Talent Thorn Grab is ready to use.
Talent Nature's Touch is ready to use.

There is an exit to the worldmap here (press '' or right click to use).

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.