




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! | 
| Campaign | --- | 
| Mode | --- --- | 
| Sex | Male | 
| Race | Runic Golem | 
| Class | Golem | 
| Level / Exp | 6 / 0% | 
| Size | big | 
| Lifes / Deaths | no deaths recorded2 / 0 | 
Primary Stats
| Strength | 16 (base 16) | 
| Dexterity | 12 (base 12) | 
| Constitution | 16 (base 16) | 
| Magic | 16 (base 16) | 
| Willpower | 10 (base 10) | 
| Cunning | 10 (base 10) | 
Resources
| Life | 186/202 | 
| Mana | 120/120 | 
| Stamina | 115/115 | 
| Healing Factor | 1.0545771506545 | 
| Regeneration | 1.0545771506545 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +10% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 0 | 
| Infravision | 10 | 
| See Invisible | 30 | 
Offense: Mainhand
| Damage | 30 | 
| Accuracy | 35 | 
| Crit Chance | 5% | 
| APR | 8 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 23 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 11 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Offense: Damage Bonus
| Cold | +10% | 
Defense: Base
| Armour (hardiness) | 8.6770112803651 (59.903125182002%) | 
| Defense | 3 | 
| Ranged Defense | 3 | 
| Fatigue | 12 | 
| Physical Save | 12 | 
| Spell Save | 9 | 
| Mental Save | 7 | 
Defense: Resistances
| Blight | + 4%(100%) | 
| Cold | + 10%(100%) | 
| Nature | + 3%(100%) | 
Defense: Immunities
| Bleed Resistance | 100% | 
| Fear Resistance | 100% | 
| Stoning Resistance | 100% | 
| Poison Resistance | 100% | 
| Blind Resistance | 100% | 
Inscriptions (2/3)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 107 damage for 4 turns. Its effects scale with your Strength stat. | 
Class Talents
| Golem / Fighting | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Golem / Arcane | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
Effects
Quests
Equipment
| Main armor |  iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. | 
| In main hand |  ornate trident Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Weapon Damage: PHYSICAL, cold It has an activatable power. | 
Inventory
|  copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 | 
|  copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 | 
|  copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 | 
|  iron battleaxe (14-20 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.5 - 20.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. | 
|  iron greatmaul Requires: - Strength 11 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Weapon Damage: PHYSICAL | 
|  iron greatsword Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Weapon Damage: PHYSICAL, nature | 
|  cured leather sling Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Weapon Damage: PHYSICAL, lightning | 
|  pair of rough leather boots Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 | 
|  iron shield Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 | 
|  iron pickaxe Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 | 
|  spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 It provides ambient light (+3 radius). | 
|  a mummified halfling foot Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 | 
Achievements
Log
Golem (servant of Arekrios) picks up (d.): rune.
Golem (servant of Arekrios) picks up (f.): copper ring.
Golem (servant of Arekrios) picks up (e.): copper amulet.
Golem (servant of Arekrios) picks up (k.): ornate trident.
There is an item here: Rod of Recall (1/1)
New shimmer option unlocked: River's Fury
Golem (servant of Arekrios) wears (replacing iron greatmaul): ornate trident.
You are now inscribed with Rune: Shielding.
You have no more shielding rune of the warrior (absorb 107; dur 4; cd 15).
Talent Rune: Shielding is ready to use.
There is an item here: Rod of Recall (1/1)
You are unable to use this kind of inscription.
Golem (servant of Arekrios) drops on the floor: infusion.
Golem (servant of Arekrios) drops on the floor: infusion.
Golem (servant of Arekrios) drops on the floor: infusion.
golem (servant of Arekrios) can not wear a mummified halfling foot.
Golem (servant of Arekrios) can not wear (socketed gems): spinel (Master must know the Gem Golem talent).
Character control switched to Arekrios.
Character control switched to golem (servant of Arekrios).
Saving game...
Saving done.








