






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 6 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by skeletal rat at level 6 on the 16th Voratun 122nd year of Ascendancy at 18:38 3 / 1 |
Primary Stats
| Strength | 25 (base 21) |
| Dexterity | 9 (base 11) |
| Constitution | 19 (base 16) |
| Magic | 8 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -3/258 |
| Stamina | 122/122 |
| Healing Factor | 1.0791723257555 |
| Regeneration | 0.26979308143889 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 20 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 6.3350939529706 (47.857809501309%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 12 |
| Physical Save | 15 |
| Spell Save | 7 |
| Mental Save | 8 |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Light source | brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | iron mail armour (2 def, 4 armour)T1Normal heavy /armor (14.0 Encumbrance) While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) other ------- Fatigue +12% A suit of armour made of mail. |
| In main hand | arcing iron battleaxe (111% power, 1 apr)T1Ego battleaxe 2H /weapon (3.0 Encumbrance) Arcane Power Keywords: arcing When used to attack: Power: 111% Range: 1.5x Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed battleaxes. |
Inventory
regeneration infusion of the warrior (heal 168; 14 cd)Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 168 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
iron dagger (100% power, 5 apr)T1Normal dagger 1H /weapon (1.0 Encumbrance) Requires: - Dexterity 11 When used to attack: Power: 100% Range: 1.3x Uses 50% Str, 50% Dex Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% Sharp, short and deadly. |
iron dagger of erosion (100% power, 5 apr)T1Ego dagger 1H /weapon (1.0 Encumbrance) Nature Power Requires: - Dexterity 11 Keywords: erosion When used to attack: Power: 100% Range: 1.3x Uses 50% Str, 50% Dex Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +5 nature Sharp, short and deadly. |
iron greatsword (113% power, 1 apr)T1Normal greatsword 2H /weapon (3.0 Encumbrance) When used to attack: Power: 113% Range: 1.6x Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. |
iron greatsword (111% power, 1 apr)T1Normal greatsword 2H /weapon (3.0 Encumbrance) When used to attack: Power: 111% Range: 1.6x Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. |
mossy mindstar of life (75% power, 12 apr, nature damage)T1Ego mindstar 1H /weapon (3.0 Encumbrance) Nature Power Keywords: life When used to attack: Power: 75% Range: 1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+2 eff.) defense ------ Life +11.00 Life Regen +0.60 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steady rough leather sling of fireT1Ego sling 1H /weapon (4.0 Encumbrance) Arcane Power/Masterpiece Requires: - Dexterity 11 Keywords: fire/steady When used to attack: Accuracy bonus +0.2% base dam (max 20%) Attack Speed 100% Range +6 On-ranged-hit +5 fire While equipped: offense ------ Damage Change +9% fire Physical Crit +1.0% Accuracy +5 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
earthen elm magestaff of might (100% power, 2 apr, arcane element)T1Ego staff 2H /weapon (5.0 Encumbrance) Arcane Power Requires: - Magic 11 Keywords: might/earthen When used to attack: Power: 100% Range: 1.2x Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Damage Change +10% arcane Spell Crit +6% Spellpower +3 (+3 eff.) defense ------ Armor +2 Hardiness +3% Physical save +3 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent elm vilestaff (107% power, 2 apr, fire element)T1Ego staff 2H /weapon (5.0 Encumbrance) Arcane Power Requires: - Magic 11 Keywords: potent When used to attack: Power: 107% Range: 1.2x Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Damage Change +13% fire Spell Crit +1% Spellpower +5 (+5 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering elven-wood vilestaff of warding (129% power, 5 apr, fire element)T4Ego staff 2H /weapon (5.0 Encumbrance) Arcane Power Requires: - Magic 35 Keywords: shimmering/warding When used to attack: Power: 129% Range: 1.2x Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Damage Change +25% fire Spell Crit +4% Spellpower +12 (+12 eff.) defense ------ Armor +4 Defense +4 (+4 eff.) Wards +2 fire other ------- Resource +0.16 Mana/turn +30.00 Max mana Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
nightruned rough leather belt of carryingT1Ego belt /armor (1.0 Encumbrance) Arcane Power Keywords: nightruned/carrying While equipped: defense ------ Resistance +5% light +6% darkness other ------- Encumbrance +21 Fatigue -5% A belt that goes around your waist. |
rough leather beltT1Normal belt /armor (1.0 Encumbrance) A belt that goes around your waist. |
cashmere cloak of Eldoral (2 def, 0 armour)T3Ego cloak /armor (2.0 Encumbrance) Masterpiece Keywords: eldoral While equipped: Stats +3Cun +1Dex defense ------ Defense +2 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
mindwoven linen robe (0 def, 0 armour)T1Ego cloth /armor (2.0 Encumbrance) Psionic Power Keywords: mindwoven While equipped: offense ------ Mind Crit +3% Mindpower +2 (+2 eff.) defense ------ Resistance +7% all Mind save +16 (+14 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
scholar's pair of iron boots (0 def, 3 armour)T1Ego feet /armor (3.0 Encumbrance) Arcane Power Keywords: scholar While equipped: offense ------ Spellpower +4 (+4 eff.) defense ------ Armor +3 other ------- Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets (0 def, 1 armour)T1Normal hands /armor (1.5 Encumbrance) While equipped: defense ------ Armor +1 other ------- Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
naturalist's iron gauntlets of dexterity (+2) (0 def, 1 armour)T1Ego hands /armor (1.5 Encumbrance) Nature Power/Masterpiece Keywords: dex/natural While equipped: Stats +2Dex offense ------ Damage Change +3% nature Accuracy +11 (+5 eff.) On-Hit 5 nature defense ------ Armor +1 Resistance +5% nature other ------- Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
cleansing iron mail armour of cold resistance (2 def, 4 armour)T1Ego heavy /armor (14.0 Encumbrance) Antimagic Power/Masterpiece Keywords: cleansing/cold res While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Resistance +10% blight +16% cold +10% nature other ------- Fatigue +12% A suit of armour made of mail. |
reinforced iron shield of lightning resistance (+15%) (0 def, 3 armour, 39 block)T1Ego shield /armor (7.0 Encumbrance) Masterpiece Requires: - Shield usage training Keywords: lightning/reinforced Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +3 Resistance +15% lightning other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
Achievements
Log
Gargys hits Giant black ant for 51 physical damage.
Wolf hits Gargys for 8 physical damage.
Giant black ant hits Gargys for 9 acid damage.
Gargys hits Giant black ant for 40 physical damage.
Gargys killed Giant black ant!
Wolf hits Gargys for 9 physical damage.
Gargys hits Wolf for 36 physical damage.
Wolf hits Gargys for 9 physical damage.
Talent Vitality is ready to use.
Gargys hits Wolf for 34 physical damage.
Wolf hits Gargys for 10 physical damage.
Wolf hits Gargys for 9 physical damage.
Gargys hits Wolf for 50 physical damage.
Gargys killed Wolf!
Skeletal rats appear!!
Skeletal rat casts Soul Rot.
Skeletal rat casts Soul Rot.
Skeletal rat casts Soul Rot.
Skeletal rat hits Gargys for 7 physical damage.
Gargys hits Skeletal rat for 34 physical, 15 lightning (49 total damage).
Skeletal rat's Soul Rot hits Gargys for 25 blight damage.
Skeletal rat's Soul Rot hits Gargys for 25 blight damage.
Skeletal rat hits Gargys for 6 physical damage.
Gargys the level 6 dwarf berserker was ground to death by a skeletal rat on level 5 of The Arena.
























































