FunkyTown the level 12 Cornac Archmage by saruk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
Stone Wardens DLC Class 1.0.1
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassArchmage
Level / Exp12 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity10 (base 10)
Constitution16 (base 10)
Magic37 (base 37)
Willpower31 (base 27)
Cunning11 (base 11)

Resources

Life198/198
Mana242/242
Healing Factor1.11
Regeneration1.4985

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage19
Accuracy6
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance9%
Speed1

Offense: Mind

Mindpower23.05
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+6%
Cold+10%
Acid+6%
Arcane+16%
Fire+6%
Nature+11%

Defense: Base

Armour (hardiness)1 (30%)
Defense9
Ranged Defense14.870679581794
Fatigue0
Physical Save25.6875
Spell Save24.8375
Mental Save20.7875

Defense: Resistances

Nature+ 26%( 70%)
Cold+ 31%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
5/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
2/5
1/5
0/5
Spell / Fire1.30
1/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Storm1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
1/5
1/5
1/5
0/5
Spell / Meta1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Spell / Divination1.30
2/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
5/5
0/5
0/5

Effects

talent
talent

Quests

done
failed
done
active
done
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By FunkyTown the Cornac Archmage level 10
5th Mirth 122nd year of Ascendancy at 23:27
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By FunkyTown the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 21:37
see stats

Log

FunkyTown picks up (k.): opal.
FunkyTown picks up (h.):
runic ash longbow.
FunkyTown picks up (k.):
caller's cured leather armour of acid resistance (2 def, 4 armour).
FunkyTown picks up (l.):
enchanted quiver of ash arrows of torment (7/9, 19.5-27.3 power, 7 apr).
FunkyTown picks up (m.):
inquisitor's quiver of ash arrows of gravity (12/12, 22-30.8 power, 7 apr).
FunkyTown picks up (i.):
wyrm's vined mindstar of balance (5-5.5 power, 18 apr, nature damage).
FunkyTown picks up (i.):
gifted vined mindstar of slime (5-5.5 power, 18 apr, nature damage).
FunkyTown picks up (n.):
spiked rough leather armour of acid resistance (1 def, 2 armour).
FunkyTown picks up (g.):
savage's copper ring of the mountain (+11%).
Today is the 9th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is an exit to the worldmap here (press '' or right click to use).
Ran for 18 turns (stop reason: at exit).


You gain 4.55 gold from the transmogrification of
inquisitor's quiver of ash arrows of gravity (12/12, 22-30.8 power, 7 apr).
You gain 3.70 gold from the transmogrification of
enchanted quiver of ash arrows of torment (7/9, 19.5-27.3 power, 7 apr).
You gain 1.48 gold from the transmogrification of
spiked rough leather armour of acid resistance (1 def, 2 armour).
You gain 3.44 gold from the transmogrification of
caller's cured leather armour of acid resistance (2 def, 4 armour).
You gain 2.69 gold from the transmogrification of
iron mail armour of implacability (2 def, 9 armour).
You gain 3.63 gold from the transmogrification of
wyrm's vined mindstar of balance (5-5.5 power, 18 apr, nature damage).
You gain 1.47 gold from the transmogrification of
gifted vined mindstar of slime (5-5.5 power, 18 apr, nature damage).
You gain 2.78 gold from the transmogrification of
runic ash longbow.
You gain 4.10 gold from the transmogrification of
balanced iron greatsword of torment (10-16 power, 1 apr).
You gain 3.06 gold from the transmogrification of
savage's copper ring of the mountain (+11%).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a Last Hope (Town) here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).
You feel mildly anxious, and walk with caution.