Derak the level 7 Higher Rogue by yellowsamurai008

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassRogue
Level / Exp7 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 11)
Dexterity19 (base 18)
Constitution10 (base 10)
Magic11 (base 10)
Willpower16 (base 10)
Cunning27 (base 25)

Resources

Life180/180
Stamina133/133
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision9
See Stealth51.154162182818
See Invisible51.154162182818

Offense: Mainhand

Damage10
Accuracy25
Crit Chance12%
APR2
Speed1.00

Offense: Offhand

Damage15
Accuracy25
Crit Chance13%
APR5
Speed1.00

Offense: Spell

Spellpower11
Crit Chance6%
Speed1

Offense: Mind

Mindpower23
Crit Chance6%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)3 (30%)
Defense13
Ranged Defense13
Fatigue6
Physical Save8
Spell Save9
Mental Save22

Defense: Resistances

Cold+ 10%( 70%)
Fire+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
5/5
1/5
0/5
0/5
Cunning / Trapping1.30
2/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
4/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
1/5

Effects

Quests

done
active

Equipment

Tool
On fingers
Around neck
In main hand
On hands
In off hand
Main armor
Light source

Inventory

Achievements

Log

You gain 1.97 gold from the transmogrification of shimmering elm magestaff (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 1.13 gold from the transmogrification of
healing infusion of the titan (heal 65; cd 11).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.