Ornamen the level 3 Shalore Summoner by necrocultist

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassSummoner
Level / Exp3 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity14 (base 11)
Constitution10 (base 10)
Magic17 (base 10)
Willpower20 (base 17)
Cunning19 (base 18)

Resources

Life111/111
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision6
See Stealth29.641450861482
See Invisible29.641450861482

Offense: Mainhand

Damage15
Accuracy22
Crit Chance5%
APR12
Speed1.00

Offense: Offhand

Damage15
Accuracy22
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower8.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower22
Crit Chance6%
Speed1

Offense: Damage Bonus

Temporal+10%
Lightning+21%
Light+4%
Nature+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save7
Spell Save12
Mental Save13

Defense: Resistances

Lightning+ 40%( 70%)
Light+ 13%( 70%)
Temporal+ 16%( 70%)
Blight+ 12%( 70%)
Nature+ 27%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Wild-gift / Summoning (distance)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
4/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
2/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
done

Equipment

On fingers
On fingers
On hands
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

That was close Killed your target while having only 1 life left.
By Ornamen the Shalore Summoner level 2
75th Pyre 122nd year of Ascendancy at 00:45
see stats

Log


There is a ladder to the previous level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


You gain 0.26 gold from the transmogrification of
iron shield of fire resistance (+15%) (0 def, 2 armour, 16.5 block).
You gain 5.76 gold from the transmogrification of
rejuvenating iron mail armour of cold resistance (2 def, 4 armour).
You gain 0.65 gold from the transmogrification of
iron helm of constitution (+2) (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 1.72 gold from the transmogrification of
thought-forged iron dagger (10-12 power, 5 apr).
You gain 2.02 gold from the transmogrification of
movement infusion of the psychic (speed 462%; cd 15).
There is a ladder to the previous level here (press '' or right click to use).
Saving game...

Saving done.