




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 7 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 24 (base 19) |
| Dexterity | 16 (base 16) |
| Constitution | 15 (base 15) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 224/224 |
| Mana | 101/124 |
| Stamina | 111/118 |
| Healing Factor | 1.4990737853107 |
| Regeneration | 1.4990737853107 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 50 |
| Accuracy | 51 |
| Crit Chance | 5% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 15.957011280365 (85.903125182002%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 12 |
| Physical Save | 14 |
| Spell Save | 8 |
| Mental Save | 7 |
Defense: Resistances
| Darkness | + 24%(100%) |
| Light | + 22%(100%) |
| Nature | + 16%(100%) |
| Cold | + 21%(100%) |
| All | + 13%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is surrounded by a magical shield, absorbing 58/100 damage before it crumbles. Damage Shield |
Quests
Equipment
| Main armor | prismatic iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +11% light / +10% darkness A suit of armour made of mail. |
| In main hand | This item will automatically be transmogrified when you leave the level.River's Fury (23-32 power, 8 apr) Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+5 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 6.79 cold damage and 6.17 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Inventory
Achievements
Log
Golem (servant of MpShade) hits Cutpurse for 78 lightning damage.
Golem (servant of MpShade)'s glacial vapour area effect hits MpShade for 12 cold damage.
Golem (servant of MpShade)'s glacial vapour area effect hits Cutpurse for 13 cold damage.
Golem (servant of MpShade)'s glacial vapour area effect hits Golem (servant of MpShade) for (10 absorbed), 0 cold (0 total damage).
Cutpurse uses Infusion: Healing.
Cutpurse receives 92 healing from Infusion: Healing.
Golem (servant of MpShade) hits Cutpurse for 47 physical, 16 cold (63 total damage).
Golem (servant of MpShade)'s glacial vapour area effect hits Golem (servant of MpShade) for (10 absorbed), 0 cold (0 total damage).
Golem (servant of MpShade)'s glacial vapour area effect hits Cutpurse for 13 cold damage.
MpShade uses Infusion: Healing.
MpShade receives 76 healing from Infusion: Healing.
MpShade casts Channel Staff.
MpShade's Channel Staff hits Cutpurse for 49 darkness damage.
Golem (servant of MpShade)'s glacial vapour area effect hits Golem (servant of MpShade) for (10 absorbed), 0 cold (0 total damage).
Golem (servant of MpShade)'s glacial vapour area effect hits Cutpurse for 13 cold damage.
Cutpurse performs a melee critical strike against MpShade!
Cutpurse hits MpShade for 68 physical, 21 physical (89 total damage).
MpShade casts Channel Staff.
MpShade's Channel Staff hits Cutpurse for 50 darkness damage.
Golem (servant of MpShade) casts Eye Beam.
Golem (servant of MpShade) hits Cutpurse for 78 lightning damage.
Golem (servant of MpShade)'s glacial vapour area effect hits Golem (servant of MpShade) for (10 absorbed), 0 cold (0 total damage).
Golem (servant of MpShade)'s glacial vapour area effect hits Cutpurse for 13 cold damage.
Character control switched to golem (servant of MpShade).
Cutpurse hits MpShade for 45 physical, 25 physical (70 total damage).
Cutpurse killed MpShade!










