










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 22 / 96% |
| Size | medium |
| Lifes / Deaths | Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:59 / 81Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:31 Killed by Layira the degenerated skeleton warrior at level 6 on the 5th Dusk 122nd year of Ascendancy at 17:02 Killed by skeleton warrior at level 6 on the 5th Dusk 122nd year of Ascendancy at 22:48 Killed by gigantic corrosive tunneler at level 16 on the 37th Dusk 122nd year of Ascendancy at 21:18 Killed by Ivuldamina the blue jelly at level 16 on the 37th Dusk 122nd year of Ascendancy at 22:38 Killed by Archfox at level 16 on the 37th Dusk 122nd year of Ascendancy at 23:38 Killed by Xanethra the giant spider at level 17 on the 65th Dusk 122nd year of Ascendancy at 00:10 Killed by Xanethra the giant spider at level 17 on the 65th Dusk 122nd year of Ascendancy at 00:30 Killed by Xeryldavena the master vampire at level 17 on the 65th Dusk 122nd year of Ascendancy at 01:30 Killed by gigantic gravity worm at level 17 on the 65th Dusk 122nd year of Ascendancy at 02:03 Killed by Borfast the Broken at level 18 on the 67th Dusk 122nd year of Ascendancy at 12:25 Killed by Borfast the Broken at level 18 on the 67th Dusk 122nd year of Ascendancy at 12:50 Killed by Borfast the Broken at level 18 on the 67th Dusk 122nd year of Ascendancy at 13:02 Killed by Borfast the Broken at level 18 on the 67th Dusk 122nd year of Ascendancy at 14:19 Killed by Borfast the Broken at level 18 on the 67th Dusk 122nd year of Ascendancy at 14:27 Killed by Borfast the Broken at level 18 on the 67th Dusk 122nd year of Ascendancy at 19:55 Killed by Borfast the Broken at level 18 on the 68th Dusk 122nd year of Ascendancy at 01:20 Killed by Borfast the Broken at level 18 on the 68th Dusk 122nd year of Ascendancy at 01:48 Killed by Borfast the Broken at level 18 on the 68th Dusk 122nd year of Ascendancy at 01:58 Killed by Borfast the Broken at level 18 on the 68th Dusk 122nd year of Ascendancy at 02:15 Killed by Belatha the luminous horror at level 18 on the 68th Dusk 122nd year of Ascendancy at 04:55 Killed by luminous horror at level 18 on the 68th Dusk 122nd year of Ascendancy at 05:02 Killed by Belatha the luminous horror at level 18 on the 68th Dusk 122nd year of Ascendancy at 05:15 Killed by luminous horror at level 18 on the 68th Dusk 122nd year of Ascendancy at 05:23 Killed by Belatha the luminous horror at level 18 on the 68th Dusk 122nd year of Ascendancy at 06:08 Killed by Yvowen the vampire at level 18 on the 68th Dusk 122nd year of Ascendancy at 08:50 Killed by Yvowen the vampire at level 18 on the 68th Dusk 122nd year of Ascendancy at 08:59 Killed by Yvowen the vampire at level 18 on the 68th Dusk 122nd year of Ascendancy at 09:12 Killed by Filio Flightfond at level 18 on the 69th Dusk 122nd year of Ascendancy at 01:24 Killed by Filio Flightfond at level 18 on the 69th Dusk 122nd year of Ascendancy at 01:33 Killed by Filio Flightfond at level 18 on the 69th Dusk 122nd year of Ascendancy at 03:21 Killed by Filio Flightfond at level 18 on the 69th Dusk 122nd year of Ascendancy at 04:01 Killed by Filio Flightfond at level 18 on the 69th Dusk 122nd year of Ascendancy at 05:41 Killed by Filio Flightfond at level 18 on the 69th Dusk 122nd year of Ascendancy at 06:22 Killed by Filio Flightfond at level 18 on the 69th Dusk 122nd year of Ascendancy at 06:58 Killed by Oncib the halfling at level 18 on the 8th Haze 122nd year of Ascendancy at 02:15 Killed by gwelgoroth at level 18 on the 8th Haze 122nd year of Ascendancy at 13:08 Killed by Varsha the Writhing at level 19 on the 13rd Haze 122nd year of Ascendancy at 00:55 Killed by snow giant at level 19 on the 13rd Haze 122nd year of Ascendancy at 01:15 Killed by snow giant at level 19 on the 13rd Haze 122nd year of Ascendancy at 01:39 Killed by snow giant boulder thrower at level 19 on the 13rd Haze 122nd year of Ascendancy at 01:54 Killed by Varsha the Writhing at level 19 on the 13rd Haze 122nd year of Ascendancy at 02:26 Killed by Varsha the Writhing at level 19 on the 13rd Haze 122nd year of Ascendancy at 02:36 Killed by Velora the great wolf at level 20 on the 13rd Haze 122nd year of Ascendancy at 07:33 Killed by Rantha the Abomination at level 20 on the 15th Haze 122nd year of Ascendancy at 06:37 Killed by Rantha the Abomination at level 20 on the 15th Haze 122nd year of Ascendancy at 06:53 Killed by Layuselaith the dredgling at level 21 on the 15th Haze 122nd year of Ascendancy at 07:16 Killed by Chronolith Twin at level 21 on the 15th Haze 122nd year of Ascendancy at 23:07 Killed by Chronolith Twin at level 21 on the 15th Haze 122nd year of Ascendancy at 23:23 Killed by Doon the human at level 21 on the 21st Haze 122nd year of Ascendancy at 04:13 Killed by Doon the human at level 21 on the 21st Haze 122nd year of Ascendancy at 04:20 Killed by Atudulan the krog at level 21 on the 21st Haze 122nd year of Ascendancy at 04:29 Killed by Doon the human at level 21 on the 21st Haze 122nd year of Ascendancy at 04:38 Killed by Atudulan the krog at level 21 on the 21st Haze 122nd year of Ascendancy at 04:50 Killed by Atudulan the krog at level 21 on the 21st Haze 122nd year of Ascendancy at 04:57 Killed by Doon the human at level 21 on the 21st Haze 122nd year of Ascendancy at 05:13 Killed by Riciin the halfling at level 21 on the 33rd Haze 122nd year of Ascendancy at 16:56 Killed by Aydeara the human at level 21 on the 33rd Haze 122nd year of Ascendancy at 17:09 Killed by Andinte the halfling at level 21 on the 33rd Haze 122nd year of Ascendancy at 17:20 Killed by thought-forged warrior at level 21 on the 33rd Haze 122nd year of Ascendancy at 17:28 Killed by Andinte the halfling at level 21 on the 33rd Haze 122nd year of Ascendancy at 17:35 Killed by Aydeara the human at level 21 on the 33rd Haze 122nd year of Ascendancy at 17:50 Killed by Andinte the halfling at level 21 on the 33rd Haze 122nd year of Ascendancy at 18:02 Killed by Riciin the halfling at level 21 on the 33rd Haze 122nd year of Ascendancy at 18:17 Killed by Lorei the human at level 21 on the 37th Haze 122nd year of Ascendancy at 02:52 Killed by Ordal the human at level 21 on the 37th Haze 122nd year of Ascendancy at 03:08 Killed by elven mage at level 21 on the 38th Haze 122nd year of Ascendancy at 05:02 Killed by Emutta the awoken tentacle tree at level 21 on the 38th Haze 122nd year of Ascendancy at 13:22 Killed by Emutta the awoken tentacle tree at level 21 on the 38th Haze 122nd year of Ascendancy at 13:34 Killed by Emutta the awoken tentacle tree at level 21 on the 38th Haze 122nd year of Ascendancy at 13:49 Killed by Gloronn the fire drake at level 22 on the 38th Haze 122nd year of Ascendancy at 18:20 Killed by fire drake at level 22 on the 38th Haze 122nd year of Ascendancy at 18:33 Killed by Gloronn the fire drake at level 22 on the 38th Haze 122nd year of Ascendancy at 18:40 Killed by fire drake at level 22 on the 38th Haze 122nd year of Ascendancy at 19:11 Killed by fire wyrm at level 22 on the 39th Haze 122nd year of Ascendancy at 05:11 Killed by Salebeth the fire drake hatchling at level 22 on the 39th Haze 122nd year of Ascendancy at 11:03 Killed by Salebeth the fire drake hatchling at level 22 on the 39th Haze 122nd year of Ascendancy at 11:21 Killed by fire wyrm at level 22 on the 39th Haze 122nd year of Ascendancy at 11:40 Killed by ultimate gwelgoroth at level 22 on the 40th Haze 122nd year of Ascendancy at 04:57 Killed by ultimate gwelgoroth at level 22 on the 40th Haze 122nd year of Ascendancy at 05:17 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 17 (base 10) |
| Constitution | 48 (base 38) |
| Magic | 85 (base 51) |
| Willpower | 40 (base 13) |
| Cunning | 24 (base 11) |
Resources
| Life | 477/477 |
| Mana | 247/257 |
| Healing Factor | 1.2678383355187 |
| Regeneration | 4.1204745904359 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 16 |
| Crit Chance | 12% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Lightning | +9% |
| Cold | +12% |
| Mind | +9% |
| Arcane | +40% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +20% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 23 (30%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 3 |
| Physical Save | 25 |
| Spell Save | 33 |
| Mental Save | 31 |
Defense: Resistances
| Lightning | + 25%( 70%) |
| Physical | + 20%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 24% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 42% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 310.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (48 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Spell / Air | 1.50 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Disruption Shield |
| talent | Hurricane |
| talent | Shielding |
| talent | Tempest |
| detrimental effect | Target is reeling from an lightning shock, halving its stun and pinning resistance. Shocked |
| detrimental effect | The target is in the center of a lightning hurricane, doing 28.97 to 86.91 lightning damage to itself and others around every turn. Hurricane |
| beneficial effect | The time distortion has created a restoration field, healing the target for 68 each turn. Temporal Restoration Field |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by Archfox. Escort: lost warrior (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed red crystal shard. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
| On feet | pair of hardened leather boots 'Bethirin' (20 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Armour: +6 Defense: +20 (+10 eff.) Changes stats: +3 Dex Changes resistances: +2% physical Changes damage: +3% arcane Maximum stamina: +10.00 Infravision radius: +2 A pair of boots made of leather. |
| Light source | Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% fire / +6% cold / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 34.86 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
| On head | Porima (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 4 blight Changes resistances: +9% lightning Changes damage: +11% arcane Spell save: +3 (+1 eff.) Disarm immunity: +20% Maximum life: +20.00 Maximum mana: +10.00 A pointy cloth hat, very wizardly... |
| Tool | piercing iron torque of gale force [power 105] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Stun/Freeze immunity: +20% Life regen: +3.00 Rings make your fingers look great! |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag / +10 Wil / +6 Cun Changes resistances: +6% lightning Changes resistances penetration: +5% mind Changes damage: +9% mind Mental save: +16 (+8 eff.) Psi when hit: +0.04 Maximum psi: +20.00 Spellpower: +8 (+2 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+6 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In main hand | Araroddatar the yew magestaff (20-24 power, 4 apr, arcane element)Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +2 Dex / +6 Wil / +3 Con Changes damage: +20% arcane Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 89.42 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | steady rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +1 Physical save: +6 (+3 eff.) Mental save: +5 (+3 eff.) Disarm immunity: +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Spinal Cage (5 def, 8 armour)Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 61.71 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
| Cloak | Belonor (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Wil Critical mult.: +10.00% Mana each turn: +0.08 Maximum life: +39.00 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | TundrathornInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +10% lightning / +3% physical Changes damage: +6% cold Critical mult.: +10.00% Physical save: +3 (+1 eff.) Stun/Freeze immunity: +27% Maximum stamina: +20.00 Amulets make your neck look great! |
Inventory
Prismatic Rune (6 turns; physical, temporal, blight, fire, arcane, nature)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 4 temporal, 3 blight, 3 fire, 4 arcane, 4 nature It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet 'Cinderresolve'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 2 fire Changes resistances: +5% arcane / +11% temporal Changes resistances penetration: +10% arcane Changes damage: +9% arcane / +12% fire Pinning immunity: +23% Knockback immunity: +22% Amulets make your neck look great! |
copper amulet of magic (+2)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Amulets make your neck look great! |
wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Rings make your fingers look great! |
Galistir the yew magestaff (20-24 power, 4 apr, arcane element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +6 (+3 eff.) Maximum wards: +3 arcane Changes resistances penetration: +10% mind Changes damage: +20% arcane / +12% mind Talents granted: +1 Ward +1 Command Staff Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +4.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Staves designed for wielders of magic, by the greats of the art. |
Kor's Fall (10-12 power, 0 apr, darkness element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 149.00 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (298). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Yville (10-12 power, 2 apr, darkness element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% temporal Changes damage: +15% blight / +3% temporal / +10% darkness Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
cruel elm starstaff of warding (10-12 power, 2 apr, light element)Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +4 (+2 eff.) Maximum wards: +2 light Changes damage: +10% light Talents granted: +1 Ward +1 Command Staff Critical mult.: +11.00% Spellpower: +3 (+1 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff (10-12 power, 2 apr, blight element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% blight Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
greater yew vilestaff (20-24 power, 4 apr, acid element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire / +20% darkness / +20% acid Talent granted: +1 Command Staff Spellpower: +12 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
enveloping linen cloak of protection (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+1 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken cashmere robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes resistances: +11% all Changes damage: +11% arcane / +5% temporal Maximum mana: +16.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
scholar's pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Spellpower: +3 (+1 eff.) A pair of boots made of leather. |
Olindil the Glimmersmasher (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Cun Changes resistances: +16% nature Changes resistances penetration: +5% light Changes damage: +11% nature Light radius: +1 A pointy cloth hat, very wizardly... |
Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Defense: +9 (+4 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Dourbrawn (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +4 Defense: +10 (+5 eff.) Changes stats: +5 Str / +6 Con Changes resistances: +6% acid Changes damage: +9% darkness Stamina each turn: +2.00 Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Malarin the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +6% mind Changes damage: +3% mind Mental save: +6 (+3 eff.) Stun/Freeze immunity: +10% Light radius: +3 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 120.75 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 120.75 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 135% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Archfox the Cornac Archmage level 17
56th Dusk 122nd year of Ascendancy at 18:08 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Archfox the Cornac Archmage level 20
15th Haze 122nd year of Ascendancy at 06:01 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Archfox the Cornac Archmage level 10
12nd Dusk 122nd year of Ascendancy at 21:33 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Archfox the Cornac Archmage level 20
13rd Haze 122nd year of Ascendancy at 03:28 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Archfox the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 23:41 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Archfox the Cornac Archmage level 21
33rd Haze 122nd year of Ascendancy at 17:50 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Archfox the Cornac Archmage level 13
19th Dusk 122nd year of Ascendancy at 07:38 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Archfox the Cornac Archmage level 18
67th Dusk 122nd year of Ascendancy at 06:20 see stats
Log
Ultimate gwelgoroth casts Shock.
Ultimate gwelgoroth casts Shock.
Ultimate gwelgoroth's Shock hits Archfox for (85 to time), 0 lightning (0 total damage).
Archfox is dazed!
Archfox is not dazed anymore.
Hurricane from Ultimate gwelgoroth hits Greater gwelgoroth for 0 lightning damage.
Hurricane from Ultimate gwelgoroth hits Archfox for (57 to time), 0 lightning (0 total damage).
Archfox resists!
Ultimate gwelgoroth's Shock hits Archfox for (96 to time), 0 lightning (0 total damage).
Archfox misses Ultimate gwelgoroth.
Greater gwelgoroth casts Shock.
Ultimate gwelgoroth casts Chain Lightning.
Ultimate gwelgoroth hits Archfox for (124 to time), 0 lightning (0 total damage).
Archfox resists!
Archfox shrugs off the effect 'Shocked'!
Greater gwelgoroth's Shock hits Archfox for (76 to time), 0 lightning (0 total damage).
Your time shield crumbles under the damage!
The fabric of time around Archfox stabilizes to normal.
The powerful time-altering energies generate a restoration field on Archfox.
Hurricane from Ultimate gwelgoroth hits Greater gwelgoroth for 0 lightning damage.
Hurricane from Ultimate gwelgoroth hits Archfox for (27 to time), (23 absorbed), 0 lightning (0 total damage).
Greater gwelgoroth misses Archfox.
Ultimate gwelgoroth casts Lightning.
Ultimate gwelgoroth hits Archfox for (106 absorbed), 0 lightning (0 total damage).
Hurricane from Ultimate gwelgoroth hits Greater gwelgoroth for 0 lightning damage.
Hurricane from Ultimate gwelgoroth hits Archfox for (48 absorbed), 0 lightning (0 total damage).
Archfox receives 87 healing from Temporal Restoration Field.






























































































