Raiziel the level 4 Halfling Mindslayer by suresha

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignInfinite
ModeNormal Adventure
SexMale
RaceHalfling
ClassMindslayer
Level / Exp4 / 42%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic10 (base 10)
Willpower24 (base 24)
Cunning17 (base 14)

Resources

Life142/142
Psi14/14
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy19
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower21.8
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense3.05
Ranged Defense3.05
Fatigue0
Physical Save8.575
Spell Save12.775
Mental Save15.225

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Psionic / Absorption1.30
3/5
0/5
0/5
0/5
Psionic / Focus1.30
1/5
0/5
0/5
0/5
Psionic / Projection1.30
2/5
1/5
0/5
0/5
Psionic / Psi-fighting1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Psionic / Voracity1.30
1/5
0/5
0/5
0/5
Psionic / Mental discipline1.30
2/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

active

Equipment

Tool
Psionic focus
Main armor
Light source
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 4 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


Raiziel can not wear:
iron gauntlets of strength (+3) (0 def, 1 armour) (missing dependency).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (23/23, 11-13.2 power, 1 apr).
You gain 1.15 gold from the transmogrification of
barbed pouch of iron shots of psychokinesis (18/18, 10-12 power, 1 apr).
You gain 0.62 gold from the transmogrification of
miner's iron pickaxe (dig speed 29 turns).
You gain 1.36 gold from the transmogrification of
dwarven-steel shield of fire resistance (+15%) (8 def, 2 armour, 74.5 block).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 1.85 gold from the transmogrification of
iron gauntlets of strength (+3) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.98 gold from the transmogrification of
insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour).
You gain 2.04 gold from the transmogrification of
short elm magestaff (10-12 power, 2 apr, lightning damage).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 2.29 gold from the transmogrification of
mighty rough leather sling of fire.
You gain 0.25 gold from the transmogrification of
iron mace (7.5-10.5 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 1.45 gold from the transmogrification of
balanced iron dagger (4.5-5.85 power, 5 apr).
You gain 1.80 gold from the transmogrification of
balanced iron battleaxe (9-13.5 power, 1 apr).