











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Possessor |
| Level / Exp | 14 / 89% |
| Size | big |
| Lifes / Deaths | Killed by dire wolf at level 2 on the 75th Pyre 122nd year of Ascendancy at 13:12 / 106Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 10:45 Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 11:06 Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 11:19 Killed by gladiator at level 6 on the 3rd Mirth 122nd year of Ascendancy at 07:41 Killed by gladiator at level 6 on the 3rd Mirth 122nd year of Ascendancy at 08:00 Killed by gladiator at level 6 on the 3rd Mirth 122nd year of Ascendancy at 08:23 Killed by arcane blade at level 7 on the 3rd Mirth 122nd year of Ascendancy at 08:52 Killed by skeleton warrior at level 7 on the 4th Mirth 122nd year of Ascendancy at 15:43 Killed by skeleton archer at level 7 on the 4th Mirth 122nd year of Ascendancy at 20:00 Killed by skeleton archer at level 7 on the 4th Mirth 122nd year of Ascendancy at 20:35 Killed by skeleton master archer at level 7 on the 4th Mirth 122nd year of Ascendancy at 20:48 Killed by skeleton archer at level 7 on the 4th Mirth 122nd year of Ascendancy at 20:57 Killed by skeleton archer at level 7 on the 4th Mirth 122nd year of Ascendancy at 21:11 Killed by skeleton archer at level 7 on the 4th Mirth 122nd year of Ascendancy at 21:57 Killed by skeleton master archer at level 7 on the 4th Mirth 122nd year of Ascendancy at 22:27 Killed by skeleton archer at level 7 on the 5th Mirth 122nd year of Ascendancy at 15:06 Killed by skeleton archer at level 7 on the 5th Mirth 122nd year of Ascendancy at 15:20 Killed by skeleton archer at level 7 on the 5th Mirth 122nd year of Ascendancy at 15:35 Killed by skeleton archer at level 7 on the 5th Mirth 122nd year of Ascendancy at 15:47 Killed by skeleton archer at level 7 on the 5th Mirth 122nd year of Ascendancy at 15:59 Killed by skeleton archer at level 7 on the 5th Mirth 122nd year of Ascendancy at 16:41 Killed by skeleton archer at level 7 on the 5th Mirth 122nd year of Ascendancy at 17:38 Killed by skeleton archer at level 7 on the 5th Mirth 122nd year of Ascendancy at 18:06 Killed by Yverida the skeleton warrior at level 7 on the 5th Mirth 122nd year of Ascendancy at 21:01 Killed by storm drake hatchling at level 7 on the 6th Mirth 122nd year of Ascendancy at 07:31 Killed by storm drake hatchling at level 7 on the 6th Mirth 122nd year of Ascendancy at 07:48 Killed by fire drake hatchling at level 8 on the 6th Mirth 122nd year of Ascendancy at 16:18 Killed by fire drake hatchling at level 8 on the 6th Mirth 122nd year of Ascendancy at 16:37 Killed by fire drake hatchling at level 8 on the 6th Mirth 122nd year of Ascendancy at 18:30 Killed by fire drake hatchling at level 8 on the 6th Mirth 122nd year of Ascendancy at 18:56 Killed by skeleton mage at level 8 on the 7th Mirth 122nd year of Ascendancy at 03:13 Killed by thief at level 8 on the 7th Mirth 122nd year of Ascendancy at 07:20 Killed by thief at level 8 on the 7th Mirth 122nd year of Ascendancy at 08:17 Killed by thief at level 8 on the 7th Mirth 122nd year of Ascendancy at 10:01 Killed by thief at level 8 on the 7th Mirth 122nd year of Ascendancy at 10:14 Killed by thief at level 8 on the 7th Mirth 122nd year of Ascendancy at 10:23 Killed by thief at level 8 on the 7th Mirth 122nd year of Ascendancy at 10:37 Killed by thief at level 8 on the 7th Mirth 122nd year of Ascendancy at 10:53 Killed by thief at level 8 on the 7th Mirth 122nd year of Ascendancy at 11:05 Killed by thief at level 8 on the 7th Mirth 122nd year of Ascendancy at 12:00 Killed by thief at level 8 on the 7th Mirth 122nd year of Ascendancy at 12:13 Killed by thief at level 8 on the 7th Mirth 122nd year of Ascendancy at 12:39 Killed by skeleton warrior at level 8 on the 7th Mirth 122nd year of Ascendancy at 16:19 Killed by cold drake hatchling at level 9 on the 18th Dusk 122nd year of Ascendancy at 16:28 Killed by Ce'Nyritta the snow giant at level 9 on the 19th Dusk 122nd year of Ascendancy at 00:43 Killed by Ce'Nyritta the snow giant at level 9 on the 19th Dusk 122nd year of Ascendancy at 01:26 Killed by Ricirre the halfling at level 10 on the 39th Dusk 122nd year of Ascendancy at 12:18 Killed by Damrid the human at level 10 on the 39th Dusk 122nd year of Ascendancy at 12:39 Killed by Adiero the thalore at level 10 on the 39th Dusk 122nd year of Ascendancy at 13:00 Killed by Adiero the thalore at level 10 on the 39th Dusk 122nd year of Ascendancy at 13:19 Killed by thief at level 10 on the 57th Dusk 122nd year of Ascendancy at 11:24 Killed by bandit at level 10 on the 57th Dusk 122nd year of Ascendancy at 11:52 Killed by minotaur at level 10 on the 57th Dusk 122nd year of Ascendancy at 14:21 Killed by Glumira the rogue at level 10 on the 57th Dusk 122nd year of Ascendancy at 19:42 Killed by Islulessra the green worm mass at level 10 on the 58th Dusk 122nd year of Ascendancy at 04:32 Killed by onilug at level 10 on the 58th Dusk 122nd year of Ascendancy at 07:46 Killed by onilug at level 10 on the 58th Dusk 122nd year of Ascendancy at 09:17 Killed by thief at level 10 on the 59th Dusk 122nd year of Ascendancy at 00:40 Killed by thief at level 10 on the 59th Dusk 122nd year of Ascendancy at 01:44 Killed by thief at level 10 on the 59th Dusk 122nd year of Ascendancy at 03:29 Killed by thief at level 10 on the 59th Dusk 122nd year of Ascendancy at 04:27 Killed by thief at level 10 on the 59th Dusk 122nd year of Ascendancy at 04:49 Killed by thief at level 10 on the 59th Dusk 122nd year of Ascendancy at 06:00 Killed by Minotaur of the Labyrinth at level 11 on the 60th Dusk 122nd year of Ascendancy at 13:28 Killed by minotaur at level 11 on the 60th Dusk 122nd year of Ascendancy at 17:15 Killed by bandit at level 11 on the 61st Dusk 122nd year of Ascendancy at 01:00 Killed by minotaur at level 11 on the 61st Dusk 122nd year of Ascendancy at 02:50 Killed by Yvogaba the chitinous spider at level 11 on the 61st Dusk 122nd year of Ascendancy at 04:40 Killed by storm drake hatchling at level 12 on the 63rd Dusk 122nd year of Ascendancy at 08:34 Killed by copperhead snake at level 12 on the 63rd Dusk 122nd year of Ascendancy at 10:30 Killed by cutpurse at level 12 on the 64th Dusk 122nd year of Ascendancy at 16:14 Killed by thief at level 12 on the 64th Dusk 122nd year of Ascendancy at 17:34 Killed by assassin at level 12 on the 64th Dusk 122nd year of Ascendancy at 20:51 Killed by assassin at level 12 on the 64th Dusk 122nd year of Ascendancy at 22:04 Killed by Liseba the white worm mass at level 12 on the 65th Dusk 122nd year of Ascendancy at 04:29 Killed by Cyrelemina the giant brown ant at level 13 on the 65th Dusk 122nd year of Ascendancy at 23:09 Killed by giant acid ant at level 13 on the 66th Dusk 122nd year of Ascendancy at 00:41 Killed by netherworm mass at level 13 on the 66th Dusk 122nd year of Ascendancy at 04:47 Killed by netherworm mass at level 13 on the 66th Dusk 122nd year of Ascendancy at 05:56 Killed by Wrathroot at level 13 on the 66th Dusk 122nd year of Ascendancy at 08:30 Killed by Wrathroot at level 13 on the 66th Dusk 122nd year of Ascendancy at 09:36 Killed by giant ice ant at level 14 on the 66th Dusk 122nd year of Ascendancy at 17:19 Killed by oozing horror at level 14 on the 68th Dusk 122nd year of Ascendancy at 06:30 Killed by oozing horror at level 14 on the 68th Dusk 122nd year of Ascendancy at 07:22 Killed by Lisalerevea the large white snake at level 14 on the 68th Dusk 122nd year of Ascendancy at 08:19 Killed by luminous horror at level 14 on the 68th Dusk 122nd year of Ascendancy at 12:19 Killed by umbral horror at level 14 on the 68th Dusk 122nd year of Ascendancy at 13:04 Killed by shadow at level 14 on the 68th Dusk 122nd year of Ascendancy at 13:49 Killed by luminous horror at level 14 on the 68th Dusk 122nd year of Ascendancy at 14:35 Killed by shadow at level 14 on the 69th Dusk 122nd year of Ascendancy at 10:22 Killed by umbral horror at level 14 on the 69th Dusk 122nd year of Ascendancy at 11:07 Killed by luminous horror at level 14 on the 69th Dusk 122nd year of Ascendancy at 13:48 Killed by luminous horror at level 14 on the 69th Dusk 122nd year of Ascendancy at 14:53 Killed by devourer at level 14 on the 69th Dusk 122nd year of Ascendancy at 21:17 Killed by devourer at level 14 on the 69th Dusk 122nd year of Ascendancy at 22:04 Killed by devourer at level 14 on the 69th Dusk 122nd year of Ascendancy at 22:52 Killed by devourer at level 14 on the 69th Dusk 122nd year of Ascendancy at 23:34 Killed by netherworm mass at level 14 on the 70th Dusk 122nd year of Ascendancy at 00:07 Killed by netherworm mass at level 14 on the 70th Dusk 122nd year of Ascendancy at 00:52 Killed by netherworm mass at level 14 on the 70th Dusk 122nd year of Ascendancy at 01:37 Killed by devourer at level 14 on the 70th Dusk 122nd year of Ascendancy at 02:32 Killed by netherworm mass at level 14 on the 70th Dusk 122nd year of Ascendancy at 03:20 Killed by netherworm mass at level 14 on the 70th Dusk 122nd year of Ascendancy at 04:10 Killed by netherworm mass at level 14 on the 70th Dusk 122nd year of Ascendancy at 08:15 Killed by Belothra the black mamba at level 14 on the 71st Dusk 122nd year of Ascendancy at 02:10 |
Primary Stats
| Strength | 41.64 (base 24) |
| Dexterity | 18.96 (base 15) |
| Constitution | 10 (base 10) |
| Magic | 14.22 (base 10) |
| Willpower | 48 (base 36) |
| Cunning | 28.428 (base 16) |
Resources
| Life | 364/364 |
| Mana | 368/368 |
| Psi | 221/221 |
| Hate | 98/100 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 51 |
| Accuracy | 41 |
| Crit Chance | 15% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 23 |
| Accuracy | 51 |
| Crit Chance | 19% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | -9% |
| Nature | -12% |
| Arcane | -19% |
| Cold | -10% |
| All | -22% |
Offense: Damage Penetration
| Physical | +10% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 13.61096254309 (30%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 7 |
| Physical Save | 25.46 |
| Spell Save | 32.39 |
| Mental Save | 27 |
Defense: Resistances
| Blight | + 7%( 70%) |
| Physical | + 9%( 70%) |
| Cold | + 12%( 70%) |
| All | 0%( 70%) |
| Lightning | + 16%( 70%) |
| Light | + 12%( 70%) |
| Darkness | + 17%( 70%) |
| Fire | + 5%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 26% |
| Confusion Resistance | 83% |
| Fear Resistance | 26% |
| Instadeath Resistance | 100% |
| Poison Resistance | 39% |
| Knockback Resistance | 26% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 157 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Possession | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Psionic Disruption |
| talent | Channel Pain |
| beneficial effect | You use the body of one of your fallen victims. You can not heal in this form. Assume Form |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed vial of wight ectoplasm. * You've found the needed ice ant stinger. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | insulating pair of rough leather boots of phasing (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag / +2 Wil Changes resistances: +5% fire / +6% cold It can be used to blink to a nearby random location (rad 7) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Mayaba the Voidpower (1 def, 8 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Armour: +8 Defense: +1 (+0 eff.) Changes stats: +1 Str Changes resistances: +16% lightning Changes resistances penetration: +5% darkness Changes damage: +11% lightning Stamina each turn: +1.00 Maximum stamina: +20.00 A pointy cloth hat, very wizardly... |
| On hands | scouring hardened leather gloves of butchering (0 def, 2 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +5 Physical power: +5 (+1 eff.) Armour: +2 Effects when hit in melee: * 15 arcane resource burn Changes resistances: +7% blight Spell save: +20 (+7 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | steel torque of psionic shield [power 47] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all damage taken by 47 for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+2 eff.) Rings make your fingers look great! |
| On fingers | FrigidwaspCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Changes stats: +5 Dex / +5 Wil / +9 Cun Changes resistances: +6% cold Changes damage: +3% arcane / +12% cold Mental save: +6 (+3 eff.) Confusion immunity: +22% Mindpower: +6 (+2 eff.) Rings make your fingers look great! |
| Around neck | serendipitous copper amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +13 (+5 eff.) Armour penetration: +11 Defense: +6 (+3 eff.) Changes stats: +6 Lck Critical mult.: +11.00% Reduce all damage from unseen attackers: 11% Amulets make your neck look great! |
| In main hand | Radhusahell the Duskbender (14-20 power, 3 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +6 darkness Damage (radius 1) on hit: +4 darkness Damage (radius 2) on crit: +12 arcane Damage against: +7% Living When wielded/worn: Damage when hit (Melee): 2 arcane Changes resistances: +6% darkness Sharp, long, and deadly. |
| Around waist | rough leather belt 'Relgikor'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +1 Cun Changes resistances: +2% physical Changes resistances penetration: +10% physical Spell save: +5 (+2 eff.) Maximum stamina: +10.00 Size category: +1 A belt that goes around your waist. |
| In off hand | Serpent's Glare (7-8 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 142.93 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Cloak | linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | prismatic cured leather armour of stability (6 def, 4 armour)Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Changes resistances: +7% physical / +12% light / +11% darkness Physical save: +11 (+4 eff.) A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level.acid wave rune of the psychic (damage 139; dur 4; cd 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 138.53 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
This item will automatically be transmogrified when you leave the level.Freezewilter the dwarven-steel battleaxe (33-50 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.0 - 49.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 12% * 17% chance to reduce all saves and defense by 29 Damage (Melee): +12 mind Damage (radius 2) on crit: +4 acid When wielded/worn: Armour: +2 Changes stats: +5 Cun / +5 Wil Changes resistances: +6% nature Changes resistances penetration: +15% acid / +20% cold Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.steel battleaxe (19-28 power, 2 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.0 - 28.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.arcing steel dagger of daylight (14-18 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Damage (Melee): +7 light Damage against: +12% Undead Sharp, short and deadly. |
mossy mindstar (2-3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (3-3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.nature's thorny mindstar of clarity (8-9 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +2% nature Talent granted: +1 Attune Mindstar Mental save: +5 (+2 eff.) Disease immunity: +16% Maximum psi: +13.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.cruel ash magestaff of might (15-18 power, 3 apr, arcane element) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% arcane Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +6 (+3 eff.) Spell crit. chance: +14% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Delulaharandil (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -4% Changes stats: +2 Wil Changes resistances: +3% blight / +1% physical Critical mult.: +15.00% Reduces incoming crit damage: 15.00% Maximum encumbrance: +26 Physical save: +8 (+3 eff.) Pinning immunity: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bleakschism the hardened leather gloves (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +2 Effects on melee hit: * 20% chance to reduce damage dealt by 24% * 10% chance to reduce all saves and defense by 29 Changes stats: +3 Str Changes resistances: +9% darkness Changes resistances penetration: +5% mind Changes damage: +6% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
This item will automatically be transmogrified when you leave the level.steel plate armour (0 def, 9 armour) Requires: - Massive armour training - Strength 28 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% A suit of armour made of metal plates. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Persistent WillInfused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +8 Wil Changes damage: +12% mind Mindpower: +10 (+3 eff.) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower) Activation costs 25 power out of 25/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
This item will automatically be transmogrified when you leave the level.ash totem of healing [power 188] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 188 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
elm totem of summon tentacle [power 100] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 213 Base Damage: 100 Armor: 4 All Resist: 3 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
powerful elm wand of clairvoyance [power 9] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you, dispelling darkness (radius 9, power 38 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Aywny the Cornac Possessor level 10
20th Dusk 122nd year of Ascendancy at 00:07 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Aywny the Cornac Possessor level 12
64th Dusk 122nd year of Ascendancy at 17:31 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Aywny the Cornac Possessor level 7
3rd Mirth 122nd year of Ascendancy at 09:06 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Aywny the Cornac Possessor level 10
40th Dusk 122nd year of Ascendancy at 09:08 see stats
Log
Aywny activates Psionic Disruption.
Aywny deactivates Channel Pain.
Aywny activates Channel Pain.
Aywny wears (replacing elm totem of summon tentacle [power 100] (4/25 cooldown)): steel torque of psionic shield [power 47] (25 cooldown).
Resting starts...
Talent Dazzling Lights is ready to use.
Talent Assume Form is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).
Aywny uses Assume Form.
Aywny uses Assume Form.
Aywny deactivates Psionic Disruption.
Aywny activates Psionic Disruption.
Aywny deactivates Channel Pain.
Aywny activates Channel Pain.
You are now inscribed with Infusion: Regeneration.
You have no more regeneration infusion of the sneak (heal 165; 12 cd).
Resting starts...
Talent Infusion: Regeneration is ready to use.
Talent Assume Form is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).
Aywny uses Assume Form.
Saving game...
Saving done.
































































