Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Multi-Class Challenge 1.3.1Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. OldRPG Revival - 9 of 12 1.3.1 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3OldRPG Revival - 3 of 12 1.3.1 OldRPG Revival - 10 of 12 1.3.1 Archery Fix 1.3.0Addon which fixes ranged weapon/ammo on hit, on crit, on kill effects. Timed Rest 1.1.0Adds a new command 'Rest for a specific number of turns', initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. OldRPG Revival - 5 of 12 1.3.1 Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. OldRPG Revival - 6 of 12 1.3.1 Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. OldRPG Revival - 8 of 12 1.3.1 Ashes of Urh'Rok 1.2.4Official Expansion!Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.3.0Donators/Buyers bonus! Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
OldRPG Revival - 4 of 12 1.3.1 Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: OldRPG Revival - 1 of 12 1.3.1 Infinite Dungeon Variety 1.3.1Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Classic UI Buff Removal 1.3.1Allows the player to remove beneficial effects with a left click in classic ui. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. OldRPG Revival - 7 of 12 1.3.1 OldRPG Revival - 12 of 12 1.3.1 OldRPG Revival - 11 of 12 1.3.1 OldRPG Revival - 2 of 12 1.3.1 |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Adventurer |
| Level / Exp | 34 / 90% |
| Size | small |
| Lifes / Deaths | Killed by Eilinytha the dreadmaster at level 31 on the 36th Regrowth 123rd year of Ascendancy at 08:18 2 / 4Killed by luminous horror at level 31 on the 37th Regrowth 123rd year of Ascendancy at 20:16 Killed by orc archer at level 33 on the 40th Regrowth 123rd year of Ascendancy at 17:29 Killed by Islybretta the stone troll at level 34 on the 54th Regrowth 123rd year of Ascendancy at 19:05 |
Primary Stats
| Strength | 12 (base 12) |
| Dexterity | 49 (base 46) |
| Constitution | 19 (base 12) |
| Magic | 68 (base 60) |
| Willpower | 23 (base 12) |
| Cunning | 46 (base 35) |
Resources
| Mana | 403/403 |
| Psi | 193/193 |
| Paradox | 1000 |
| Life | 864/864 |
| Positive | 78/129 |
| Stamina | 246/246 |
| Equilibrium | 0 |
| Healing Factor | 1.74 |
| Regeneration | 10.353 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 48 |
| Crit Chance | 27% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 48 |
| Crit Chance | 26% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 67.3 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37.25 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 25.825 |
| Ranged Defense | 25.825 |
| Fatigue | 0 |
| Physical Save | 29.3625 |
| Spell Save | 39.8625 |
| Mental Save | 38.5125 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 5% |
| Poison Resistance | 5% |
| Bleed Resistance | 60% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 82 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 266 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 440 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Celestial / Combat | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Second Life |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by Beliyabeth the ghast. Escort: lost warrior (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the repented thief from death by Cyralranne the skeleton archer. Escort: repented thief (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 170. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed xorn fragment. * You've found the needed vampire lord fang. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed warg claw. * You've found the needed vial of elder vampire blood. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed orc heart. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Serpentquarry the elven-wood starstaff (138% power, 5 apr, temporal element) Serpentquarry the elven-wood starstaff (138% power, 5 apr, temporal element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Power: 138% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +4 nature When wielded/worn: Changes resistances penetration: +5% nature Changes damage: +25% physical / +31% darkness / +25% light / +3% nature / +37% temporal Talent granted: +1 Command Staff Spellpower: +30 (+8 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Bregimaldil the hardened leather gloves (0 def, 2 armour) Bregimaldil the hardened leather gloves (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 11 temporal Damage (Ranged): 8 temporal Changes resistances: +6% acid / +8% temporal Changes damage: +6% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Faleromirab the alchemist's lamp Faleromirab the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Grants telepathy: Demon/Minor Demon/Major Critical mult.: +10.00% Physical save: +8 (+4 eff.) Maximum hate: +6.00 Light radius: +3 Healing mod.: +16% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Ulagachik the Brighttooth (3 def, 0 armour) Ulagachik the Brighttooth (3 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Defense: +3 (+2 eff.) Changes resistances: +22% acid / +11% mind Changes damage: +15% acid / +20% mind Physical save: +12 (+6 eff.) Mental save: +20 (+7 eff.) Life regen: +2.30 Stamina each turn: +0.60 Maximum psi: +40.00 Mindpower: +10 (+4 eff.) Mental crit. chance: +4% Light radius: +3 Damage Shield Power: +10% A pointy cloth hat, very wizardly... |
| On feet | Woestreak the pair of hardened leather boots (0 def, 3 armour) Woestreak the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 darkness Changes stats: +3 Str / +3 Con Critical mult.: +5.00% Mental save: +12 (+4 eff.) Maximum psi: +40.00 Mindpower: +6 (+3 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Tool | Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a shining orb, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
| On fingers | Hatherin HatherinPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 5 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 11 bleed Changes stats: +4 Mag / +6 Wil / +4 Cun / +3 Con Changes resistances: +14% temporal Changes damage: +14% temporal Hate when firing a critical mind attack: +1.00 Only die when reaching: -20.00 life Maximum stamina: +15.00 Maximum hate: +8.00 Spellpower: +8 (+2 eff.) Healing mod.: +5% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
| On fingers | Aruyamahell the gold ring Aruyamahell the gold ringInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +22% nature / +28% cold Changes resistances penetration: +10% temporal Changes damage: +11% nature / +14% cold / +6% arcane / +9% temporal Life regen: +0.80 Maximum life: +54.00 Healing mod.: +15% Rings can have magical properties. |
| Around neck | Shadowhack the gold amulet Shadowhack the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes damage: +6% darkness Reduces incoming crit damage: 15.00% Spell save: +12 (+4 eff.) Poison immunity: +5% Cut immunity: +60% Disarm immunity: +5% Healing mod.: +22% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 176 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | elven-wood starstaff 'Grinoyadur' (129% power, 5 apr, temporal element) elven-wood starstaff 'Grinoyadur' (129% power, 5 apr, temporal element)Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +4 blight When wielded/worn: Damage when hit (Melee): 4 blight Changes stats: +1 Cun / +1 Wil Changes damage: +25% temporal Grants telepathy: Demon/Minor Demon/Major Talent granted: +1 Command Staff Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Light radius: +2 Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Glalerin GlalerinPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -6% Effects on melee hit: * 15% chance to corrode armour Changes stats: +4 Mag / +4 Wil / +3 Cun Changes resistances: +3% acid Maximum encumbrance: +35 Physical save: +7 (+4 eff.) Spell crit. chance: +4% Mindpower: +4 (+2 eff.) Light radius: +1 A belt that goes around your waist. |
| In off hand | Nerowyn the yew vilestaff (120% power, 4 apr, temporal element) Nerowyn the yew vilestaff (120% power, 4 apr, temporal element)Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +4 mind / +4 arcane When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +7.0% Physical power: +6 (+3 eff.) Defense: +9 (+4 eff.) Effects on melee hit: * 9% chance to blind Changes resistances penetration: +10% arcane Changes damage: +20% temporal Talent granted: +1 Command Staff Critical mult.: +7.00% Spellpower: +17 (+4 eff.) Spell crit. chance: +6% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 112.44 light damage. Staves designed for wielders of magic, by the greats of the art. |
| Cloak | Silureth the cashmere cloak (2 def, 0 armour) Silureth the cashmere cloak (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 8 acid / 4 temporal Changes resistances: +12% acid / +3% temporal Changes resistances penetration: +7% arcane / +5% acid Changes damage: +8% arcane Critical mult.: +19.00% Maximum mana: +40.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Darkedge (2 def, 0 armour) Darkedge (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +13% blight Changes resistances penetration: +10% darkness Changes damage: +6% light / +9% darkness Life regen: +2.60 Maximum life: +60.00 Healing mod.: +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Elixir of Foundations Elixir of FoundationsInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you two additional generic talent points. A vial of murky white fluid. |
wild infusion of the sneak (resist 32%; cure physical) wild infusion of the sneak (resist 32%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the warrior (resist 25%; cure physical)wild infusion of the warrior (resist 25%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 11; power 43; dur 6) phase door rune of the wizard (range 11; power 43; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 43%, your defense is increased by 43 and all your resistances by 43%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the wizard (range 10) controlled phase door rune of the wizard (range 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 10. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Mardustir MardustirInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 8 acid Changes stats: +4 Str / +4 Dex / +6 Wil / +4 Con Changes resistances: +3% blight / +13% temporal / +3% acid Changes resistances penetration: +10% acid Pinning immunity: +26% Knockback immunity: +23% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Saludheda the EclipsefistSaludheda the Eclipsefist Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 16 mind Changes stats: +5 Cun Changes damage: +6% mind Mental save: +6 (+2 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Amulets can have magical properties. |
Haleroddarion the gold ring Haleroddarion the gold ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 20 mind Changes stats: +5 Cun / +4 Mag Changes damage: +27% arcane Disarm immunity: +73% Pinning immunity: +69% Knockback immunity: +72% Maximum life: +67.00 Spellpower: +11 (+3 eff.) Rings can have magical properties. |
warrior's gold ring of clarity warrior's gold ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +12 Changes stats: +6 Str Mental save: +5 (+2 eff.) Confusion immunity: +24% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Windwasp (129% power, 5 apr, temporal element)Windwasp (129% power, 5 apr, temporal element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 fire Burst (radius 2) on crit: +4 fire When wielded/worn: Armour: +6 Armour Hardiness: +10% Changes resistances: +6% nature Changes resistances penetration: +5% nature Changes damage: +25% temporal / +6% nature / +3% fire Talent granted: +1 Command Staff Physical save: +6 (+3 eff.) Mana each turn: +0.22 Spellpower: +29 (+7 eff.) Spell crit. chance: +11% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. arcing stralite battleaxe (156% power, 3 apr)arcing stralite battleaxe (156% power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 156% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +17 lightning Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of corruption (144% power, 2 apr)dwarven-steel greatsword of corruption (144% power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 144% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 9% chance to inflict damage reduction * 20% chance to curse the target Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Mucusedge the stralite greatsword (163% power, 3 apr)Mucusedge the stralite greatsword (163% power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 163% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 14% chance to inflict damage reduction * 20% chance to curse the target * 25% chance for lightning to arc to a second target Damage (Melee): +12 lightning / +4 arcane Burst (radius 1) on hit: +4 nature / +4 arcane When wielded/worn: Armour penetration: +16 Physical crit. chance: +13.0% Effects on melee hit: * Slows global speed by 30% Changes resistances: +3% nature Critical mult.: +26.00% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Tarrizilahell the Blindrupture (143% power, 5 apr)Tarrizilahell the Blindrupture (143% power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 144% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +12 fire When wielded/worn: Damage when hit (Melee): 20 darkness Changes resistances penetration: +13% fire Changes damage: +9% darkness Knockback immunity: +10% Global speed: +5% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Elorianne the dwarven-steel mace (130% power, 4 apr)Elorianne the dwarven-steel mace (130% power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 131% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +10.0% Damage when hit (Melee): 8 arcane Changes damage: +9% blight Cut immunity: +10% Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite mace of massacre (157% power, 5 apr)flaming stralite mace of massacre (157% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 157% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +13 fire Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. stralite mace 'Haromnir' (161% power, 5 apr)stralite mace 'Haromnir' (161% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 161% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +2 Wil Reduces incoming crit damage: 15.00% Light radius: +2 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. stralite mace of shearing (144% power, 5 apr)stralite mace of shearing (144% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 145% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour penetration: +9 Changes resistances penetration: +9% physical Changes damage: +9% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite waraxe of vileness (140% power, 5 apr)flaming stralite waraxe of vileness (140% power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 141% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 5% chance to disease Damage (Melee): +9 blight Burst (radius 1) on hit: +9 fire One-handed war axes. |
This item will automatically be transmogrified when you leave the level. flaming stralite dagger (132% power, 9 apr)flaming stralite dagger (132% power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 133% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 1) on hit: +8 fire Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thought-forged stralite dagger (131% power, 9 apr)thought-forged stralite dagger (131% power, 9 apr) Requires: - Dexterity 35 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 131% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 11% chance to cause random gloom Damage (Melee): +5 mind When wielded/worn: Changes stats: +3 Cun / +3 Wil Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thought-forged stralite dagger of the mystic (135% power, 9 apr)thought-forged stralite dagger of the mystic (135% power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 135% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 12% chance to cause random gloom Damage (Melee): +9 mind When wielded/worn: Changes stats: +4 Mag / +7 Wil / +3 Cun Spellpower: +10 (+2 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. gifted thorny mindstar (94% power, 24 apr, nature damage)gifted thorny mindstar (94% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 95% Range: 1.1x Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mindpower: +12 (+5 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. steady hardened leather sling of acidsteady hardened leather sling of acid Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +7 acid When wielded/worn: Accuracy: +7 (+2 eff.) Changes damage: +12% acid Talent cooldown: Steady Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. stralite shield 'Zayandur' (10 def, 2 armour, 144 block)stralite shield 'Zayandur' (10 def, 2 armour, 144 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Changes resistances: +16% physical / +9% cold / +6% fire Talent granted: +4 Block Physical save: +9 (+5 eff.) Stun/Freeze immunity: +10% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. cashmere robe 'Blastqueen' (2 def, 0 armour)cashmere robe 'Blastqueen' (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 15% chance to daze Changes stats: +2 Str / +1 Wil Changes resistances: +19% darkness Changes damage: +13% darkness Reduces incoming crit damage: 15.00% Light radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe 'Strikeobeisance' (8 def, 5 armour)silk robe 'Strikeobeisance' (8 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +5 Defense: +8 (+4 eff.) Damage when hit (Melee): 8 lightning Changes stats: +3 Str / +2 Dex Changes resistances penetration: +5% lightning Physical save: +23 (+11 eff.) See invisible: +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of corrosion (+9%) (3 def, 0 armour) stormwoven silk robe of corrosion (+9%) (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +7 Str / +5 Mag / +6 Wil Changes resistances: +9% lightning / +9% cold / +19% acid Changes damage: +13% lightning / +10% physical / +13% acid / +13% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour (4 def, 7 armour)spiked reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 10 physical A suit of armour made of leather. |
Eilinirima the drakeskin leather armour (5 def, 13 armour) Eilinirima the drakeskin leather armour (5 def, 13 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +13 Defense: +5 (+2 eff.) Fatigue: +8% Effects on melee hit: * 20 arcane resource burn Changes resistances: +21% acid / +9% physical / +9% darkness / +28% cold / +10% nature / +13% fire Allows you to breathe in: water Spell save: +20 (+7 eff.) Maximum life: +43.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour of fire resistance (3 def, 8 armour)dwarven-steel mail armour of fire resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +16% Changes resistances: +21% fire A suit of armour made of mail. |
Alithad the hardened leather belt Alithad the hardened leather beltInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +6% acid / +12% cold Physical save: +8 (+4 eff.) Mental save: +25 (+9 eff.) Mindpower: +4 (+2 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. NimbusknightNimbusknight Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 8 blight Changes resistances: +3% blight / +10% fire / +8% cold Changes resistances penetration: +15% lightning Changes damage: +9% lightning A belt that goes around your waist. |
enveloping linen cloak of Iron Throne (7 def, 0 armour) enveloping linen cloak of Iron Throne (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Changes stats: +1 Str / +1 Con Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Zanylin' (2 def, 0 armour) cashmere cloak 'Zanylin' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +15% darkness Changes resistances penetration: +8% darkness Changes damage: +8% darkness Stealth bonus: +8 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +6 Damage Shield penetration: +40% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Lightstalker (0 def, 4 armour)Lightstalker (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when hit (Melee): 4 light / 8 blight Changes stats: +3 Cun / +4 Dex Changes resistances: +3% light Changes resistances penetration: +20% blight Changes damage: +9% light It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Jetcast the rough leather gloves (0 def, 1 armour) Jetcast the rough leather gloves (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 8 darkness Changes stats: +3 Str / +3 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +6 (+3 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. hardened leather gloves of dexterity (+4) (0 def, 2 armour)hardened leather gloves of dexterity (+4) (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +2 Changes stats: +4 Dex Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Zerifang' (0 def, 10 armour) dwarven-steel gauntlets 'Zerifang' (0 def, 10 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +10 Armour: +10 Damage (Melee): 7 physical Changes stats: +5 Dex / +3 Mag / +7 Cun Changes resistances: +7% light / +5% darkness Changes damage: +8% physical Mana each turn: +0.08 Mana when firing critical spell: +3.00 Spellpower: +2 (+0 eff.) Mindpower: +2 (+1 eff.) Infravision radius: +1 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. temporal dwarven-steel gauntlets (0 def, 2 armour)temporal dwarven-steel gauntlets (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 5 temporal Damage (Ranged): 9 temporal Changes resistances: +7% temporal Changes damage: +8% temporal Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat 'Emelogara' (2 def, 0 armour) cashmere wizard hat 'Emelogara' (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +1 Str / +1 Dex / +3 Wil / +7 Cun Changes damage: +3% mind Reduces incoming crit damage: 5.00% Mental save: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. mindwoven cashmere wizard hat of the mind (+12%) (2 def, 0 armour)mindwoven cashmere wizard hat of the mind (+12%) (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +12% mind Changes damage: +12% mind Psi each turn: +0.17 Mindpower: +2 (+1 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
prismatic rough leather cap of the depths (0 def, 1 armour) prismatic rough leather cap of the depths (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% cold / +11% light / +11% darkness Allows you to breathe in: water A cap made of leather. |
rough leather cap 'Scaldpiety' (0 def, 1 armour) rough leather cap 'Scaldpiety' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str / +1 Cun / +2 Con Changes resistances penetration: +10% fire A cap made of leather. |
Nimbusquarry (0 def, 6 armour) Nimbusquarry (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +3% Damage when hit (Melee): 12 lightning Changes stats: +5 Str / +4 Wil Changes resistances: +9% blight / +3% light / +6% lightning Changes resistances penetration: +5% lightning / +15% light Mental save: +9 (+3 eff.) Infravision radius: +2 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather cap (0 def, 3 armour)hardened leather cap (0 def, 3 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% A cap made of leather. |
hardened leather cap 'Hanudin' (0 def, 3 armour) hardened leather cap 'Hanudin' (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +1 Wil Changes resistances: +10% nature / +9% blight Changes damage: +3% blight Spell save: +16 (+5 eff.) Maximum life: +54.00 Maximum mana: +40.00 Healing mod.: +19% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm 'Prismhunter' (0 def, 4 armour)dwarven-steel helm 'Prismhunter' (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 10% chance to disease Changes stats: +5 Mag / +6 Wil Changes resistances penetration: +15% blight Changes damage: +20% blight / +8% arcane / +6% light Spell crit. chance: +4% Light radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
234 alchemist agate 234 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Noonbore NoonboreInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 4 light Changes resistances: +15% acid Changes resistances penetration: +5% light / +5% acid Mental save: +10 (+4 eff.) Light radius: +6 See stealth: +10 See invisible: +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. alchemist's lamp of healthalchemist's lamp of health Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +42.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. bright alchemist's lamp of healthbright alchemist's lamp of health Infused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +43.00 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. survivor's alchemist's lampsurvivor's alchemist's lamp Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +8 (+4 eff.) Light radius: +3 Healing mod.: +10% A normal brass lantern, enhanced by alchemy to make it brighter. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
dwarven-steel pickaxe 'Blazeream' (dig speed 6 turns) dwarven-steel pickaxe 'Blazeream' (dig speed 6 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +9% acid / +3% light / +6% blight Changes damage: +18% mind / +17% fire Mental save: +12 (+4 eff.) Light radius: +2 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+2 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mindpower: +3 (+2 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 66 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Branadan [power 3] (10 cooldown) Branadan [power 3] (10 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +1 Mag Changes resistances penetration: +5% blight Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +3 Rushing Claws Spell save: +25 (+8 eff.) Mana each turn: +0.08 It can be used to remove up to 3 poisons or diseases from a target within range 6 (Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 10 stamina. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. natural elven-wood totem of thorny skin [power 54] (20 cooldown)natural elven-wood totem of thorny skin [power 54] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 54 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 10 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Even My Staffs Are Half-S the Halfling Adventurer level 34
47th Regrowth 123rd year of Ascendancy at 18:50 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Even My Staffs Are Half-S the Halfling Adventurer level 33
40th Regrowth 123rd year of Ascendancy at 17:22 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Even My Staffs Are Half-S the Halfling Adventurer level 26
6th Regrowth 123rd year of Ascendancy at 19:08 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Even My Staffs Are Half-S the Halfling Adventurer level 9
2nd Summertide 122nd year of Ascendancy at 05:16 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Even My Staffs Are Half-S the Halfling Adventurer level 20
15th Haze 122nd year of Ascendancy at 23:17 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Even My Staffs Are Half-S the Halfling Adventurer level 20
14th Haze 122nd year of Ascendancy at 04:32 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Even My Staffs Are Half-S the Halfling Adventurer level 29
23rd Regrowth 123rd year of Ascendancy at 11:47 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Even My Staffs Are Half-S the Halfling Adventurer level 10
6th Flare 122nd year of Ascendancy at 10:27 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Even My Staffs Are Half-S the Halfling Adventurer level 20
14th Haze 122nd year of Ascendancy at 03:52 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Even My Staffs Are Half-S the Halfling Adventurer level 30
32nd Regrowth 123rd year of Ascendancy at 14:22 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Even My Staffs Are Half-S the Halfling Adventurer level 15
63rd Dusk 122nd year of Ascendancy at 09:13 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Even My Staffs Are Half-S the Halfling Adventurer level 31
37th Regrowth 123rd year of Ascendancy at 14:21 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Even My Staffs Are Half-S the Halfling Adventurer level 31
37th Regrowth 123rd year of Ascendancy at 20:16 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Even My Staffs Are Half-S the Halfling Adventurer level 9
4th Flare 122nd year of Ascendancy at 14:22 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Even My Staffs Are Half-S the Halfling Adventurer level 16
2nd Haze 122nd year of Ascendancy at 22:07 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Even My Staffs Are Half-S the Halfling Adventurer level 26
6th Regrowth 123rd year of Ascendancy at 03:59 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Even My Staffs Are Half-S the Halfling Adventurer level 17
9th Haze 122nd year of Ascendancy at 10:22 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Even My Staffs Are Half-S the Halfling Adventurer level 32
40th Regrowth 123rd year of Ascendancy at 04:16 see stats
Log
Talent Shadow Feed is ready to use.
Talent Fold Fate is ready to use.
Talent Weapon of Light is ready to use.
Talent Weapon Folding is ready to use.
Talent Weapon of Wrath is ready to use.
Talent Rune: Reflection Shield is ready to use.
Talent Chant of Fortitude is ready to use.
Talent Infusion: Wild is ready to use.
Talent Bathe in Light is ready to use.
Talent Shielding is ready to use.
Talent Rune: Shielding is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Time Shield is ready to use.
Talent Quick as Thought is ready to use.
Talent Aegis is ready to use.
Talent Providence is ready to use.
Talent Arcane Shield is ready to use.
Talent Elemental Harmony is ready to use.
Talent Second Life is ready to use.
Talent Waters of Life is ready to use.
Even My Staffs Are Half-S activates Second Life.
Talent Luck of the Little Folk is ready to use.
Rested for 41 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving done.
Even My Staffs Are Half-S deactivates Second Life.
