Skeleton Marauder the level 12 Skeleton Marauder by crimsonwizard101

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceSkeleton
ClassMarauder
Level / Exp12 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength56 (base 29)
Dexterity58 (base 27)
Constitution16 (base 10)
Magic13 (base 10)
Willpower21 (base 10)
Cunning26 (base 13)

Resources

Life334/334
Stamina160/160
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage55
Accuracy47
Crit Chance12%
APR11
Speed1.00

Offense: Offhand

Damage48
Accuracy47
Crit Chance13%
APR12
Speed1.00

Offense: Spell

Spellpower18
Crit Chance6%
Speed1

Offense: Mind

Mindpower29
Crit Chance7%
Speed1

Offense: Damage Bonus

Physical+23%
Lightning+11%
Nature+3%
All0%

Offense: Damage Penetration

Physical+20%
Lightning+5%

Defense: Base

Armour (hardiness)9 (53.594633868923%)
Defense39
Ranged Defense39
Fatigue0
Physical Save31
Spell Save20
Mental Save16

Defense: Resistances

Lightning+ 33%( 70%)
Temporal+ 13%( 70%)
Physical+ 20%( 70%)
All+ 7%( 70%)
Nature+ 15%( 70%)

Defense: Immunities

Silence Resistance31%
Bleed Resistance100%
Confusion Resistance20%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Stun Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat techniques1.30
1/5
1/5
1/5
0/5
Technique / Bloodthirst1.00
1/5
0/5
0/5
0/5
Technique / Duelist1.30
4/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
3/5
1/5
1/5
0/5
Technique / Throwing knives1.00
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
1/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
1/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
1/5
0/5
0/5
Undead / Skeleton1.10
4/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
active
done
done
done
done
done
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Nightmare (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Skeleton Marauder the Skeleton Marauder level 11
60th Dusk 122nd year of Ascendancy at 19:11
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Skeleton Marauder the Skeleton Marauder level 10
14th Dusk 122nd year of Ascendancy at 09:05
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Skeleton Marauder the Skeleton Marauder level 10
15th Dusk 122nd year of Ascendancy at 00:25
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Skeleton Marauder the Skeleton Marauder level 11
74th Dusk 122nd year of Ascendancy at 05:33
see stats

Log


Resting starts...

You are yanked out of this place!

Rested for 20 turns (stop reason: dialog is displayed).


You gain 5.25 gold from the transmogrification of
extending elm totem of summon tentacle [power 95] (25 cooldown).
You gain 2.22 gold from the transmogrification of
brass lantern of health.
You gain 2.82 gold from the transmogrification of
brass lantern of focus.
You gain 2.90 gold from the transmogrification of
fortifying iron plate armour (0 def, 7 armour).
You gain 2.73 gold from the transmogrification of
enlightening iron plate armour (0 def, 7 armour).
You gain 6.14 gold from the transmogrification of
linen wizard hat 'Runarab' (1 def, 0 armour).
You gain 0.80 gold from the transmogrification of
iron helm of strength (+3) (0 def, 3 armour).
You gain 6.19 gold from the transmogrification of
Salulle the Glitterpall (1 def, 0 armour).
You gain 2.91 gold from the transmogrification of
earthen elm magestaff of warding (10-12 power, 2 apr, arcane element).
You gain 2.38 gold from the transmogrification of
absorbing mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-28 power, 1 apr).
You gain 5.00 gold from the transmogrification of
Withering Orbs.
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (res 21%; magical; dur 3; cd 11).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 20%; physical; dur 3; cd 11).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Today is the 34th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:05.


There is a Passageway into Norgos' Lair here (press '' or right click to use).

Saving game...

Saving done.