











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 45 / 98% |
| Size | medium |
| Lifes / Deaths | Killed by mean looking elven guard at level 13 on the 3rd Dearth 122nd year of Ascendancy at 09:48 / 63Killed by Galina at level 18 on the 1st Iron 123rd year of Ascendancy at 19:51 Killed by Urkis, the High Tempest at level 22 on the 6th Steel 123rd year of Ascendancy at 03:29 Killed by Aryyara the vampire at level 25 on the 1st Wealth 123rd year of Ascendancy at 23:26 Killed by Xanara the heavy bone giant at level 25 on the 2nd Wealth 123rd year of Ascendancy at 04:30 Killed by Celia at level 25 on the 2nd Wealth 123rd year of Ascendancy at 07:50 Killed by Celia at level 25 on the 2nd Wealth 123rd year of Ascendancy at 08:32 Killed by Izar the Bringer of Doom at level 25 on the 16th Wealth 123rd year of Ascendancy at 09:06 Killed by Adann the skeleton warrior at level 26 on the 7th Dearth 123rd year of Ascendancy at 16:26 Killed by Vorylle the naga myrmidon at level 26 on the 7th Dearth 123rd year of Ascendancy at 23:37 Killed by ghoul at level 27 on the 12nd Dearth 123rd year of Ascendancy at 18:02 Killed by skeleton magus at level 27 on the 14th Dearth 123rd year of Ascendancy at 01:07 Killed by skeleton magus at level 27 on the 14th Dearth 123rd year of Ascendancy at 02:54 Killed by Poltergeist Spellblaze Shard at level 29 on the 40th Dearth 123rd year of Ascendancy at 03:00 Killed by Bethina the skeleton warrior at level 29 on the 42nd Dearth 123rd year of Ascendancy at 14:30 Killed by ogre rune-spinner at level 31 on the 5th Loss 123rd year of Ascendancy at 08:56 Killed by armoured skeleton warrior at level 31 on the 12nd Loss 123rd year of Ascendancy at 18:31 Killed by armoured skeleton warrior at level 31 on the 12nd Loss 123rd year of Ascendancy at 19:35 Killed by Celia at level 31 on the 12nd Loss 123rd year of Ascendancy at 21:23 Killed by Celia at level 31 on the 12nd Loss 123rd year of Ascendancy at 22:10 Killed by corrupted corrupted protosentient globula at level 31 on the 14th Loss 123rd year of Ascendancy at 02:44 Killed by ravaging entropic rip at level 32 on the 1st Shortage 123rd year of Ascendancy at 16:27 Killed by faerlhing at level 32 on the 3rd Shortage 123rd year of Ascendancy at 16:03 Killed by Xanalemira the giant ice ant at level 32 on the 3rd Shortage 123rd year of Ascendancy at 18:09 Killed by faerlhing at level 32 on the 3rd Shortage 123rd year of Ascendancy at 20:24 Killed by Belywyn the orc master assassin at level 32 on the 4th Shortage 123rd year of Ascendancy at 17:18 Killed by Mayolle the orc berserker at level 32 on the 5th Shortage 123rd year of Ascendancy at 01:40 Killed by Grand Corruptor at level 33 on the 16th Shortage 123rd year of Ascendancy at 01:54 Killed by Xanabreth the fearful symmetry at level 33 on the 27th Shortage 123rd year of Ascendancy at 06:53 Killed by The Master at level 34 on the 18th Iron 124th year of Ascendancy at 13:36 Killed by ghoul at level 34 on the 18th Iron 124th year of Ascendancy at 14:55 Killed by heavy bone giant at level 34 on the 18th Iron 124th year of Ascendancy at 16:30 Killed by The Master at level 34 on the 18th Iron 124th year of Ascendancy at 19:41 Killed by heavy bone giant at level 34 on the 1st Iron 125th year of Ascendancy at 09:25 Killed by heavy bone giant at level 34 on the 1st Iron 125th year of Ascendancy at 10:45 Killed by Lord of Skulls (archer) at level 34 on the 1st Iron 125th year of Ascendancy at 11:42 Killed by elder vampire at level 34 on the 1st Iron 125th year of Ascendancy at 12:38 Killed by The Master at level 34 on the 1st Iron 125th year of Ascendancy at 14:21 Killed by orc master assassin at level 35 on the 42nd Steel 125th year of Ascendancy at 21:31 Killed by Lashing Tentacle at level 36 on the 44th Steel 125th year of Ascendancy at 10:56 Killed by Kra'Tor the Gluttonous at level 36 on the 2nd Gold 125th year of Ascendancy at 05:34 Killed by faerlhing at level 38 on the 26th Gold 125th year of Ascendancy at 04:38 Killed by orc elite berserker at level 38 on the 13rd Stralite 125th year of Ascendancy at 21:33 Killed by Elamina the Flamebringer at level 38 on the 19th Stralite 125th year of Ascendancy at 00:33 Killed by Gikira the Invoker at level 38 on the 19th Stralite 125th year of Ascendancy at 01:35 Killed by Nerunn the Invoker at level 38 on the 19th Stralite 125th year of Ascendancy at 02:45 Killed by Mayasewe the orc cryomancer at level 39 on the 19th Stralite 125th year of Ascendancy at 21:12 Killed by Mayasewe the orc cryomancer at level 39 on the 19th Stralite 125th year of Ascendancy at 23:11 Killed by orc cryomancer at level 39 on the 21st Stralite 125th year of Ascendancy at 04:30 Killed by orc high cryomancer at level 39 on the 22nd Stralite 125th year of Ascendancy at 15:59 Killed by Warmaster Gnarg at level 39 on the 23rd Stralite 125th year of Ascendancy at 02:19 Killed by Velitira the orc corruptor at level 39 on the 23rd Stralite 125th year of Ascendancy at 03:35 Killed by Velitira the orc corruptor at level 39 on the 23rd Stralite 125th year of Ascendancy at 04:31 Killed by Velitira the orc corruptor at level 39 on the 23rd Stralite 125th year of Ascendancy at 07:48 Killed by Belywyn the orc master assassin at level 40 on the 7th Loss 125th year of Ascendancy at 20:40 Killed by gwelgoroth at level 41 on the 17th Loss 125th year of Ascendancy at 10:42 Killed by Adawen the greater teluvorta at level 44 on the 6th Profit 126th year of Ascendancy at 08:40 Killed by Xanaba the orc high pyromancer at level 45 on the 13rd Shortage 126th year of Ascendancy at 13:15 Killed by Betheranne the orc cryomancer at level 45 on the 14th Shortage 126th year of Ascendancy at 17:44 Killed by Betheranne the orc cryomancer at level 45 on the 14th Shortage 126th year of Ascendancy at 18:47 Killed by Lisybrevena the rogue at level 45 on the 15th Shortage 126th year of Ascendancy at 04:59 Killed by orc blood mage at level 45 on the 26th Shortage 126th year of Ascendancy at 09:52 Killed by Galina at level 45 on the 26th Shortage 126th year of Ascendancy at 10:27 |
Primary Stats
| Strength | 70 (base 60) |
| Dexterity | 64 (base 60) |
| Constitution | 82 (base 62) |
| Magic | 13 (base 15) |
| Willpower | 25 (base 14) |
| Cunning | 21 (base 16) |
Resources
| Life | 2031/2031 |
| Stamina | 238/288 |
| Healing Factor | 1.6994172276305 |
| Regeneration | 73.323314799869 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 21.970039208598 |
| See Invisible | 21.970039208598 |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 50 |
| Crit Chance | 13% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 4.3333333333333 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Nature | +11% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| Light | +25% |
| Cold | +5% |
Defense: Base
| Armour (hardiness) | 82.723073231957 (100%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 42 |
| Physical Save | 66 |
| Spell Save | 68 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 44%( 70%) |
| Blight | + 46%( 70%) |
| Arcane | + 22%( 70%) |
| Cold | + 64%( 70%) |
| All | + 18%( 70%) |
| Darkness | + 33%( 70%) |
| Light | + 29%( 70%) |
| Temporal | + 44%( 70%) |
| Lightning | + 51%( 70%) |
| Fire | + 64%( 70%) |
| Nature | + 61%( 70%) |
Defense: Immunities
| Pinning Resistance | 40% |
| Stun Resistance | 50% |
| Blind Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 37% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 415 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 190 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 679% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by orc assassin. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by dreaming fox. Escort: lone alchemist (level 2 of Heart of the Gloom) | failed |
You failed to protect the lone alchemist from death by Emelikira the large white snake. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by ghoul. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by copperhead snake. Escort: repented thief (level 3 of Norgos Lair) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 362. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | reinforced pair of voratun boots of tirelessness (0 def, 11 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +11 Fatigue: +4% Changes resistances: +8% acid / +11% fire / +13% lightning / +11% cold Stamina each turn: +1.30 Maximum stamina: +18.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | preserving dwarven lantern of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +3 Con Changes resistances: +7% blight / +3% all Spell save: +10 (+2 eff.) Life regen: +10.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+3 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | Gloompain the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +2 Fatigue: +3% Damage when hit (Melee): 4 nature Changes stats: +3 Dex Changes resistances: +6% nature / +12% darkness Changes resistances penetration: +15% darkness Changes damage: +3% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Skydash the iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Changes stats: +1 Str / +3 Dex Changes resistances: +3% lightning Physical save: +6 (+1 eff.) Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +17.00 Maximum life: +62.00 Healing mod.: +14% Rings make your fingers look great! |
| On fingers | Freezegore the copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 13% Damage when hit (Melee): 8 darkness Changes resistances: +22% nature / +6% cold Changes resistances penetration: +5% cold Changes damage: +11% nature Rings make your fingers look great! |
| Around neck | stralite amulet 'Daygrinder'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +18% lightning / +32% temporal / +6% fire Changes resistances penetration: +25% light Reduces incoming crit damage: 10.00% Blindness immunity: +20% Pinning immunity: +40% Knockback immunity: +37% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets make your neck look great! |
| In main hand | Tulosin the stralite mace (34-47 power, 5 apr)Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 22 arcane resource burn When wielded/worn: Physical crit. chance: +5.0% Defense: +20 (+7 eff.) Changes stats: +6 Con Changes resistances: +12% acid Blindness immunity: +20% Stun/Freeze immunity: +20% Stamina each turn: +2.00 Blunt and deadly. |
| Around waist | hardened leather belt 'Mayerira'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +8 Changes resistances: +6% lightning / +6% darkness / +23% fire / +5% arcane / +10% cold Life regen: +4.00 A belt that goes around your waist. |
| In off hand | living voratun shield of winter (0 def, 10 armour, 64-77 power, 202.5 block)Requires: - Shield usage training - Strength 48 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 64.0 - 76.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +202 Damage (Melee): +15 nature / +25 cold When wielded/worn: Armour: +10 Fatigue: +8% On shield block: * Deals 67 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +4 Wil Changes resistances: +14% blight / +18% cold / +11% nature Talent granted: +1 Block Maximum life: +76.00 Handheld deflection devices. |
| Cloak | restorative cashmere cloak of fog (8 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes resistances: +13% blight / +16% fire / +13% nature / +14% light Stealth bonus: +7 Life regen: +3.00 Healing mod.: +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable voratun plate armour of the deep (0 def, 26 armour)Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Fatigue: +22% Changes resistances: +12% acid / +11% cold Allows you to breathe in: water A suit of armour made of metal plates. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(77 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+4 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Galina the Dwarf Bulwark level 35
23rd Iron 125th year of Ascendancy at 14:42 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Galina the Dwarf Bulwark level 38
27th Gold 125th year of Ascendancy at 14:57 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Galina the Dwarf Bulwark level 39
23rd Stralite 125th year of Ascendancy at 22:08 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Galina the Dwarf Bulwark level 42
19th Loss 125th year of Ascendancy at 13:05 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Galina the Dwarf Bulwark level 37
22nd Gold 125th year of Ascendancy at 11:39 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Galina the Dwarf Bulwark level 25
16th Wealth 123rd year of Ascendancy at 09:43 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Galina the Dwarf Bulwark level 8
3rd Acquisition 122nd year of Ascendancy at 03:15 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Galina the Dwarf Bulwark level 36
3rd Gold 125th year of Ascendancy at 22:13 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Galina the Dwarf Bulwark level 37
5th Gold 125th year of Ascendancy at 19:26 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Galina the Dwarf Bulwark level 22
27th Iron 123rd year of Ascendancy at 16:41 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Galina the Dwarf Bulwark level 19
9th Iron 123rd year of Ascendancy at 10:30 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Galina the Dwarf Bulwark level 24
8th Steel 123rd year of Ascendancy at 10:00 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Galina the Dwarf Bulwark level 33
28th Shortage 123rd year of Ascendancy at 05:15 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Galina the Dwarf Bulwark level 32
14th Loss 123rd year of Ascendancy at 20:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Galina the Dwarf Bulwark level 10
33rd Profit 122nd year of Ascendancy at 21:35 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Galina the Dwarf Bulwark level 20
10th Iron 123rd year of Ascendancy at 11:57 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Galina the Dwarf Bulwark level 30
1st Loss 123rd year of Ascendancy at 20:18 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Galina the Dwarf Bulwark level 40
8th Voratun 125th year of Ascendancy at 22:46 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Galina the Dwarf Bulwark level 24
27th Steel 123rd year of Ascendancy at 13:34 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Galina the Dwarf Bulwark level 37
4th Gold 125th year of Ascendancy at 02:43 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Galina the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 21:01 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Galina the Dwarf Bulwark level 11
2nd Wealth 122nd year of Ascendancy at 18:10 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Galina the Dwarf Bulwark level 40
3rd Wealth 125th year of Ascendancy at 17:16 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Galina the Dwarf Bulwark level 25
15th Wealth 123rd year of Ascendancy at 12:39 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Galina the Dwarf Bulwark level 25
36th Profit 123rd year of Ascendancy at 21:51 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Galina the Dwarf Bulwark level 17
26th Shortage 122nd year of Ascendancy at 06:41 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Galina the Dwarf Bulwark level 45
26th Shortage 126th year of Ascendancy at 10:27 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Galina the Dwarf Bulwark level 34
1st Iron 125th year of Ascendancy at 15:17 see stats
Log
Orc necromancer hits Galina for 173 darkness damage.
Orc blood mage roars triumphantly.
Orc blood mage receives 37 healing from Orc blood mage's Blood Grasp.
Orc blood mage's Blood Grasp hits Galina for 138 blight damage.
Galina the level 45 dwarf bulwark was poxed to death by an orc blood mage on level 1 of Rak'shor Pride.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Orc blood mage's Blood Grasp killed Galina!
Saving game...
Talent Repulsion is ready to use.
Talent Infusion: Healing is ready to use.
Talent Vitality is ready to use.
Saving done.
Resting starts...
Talent Infusion: Wild is ready to use.
Talent Shield Slam is ready to use.
Talent Daunting Presence is ready to use.
Talent Last Stand is ready to use.
Talent Shield Wall is ready to use.
Talent Resilience of the Dwarves is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Galina activates Shield Wall.
Galina activates Daunting Presence.
Personal New Achievement: Utterly Destroyed (Exploration mode)!


















































































