










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Archmage |
| Level / Exp | 50 / 887% |
| Size | medium |
| Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:50 / 166Killed by Ben Cruthdar, the Cursed at level 5 on the 6th Mirth 122nd year of Ascendancy at 05:58 Killed by Ben Cruthdar, the Cursed at level 5 on the 6th Mirth 122nd year of Ascendancy at 07:30 Killed by Ben Cruthdar, the Cursed at level 5 on the 6th Mirth 122nd year of Ascendancy at 08:05 Killed by Bharyndl the human at level 6 on the 1st Summertide 122nd year of Ascendancy at 04:19 Killed by The Shade at level 8 on the 1st Dusk 122nd year of Ascendancy at 12:02 Killed by skeleton warrior at level 9 on the 1st Dusk 122nd year of Ascendancy at 13:12 Killed by minotaur at level 9 on the 6th Dusk 122nd year of Ascendancy at 01:38 Killed by minotaur at level 9 on the 6th Dusk 122nd year of Ascendancy at 22:58 Killed by Guth the minotaur at level 9 on the 7th Dusk 122nd year of Ascendancy at 02:11 Killed by minotaur at level 9 on the 8th Dusk 122nd year of Ascendancy at 05:10 Killed by Minotaur of the Labyrinth at level 10 on the 8th Dusk 122nd year of Ascendancy at 07:06 Killed by golem (servant of Layuwen the rogue) at level 10 on the 8th Dusk 122nd year of Ascendancy at 07:46 Killed by poisoned deep water at level 11 on the 12nd Dusk 122nd year of Ascendancy at 06:38 Killed by Betorama the large white snake at level 11 on the 12nd Dusk 122nd year of Ascendancy at 10:15 Killed by Eloba the awoken tentacle tree at level 11 on the 12nd Dusk 122nd year of Ascendancy at 16:51 Killed by Eloba the awoken tentacle tree at level 11 on the 12nd Dusk 122nd year of Ascendancy at 17:06 Killed by Nerayada the black bear at level 12 on the 13rd Dusk 122nd year of Ascendancy at 11:08 Killed by Gloreriabeth the copperhead snake at level 12 on the 13rd Dusk 122nd year of Ascendancy at 11:15 Killed by Wrathroot at level 12 on the 14th Dusk 122nd year of Ascendancy at 00:27 Killed by boiling horror at level 13 on the 15th Dusk 122nd year of Ascendancy at 05:20 Killed by Weirdling Beast at level 13 on the 15th Dusk 122nd year of Ascendancy at 05:50 Killed by Weirdling Beast at level 13 on the 15th Dusk 122nd year of Ascendancy at 06:09 Killed by Weirdling Beast at level 13 on the 15th Dusk 122nd year of Ascendancy at 07:27 Killed by Abnd the krog at level 14 on the 57th Dusk 122nd year of Ascendancy at 21:03 Killed by Abnd the krog at level 14 on the 57th Dusk 122nd year of Ascendancy at 22:01 Killed by Nerenor the fire drake at level 14 on the 67th Dusk 122nd year of Ascendancy at 16:54 Killed by Ndidi the shalore at level 14 on the 72nd Dusk 122nd year of Ascendancy at 03:43 Killed by Cusgu the halfling at level 14 on the 73rd Dusk 122nd year of Ascendancy at 02:16 Killed by Celia at level 14 on the 1st Haze 122nd year of Ascendancy at 22:19 Killed by Celia at level 14 on the 1st Haze 122nd year of Ascendancy at 22:26 Killed by Celia at level 14 on the 1st Haze 122nd year of Ascendancy at 22:40 Killed by Celia at level 14 on the 1st Haze 122nd year of Ascendancy at 23:37 Killed by Neribremina the ghoul at level 14 on the 2nd Haze 122nd year of Ascendancy at 01:07 Killed by Lisulradhena the master vampire at level 14 on the 2nd Haze 122nd year of Ascendancy at 02:31 Killed by Lisulradhena the master vampire at level 14 on the 2nd Haze 122nd year of Ascendancy at 03:41 Killed by Silotta the ghast at level 14 on the 2nd Haze 122nd year of Ascendancy at 03:58 Killed by Cyrebreralle the skeleton archer at level 14 on the 2nd Haze 122nd year of Ascendancy at 05:30 Killed by Velokira the armoured skeleton warrior at level 14 on the 2nd Haze 122nd year of Ascendancy at 05:39 Killed by Ivatta the bone giant at level 14 on the 2nd Haze 122nd year of Ascendancy at 06:59 Killed by Celia at level 14 on the 2nd Haze 122nd year of Ascendancy at 07:20 Killed by Celia at level 14 on the 2nd Haze 122nd year of Ascendancy at 07:29 Killed by Celia at level 14 on the 2nd Haze 122nd year of Ascendancy at 07:49 Killed by Emitta the lesser vampire at level 15 on the 2nd Haze 122nd year of Ascendancy at 09:19 Killed by Emitta the lesser vampire at level 15 on the 2nd Haze 122nd year of Ascendancy at 09:36 Killed by Emitta the lesser vampire at level 15 on the 2nd Haze 122nd year of Ascendancy at 09:54 Killed by Emitta the lesser vampire at level 15 on the 2nd Haze 122nd year of Ascendancy at 10:03 Killed by Xywyn the ghoul at level 15 on the 2nd Haze 122nd year of Ascendancy at 10:16 Killed by Xywyn the ghoul at level 15 on the 2nd Haze 122nd year of Ascendancy at 10:32 Killed by Emitta the lesser vampire at level 15 on the 2nd Haze 122nd year of Ascendancy at 10:43 Killed by onilug at level 15 on the 8th Haze 122nd year of Ascendancy at 01:50 Killed by multi-hued drake hatchling at level 15 on the 8th Haze 122nd year of Ascendancy at 03:03 Killed by storm drake hatchling at level 15 on the 8th Haze 122nd year of Ascendancy at 11:59 Killed by Velebretha the degenerated skeleton warrior at level 16 on the 8th Haze 122nd year of Ascendancy at 23:14 Killed by Velebretha the degenerated skeleton warrior at level 16 on the 8th Haze 122nd year of Ascendancy at 23:24 Killed by Velebretha the degenerated skeleton warrior at level 16 on the 9th Haze 122nd year of Ascendancy at 00:07 Killed by Adugakira the large white snake at level 16 on the 9th Haze 122nd year of Ascendancy at 04:16 Killed by Creon the human at level 16 on the 20th Haze 122nd year of Ascendancy at 08:52 Killed by greater gwelgoroth at level 16 on the 22nd Haze 122nd year of Ascendancy at 07:02 Killed by Anihen the krog at level 16 on the 26th Haze 122nd year of Ascendancy at 18:16 Killed by Lisithra the armoured skeleton warrior at level 16 on the 32nd Haze 122nd year of Ascendancy at 23:00 Killed by Filio Flightfond at level 17 on the 34th Haze 122nd year of Ascendancy at 12:37 Killed by orc blood mage at level 18 on the 35th Haze 122nd year of Ascendancy at 11:47 Killed by orc corruptor at level 18 on the 35th Haze 122nd year of Ascendancy at 13:25 Killed by orc corruptor at level 18 on the 35th Haze 122nd year of Ascendancy at 13:59 Killed by orc corruptor at level 18 on the 35th Haze 122nd year of Ascendancy at 14:07 Killed by orc corruptor at level 18 on the 35th Haze 122nd year of Ascendancy at 14:26 Killed by luminous horror at level 18 on the 49th Haze 122nd year of Ascendancy at 01:54 Killed by luminous horror at level 18 on the 49th Haze 122nd year of Ascendancy at 03:26 Killed by luminous horror at level 18 on the 49th Haze 122nd year of Ascendancy at 03:36 Killed by Betuldalle the carrion worm mass at level 19 on the 49th Haze 122nd year of Ascendancy at 10:36 Killed by Betuldalle the carrion worm mass at level 19 on the 49th Haze 122nd year of Ascendancy at 10:56 Killed by Salirenor the ancient elven mummy at level 19 on the 49th Haze 122nd year of Ascendancy at 21:36 Killed by Salirenor the ancient elven mummy at level 20 on the 49th Haze 122nd year of Ascendancy at 23:54 Killed by Salirenor the ancient elven mummy at level 20 on the 50th Haze 122nd year of Ascendancy at 00:21 Killed by Salirenor the ancient elven mummy at level 20 on the 50th Haze 122nd year of Ascendancy at 00:29 Killed by greater mummy at level 21 on the 50th Haze 122nd year of Ascendancy at 05:40 Killed by luminous horror at level 22 on the 51st Haze 122nd year of Ascendancy at 02:32 Killed by skeleton archer at level 22 on the 51st Haze 122nd year of Ascendancy at 07:19 Killed by skeleton assassin at level 22 on the 51st Haze 122nd year of Ascendancy at 15:23 Killed by Grgglck the Devouring Darkness at level 22 on the 51st Haze 122nd year of Ascendancy at 17:23 Killed by Eilinoldalle the Guardian at level 22 on the 52nd Haze 122nd year of Ascendancy at 09:29 Killed by corrosive seed at level 23 on the 52nd Haze 122nd year of Ascendancy at 18:20 Killed by corrosive seed at level 23 on the 52nd Haze 122nd year of Ascendancy at 20:47 Killed by Emylaith the black jelly at level 23 on the 52nd Haze 122nd year of Ascendancy at 23:12 Killed by Assassin Lord at level 23 on the 59th Haze 122nd year of Ascendancy at 05:21 Killed by Aletta Soultorn at level 23 on the 10th Decay 122nd year of Ascendancy at 14:39 Killed by Aletta Soultorn at level 23 on the 10th Decay 122nd year of Ascendancy at 16:59 Killed by Aletta Soultorn at level 23 on the 10th Decay 122nd year of Ascendancy at 17:21 Killed by oozing horror at level 24 on the 10th Decay 122nd year of Ascendancy at 23:38 Killed by skeleton assassin at level 24 on the 1st Wintertide 123rd year of Ascendancy at 16:46 Killed by elder vampire at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 13:50 Killed by naga psyren at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 14:50 Killed by skeleton archer at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 18:00 Killed by poison spore at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 18:37 Killed by The Master at level 25 on the 1st Allure 123rd year of Ascendancy at 06:09 Killed by The Master at level 25 on the 1st Allure 123rd year of Ascendancy at 06:37 Killed by The Master at level 25 on the 1st Allure 123rd year of Ascendancy at 07:51 Killed by Lord of Skulls (warrior) at level 25 on the 1st Allure 123rd year of Ascendancy at 09:49 Killed by The Master at level 25 on the 1st Allure 123rd year of Ascendancy at 11:42 Killed by The Master at level 25 on the 1st Allure 123rd year of Ascendancy at 22:27 Killed by orc necromancer at level 26 on the 2nd Allure 123rd year of Ascendancy at 12:57 Killed by orc blood mage at level 26 on the 2nd Allure 123rd year of Ascendancy at 14:22 Killed by Greater Mummy Lord at level 27 on the 10th Regrowth 123rd year of Ascendancy at 15:33 Killed by Greater Mummy Lord at level 27 on the 10th Regrowth 123rd year of Ascendancy at 17:01 Killed by void horror at level 28 on the 10th Regrowth 123rd year of Ascendancy at 19:50 Killed by Doomed Shade of Era at level 31 on the 40th Regrowth 123rd year of Ascendancy at 23:39 Killed by Mayalravena the venom wyrm at level 32 on the 43rd Regrowth 123rd year of Ascendancy at 22:06 Killed by Adirin the orc mage-hunter at level 32 on the 44th Regrowth 123rd year of Ascendancy at 05:04 Killed by Xanabrelle the venom wyrm at level 32 on the 44th Regrowth 123rd year of Ascendancy at 08:47 Killed by Adilaith the orc mage-hunter at level 33 on the 45th Regrowth 123rd year of Ascendancy at 10:16 Killed by minotaur at level 33 on the 45th Regrowth 123rd year of Ascendancy at 12:02 Killed by Era's Inner Demon at level 33 on the 45th Regrowth 123rd year of Ascendancy at 13:59 Killed by Isyriamina the orc mage-hunter at level 34 on the 45th Regrowth 123rd year of Ascendancy at 18:07 Killed by ritch flamespitter at level 34 on the 46th Regrowth 123rd year of Ascendancy at 09:09 Killed by Betavea the Herald at level 34 on the 46th Regrowth 123rd year of Ascendancy at 13:30 Killed by Siluyamira the Herald at level 34 on the 46th Regrowth 123rd year of Ascendancy at 15:08 Killed by Beliwen the Frozen Terror at level 34 on the 46th Regrowth 123rd year of Ascendancy at 17:51 Killed by Beliwen the Frozen Terror at level 34 on the 46th Regrowth 123rd year of Ascendancy at 19:41 Killed by Beliwen the Frozen Terror at level 34 on the 46th Regrowth 123rd year of Ascendancy at 21:33 Killed by Beliwen the Frozen Terror at level 34 on the 46th Regrowth 123rd year of Ascendancy at 22:39 Killed by Glirin the Herald at level 35 on the 47th Regrowth 123rd year of Ascendancy at 00:04 Killed by Aressra the Caustic Terror at level 35 on the 47th Regrowth 123rd year of Ascendancy at 02:01 Killed by Zubodalaith the Storm Terror at level 35 on the 47th Regrowth 123rd year of Ascendancy at 02:11 Killed by rimebark at level 35 on the 47th Regrowth 123rd year of Ascendancy at 04:13 Killed by Aressra the Caustic Terror at level 35 on the 47th Regrowth 123rd year of Ascendancy at 05:45 Killed by Aressra the Caustic Terror at level 35 on the 47th Regrowth 123rd year of Ascendancy at 07:20 Killed by Aressra the Caustic Terror at level 35 on the 47th Regrowth 123rd year of Ascendancy at 09:31 Killed by Lisaretha the Flame Terror at level 35 on the 47th Regrowth 123rd year of Ascendancy at 12:07 Killed by Zubodalaith the Storm Terror at level 35 on the 47th Regrowth 123rd year of Ascendancy at 13:46 Killed by Lisaretha the Flame Terror at level 35 on the 47th Regrowth 123rd year of Ascendancy at 15:32 Killed by Lisaretha the Flame Terror at level 35 on the 47th Regrowth 123rd year of Ascendancy at 16:51 Killed by Lisaretha the Flame Terror at level 35 on the 47th Regrowth 123rd year of Ascendancy at 18:13 Killed by Lisaretha the Flame Terror at level 35 on the 47th Regrowth 123rd year of Ascendancy at 19:43 Killed by armoured skeleton warrior at level 35 on the 47th Regrowth 123rd year of Ascendancy at 22:48 Killed by stone golem at level 35 on the 48th Regrowth 123rd year of Ascendancy at 05:10 Killed by giant spider at level 35 on the 48th Regrowth 123rd year of Ascendancy at 07:02 Killed by Gorbat, Supreme Wyrmic of the Pride at level 36 on the 48th Regrowth 123rd year of Ascendancy at 13:23 Killed by Kra'Tor the Gluttonous at level 36 on the 48th Regrowth 123rd year of Ascendancy at 15:01 Killed by Kra'Tor the Gluttonous at level 36 on the 48th Regrowth 123rd year of Ascendancy at 16:21 Killed by ritch flamespitter at level 36 on the 48th Regrowth 123rd year of Ascendancy at 17:43 Killed by Xulratira the fire wyrm at level 36 on the 49th Regrowth 123rd year of Ascendancy at 02:18 Killed by ritch flamespitter at level 37 on the 49th Regrowth 123rd year of Ascendancy at 15:20 Killed by Bethassra the orc mage-hunter at level 37 on the 49th Regrowth 123rd year of Ascendancy at 17:00 Killed by dredgling at level 40 on the 63rd Regrowth 123rd year of Ascendancy at 05:43 Killed by searing horror at level 40 on the 63rd Regrowth 123rd year of Ascendancy at 07:35 Killed by Rak'shor, Grand Necromancer of the Pride at level 40 on the 64th Regrowth 123rd year of Ascendancy at 01:46 Killed by Rak'shor, Grand Necromancer of the Pride at level 40 on the 64th Regrowth 123rd year of Ascendancy at 03:59 Killed by Elite Combat Trainer Salivena at level 43 on the 30th Pyre 123rd year of Ascendancy at 14:15 Killed by Elite Combat Trainer Layalaith at level 43 on the 30th Pyre 123rd year of Ascendancy at 16:17 Killed by Elite Combat Trainer Salivena at level 43 on the 30th Pyre 123rd year of Ascendancy at 18:47 Killed by Elite Combat Trainer Salivena at level 43 on the 30th Pyre 123rd year of Ascendancy at 20:07 Killed by Elite Combat Trainer Ivydhevea at level 43 on the 31st Pyre 123rd year of Ascendancy at 00:00 Killed by Elite Combat Trainer Ivydhevea at level 43 on the 31st Pyre 123rd year of Ascendancy at 00:54 Killed by Elite Combat Trainer Velamina at level 43 on the 31st Pyre 123rd year of Ascendancy at 02:17 Killed by Elite Combat Trainer Velamina at level 43 on the 31st Pyre 123rd year of Ascendancy at 03:43 Killed by orc pyromancer at level 46 on the 46th Pyre 123rd year of Ascendancy at 17:07 Killed by Adath the runed bone giant at level 47 on the 58th Pyre 123rd year of Ascendancy at 19:19 Killed by Ce'Neta the fire drake at level 47 on the 59th Pyre 123rd year of Ascendancy at 14:45 Killed by Era's Inner Demon at level 48 on the 61st Pyre 123rd year of Ascendancy at 00:49 Killed by Aralrabeth the naga tide huntress at level 48 on the 61st Pyre 123rd year of Ascendancy at 11:30 Killed by Elandar at level 49 on the 64th Pyre 123rd year of Ascendancy at 10:36 Killed by Elandar at level 50 on the 64th Pyre 123rd year of Ascendancy at 13:50 Killed by Argoniel at level 50 on the 64th Pyre 123rd year of Ascendancy at 15:39 Killed by Elandar at level 50 on the 64th Pyre 123rd year of Ascendancy at 17:30 Killed by Era at level 50 on the 64th Pyre 123rd year of Ascendancy at 19:06 |
Primary Stats
| Strength | 31 (base 16) |
| Dexterity | 49 (base 34) |
| Constitution | 65 (base 56) |
| Magic | 117 (base 60) |
| Willpower | 75 (base 43) |
| Cunning | 47 (base 20) |
Resources
| Life | 1002/1002 |
| Mana | 375/768 |
| Healing Factor | 0.99413553358849 |
| Regeneration | 14.166431353636 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 9 |
| Infravision | 6 |
| See Stealth | 12 |
| See Invisible | 21 |
Offense: Mainhand
| Damage | 103 |
| Accuracy | 41 |
| Crit Chance | 22% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 80 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +170% |
| Cold | +57% |
| Blight | +34% |
| Acid | +88% |
| Fire | +56% |
| All | +26% |
Offense: Damage Penetration
| Darkness | +50% |
| Lightning | +45% |
| Acid | +65% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 36 (69.687909656376%) |
| Defense | 77 |
| Ranged Defense | 77 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 65 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 51%( 70%) |
| Blight | + 53%( 70%) |
| Arcane | + 61%( 70%) |
| Cold | + 58%( 70%) |
| All | + 35%( 70%) |
| Darkness | + 46%( 70%) |
| Light | + 43%( 70%) |
| Temporal | + 41%( 70%) |
| Fire | + 58%( 70%) |
| Lightning | + 70%( 70%) |
Defense: Immunities
| Pinning Resistance | 44% |
| Disarm Resistance | 40% |
| Knockback Resistance | 41% |
| Stun Resistance | 100% |
| Silence Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 29% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (205 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Meta | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Spell / Staff combat | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Era. Escort: injured seer (level 1 of Old Forest) | failed |
You failed to protect the injured seer from death by armoured skeleton warrior. Escort: injured seer (level 8 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you gained talent category Spell / Staff combat (at mastery 1.00). | done |
You failed to protect the lone alchemist from death by Era. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Era. Escort: lost defiler (level 2 of Old Forest) | failed |
You failed to protect the lost defiler from death by master vampire. Escort: lost defiler (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Shade. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1166. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed electric eel tail. * You've found the needed vial of squid ink. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Jetgrind' (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Mag Changes resistances: +6% darkness Changes resistances penetration: +25% darkness Changes damage: +7% acid / +18% lightning / +8% blight Disease immunity: +25% Spellpower: +5 (+1 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A pair of boots made of leather. |
| Light source | dwarven lantern of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +12% blight / +11% darkness Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Light radius: +5 Infravision radius: +5 See invisible: +9 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 41 blight damage or heals 46 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of the Elements (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+3 eff.) Mindpower: +15 (+5 eff.) This jeweled crown shimmers with colors. |
| Tool | Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+4 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+5 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | stralite ring 'Dayworm'Requires: - Level 25 Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 34 Changes resistances: +15% blight / +12% light Changes damage: +18% lightning Disarm immunity: +40% Pinning immunity: +44% Knockback immunity: +41% Maximum life: +44.00 Light radius: +3 Rings make your fingers look great! This item has been sent to the Item's Vault. |
| On fingers | painweaver's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+4 eff.) Changes damage: +5% all Life regen: +16.00 Maximum life: +48.00 Spellpower: +9 (+2 eff.) Mindpower: +9 (+3 eff.) Healing mod.: +14% Rings make your fingers look great! |
| Around waist | reinforced hardened leather belt of mageryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Changes stats: +6 Mag / +6 Wil Physical save: +12 (+4 eff.) Spell crit. chance: +5% A belt that goes around your waist. |
| In main hand | dragonbone magestaff 'Nimbuswolf' (42-50 power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 42.0 - 50.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 34 Changes resistances: +5% arcane Changes resistances penetration: +40% acid Changes damage: +45% lightning / +24% acid Talent granted: +1 Command Staff Spellpower: +19 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+2 eff.) Spell crit. chance: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. This item has been sent to the Item's Vault. |
| Main armor | Robe of the Archmage (10 def, 10 armour)Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% fire / +10% cold / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+5 eff.) Mental save: +15 (+6 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+3 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. This item has been sent to the Item's Vault. |
| Cloak | battlemaster's cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Str / +3 Dex / +2 Mag / +4 Wil / +4 Con Talent mastery: +0.30 Technique / Combat training Spell save: +5 (+1 eff.) Stamina each turn: +0.30 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Chargerigor the gold amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +30% lightning / +9% temporal Changes resistances penetration: +20% lightning Changes damage: +6% acid / +5% fire / +6% cold / +23% lightning Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion (heal 72; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 72 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.ethereal rune (power 22; resist 29%; move 42%; dur 5; cd 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 29% all resistance, you move 42% faster, and you are invisible (power 22). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shatter afflictions rune (absorb 114; cd 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 114 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shatter afflictions rune of the sneak (absorb 158; cd 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 158 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+4 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+15 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
This item will automatically be transmogrified when you leave the level.Wheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
wizard's copper ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+1 eff.) Stun/Freeze immunity: +22% Life regen: +2.00 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun battleaxe of ruin (60-89 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.5 - 89.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +126 fire When wielded/worn: Armour penetration: +20 Physical crit. chance: +17.0% Changes resistances penetration: +30% fire Critical mult.: +35.00% Global speed: +11% Massive two-handed battleaxes. |
Life Drinker (42-55 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+2 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 32.45 acid and 23.13 blight damage. If not cleared after five turns it will inflict 131.32 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
This item will automatically be transmogrified when you leave the level.plaguebringer's voratun dagger of crippling (37-48 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 16% chance to reduce strength, dexterity, and constitution by 34 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +19 blight When wielded/worn: Physical crit. chance: +14.0% Disease immunity: +25% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.stormbringer's voratun dagger of ruin (37-48 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +33 lightning / +34 cold When wielded/worn: Armour penetration: +12 Physical crit. chance: +15.0% Changes resistances penetration: +15% lightning / +12% cold Critical mult.: +31.00% Movement speed: +37% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking voratun dagger of ruin (36-47 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +27 Physical crit. chance: +11.0% Changes resistances penetration: +14% physical Critical mult.: +35.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.chilling voratun greatsword of shearing (62-98 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +21 cold When wielded/worn: Accuracy: +35 (+12 eff.) Armour penetration: +21 Changes resistances penetration: +19% all Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun longsword of corruption (41-57 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 5). Damage (radius 2) on crit: +72 fire When wielded/worn: Changes resistances penetration: +22% fire Global speed: +6% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.stormbringer's voratun longsword (44-62 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +38 lightning / +35 cold When wielded/worn: Changes resistances penetration: +16% lightning / +25% cold Movement speed: +50% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.plaguebringer's voratun mace (45-63 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 16% chance to reduce strength, dexterity, and constitution by 34 Damage (Melee): +15 blight When wielded/worn: Disease immunity: +20% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.quick voratun mace of enduring (45-63 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +18 (+6 eff.) Changes stats: +5 Dex / +11 Wil / +13 Con Maximum life: +107.00 Combat speed: +10% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.stormbringer's voratun mace of rage (47-66 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +33 lightning / +39 cold When wielded/worn: Accuracy: +20 (+7 eff.) Changes stats: +9 Str Changes resistances penetration: +25% lightning / +19% cold Changes damage: +12% physical Movement speed: +38% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.projecting living mindstar of venom (17-19 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 20 acid Changes resistances: +15% acid Changes resistances penetration: +16% acid Changes damage: +16% lightning / +22% fire / +19% acid / +24% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Talent granted: +1 Attune Mindstar Life regen: +4.00 Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.halfling drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +14 (+5 eff.) Physical crit. chance: +9.0% Changes damage: +22% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.ranger's drakeskin leather sling of fire Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (Ranged): +15 fire When wielded/worn: Changes stats: +5 Dex Changes damage: +21% fire Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.steady drakeskin leather sling of lightning Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (Ranged): +19 lightning When wielded/worn: Accuracy: +8 (+3 eff.) Physical crit. chance: +6.0% Changes damage: +19% lightning Slings are used to hurl stones or metal shots at your foes. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+8 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
This item will automatically be transmogrified when you leave the level.void walker's dragonbone vilestaff (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +12% darkness / +15% temporal Changes damage: +30% blight Talent granted: +1 Command Staff Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Defense after a teleport: +15 Resist all after a teleport: +19% New effects duration reduction after a teleport: +15% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.arcing voratun waraxe of shearing (39-55 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 126 damage When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +11 Changes resistances penetration: +7% all One-handed war axes. |
This item will automatically be transmogrified when you leave the level.warbringer's voratun waraxe of erosion (42-59 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +11 nature When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +7 Con Changes resistances penetration: +12% physical Disarm immunity: +23% One-handed war axes. |
Beryhad the hardened leather beltInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Changes stats: +5 Con Changes resistances: +2% physical Physical save: +7 (+3 eff.) Mindpower: +5 (+2 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A belt that goes around your waist. |
Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 27 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
This item will automatically be transmogrified when you leave the level.fearwoven elven-silk robe of Linaniil (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all Changes resistances penetration: +15% darkness / +15% physical Changes damage: +24% darkness / +21% physical Mana each turn: +0.38 Maximum mana: +98.00 Maximum hate: +11.00 Spellpower: +24 (+5 eff.) Spell crit. chance: +9% Mindpower: +6 (+2 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.blood-soaked pair of drakeskin leather boots of phasing (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +5.0% Physical power: +4 (+2 eff.) Armour: +5 Changes stats: +2 Mag / +3 Wil It can be used to blink to a nearby random location (rad 11) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.miner's pair of voratun boots of phasing (0 def, 10 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +4 Mag / +4 Wil Infravision radius: +2 It can be used to blink to a nearby random location (rad 15) Activation puts all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.pair of voratun boots of spellbinding (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +5 Mag Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.undeterred pair of drakeskin leather boots of phasing (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +3 Mag / +3 Wil Silence immunity: +37% Confusion immunity: +34% Stun/Freeze immunity: +43% It can be used to blink to a nearby random location (rad 12) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
The Black Crown (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
cashmere wizard hat 'Ariletira' (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Mag / +1 Con Changes resistances: +5% arcane Changes resistances penetration: +25% mind Changes damage: +4% acid / +11% lightning / +6% mind / +3% fire / +26% arcane / +4% cold Maximum mana: +27.00 Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.defender's drakeskin leather cap (7 def, 12 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +12 Defense: +7 (+2 eff.) Fatigue: +5% Changes resistances: +6% all Physical save: +13 (+5 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level.elven-silk wizard hat (3 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Zerubers' (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+2 eff.) Defense: +3 (+1 eff.) Changes stats: +3 Str / +10 Mag / +10 Wil / +9 Cun / +9 Con Changes damage: +18% arcane / +3% acid Critical mult.: +15.00% Mental save: +19 (+8 eff.) Life regen: +6.00 Stamina each turn: +2.00 Mental crit. chance: +7% Damage Shield Power: +15% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 213 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.insulating voratun helm of the bounder (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Str / +6 Dex Changes resistances: +15% fire / +11% cold It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 150.1 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.voratun helm of the bounder (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Str / +9 Dex It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 150.1 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.radiant voratun mail armour (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +5 Wil Changes resistances: +26% blight / +20% darkness Light radius: +2 A suit of armour made of mail. |
Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Massive armour training - Strength 52 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+4 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+5 eff.) Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 162.54 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed Activation costs 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
This item will automatically be transmogrified when you leave the level.impenetrable voratun plate armour of acid resistance (0 def, 30 armour) Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +30 Fatigue: +22% Changes resistances: +25% acid A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.rejuvenating voratun plate armour of implacability (0 def, 25 armour) Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +25 Fatigue: +13% Physical save: +13 (+5 eff.) Life regen: +6.30 Stamina each turn: +2.50 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.wrathful voratun shield of reflection (0 def, 10 armour, 190.5 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% On shield block: * Deals 190 light and fire damage to each enemy blocked Changes resistances: +13% fire / +30% light / +18% darkness Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.hateful quiver of dragonbone arrows of annihilation (22/22, 64-90 power, 36 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 64.0 - 89.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +36 Crit. chance: +18.0% Capacity: 22 Travel speed: +200% Damage (Ranged): +41 darkness Damage against: +20% Living Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.psychokinetic quiver of dragonbone arrows (22/22, 54-75 power, 18 apr) Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.5 - 74.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 22 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 204 physical damage Damage (Ranged): +30 physical Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.quiver of dragonbone arrows of crippling (22/22, 53-74 power, 18 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.0 - 74.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +20.0% Capacity: 22 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.quiver of dragonbone arrows of disruption (20/20, 52-74 power, 18 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 52.5 - 73.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 20 On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +24% Unnatural Arrows are used with bows to pierce your foes to death. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
285 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.Goedalath Rock Powered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-9 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+4 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+3 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
This item will automatically be transmogrified when you leave the level.dream-smith's voratun pickaxe (dig speed 12 turns) Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes damage: +8% mind / +13% fire Mental save: +12 (+5 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "Of Knowledge And Horrors"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 5.2 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 69.15 cold damage and 55.50 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(130 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
This item will automatically be transmogrified when you leave the level.dwarven lantern of the zealot Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +3% all Spell save: +15 (+3 eff.) Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+4 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.barbed pouch of voratun shots of amnesia (21/21, 67-80 power, 6 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 67.0 - 80.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +20.0% Capacity: 21 On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On weapon crit: * Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.soothing dragonbone totem of thorny skin [power 80] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 80 and armour hardiness by 70% Activation puts all charms on cooldown for 20 turns. When used: * Heal for 110. Natural totems are made by powerful wilders to store nature power. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Era the Higher Archmage level 26
4th Allure 123rd year of Ascendancy at 13:04 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Era the Higher Archmage level 31
34th Regrowth 123rd year of Ascendancy at 22:00 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Era the Higher Archmage level 30
32nd Regrowth 123rd year of Ascendancy at 14:25 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Era the Higher Archmage level 48
62nd Pyre 123rd year of Ascendancy at 00:27 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Era the Higher Archmage level 32
41st Regrowth 123rd year of Ascendancy at 01:08 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Era the Higher Archmage level 6
6th Mirth 122nd year of Ascendancy at 08:14 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Era the Higher Archmage level 41
73rd Regrowth 123rd year of Ascendancy at 18:22 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Era the Higher Archmage level 29
29th Regrowth 123rd year of Ascendancy at 18:47 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Era the Higher Archmage level 14
69th Dusk 122nd year of Ascendancy at 03:15 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Era the Higher Archmage level 41
72nd Regrowth 123rd year of Ascendancy at 18:06 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Era the Higher Archmage level 23
52nd Haze 122nd year of Ascendancy at 16:51 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Era the Higher Archmage level 39
61st Regrowth 123rd year of Ascendancy at 17:53 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Era the Higher Archmage level 47
58th Pyre 123rd year of Ascendancy at 12:42 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Era the Higher Archmage level 42
73rd Regrowth 123rd year of Ascendancy at 20:34 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Era the Higher Archmage level 14
15th Dusk 122nd year of Ascendancy at 10:56 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Era the Higher Archmage level 10
8th Dusk 122nd year of Ascendancy at 06:29 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Era the Higher Archmage level 20
49th Haze 122nd year of Ascendancy at 23:04 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Era the Higher Archmage level 30
29th Regrowth 123rd year of Ascendancy at 18:47 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Era the Higher Archmage level 40
62nd Regrowth 123rd year of Ascendancy at 22:40 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Era the Higher Archmage level 50
64th Pyre 123rd year of Ascendancy at 13:20 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Era the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 20:44 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Era the Higher Archmage level 46
47th Pyre 123rd year of Ascendancy at 00:38 see stats
Portal master (Exploration mode)
Fought the two Sorcerers and closed four invocation portals.By Era the Higher Archmage level 50
64th Pyre 123rd year of Ascendancy at 19:06 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Era the Higher Archmage level 23
59th Haze 122nd year of Ascendancy at 08:16 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Era the Higher Archmage level 50
64th Pyre 123rd year of Ascendancy at 19:06 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Era the Higher Archmage level 26
2nd Allure 123rd year of Ascendancy at 21:19 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Era the Higher Archmage level 22
51st Haze 122nd year of Ascendancy at 04:46 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Era the Higher Archmage level 30
29th Regrowth 123rd year of Ascendancy at 23:04 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Era the Higher Archmage level 28
28th Regrowth 123rd year of Ascendancy at 11:58 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Era the Higher Archmage level 44
32nd Pyre 123rd year of Ascendancy at 02:04 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Era the Higher Archmage level 37
52nd Regrowth 123rd year of Ascendancy at 04:30 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Era the Higher Archmage level 28
11st Regrowth 123rd year of Ascendancy at 11:46 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Era the Higher Archmage level 16
20th Haze 122nd year of Ascendancy at 10:42 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Era the Higher Archmage level 25
2nd Allure 123rd year of Ascendancy at 00:42 see stats
Log
Elandar uses Infusion: Movement.
Elandar is moving at extreme speed!
Era is knocked back!
Elandar's Strike hits Era for (69 to time), 0 physical (0 total damage).
Talent Lightning is ready to use.
Elandar slows down.
Elandar casts Illuminate.
Ran for 3 turns (stop reason: detrimental status effect).
Era loses sight!
Something hits Era for (178 to time), 0 light (0 total damage).
Hurricane from Era hits Elandar for 181 lightning damage.
The fabric of time around Era stabilizes to normal.
The powerful time-altering energies generate a restoration field on Era.
Talent Shock is ready to use.
Talent Temporal Shield is ready to use.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Ran for 2 turns (stop reason: chat started).
New Achievement: Portal master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Talent Born into Magic is ready to use.
Era receives 66 healing from Temporal Restoration Field.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Saving game...
The furious lightning storm around Era calms down and disappears.
Saving done.




























































































































































