Sadetlbe the level 4 Shalore Arcane Blade by Spellweaver

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassArcane Blade
Level / Exp4 / 100%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 16)
Dexterity11 (base 10)
Constitution12 (base 12)
Magic22 (base 18)
Willpower13 (base 10)
Cunning18 (base 15)

Resources

Life192/192
Mana133/133
Stamina96/96
Healing Factor1.11
Regeneration0.2775

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage22
Accuracy24
Crit Chance13%
APR6
Speed1.00

Offense: Spell

Spellpower22.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower16.3
Crit Chance3%
Speed1

Offense: Damage Bonus

Blight+4%

Defense: Base

Armour (hardiness)9 (30%)
Defense6.35
Ranged Defense6.35
Fatigue7
Physical Save11.2
Spell Save12.25
Mental Save10.85

Defense: Resistances

Mind+ 11%( 70%)
Acid+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
3/5
0/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Spell / Air1.20
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Aegis1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
2/5
1/5
0/5

Effects

talent

Quests

active
done

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
On feet
Light source
Cloak
Main armor

Inventory

Achievements

Log

Ran for 50 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Sadetlbe wears:
rogue's copper ring.

Sadetlbe wears:
spiked rough leather armour of acid resistance (1 def, 2 armour).

You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.10 gold from the transmogrification of
pouch of iron shots (21/21, 11-13.2 power, 1 apr).
You gain 2.63 gold from the transmogrification of
cruel elm magestaff of fate (10-12 power, 2 apr, cold damage).
You gain 2.00 gold from the transmogrification of
radiant mossy mindstar of life (2-2.2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron mace (8-11.2 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (11-17.6 power, 1 apr).
You gain 3.32 gold from the transmogrification of
balanced iron greatsword of daylight (12.5-20 power, 1 apr).
You gain 0.80 gold from the transmogrification of
iron dagger of crippling (5-6.5 power, 5 apr).
You gain 2.22 gold from the transmogrification of
acidic iron dagger of daylight (5.5-7.15 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.