










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Alchemist |
| Level / Exp | 18 / 6% |
| Size | medium |
| Lifes / Deaths | Killed by Spellblaze Crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 19:07 / 115Killed by elven tempest at level 5 on the 78th Pyre 122nd year of Ascendancy at 09:13 Killed by skeleton mage at level 5 on the 78th Pyre 122nd year of Ascendancy at 23:51 Killed by golem (servant of Fabwys1) at level 6 on the 79th Pyre 122nd year of Ascendancy at 16:44 Killed by elven tempest at level 6 on the 2nd Mirth 122nd year of Ascendancy at 06:25 Killed by golem (servant of Fabwys1) at level 8 on the 2nd Mirth 122nd year of Ascendancy at 11:20 Killed by golem (servant of Fabwys1) at level 9 on the 2nd Flare 122nd year of Ascendancy at 04:39 Killed by golem (servant of Fabwys1) at level 9 on the 2nd Flare 122nd year of Ascendancy at 20:42 Killed by golem (servant of Fabwys1) at level 9 on the 5th Flare 122nd year of Ascendancy at 04:25 Killed by Lisadata the minotaur at level 9 on the 5th Flare 122nd year of Ascendancy at 06:09 Killed by golem (servant of Fabwys1) at level 9 on the 5th Flare 122nd year of Ascendancy at 07:37 Killed by golem (servant of Fabwys1) at level 10 on the 8th Flare 122nd year of Ascendancy at 17:18 Killed by golem (servant of Fabwys1) at level 10 on the 9th Flare 122nd year of Ascendancy at 00:21 Killed by Voruda the white ooze at level 10 on the 9th Flare 122nd year of Ascendancy at 12:51 Killed by golem (servant of Fabwys1) at level 11 on the 9th Flare 122nd year of Ascendancy at 14:54 Killed by golem (servant of Fabwys1) at level 11 on the 9th Flare 122nd year of Ascendancy at 18:27 Killed by sandworm destroyer at level 11 on the 10th Flare 122nd year of Ascendancy at 09:09 Killed by Kubzeri the dwarf at level 11 on the 4th Dusk 122nd year of Ascendancy at 19:40 Killed by Kubzeri the dwarf at level 11 on the 4th Dusk 122nd year of Ascendancy at 21:15 Killed by Ondur the thalore at level 11 on the 4th Dusk 122nd year of Ascendancy at 23:18 Killed by Kubzeri the dwarf at level 11 on the 5th Dusk 122nd year of Ascendancy at 01:18 Killed by Aueri the thalore at level 11 on the 10th Dusk 122nd year of Ascendancy at 02:09 Killed by Waek the halfling at level 11 on the 10th Dusk 122nd year of Ascendancy at 03:37 Killed by Aueri the thalore at level 11 on the 10th Dusk 122nd year of Ascendancy at 03:44 Killed by Waek the halfling at level 12 on the 10th Dusk 122nd year of Ascendancy at 05:31 Killed by Waek the halfling at level 12 on the 10th Dusk 122nd year of Ascendancy at 07:17 Killed by rimebark at level 12 on the 14th Dusk 122nd year of Ascendancy at 23:53 Killed by rattlesnake at level 12 on the 15th Dusk 122nd year of Ascendancy at 03:37 Killed by golem (servant of Fabwys1) at level 12 on the 16th Dusk 122nd year of Ascendancy at 01:11 Killed by Vorita the rattlesnake at level 12 on the 16th Dusk 122nd year of Ascendancy at 03:55 Killed by Vorita the rattlesnake at level 12 on the 16th Dusk 122nd year of Ascendancy at 05:19 Killed by wolf at level 13 on the 16th Dusk 122nd year of Ascendancy at 11:32 Killed by golem (servant of Fabwys1) at level 13 on the 16th Dusk 122nd year of Ascendancy at 16:35 Killed by Arukira the hornet swarm at level 13 on the 16th Dusk 122nd year of Ascendancy at 19:14 Killed by Arukira the hornet swarm at level 13 on the 16th Dusk 122nd year of Ascendancy at 20:45 Killed by Wrathroot at level 13 on the 17th Dusk 122nd year of Ascendancy at 02:55 Killed by Wrathroot at level 13 on the 17th Dusk 122nd year of Ascendancy at 04:47 Killed by Wrathroot at level 13 on the 17th Dusk 122nd year of Ascendancy at 06:31 Killed by greater gwelgoroth at level 14 on the 17th Dusk 122nd year of Ascendancy at 23:55 Killed by golem (servant of Fabwys1) at level 14 on the 18th Dusk 122nd year of Ascendancy at 10:29 Killed by Emeleriagara the electric eel at level 14 on the 19th Dusk 122nd year of Ascendancy at 00:01 Killed by naga myrmidon at level 14 on the 19th Dusk 122nd year of Ascendancy at 11:15 Killed by naga myrmidon at level 14 on the 19th Dusk 122nd year of Ascendancy at 12:51 Killed by ink squid at level 14 on the 19th Dusk 122nd year of Ascendancy at 14:15 Killed by ravenous horror at level 14 on the 19th Dusk 122nd year of Ascendancy at 16:49 Killed by golem (servant of Fabwys1) at level 14 on the 19th Dusk 122nd year of Ascendancy at 19:07 Killed by boiling horror at level 14 on the 19th Dusk 122nd year of Ascendancy at 21:39 Killed by Fabwys1 at level 14 on the 20th Dusk 122nd year of Ascendancy at 01:08 Killed by naga myrmidon at level 14 on the 20th Dusk 122nd year of Ascendancy at 03:28 Killed by naga myrmidon at level 14 on the 20th Dusk 122nd year of Ascendancy at 06:17 Killed by naga myrmidon at level 14 on the 20th Dusk 122nd year of Ascendancy at 07:46 Killed by naga myrmidon at level 14 on the 20th Dusk 122nd year of Ascendancy at 09:15 Killed by greater gwelgoroth at level 14 on the 22nd Dusk 122nd year of Ascendancy at 11:56 Killed by greater gwelgoroth at level 14 on the 22nd Dusk 122nd year of Ascendancy at 13:42 Killed by gwelgoroth at level 14 on the 22nd Dusk 122nd year of Ascendancy at 15:06 Killed by greater gwelgoroth at level 14 on the 22nd Dusk 122nd year of Ascendancy at 16:41 Killed by golem (servant of Fabwys1) at level 14 on the 25th Dusk 122nd year of Ascendancy at 04:45 Killed by thief at level 14 on the 25th Dusk 122nd year of Ascendancy at 21:15 Killed by The Possessed at level 15 on the 26th Dusk 122nd year of Ascendancy at 15:33 Killed by golem (servant of Fabwys1) at level 15 on the 28th Dusk 122nd year of Ascendancy at 14:22 Killed by Bill the Stone Troll at level 16 on the 28th Dusk 122nd year of Ascendancy at 20:29 Killed by Cartaico the human at level 16 on the 41st Dusk 122nd year of Ascendancy at 04:39 Killed by golem (servant of Fabwys1) at level 16 on the 44th Dusk 122nd year of Ascendancy at 11:55 Killed by Vorasewe the skeleton archer at level 16 on the 44th Dusk 122nd year of Ascendancy at 16:33 Killed by golem (servant of Fabwys1) at level 16 on the 44th Dusk 122nd year of Ascendancy at 21:17 Killed by Islolewyn the armoured skeleton warrior at level 16 on the 45th Dusk 122nd year of Ascendancy at 17:50 Killed by Islolewyn the armoured skeleton warrior at level 16 on the 45th Dusk 122nd year of Ascendancy at 19:49 Killed by umbral horror at level 16 on the 46th Dusk 122nd year of Ascendancy at 11:47 Killed by Moving shimmering ash vilestaff of might at level 16 on the 46th Dusk 122nd year of Ascendancy at 16:27 Killed by Animated cruel yew magestaff of protection at level 17 on the 46th Dusk 122nd year of Ascendancy at 17:58 Killed by Animated cruel yew magestaff of protection at level 17 on the 46th Dusk 122nd year of Ascendancy at 20:04 Killed by Animated cruel yew magestaff of protection at level 17 on the 46th Dusk 122nd year of Ascendancy at 21:47 Killed by Poltergeist Spellcrusher at level 17 on the 46th Dusk 122nd year of Ascendancy at 23:48 Killed by Poltergeist Spellcrusher at level 17 on the 47th Dusk 122nd year of Ascendancy at 01:52 Killed by Poltergeist Spellcrusher at level 17 on the 47th Dusk 122nd year of Ascendancy at 03:16 Killed by Poltergeist Spellcrusher at level 17 on the 47th Dusk 122nd year of Ascendancy at 04:45 Killed by Animated earthen yew magestaff of illumination at level 17 on the 47th Dusk 122nd year of Ascendancy at 07:43 Killed by heavy bone giant at level 17 on the 47th Dusk 122nd year of Ascendancy at 09:59 Killed by Animated chilling steel greatmaul of erosion at level 17 on the 47th Dusk 122nd year of Ascendancy at 11:33 Killed by heavy bone giant at level 17 on the 47th Dusk 122nd year of Ascendancy at 13:13 Killed by heavy bone giant at level 17 on the 47th Dusk 122nd year of Ascendancy at 15:01 Killed by blade horror at level 17 on the 47th Dusk 122nd year of Ascendancy at 19:05 Killed by Poltergeist Tarridor the Ravenrune at level 17 on the 47th Dusk 122nd year of Ascendancy at 20:56 Killed by Poltergeist Tarridor the Ravenrune at level 17 on the 47th Dusk 122nd year of Ascendancy at 22:25 Killed by Animated truestriking dwarven-steel longsword at level 17 on the 47th Dusk 122nd year of Ascendancy at 23:58 Killed by Animated truestriking dwarven-steel longsword at level 17 on the 48th Dusk 122nd year of Ascendancy at 02:49 Killed by Poltergeist Tarridor the Ravenrune at level 17 on the 48th Dusk 122nd year of Ascendancy at 04:42 Killed by Poltergeist Tarridor the Ravenrune at level 17 on the 48th Dusk 122nd year of Ascendancy at 06:18 Killed by Animated cruel yew magestaff of protection at level 17 on the 48th Dusk 122nd year of Ascendancy at 12:49 Killed by Animated cruel yew magestaff of protection at level 17 on the 48th Dusk 122nd year of Ascendancy at 14:25 Killed by golem (servant of Fabwys1) at level 17 on the 48th Dusk 122nd year of Ascendancy at 16:27 Killed by skeleton warrior at level 17 on the 48th Dusk 122nd year of Ascendancy at 18:55 Killed by shadow at level 17 on the 48th Dusk 122nd year of Ascendancy at 20:46 Killed by Animated cruel yew magestaff of protection at level 17 on the 49th Dusk 122nd year of Ascendancy at 01:37 Killed by Animated cruel yew magestaff of wizardry at level 17 on the 49th Dusk 122nd year of Ascendancy at 04:00 Killed by Animated cruel yew magestaff of wizardry at level 17 on the 49th Dusk 122nd year of Ascendancy at 05:46 Killed by degenerated skeleton warrior at level 17 on the 49th Dusk 122nd year of Ascendancy at 08:33 Killed by Animated earthen yew magestaff of illumination at level 17 on the 49th Dusk 122nd year of Ascendancy at 11:30 Killed by Poltergeist Penitence at level 17 on the 49th Dusk 122nd year of Ascendancy at 13:08 Killed by armoured skeleton warrior at level 17 on the 49th Dusk 122nd year of Ascendancy at 18:48 Killed by golem (servant of Fabwys1) at level 17 on the 49th Dusk 122nd year of Ascendancy at 20:41 Killed by armoured skeleton warrior at level 17 on the 50th Dusk 122nd year of Ascendancy at 00:33 Killed by Poltergeist Penitence at level 17 on the 50th Dusk 122nd year of Ascendancy at 02:56 Killed by shadow at level 17 on the 50th Dusk 122nd year of Ascendancy at 04:48 Killed by Poltergeist ash starstaff 'Brightmark' at level 18 on the 50th Dusk 122nd year of Ascendancy at 06:59 Killed by Poltergeist ash starstaff 'Brightmark' at level 18 on the 50th Dusk 122nd year of Ascendancy at 08:33 Killed by Poltergeist ash starstaff 'Brightmark' at level 18 on the 50th Dusk 122nd year of Ascendancy at 09:56 Killed by Ben Cruthdar, the Cursed at level 18 on the 64th Dusk 122nd year of Ascendancy at 07:12 Killed by elven cultist at level 18 on the 74th Dusk 122nd year of Ascendancy at 21:14 Killed by Walborun the halfling at level 18 on the 3rd Haze 122nd year of Ascendancy at 22:03 Killed by spinning beam trap at level 18 on the 26th Haze 122nd year of Ascendancy at 06:44 Killed by Elronlim the Invoker at level 18 on the 26th Haze 122nd year of Ascendancy at 09:09 Killed by spinning beam trap at level 18 on the 26th Haze 122nd year of Ascendancy at 10:43 Killed by Marcibjed the Invoker at level 18 on the 26th Haze 122nd year of Ascendancy at 12:58 Killed by Marcibjed the Invoker at level 18 on the 26th Haze 122nd year of Ascendancy at 14:40 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 20 (base 19) |
| Constitution | 13 (base 13) |
| Magic | 50 (base 46) |
| Willpower | 33 (base 25) |
| Cunning | 15 (base 10) |
Resources
| Life | 311/311 |
| Mana | 334/334 |
| Healing Factor | 1.0283363011315 |
| Regeneration | 0.25708407528288 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -53.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 18.097534654637 |
| See Invisible | 18.097534654637 |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 14 |
| Crit Chance | 7% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19.5 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Nature | +6% |
| Cold | +26% |
| Mind | +10% |
| Lightning | +44% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Cold | +18% |
| Lightning | +30% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 0 |
| Physical Save | 7 |
| Spell Save | 26 |
| Mental Save | 24 |
Defense: Resistances
| Nature | + 30%( 70%) |
| Lightning | + 30%( 70%) |
| Darkness | + 16%( 70%) |
| Cold | + 35%( 70%) |
| Blight | + 16%( 70%) |
| Acid | + 15%( 70%) |
| Fire | + 32%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Confusion Resistance | 25% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 22% |
| Poison Resistance | 22% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 211 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 33.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. |
Class Talents
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire alchemy | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Frost alchemy | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed orc heart. * You've found the needed red crystal shard. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within18 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Movement speed: +25% A pair of boots made of leather. |
| Quiver | 9 alchemist zircon0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 91.83 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| On head | Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 43.53 to 130.60 lightning damage (87.07 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
| On fingers | wizard's copper ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Disarm immunity: +22% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +25.00 Rings make your fingers look great! |
| On fingers | steel ring 'Chargeblight'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances penetration: +25% lightning / +10% cold Changes damage: +6% lightning / +6% cold Mental save: +7 (+3 eff.) Confusion immunity: +25% Rings make your fingers look great! |
| Around neck | steel amulet 'Shimmerrain'Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% blight / +15% nature / +3% acid Changes resistances penetration: +5% lightning Changes damage: +18% lightning Poison immunity: +22% Disease immunity: +20% Amulets make your neck look great! |
| In main hand | Festertaint (10-12 power, 2 apr, acid element)Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +9% lightning / +3% fire Changes damage: +6% nature / +10% acid Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +3 (+0 eff.) Spell crit. chance: +7% Mindpower: +10 (+5 eff.) Staves designed for wielders of magic, by the greats of the art. |
| Main armor | Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+1 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
| Cloak | linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | dreamer's alchemist's lampInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +5 (+2 eff.) Mindpower: +5 (+2 eff.) Mental crit. chance: +4% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Inventory
healing infusion of the wizard (heal 141; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 141 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 445%; cd 16)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 445% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 657%; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 657% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 60; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 213; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 213 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 18%; mental; dur 2; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
blink rune (range 3; phase 10; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the duelist (regen 720% over 10 turns; mana 36; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 720% for 10 turns (36 total) and instantly restoring 36 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 20; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 47; cd 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 47 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 38; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 38 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 139; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 139 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper ring of fire (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% fire Changes damage: +10% fire Rings make your fingers look great! |
Kindlelore (26-41 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 25.5 - 40.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 2 fire Changes resistances penetration: +10% mind Mental save: +9 (+4 eff.) Maximum psi: +30.00 Massive two-handed swords. |
Poltergeist's Tarridor the Ravenrune (13-18 power, 3 apr)Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 18% * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +4 darkness / +7 nature Damage (radius 2) on crit: +23 fire When wielded/worn: Physical crit. chance: +2.0% Changes resistances: +3% mind / +9% darkness Changes resistances penetration: +5% darkness / +5% fire Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Global speed: +4% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.warbringer's dwarven-steel longsword of projection (23-32 power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Physical power: +10 (+10 eff.) Changes stats: +1 Con Changes resistances penetration: +8% physical Disarm immunity: +16% Sharp, long, and deadly. |
Poltergeist's Penitence (15-18 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Defense: +4 (+2 eff.) Changes resistances: +30% blight / +30% physical Damage affinity(heal): +20% physical Talent granted: +1 Command Staff Physical save: +4 (+4 eff.) Spell save: +19 (+10 eff.) Mental save: +4 (+2 eff.) Spellpower: +15 (+2 eff.) Spell crit. chance: +10% It can be used to cure up to 4 diseases or poisons (based on Magic) Activation costs 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
This item will automatically be transmogrified when you leave the level.slime-covered steel waraxe of erosion (10-15 power, 3 apr) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 9% chance to slow global speed by 48% Damage (Melee): +5 nature One-handed war axes. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
This item will automatically be transmogrified when you leave the level.enlightening dwarven-steel mail armour of resilience (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +4 Cun / +5 Wil Mental save: +10 (+5 eff.) Maximum life: +25.00 A suit of armour made of mail. |
Coral Spray (8 def, 8 armour, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
This item will automatically be transmogrified when you leave the level.corrosive steel shield of the stars (0 def, 4 armour, 37 block) Requires: - Shield usage training - Strength 16 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Effects when hit in melee: * 10% chance to reduce armor by 21% Changes stats: +2 Mag / +3 Cun / +2 Con Changes resistances: +12% acid / +11% light / +11% darkness Changes damage: +11% light / +12% darkness Talent granted: +1 Block Handheld deflection devices. |
Hornet Stingers (17/20, 18-25 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 alchemist aquamarine0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Galebraid the dwarven-steel pickaxe (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -7% Changes stats: +4 Str Changes resistances: +18% lightning / +3% nature / +3% blight Changes damage: +6% mind When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(88 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+3 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+12 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 48 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 alchemist ametrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Fabwys1 the Shalore Alchemist level 18
64th Dusk 122nd year of Ascendancy at 08:43 see stats
Emancipation (Exploration mode)
Had the golem kill a boss while its master was already dead.By Fabwys1 the Shalore Alchemist level 8
2nd Mirth 122nd year of Ascendancy at 11:15 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Fabwys1 the Shalore Alchemist level 10
5th Flare 122nd year of Ascendancy at 09:23 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Fabwys1 the Shalore Alchemist level 8
2nd Mirth 122nd year of Ascendancy at 11:15 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Fabwys1 the Shalore Alchemist level 8
1st Flare 122nd year of Ascendancy at 09:39 see stats
Log
Fabwys1 the level 18 shalore alchemist was toasted to death by Marcibjed the Invoker on level 1 of Old Conclave Vault.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Burning from Marcibjed the Invoker killed Golem (servant of Fabwys1)!
Ran for 2 turns (stop reason: saving).
Saving game...
Fabwys1's Refit Golem has been disrupted by anti-magic forces!
Saving done.
Fabwys1's Refit Golem has been disrupted by anti-magic forces!
Fabwys1's Refit Golem has been disrupted by anti-magic forces!
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Fabwys1 casts Refit Golem.
Refitting starts...
Refitted for 21 turns.
Resting starts...
Golem (servant of Fabwys1) casts Rune: Shielding.
A shield forms around golem (servant of Fabwys1).
The shield around golem (servant of Fabwys1) crumbles.
Golem (servant of Fabwys1) casts Rune: Shielding.
A shield forms around golem (servant of Fabwys1).
Talent Refit Golem is ready to use.
The shield around golem (servant of Fabwys1) crumbles.
Rested for 24 turns (stop reason: all resources and life at maximum).















































































