Wyrmman the level 21 Higher Wyrmic by Enca

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassWyrmic
Level / Exp21 / 6%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength51 (base 48)
Dexterity12 (base 10)
Constitution17 (base 11)
Magic11 (base 10)
Willpower73 (base 43)
Cunning15 (base 10)

Resources

Life932/932
Equilibrium0
Healing Factor1.202941519274
Regeneration20.008020783824

Speed

Mental+2.9072344087915%
Attack+2.9072344087915%
Movement+11.09386761032%
Spell0%
Global+103%

Vision

Sight11
Lite3
Infravision3

Offense: Mainhand

Damage19
Accuracy43
Crit Chance4%
APR12
Speed0.97

Offense: Offhand

Damage19
Accuracy43
Crit Chance4%
APR12
Speed0.97

Offense: Spell

Spellpower11
Crit Chance2%
Speed1

Offense: Mind

Mindpower53
Crit Chance4%
Speed0.97174897930652

Offense: Damage Bonus

Fire+9%
Light+6%
Nature+4%
Cold+27%
Physical+6%
Mind+6%
All0%

Offense: Damage Penetration

Fire+5%
Light+15%

Defense: Base

Armour (hardiness)13 (30%)
Defense17
Ranged Defense17
Fatigue11
Physical Save22
Spell Save27
Mental Save28

Defense: Resistances

Acid+ 34%( 70%)
Blight+ 3%( 70%)
Physical+ 7%( 70%)
Cold+ 60%( 70%)
All 0%( 70%)
Darkness+ 3%( 70%)
Temporal+ 10%( 70%)
Lightning+ 34%( 70%)
Mind+ 15%( 70%)
Fire+ 40%( 70%)
Nature+ 24%( 70%)

Defense: Immunities

Pinning Resistance22%
Disarm Resistance31%
Knockback Resistance41%
Stun Resistance9%
Silence Resistance20%
Instadeath Resistance100%
Blind Resistance24%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
1/5
1/5
5/5
Wild-gift / Storm drake aspect1.30
1/5
1/5
1/5
5/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Higher draconic abilities1.30
1/5
1/5
1/5
0/5
Wild-gift / Venom drake aspect1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
2/5
1/5
1/5
5/5
Wild-gift / Harmony1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Wild-gift / Antimagic1.00
2/5
1/5
0/5
0/5
Wild-gift / Fungus1.00
5/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
0/5
1/5
0/5

Effects

Quests

done
done
done
done
active
done
active
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

Antimagic! (Nightmare (Adventure) difficulty) Completed antimagic training in the Ziguranth camp.
By Wyrmman the Higher Wyrmic level 15
60th Dusk 122nd year of Ascendancy at 05:56
see stats
Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Wyrmman the Higher Wyrmic level 15
30th Dusk 122nd year of Ascendancy at 04:37
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Wyrmman the Higher Wyrmic level 19
14th Haze 122nd year of Ascendancy at 23:01
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Wyrmman the Higher Wyrmic level 10
9th Mirth 122nd year of Ascendancy at 01:32
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Wyrmman the Higher Wyrmic level 20
15th Haze 122nd year of Ascendancy at 01:12
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Wyrmman the Higher Wyrmic level 9
3rd Mirth 122nd year of Ascendancy at 08:52
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Wyrmman the Higher Wyrmic level 17
1st Haze 122nd year of Ascendancy at 16:19
see stats

Log

Talent Icy Skin is ready to use.
Talent Venomous Breath is ready to use.
Talent Lightning Breath is ready to use.
Talent Fire Breath is ready to use.
Wyrmman gains 1% of a turn from Ancestral Life.
Talent Bellowing Roar is ready to use.
Talent Devouring Flame is ready to use.
Talent Wrath of the Highborn is ready to use.
Talent Nature's Balance is ready to use.
Rested for 115 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 39 turns (stop reason: saving).

There is a A path into the Old Forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 1 turns (stop reason: saving).

Saving game...


Saving done.