












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 19 / 17% |
| Size | small |
| Lifes / Deaths | Killed by Arotira the gloomy poison ivy at level 14 on the 3rd Flare 122nd year of Ascendancy at 06:16 1 / 4Killed by Ce'Nith the sand-drake at level 15 on the 28th Haze 122nd year of Ascendancy at 04:12 Killed by Emekira the skeleton warrior at level 19 on the 53rd Haze 122nd year of Ascendancy at 10:55 Killed by Nerirada the armoured skeleton warrior at level 19 on the 54th Haze 122nd year of Ascendancy at 01:28 |
Primary Stats
| Strength | 26 (base 13) |
| Dexterity | 78 (base 47) |
| Constitution | 26 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 15 (base 11) |
| Cunning | 58 (base 38) |
Resources
| Life | 488/488 |
| Stamina | 166/166 |
| Healing Factor | 1.2316586254954 |
| Regeneration | 13.363496086625 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 40.043810120534 |
| See Invisible | 40.043810120534 |
Offense: Mainhand
| Damage | 87 |
| Accuracy | 59 |
| Crit Chance | 24% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +12% |
| Acid | +26% |
| Light | +26% |
| Lightning | +9% |
| Cold | +21% |
| Arcane | +3% |
| Mind | +18% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +12% |
| Mind | +42% |
| Darkness | +32% |
| Blight | +12% |
| Physical | +13% |
| Fire | +22% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 33.764593763945 (59.794990797553%) |
| Defense | 62 |
| Ranged Defense | 62 |
| Fatigue | 4.9238052216851 |
| Physical Save | 20 |
| Spell Save | 15 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 33%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 10%( 70%) |
| All | + 4%( 70%) |
| Light | + 25%( 70%) |
| Physical | + 5%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 12% |
| Confusion Resistance | 12% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 272 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | Increases defense by 14. Mobile Defense |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed minotaur nose. * You've found the needed warg claw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Cloudbait (12 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Dex +1 Wil dps ---------- Crit.mult +5.00% Mind.pwr +5 (+1 eff.) Dmg.mod +9% lightning Res.pen +15% mind ----- def ----- Armour +3 Defense +12 (+3 eff.) Resists +6% blight A pair of boots made of leather. |
| Quiver | Bethiyatira the pouch of iron shots (19/22, 18-22 power, 1 apr)3.0 T1 shot ammo [Rare] Master Power 18.5 - 22.2 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 22 Ranged+ +20 mind On Hit.r1 +4 mind On Crit.r2 +4 mind On Hit: * 10% chance to reduce all saves and defense by 26 Shots are used with slings to pummel your foes to death. |
| Light source | Bokarion the Cracklesweep1.0 T3 lite [Rare] Nature While equipped: Stats +8 Str +1 Dex +3 Con dps ---------- Dmg.mod +6% physical Res.pen +5% lightning Melee Ret 2 lightning ----- def ----- Resists +8% blight HP.reg +3.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Adinn the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Dmg.mod +12% mind Melee Ret 2 mind ----- def ----- Armour +1 Fatigue +1% Resists +5% arcane Crit.chn- 5.00% Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 67.9 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | Torchnigh (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +4 Dex dps ---------- Dmg.mod +15% light +15% acid Res.pen +10% fire Acc +6 (+2 eff.) Apr +10 ----- def ----- Armour +2 Fatigue +3% Resists +9% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range 7 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Blindtyphoon the iron torque of psionic shield [power 25] (4/21 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% physical Res.pen +25% darkness ----- def ----- Resists +1% physical Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 21 cooldown 100% to heal for 31. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Betholdamina the Kindleoracle0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +11% acid +3% arcane Res.pen +5% fire ----- def ----- Resists +22% acid +7% blight +9% fire +6% nature +5% arcane Poison- +12% Disease- +14% Rings make your fingers look great! |
| On fingers | Elenirain0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Dex +2 Mag +4 Cun dps ---------- Crit.mult +10.00% Dmg.mod +11% light Res.pen +5% mind +5% blight Acc +7 (+2 eff.) Melee Ret 2 blight ----- def ----- Resists +22% light Spell.save +4 (+4 eff.) Mind.save +3 (+2 eff.) Rings make your fingers look great! |
| Around neck | Xerasewe the gold amulet0.1 T3 amulet jewelry [Rare] Psionic While equipped: Stats +4 Dex +3 Wil dps ---------- Phys.pwr +10 (+3 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +3% physical ----- def ----- Armour +6 Resists +9% blight Mind.save +9 (+5 eff.) HP.reg +2.00 Confus- +12% Amulets make your neck look great! |
| In main hand | Urthugund4.0 T2 sling 1H weapon [Random Unique] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +7 cold While equipped: Stats +6 Cun dps ---------- Mind.crit +1% Dmg.mod +6% mind +12% cold Res.pen +6% physical +7% all Acc +12 (+3 eff.) Apr +7 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Rimewilder the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +7 Lck dps ---------- Crit.mult +20.00% Mind.pwr +15 (+5 eff.) Dmg.mod +3% cold Res.pen +15% mind ----- def ----- Resists +3% cold Stealth +10 ---------- misc T.Disarm +8 Infravis +5 A belt that goes around your waist. |
| In off hand | Brodihir the Flarebreacher (0 def, 6 armour, 33-40 power, 85 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 33.0 - 39.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +85 On Hit.r1 +8 fire While equipped: Stats +3 Dex +1 Cun +6 Con dps ---------- On Hit (Melee): * 8% chance to reduce all saves and defense by 26 On Melee Ret: * 16% chance to reduce all saves and defense by 26 ----- def ----- Armour +6 Fatigue +8% ---------- misc Light +2 Talents +1 Block Handheld deflection devices. |
| Cloak | Sleetspiker the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+0 eff.) Dmg.mod +6% cold Melee Ret 2 cold On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +1 (+1 eff.) Fatigue -2% Resists +9% acid +3% cold +3% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Max.HP +30.00 HP.reg +5.60 Heal.mod +10% A suit of armour made of leather. |
Inventory
movement infusion of the titan (speed 478%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 478% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 33%; mental; dur 3; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
gold amulet 'Dagurand'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Str ----- def ----- Armour +8 Resists +31% lightning +5% arcane Die.at -20.00 life Stun/Frz- +26% ---------- misc Stam/turn +2.00 Amulets make your neck look great! |
restful copper amulet0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +2.00 Amulets make your neck look great! |
titan's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Phys.save +4 (+2 eff.) Rings make your fingers look great! |
mighty rough leather sling4.0 T1 sling 1H weapon [Ego] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) Slings are used to hurl stones or metal shots at your foes. |
rough leather sling4.0 T1 sling 1H weapon [Normal] Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Slings are used to hurl stones or metal shots at your foes. |
Scorchrend (16-22 power, 7 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 16.0 - 22.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit.r1 +4 physical On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +1 Con dps ---------- Dmg.mod +18% physical +3% fire ----- def ----- Die.at -40.00 life One-handed war axes. |
Snowraider1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Wil dps ---------- Dmg.mod +3% cold ----- def ----- Resists +6% lightning +7% temporal +3% cold Crit.chn- 5.00% ---------- misc Light +1 See.Invis +12 A belt that goes around your waist. |
cleansing rough leather belt of transcendence1.0 T1 belt armor [Ego] Disrupt/Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Resists +6% acid +5% blight Phys.save +5 (+2 eff.) A belt that goes around your waist. |
Cyrumikira the linen cloak (1 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- Dmg.mod +3% blight ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +3% lightning +6% nature Spell.save +6 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cyrylramira the pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 7 ----- def ----- Armour +3 ---------- misc Mana/s.crit +1.00 Max.vim +20.00 Infravis +1 A pair of boots made of leather. |
rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Glintpunish' (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 7 darkness Dmg.mod +4% darkness +15% light Res.pen +5% light ----- def ----- Armour +1 Resists +9% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Issimas' (0 def, 15 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) Mind.pwr +5 (+1 eff.) ----- def ----- Armour +15 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
miner's rough leather cap of strength (+3) (0 def, 3 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +1 A cap made of leather. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
158 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+5 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+5 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Saluthra the dwarven-steel pickaxe (dig speed 32 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str ----- def ----- Fatigue -6% Resists +12% lightning +3% blight Max.HP +80.00 HP.reg +2.00 Stun/Frz- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Blindpeal' (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +10 Str +1 Wil +1 Cun +4 Con dps ---------- Dmg.mod +9% mind Apr +6 ----- def ----- Resists +7% darkness +6% fire ---------- misc Equi/ret +0.16 Light +3 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 22 cooldown Level 4.0 Pwr.cost 22 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Glimmerkin the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +2 Wil +4 Cun +1 Con ----- def ----- Resists +3% light Phys.save +6 (+3 eff.) Heal.mod +11% ---------- misc Light +3 Infravis +3 See.Invis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Max.HP +41.00 Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots (17/17, 14-16 power, 1 apr)3.0 T1 shot ammo [Normal] Power 13.5 - 16.2 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 17 Shots are used with slings to pummel your foes to death. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
iron torque of gale force [power 100] (4/13 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 112 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Jonkler the Halfling Skirmisher level 18
44th Haze 122nd year of Ascendancy at 19:26 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Jonkler the Halfling Skirmisher level 10
3rd Mirth 122nd year of Ascendancy at 07:13 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Jonkler the Halfling Skirmisher level 17
33rd Haze 122nd year of Ascendancy at 05:09 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Jonkler the Halfling Skirmisher level 7
78th Pyre 122nd year of Ascendancy at 09:43 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Jonkler the Halfling Skirmisher level 15
3rd Flare 122nd year of Ascendancy at 21:28 see stats
Log
Jonkler is no longer evading attacks.
Jonkler uses Kneecapper.
Nerirada the armoured skeleton warrior is pinned to the ground.
Jonkler's Kneecapper hits Nerirada the armoured skeleton warrior for (79 blocked), 0 physical, (8 blocked), 0 cold, 24 mind, 2 mind (26 total damage).
Nerirada the armoured skeleton warrior casts Rune: Shielding.
A shield forms around Nerirada the armoured skeleton warrior.
Nerirada the armoured skeleton warrior uses Shield Pummel.
Nerirada the armoured skeleton warrior performs a melee critical strike against Jonkler!
Jonkler is stunned!
Nerirada the armoured skeleton warrior hits Jonkler for (25 flat reduction), 9 physical, (9 flat reduction), 0 light, (13 flat reduction), 0 darkness, (25 flat reduction), 13 physical, (9 flat reduction), 0 light, (13 flat reduction), 0 darkness (22 total damage).
Melee retaliation hits Nerirada the armoured skeleton warrior for (2 absorbed), 0 lightning, (2 absorbed), 0 blight, (2 absorbed), 0 mind, (2 absorbed), 0 cold, (2 absorbed), 0 lightning, (2 absorbed), 0 blight, (2 absorbed), 0 mind, (2 absorbed), 0 cold (0 total damage).
Nerirada the armoured skeleton warrior casts Flame Leash.
Nerirada the armoured skeleton warrior's spell attains critical power!
Nerirada the armoured skeleton warrior's fire area effect hits Jonkler for (16 flat reduction), 0 fire (0 total damage).
Nerirada the armoured skeleton warrior is no longer pinned.
Nerirada the armoured skeleton warrior uses Overpower.
Jonkler tries to evade attacks.
Nerirada the armoured skeleton warrior misses Jonkler.
Jonkler evades Nerirada the armoured skeleton warrior.
Nerirada the armoured skeleton warrior hits Jonkler for (25 flat reduction), 71 physical (71 total damage).
Melee retaliation hits Nerirada the armoured skeleton warrior for (1 absorbed), 0 lightning, (1 absorbed), 0 blight, (1 absorbed), 0 mind, (1 absorbed), 0 cold (0 total damage).
Jonkler the level 19 halfling skirmisher was decapitated to death by Nerirada the armoured skeleton warrior on level 1 of Ruined halfling complex.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Nerirada the armoured skeleton warrior killed Jonkler!
Saving game...
Saving done.




















































































