












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 27 / 51% |
| Size | medium |
| Lifes / Deaths | Killed by Aryrin the gigantic corrosive tunneler at level 17 on the 30th Profit 122nd year of Ascendancy at 09:07 0 / 7Killed by minotaur at level 23 on the 25th Wealth 122nd year of Ascendancy at 21:36 Killed by Polorianne the blade horror at level 24 on the 28th Wealth 122nd year of Ascendancy at 21:27 Killed by Weirdling Beast at level 24 on the 29th Wealth 122nd year of Ascendancy at 09:21 Killed by elven cultist at level 25 on the 3rd Dearth 122nd year of Ascendancy at 15:33 Killed by Layuta the snow giant thunderer at level 26 on the 28th Dearth 122nd year of Ascendancy at 18:53 Killed by Elyriathra the teluvorta at level 27 on the 31st Dearth 122nd year of Ascendancy at 08:48 |
Primary Stats
| Strength | 46 (base 24) |
| Dexterity | 16 (base 10) |
| Constitution | 34 (base 10) |
| Magic | 93 (base 58) |
| Willpower | 66 (base 41) |
| Cunning | 28 (base 10) |
Resources
| Life | -146/869 |
| Mana | 498/585 |
| Equilibrium | 45 |
| Healing Factor | 1.185336564623 |
| Regeneration | 6.2230169642708 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -56.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 5 |
| See Stealth | 25.549391208114 |
| See Invisible | 25.549391208114 |
Offense: Mainhand
| Damage | 141 |
| Accuracy | 42 |
| Crit Chance | 13% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 68 |
| Accuracy | 42 |
| Crit Chance | 13% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +10% |
| Lightning | +21% |
| Light | +10% |
| Acid | +9% |
| Blight | +12% |
| Arcane | +27% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 51.5 (80%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 36 |
| Physical Save | 51 |
| Spell Save | 55 |
| Mental Save | 55 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 31%( 70%) |
| All | + 6%( 70%) |
| Lightning | + 31%( 70%) |
| Light | + 9%( 70%) |
| Temporal | + 14%( 70%) |
| Darkness | + 21%( 70%) |
| Fire | + 11%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Confusion Resistance | 60% |
| Disarm Resistance | 54% |
| Knockback Resistance | 28% |
| Instadeath Resistance | 100% |
| Blind Resistance | 60% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 397 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 973% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 396 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch stone | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Earthen vines | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by skeleton magus. Escort: injured seer (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You failed to protect the lost tinker from death by Islitha the green worm mass. Escort: lost tinker (level 3 of Norgos Lair) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 89. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | brass lantern 'Shockglory'2.0 T1 lite [Rare] Nature While equipped: Stats +3 Str dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +6% lightning Melee Ret 2 acid ----- def ----- Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Mag +10 Wil +10 Con dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +60% Confus- +60% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On hands | Gloomusher the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 13 nature Dmg.mod +10% nature +3% arcane Res.pen +15% darkness Acc +7 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +12% nature +5% arcane Phys.save +5 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +27% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Manendil (dig speed 18 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Dex +3 Mag +2 Cun dps ---------- Dmg.mod +9% acid On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% darkness +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gladiator's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Rings make your fingers look great! |
| On fingers | steel ring 'Gliba'0.1 T2 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +6 Resists +9% temporal Crit.chn- 15.00% Mind.save +18 (+6 eff.) Max.HP +26.00 HP.reg +4.00 Disarm- +27% Pinning- +20% Knockbk- +28% Rings make your fingers look great! |
| Around neck | wanderer's gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +2 Mag +5 Cun +4 Con dps ---------- S.pwr/crit +3 Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +1.00 ---------- misc Stam/turn +0.50 Mana/turn +0.18 Max.mana +26.00 Amulets make your neck look great! |
| In main hand | Glimmerslicer (0 def, 6 armour, 33-40 power, 83 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 33.0 - 39.6 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +83 Melee+ +20 light On Hit.r1 +13 fire While equipped: Stats +3 Cun dps ---------- Melee+ 7 fire Melee Ret 10 fire ----- def ----- Armour +6 Fatigue +8% Resists +3% light ---------- misc Light +3 Talents +1 Block Handheld deflection devices. |
| Around waist | spiritwalker's rough leather belt of burglary1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Dex +4 Mag +4 Cun +5 Lck ----- def ----- Stealth +6 ---------- misc T.Disarm +6 Mana/turn +0.12 Max.mana +23.00 Infravis +3 A belt that goes around your waist. |
| In off hand | reinforced dwarven-steel shield of lightning resistance (+18%) (0 def, 7 armour, 30-35 power, 105.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 29.5 - 35.4 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +106 While equipped: ----- def ----- Armour +7 Fatigue +8% Resists +18% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Blazeripper (13 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.crit +12% Dmg.mod +9% lightning +12% blight Res.pen +15% lightning Melee Ret 2 lightning ----- def ----- Defense +13 (+7 eff.) Phys.save +11 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Deepsblow of the Blightspawn (3 def, 10 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +2 Con dps ---------- Dmg.mod +6% lightning +24% arcane On Melee Ret: * 36% chance to reduce strength, dexterity, and constitution by 25 * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +10 Defense +3 (+2 eff.) Fatigue +12% Resists +25% acid +7% cold +9% lightning Max.HP +36.00 ---------- misc Breathe water A suit of armour made of mail. |
Inventory
biting gale rune of the wizard (damage 311; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 311.19 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Starweeper0.1 T1 amulet jewelry [Rare] Psionic While equipped: Stats +3 Str +2 Wil dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Resists +6% lightning +1% physical Mind.save +5 (+2 eff.) Confus- +12% ---------- misc Light +3 Amulets make your neck look great! |
Xymilaith0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +2 Dex +7 Con dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +5% arcane +3% physical Phys.save +14 (+5 eff.) Spell.save +13 (+4 eff.) Mind.save +12 (+4 eff.) Amulets make your neck look great! |
Blastpunish0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Cun dps ---------- Dmg.mod +3% lightning Res.pen +25% lightning Melee Ret 8 fire ----- def ----- Max.HP +24.00 Disarm- +22% Pinning- +34% Knockbk- +32% Rings make your fingers look great! |
mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +21 Rings make your fingers look great! |
pixie's steel ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +7 (+2 eff.) Rings make your fingers look great! |
Zirak the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: Stats +2 Dex +3 Wil +1 Cun dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +5% mind Melee Ret 4 mind ----- def ----- Phys.save +8 (+3 eff.) ---------- misc Light +1 Infravis +3 A belt that goes around your waist. |
grounding rough leather belt1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +6% lightning +5% temporal A belt that goes around your waist. |
Lorontir the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Mag +3 Cun dps ---------- Dmg.mod +8% darkness Res.pen +7% darkness +20% physical ----- def ----- Defense +1 (+1 eff.) Resists +11% darkness Stealth +6 ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Salorin the Rootobsidian (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con dps ---------- Dmg.mod +9% nature ----- def ----- Defense +1 (+1 eff.) Resists +3% temporal +6% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 34% (based on Cunning). Uses 43 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Tidemarrow' (5 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Res.pen +10% cold ----- def ----- Armour +1 Defense +5 (+3 eff.) Resists +5% arcane +9% temporal Crit.chn- 10.00% Phys.save +10 (+3 eff.) Mind.save +11 (+4 eff.) Heal.mod +5% A pair of boots made of leather. |
wanderer's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: Stats +1 Cun +1 Con ----- def ----- Armour +1 Phys.save +10 (+3 eff.) Mind.save +11 (+4 eff.) A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
iron gauntlets 'Ulodovon' (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Dex +4 Mag dps ---------- Melee+ 6 nature Dmg.mod +3% nature ----- def ----- Armour +1 Fatigue +1% Resists +6% nature ---------- misc See.Invis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Frozenkarma (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +12% arcane +6% cold Res.pen +5% arcane Melee Ret 2 arcane ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Morbusreign (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +6 Con dps ---------- Phys.crit +4.0% On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Armour +3 Fatigue +3% Resists +2% physical ---------- misc Max.stam +30.00 A cap made of leather. |
Toxinwitch the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Dmg.mod +6% mind +6% nature Res.pen +5% nature Apr +6 Melee Ret 4 nature On Hit (Melee): * 10% chance to reduce damage dealt by 20% * 20% chance to reduce all saves and defense by 25 ----- def ----- Armour +3 Fatigue +3% Resists +12% mind A cap made of leather. |
iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
spellwoven linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) ----- def ----- Defense +1 (+1 eff.) ---------- misc Mana/turn +0.10 A pointy cloth hat, very wizardly... |
Sparktickler (23 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +4 Con dps ---------- Res.pen +5% lightning ----- def ----- Armour +8 Defense +23 (+12 eff.) Fatigue +12% Resists +9% acid Die.at -40.00 life Max.HP +45.00 Disarm- +20% A suit of armour made of mail. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
278 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ereloneg (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +1 Con dps ---------- Crit.mult +10.00% Phys.pwr +10 (+3 eff.) Dmg.mod +3% arcane ----- def ----- Fatigue -4% ---------- misc Max.stam +10.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of summon tentacle [power 100] (22 cooldown)2.0 T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 217 Base Damage: 102 Armor: 3 All Resist: 2 Puts all charms on 22 cooldown Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Bomboclat the Dwarf Stone Warden level 23
25th Wealth 122nd year of Ascendancy at 05:40 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Bomboclat the Dwarf Stone Warden level 9
28th Voratun 122nd year of Ascendancy at 02:39 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Bomboclat the Dwarf Stone Warden level 23
26th Wealth 122nd year of Ascendancy at 06:11 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bomboclat the Dwarf Stone Warden level 25
29th Wealth 122nd year of Ascendancy at 10:56 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Bomboclat the Dwarf Stone Warden level 10
10th Profit 122nd year of Ascendancy at 03:28 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Bomboclat the Dwarf Stone Warden level 20
10th Wealth 122nd year of Ascendancy at 11:35 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Bomboclat the Dwarf Stone Warden level 25
3rd Dearth 122nd year of Ascendancy at 08:19 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Bomboclat the Dwarf Stone Warden level 18
4th Wealth 122nd year of Ascendancy at 11:18 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Bomboclat the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 14:12 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Bomboclat the Dwarf Stone Warden level 14
22nd Profit 122nd year of Ascendancy at 22:17 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Bomboclat the Dwarf Stone Warden level 10
10th Profit 122nd year of Ascendancy at 03:30 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Bomboclat the Dwarf Stone Warden level 23
25th Wealth 122nd year of Ascendancy at 15:59 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Bomboclat the Dwarf Stone Warden level 16
30th Profit 122nd year of Ascendancy at 03:21 see stats
Log
Bomboclat uses Infusion: Movement.
Bomboclat is moving at extreme speed!
Polilaith the telugoroth uses Blinding Speed.
Polilaith the telugoroth speeds up.
Polilaith the telugoroth casts Soul Rot.
Talent Eldritch Stone is ready to use.
Talent Infusion: Healing is ready to use.
Voidburn from Elyriathra the teluvorta hits Bomboclat for 49 temporal, 57 darkness (107 total damage).
Nihil from Elyriathra the teluvorta hits Bomboclat for 11 temporal damage.
Reality has shifted.
Elyriathra the teluvorta retunes the fabric of spacetime.
Greater telugoroth retunes the fabric of spacetime.
Elyriathra the teluvorta loses 16 health to the entropy.
Reality has shifted.
Elyriathra the teluvorta casts Entropic Gift.
Bomboclat is consumed by entropy!
Elyriathra the teluvorta's is no longer wasting away.
Elyriathra the teluvorta's spell attains critical power!
Telugoroth retunes the fabric of spacetime.
Bomboclat slows down.
Entropic Gift from Elyriathra the teluvorta hits Bomboclat for 22 temporal, 25 darkness (47 total damage).
Voidburn from Elyriathra the teluvorta hits Bomboclat for 57 temporal, 36 darkness (93 total damage).
Nihil from Elyriathra the teluvorta hits Bomboclat for 18 temporal damage.
Bomboclat the level 27 dwarf stone warden was darkened to death by Elyriathra the teluvorta and lost outside time on level 1 of Temporal Rift.
Elyriathra the teluvorta prepares for the next kill!


























































































