











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 50 / 1590% |
| Size | medium |
| Lifes / Deaths | Killed by Glorytha the slaver at level 18 on the 18th Dusk 122nd year of Ascendancy at 10:11 0 / 7Killed by Glorira the worm that walks at level 22 on the 57th Dusk 122nd year of Ascendancy at 02:39 Killed by Glorira the worm that walks at level 22 on the 57th Dusk 122nd year of Ascendancy at 04:26 Killed by Celia at level 33 on the 72nd Pyre 123rd year of Ascendancy at 21:43 Killed by Sleeping Eilinalratira at level 33 on the 77th Pyre 123rd year of Ascendancy at 06:52 Killed by Pogchamp's Temporal Clone at level 35 on the 3rd Mirth 123rd year of Ascendancy at 23:44 Killed by Pogchamp's Inner Demon at level 36 on the 6th Mirth 123rd year of Ascendancy at 09:48 |
Primary Stats
| Strength | 62 (base 15) |
| Dexterity | 105 (base 60) |
| Constitution | 84 (base 60) |
| Magic | 105 (base 60) |
| Willpower | 30 (base 15) |
| Cunning | 82 (base 32) |
Resources
| Life | 1142/1403 |
| Mana | 0/604 |
| Paradox | 267 |
| Healing Factor | 1.537682368262 |
| Regeneration | 0.38442059206551 |
Speed
| Mental | +10% |
| Attack | -4.4408920985006E-14% |
| Movement | +36.80425806594% |
| Spell | -4.4408920985006E-14% |
| Global | +135.07159452396% |
Vision
| Sight | 10 |
| Lite | 21.059411708156 |
| Infravision | 6.345747053187 |
| See Stealth | 46.85223861124 |
| See Invisible | 45.85223861124 |
Offense: Mainhand
| Damage | 288 |
| Accuracy | 76 |
| Crit Chance | 69% |
| APR | 29 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 66 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +34% |
| Blight | +47% |
| Arcane | +25% |
| Mind | +10% |
| All | 0% |
| Darkness | +28% |
| Temporal | +67% |
| Physical | +102% |
| Fire | +9% |
| Nature | +18% |
Offense: Damage Penetration
| Darkness | +45% |
| Light | +40% |
| Temporal | +63% |
| Physical | +117% |
| Arcane | +40% |
| Mind | +40% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 12 (63.914983985962%) |
| Defense | 85 |
| Ranged Defense | 85 |
| Fatigue | 0 |
| Physical Save | 60 |
| Spell Save | 40 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 58%( 70%) |
| Blight | + 68%( 70%) |
| Arcane | + 37%( 70%) |
| Cold | + 41%( 70%) |
| All | + 30%( 70%) |
| Darkness | + 34%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 46%( 70%) |
| Mind | + 25%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 62%( 70%) |
Defense: Immunities
| Disarm Resistance | 44% |
| Silence Resistance | 0% |
| Confusion Resistance | 20% |
| Knockback Resistance | 20% |
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 540 damage for 7 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 188 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 18 up to 6 times. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 625 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| beneficial effect | The target is moving is 37% faster. 3 Celerity |
| beneficial effect | The target is walking on blighted soil, reducing diseases resistance by 60% and giving all attacks a 40% chance to infect the target with a random disease (can only happen once per turn). Blighted Soil |
| beneficial effect | Increases global action speed by 35%. Haste |
| detrimental effect | Zone-wide effect: +10% mind damage, -10% mind resistance, -10% spellpower, -20% silence immunity. Eerie silence |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Betomira the orc fighter. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You failed to protect the lost warrior from death by Mayuwen the grave wight. Escort: lost warrior (level 2 of Dreadfell) | failed |
You failed to protect the repented thief from death by Pogchamp's Temporal Clone. Escort: repented thief (level 6 of Dreadfell) | failed |
You failed to protect the repented thief from death by Bethowen the skeleton master archer. Escort: repented thief (level 7 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Belomina the rattlesnake. Escort: worried loremaster (level 2 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3285. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Nightwrither the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Dex +1 Wil +4 Cun dps ---------- Phys.pwr +18 (+3 eff.) Spell.pwr +16 (+4 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +6% darkness Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Armour +5 Fatigue -6% Resists +9% blight +3% temporal Crit.chn- 10.00% Phys.save +15 (+3 eff.) ---------- misc Max.enc +45 Infravis +3 Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Nimbuslore the quiver of dragonbone arrows (21/21, 73-102 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master/Psionic Power 73.0 - 102.2 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +23.0% Capacity 21 Ranged+ +23 blight +59 physical +8 lightning On Hit.r1 +21 blight +12 temporal +21 lightning On Crit.r2 +4 temporal On Hit: * 39% chance to reduce strength, dexterity, and constitution by 30 * 20% chance to knock the target back 3 spaces and deal 207 physical damage On Crit: * Wound the target dealing 357 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | Durogadin the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Cun +7 Str dps ---------- Mind.crit +8% Mind.pwr +11 (+4 eff.) Dmg.mod +6% acid ----- def ----- Resists +6% blight +10% cold +9% temporal Mind.save +12 (+4 eff.) Blind- +50% Confus- +20% Def/telep +19 Res/telep +19% Dur/telep +28% ---------- misc Light +15 See.Stealth +25 See.Invis +24 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Samiyon the voratun helm (5 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +15 Str +6 Dex +5 Cun +4 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6% physical Res.pen +5% mind +25% physical Apr +8 ----- def ----- Armour +5 Defense +5 (+1 eff.) Fatigue +5% Resists +6% fire +6% cold +3% temporal Spell.save +6 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | elven-wood wand of shielding 'Salerin' [power 434] (20 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +6 Str +8 Dex +3 Wil dps ---------- Phys.crit +3.0% Dmg.mod +18% physical Melee Ret 8 mind ----- def ----- Die.at -84.29 life ---------- misc Stam/turn +3.16 Psi/ret +0.16 Create a shield absorbing up to 434 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +9 Cun +8 Dex dps ---------- Dmg.mod +39% blight +6% temporal Res.pen +15% temporal Acc +14 (+4 eff.) On Hit (Melee): * 20% chance to slow global speed by 59% * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +39% blight Def/telep +10 Res/telep +10% Dur/telep +10% Can be unequipped, can't be rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Obsidianhash of the Blightspawn0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +18 Cun +7 Dex dps ---------- Melee+ 29 physical Ranged+ 29 physical Dmg.mod +18% nature Res.pen +15% arcane Acc +15 (+4 eff.) Melee Ret 2 arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 32 On Hit (Ranged): * 19% chance to reduce all saves and defense by 32 On Melee Ret: * 35% chance to reduce strength, dexterity, and constitution by 30 * 34% chance to reduce damage dealt by 26% ----- def ----- Resists +3% acid +36% nature +3% mind Phys.save +3 (+0 eff.) Disarm- +20% Knockbk- +20% ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| Around waist | drakeskin leather belt 'Lisydhevena'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Mag +3 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +17% physical Res.pen +17% physical ----- def ----- Resists +5% arcane Mind.save +13 (+4 eff.) Max.HP +54.00 ---------- misc Hate/m.crit +5.00 A belt that goes around your waist. |
| In main hand | Zubalramira the dragonbone longbow4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +4 acid +21 arcane While equipped: Stats +9 Str +2 Mag +2 Cun +5 Con dps ---------- Phys.crit +9.0% Phys.pwr +23 (+4 eff.) Dmg.mod +3% acid +24% physical +26% temporal Res.pen +15% physical +23% temporal Acc +23 (+5 eff.) ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
| On hands | Ce'Nath the Toxinquick (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Con dps ---------- Mind.pwr +3 (+1 eff.) Melee+ 11 temporal 19 darkness 21 mind Ranged+ 9 temporal Dmg.mod +5% temporal On Hit (Melee): * 16% chance to reduce all saves and defense by 32 * 20% chance to slow global speed by 59% ----- def ----- Armour +2 Fatigue +3% Resists +3% nature +8% temporal Phys.save +22 (+5 eff.) Spell.save +5 (+2 eff.) Mind.save -4 (-1 eff.) Heal.mod +10% Disease- +20% Disarm- +24% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | elven-silk robe 'Woemight' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.crit +5% Mind.crit +5% Spell.pwr +10 (+3 eff.) Mind.pwr +8 (+3 eff.) Dmg.mod +25% acid +30% temporal +22% darkness +16% arcane +30% physical Res.pen +20% physical +20% darkness +10% mind Melee Ret 2 nature On Hit (Melee): * 20% chance to reduce damage dealt by 26% * 21% chance to reduce all saves and defense by 32 ----- def ----- Resists +37% acid +6% darkness +6% nature +15% all ---------- misc Max.mana +110.00 Max.hate +11.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Gorylethad (3 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +30 (+5 eff.) Res.pen +15% physical Apr +3 ----- def ----- Defense +3 (+1 eff.) Crit.chn- 10.00% Phys.save +18 (+4 eff.) Max.HP +60.00 ---------- misc Light +3 Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Silyth the Blindbrawn0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag dps ---------- Crit.mult +16.00% Phys.pwr +7 (+1 eff.) Spell.pwr +15 (+4 eff.) Phys.spd +10% Dmg.mod +8% blight +9% fire +9% arcane +7% physical Res.pen +15% light ----- def ----- Resists +9% light +5% arcane Amulets make your neck look great! |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 132.78 physical damage and 155.13 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -541; dur 6; cd 27)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -541 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 642 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 487; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 487 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% mind Confus- +22% Amulets make your neck look great! |
copper amulet 'Cyrurenor'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil ----- def ----- Defense +10 (+2 eff.) Resists +3% blight +12% light +12% darkness Blind- +23% Silence- +10% Amulets make your neck look great! |
gold amulet 'Tempestoracle'0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +9 Lck +4 Wil dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +8 (+2 eff.) Resists +6% lightning +3% light +3% darkness +10% mind Spell.save +9 (+3 eff.) Unseen.red 12% Confus- +20% Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Aerirach the Blazespike0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +7 Mag +3 Cun +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +7 (+2 eff.) Dmg.mod +15% lightning Melee Ret 2 lightning ----- def ----- Spell.save +8 (+3 eff.) ---------- misc Light +1 Rings make your fingers look great! |
Demonbreeze the steel ring0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Str +5 Wil +5 Cun dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +9% mind +3% darkness ----- def ----- Armour +4 Resists +3% darkness HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
Duvostir the Quenchpiety0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +3 Dex dps ---------- Spell.crit +3% Res.pen +25% physical Apr +9 ----- def ----- Resists +15% cold Mind.save +10 (+3 eff.) Confus- +44% ---------- misc Mana/turn +0.36 Rings make your fingers look great! |
Galenail0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning +9% fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +30% acid +9% darkness +9% light +21% lightning Max.HP +88.00 HP.reg +17.00 Heal.mod +17% Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
copper ring 'Bleakquick'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Wil dps ---------- Dmg.mod +18% darkness +3% mind +11% nature ----- def ----- Resists +22% nature Rings make your fingers look great! |
mule's steel ring of luminosity0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag dps ---------- Melee+ 18 light Ranged+ 13 light Dmg.mod +12% light ----- def ----- Fatigue -5% ---------- misc Max.enc +22 Rings make your fingers look great! |
titan's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Phys.save +6 (+1 eff.) Rings make your fingers look great! |
treant's copper ring of life0.1 T1 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +6% nature +5% blight Max.HP +47.00 HP.reg +7.00 Heal.mod +12% Poison- +12% Disease- +12% Rings make your fingers look great! |
voratun ring 'Xanuvea'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Str +6 Dex +5 Wil +6 Con dps ---------- Crit.mult +5.00% Phys.pwr +26 (+4 eff.) Res.pen +15% arcane ----- def ----- Armour +4 Rings make your fingers look great! |
voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +70.00 HP.reg +17.00 Heal.mod +18% Rings make your fingers look great! |
Mercy (35-46 power, 9 apr)1.0 T4 dagger 1H weapon [Unique] Psionic Power 35.0 - 45.5 Physical Uses 95% Mag, 55% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +15.0% Atk.spd 100% On Hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
hateful iron dagger of paradox (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane/Psionic Power 10.0 - 13.0 Physical Uses 50% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 darkness +5 temporal Against +5% Living While equipped: ----- def ----- Resists +6% temporal Sharp, short and deadly. |
iron dagger (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 9.0 - 11.7 Physical Uses 50% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
Storm Fury4.0 T5 longbow 2H weapon [Unique] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+8 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+6 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 145 to 290 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Urukath the dragonbone longbow4.0 T5 longbow 2H weapon [Random Unique] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +45 acid +26 fire While equipped: Stats +4 Wil dps ---------- Mind.crit +2% Mind.pwr +20 (+7 eff.) Dmg.mod +60% acid +26% fire ----- def ----- Resists +3% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Longbows are used to shoot arrows at your foes. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 48 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Poxrace (38 def, 16 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +12% physical Res.pen +25% light Melee Ret 10 nature ----- def ----- Armour +16 Defense +38 (+8 eff.) Resists +5% arcane Phys.save +15 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Ce'Niwen' (8 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature While equipped: Stats +1 Cun +4 Str dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Defense +8 (+2 eff.) Resists +7% acid +14% light +21% fire +5% lightning +7% cold Stealth +7 Max.HP +38.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Elodhenn the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Spell.crit +1% Mind.crit +6% Mind.pwr +6 (+2 eff.) Dmg.mod +25% acid +21% physical +25% fire +25% cold ----- def ----- Resists +22% darkness +19% fire +6% nature +15% all +20% acid +20% physical +19% cold +6% arcane +23% mind Phys.save +20 (+5 eff.) Spell.save +17 (+6 eff.) Mind.save +70 (+22 eff.) Stun/Frz- +23% ---------- misc Mana/turn +0.28 Cooldown Refit Golem -6 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+6 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Ravenreek of the Blightspawn (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +7 Dex +8 Wil +8 Con dps ---------- On Melee Ret: * 20% chance to reduce strength, dexterity, and constitution by 30 * 32% chance to reduce damage dealt by 26% ----- def ----- Armour +5 Fatigue +5% Resists +21% blight +6% fire +23% darkness +5% arcane Spell.save +3 (+1 eff.) Mind.save +10 (+3 eff.) Max.HP +100.00 Stun/Frz- +10% ---------- misc Infravis +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+4 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.0 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 157.91 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
flaming voratun shield (0 def, 10 armour, 201.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 9 fire Melee Ret 21 fire ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Gloruma the Blazeveil (20/20, 56-79 power, 14 apr)3.0 T4 arrow ammo [Random Unique] Nature/Master/Psionic Power 56.5 - 79.1 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +16.5% Capacity 20 Proj.spd +200% Ranged+ +8 arcane +20 fire On Hit.r1 +20 arcane On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 255 physical damage On Crit: * Wound the target dealing 357 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Glownight (18/18, 34-47 power, 17 apr)3.0 T3 arrow ammo [Rare] Arcane Power 33.5 - 46.9 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +17 Crit +2.0% Capacity 18 Proj.spd +200% Ranged+ +20 light On Hit: * Create an explosion dealing 125 fire damage (1/turn) While equipped: ---------- misc Reload +2 Arrows are used with bows to pierce your foes to death. |
Kindlemoon (19/21, 15-21 power, 5 apr)3.0 T1 arrow ammo [Rare] Nature Power 15.0 - 21.0 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 21 Proj.spd +200% Ranged+ +16 light On Hit.r1 +8 light +12 fire On Crit.r2 +16 light On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 255 physical damage Arrows are used with bows to pierce your foes to death. |
storming quiver of ash arrows (14/16, 21-29 power, 7 apr)3.0 T2 arrow ammo [Ego] Nature Power 21.0 - 29.4 Physical Uses 70% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 16 Ranged+ +21 lightning On Crit.r2 +11 lightning Arrows are used with bows to pierce your foes to death. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2352 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Betayathra the Tideward (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +6 Str +5 Con dps ---------- Dmg.mod +3% darkness Res.pen +5% cold Melee Ret 4 cold ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Blazeedge' (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Con dps ---------- Acc +10 (+3 eff.) Melee Ret 4 light ---------- misc Light +1 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of quickening (dig speed 29 turns)3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +1 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Delomakan1.0 T3 lite [Rare] Arcane While equipped: Stats +5 Str dps ---------- Res.pen +15% physical Acc +10 (+3 eff.) Apr +2 Melee Ret 22 fire ----- def ----- Armour +6 Resists +3% physical +12% cold +7% fire ---------- misc Max.vim +20.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eilinoma the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +5 (+1 eff.) Res.pen +15% arcane ----- def ----- Max.HP +43.00 ---------- misc Vim/s.crit +1.00 Max.vim +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Muckvault1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Str +1 Wil +1 Cun dps ---------- Spell.crit +6% Spell.pwr +6 (+2 eff.) Dmg.mod +12% temporal Res.pen +15% all Apr +15 On Hit (Melee): * 10% chance to slow global speed by 59% * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% blight +15% darkness +3% nature Mind.save +13 (+4 eff.) Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Light +11 Infravis +6 See.Stealth +25 See.Invis +38 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 43 blight damage or heals 44 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Sunbrawn the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% light ----- def ----- Resists +1% physical Max.HP +80.00 Silence- +20% Stun/Frz- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Fuladig'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Wil dps ---------- Mind.crit +5% Apr +1 ----- def ----- Phys.save +5 (+1 eff.) Heal.mod +11% ---------- misc Max.stam +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dawg1.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +11% Spell.pwr +12 (+3 eff.) Dmg.mod +6% darkness Acc +25 (+6 eff.) Melee Ret 28 fire ----- def ----- Armour +4 Defense +15 (+3 eff.) Resists +30% blight +10% fire +26% darkness Crit.chn- 17.75% ---------- misc Light +9 Infravis +15 See.Invis +27 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 52 blight damage or heals 53 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
59 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Flameresolve [power 2] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Spell.pwr +30 (+8 eff.) Phasing +30% ----- def ----- Resists +15% fire Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 Max.mana +40.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Suntrencher the iron torque of psionic shield [power 25] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Str dps ---------- Res.pen +10% fire ----- def ----- Crit.chn- 15.00% Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to heal for 33. Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield 'Arona' [power 57] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +25% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Resists +12% acid +6% blight Mind.save +6 (+2 eff.) Heal.mod +10% Setup a psionic shield, reducing all damage taken by 57 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
11 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Insane (Adventure) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Pogchamp the Shalore Temporal Warden level 50
61st Pyre 124th year of Ascendancy at 18:08 see stats
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Pogchamp the Shalore Temporal Warden level 38
10th Mirth 123rd year of Ascendancy at 18:08 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Pogchamp the Shalore Temporal Warden level 50
16th Dusk 124th year of Ascendancy at 09:53 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Pogchamp the Shalore Temporal Warden level 37
9th Mirth 123rd year of Ascendancy at 04:55 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Pogchamp the Shalore Temporal Warden level 43
39th Dusk 123rd year of Ascendancy at 03:25 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Pogchamp the Shalore Temporal Warden level 44
67th Haze 123rd year of Ascendancy at 08:02 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Pogchamp the Shalore Temporal Warden level 50
62nd Pyre 124th year of Ascendancy at 20:45 see stats
Bookception! (Insane (Adventure) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Pogchamp the Shalore Temporal Warden level 50
1st Flare 124th year of Ascendancy at 10:07 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Pogchamp the Shalore Temporal Warden level 41
32nd Dusk 123rd year of Ascendancy at 22:10 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Pogchamp the Shalore Temporal Warden level 21
55th Dusk 122nd year of Ascendancy at 18:50 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Pogchamp the Shalore Temporal Warden level 22
72nd Dusk 122nd year of Ascendancy at 05:56 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Pogchamp the Shalore Temporal Warden level 40
29th Dusk 123rd year of Ascendancy at 05:34 see stats
Deus Ex Machina (Insane (Adventure) difficulty)
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By Pogchamp the Shalore Temporal Warden level 40
27th Dusk 123rd year of Ascendancy at 00:32 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Pogchamp the Shalore Temporal Warden level 32
1st Pyre 123rd year of Ascendancy at 13:38 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Pogchamp the Shalore Temporal Warden level 29
15th Regrowth 123rd year of Ascendancy at 18:49 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Pogchamp the Shalore Temporal Warden level 22
56th Dusk 122nd year of Ascendancy at 12:28 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Pogchamp the Shalore Temporal Warden level 32
1st Pyre 123rd year of Ascendancy at 14:22 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Pogchamp the Shalore Temporal Warden level 30
16th Regrowth 123rd year of Ascendancy at 15:08 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Pogchamp the Shalore Temporal Warden level 50
41st Haze 124th year of Ascendancy at 20:09 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Pogchamp the Shalore Temporal Warden level 46
1st Decay 123rd year of Ascendancy at 06:27 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Pogchamp the Shalore Temporal Warden level 32
4th Pyre 123rd year of Ascendancy at 14:27 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Pogchamp the Shalore Temporal Warden level 45
68th Haze 123rd year of Ascendancy at 00:50 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Pogchamp the Shalore Temporal Warden level 10
1st Summertide 122nd year of Ascendancy at 06:48 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Pogchamp the Shalore Temporal Warden level 20
21st Dusk 122nd year of Ascendancy at 17:48 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Pogchamp the Shalore Temporal Warden level 30
16th Regrowth 123rd year of Ascendancy at 00:06 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Pogchamp the Shalore Temporal Warden level 40
26th Dusk 123rd year of Ascendancy at 22:26 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Pogchamp the Shalore Temporal Warden level 50
20th Pyre 124th year of Ascendancy at 04:21 see stats
Merry wintertide! (Insane (Adventure) difficulty)
Finish the Santascape event and free the little helper elves.By Pogchamp the Shalore Temporal Warden level 28
4th Regrowth 123rd year of Ascendancy at 20:45 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Pogchamp the Shalore Temporal Warden level 50
31st Dusk 124th year of Ascendancy at 21:53 see stats
Paradoxology (Insane (Adventure) difficulty)
Both killed your future self and got killed by your future self.By Pogchamp the Shalore Temporal Warden level 30
16th Regrowth 123rd year of Ascendancy at 17:10 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Pogchamp the Shalore Temporal Warden level 50
50th Dusk 124th year of Ascendancy at 00:28 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Pogchamp the Shalore Temporal Warden level 20
21st Dusk 122nd year of Ascendancy at 19:55 see stats
Self-killer (Insane (Adventure) difficulty)
Killed your future self.By Pogchamp the Shalore Temporal Warden level 30
16th Regrowth 123rd year of Ascendancy at 17:10 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Pogchamp the Shalore Temporal Warden level 44
67th Haze 123rd year of Ascendancy at 06:36 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Pogchamp the Shalore Temporal Warden level 19
19th Dusk 122nd year of Ascendancy at 03:35 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Pogchamp the Shalore Temporal Warden level 41
29th Dusk 123rd year of Ascendancy at 06:28 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Pogchamp the Shalore Temporal Warden level 40
27th Dusk 123rd year of Ascendancy at 04:58 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Pogchamp the Shalore Temporal Warden level 9
10th Mirth 122nd year of Ascendancy at 19:17 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Pogchamp the Shalore Temporal Warden level 50
31st Dusk 124th year of Ascendancy at 18:39 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Pogchamp the Shalore Temporal Warden level 19
19th Dusk 122nd year of Ascendancy at 16:27 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Pogchamp the Shalore Temporal Warden level 17
11st Dusk 122nd year of Ascendancy at 23:11 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Pogchamp the Shalore Temporal Warden level 47
1st Allure 124th year of Ascendancy at 05:35 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Pogchamp the Shalore Temporal Warden level 23
2nd Haze 122nd year of Ascendancy at 11:33 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Pogchamp the Shalore Temporal Warden level 17
1st Dusk 122nd year of Ascendancy at 12:30 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Pogchamp the Shalore Temporal Warden level 37
8th Mirth 123rd year of Ascendancy at 15:34 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By Pogchamp the Shalore Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 20:32 see stats
You were not supposed to see that! (Insane (Adventure) difficulty)
Read a Forbidden Tome.By Pogchamp the Shalore Temporal Warden level 50
3rd Summertide 124th year of Ascendancy at 22:33 see stats
Log
Orc berserker slows down.
Orc berserker is weakened by the darkness!
Orc berserker's is vulnerable to attacks and effects!
Pogchamp's temporal clone casts Epidemic.
Orc berserker is afflicted by an epidemic!
Pogchamp's temporal clone's spell attains critical power!
You collect a new ingredient: orc heart (1).
Pogchamp's Shoot hits Orc berserker for 1116 physical, 5 lightning, 15 temporal, 5 acid, 178 physical, 34 blight, 26 arcane, 31 blight, 20 temporal, 14 lightning, 7 temporal (1451 total damage).
Pogchamp's temporal clone hits Orc berserker for 74 temporal, 360 physical, 15 temporal, 19 darkness, 48 physical, 17 mind, 168 temporal, 168 physical, 24 blight, 12 darkness, 15 temporal, 19 darkness, 48 physical, 17 mind, 219 fire (1224 total damage).
Pogchamp's temporal clone killed Orc berserker!
Resting starts...
Something misses Pogchamp.
Talent Haste is ready to use.
Pogchamp casts Haste.
Pogchamp speeds up.
Rested for 14 turns (stop reason: hostile spotted to the northwest (banshee)).
Banshee casts Phase Door.
There is a next level here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).
You gain 25.00 gold from the transmogrification of Strikespawn (29 def, 8 armour).
You gain 25.00 gold from the transmogrification of Frozenwyrd the elven-silk robe (30 def, 0 armour).
You gain 25.00 gold from the transmogrification of Glorudhetira the Ebonysmash (60-95 power, 4 apr).
You gain 11.07 gold from the transmogrification of caustic voratun dagger of erosion (37-48 power, 9 apr).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Pogchamp picks up (G.): flaming voratun shield (0 def, 10 armour, 201.5 block).
















































































































































