













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Higher |
| Class | Summoner |
| Level / Exp | 34 / 11% |
| Size | medium |
| Lifes / Deaths | Killed by thief at level 2 on the 76th Pyre 122nd year of Ascendancy at 05:25 / 148Killed by thief at level 2 on the 76th Pyre 122nd year of Ascendancy at 05:42 Killed by thief at level 2 on the 76th Pyre 122nd year of Ascendancy at 06:00 Killed by rogue at level 8 on the 5th Mirth 122nd year of Ascendancy at 13:32 Killed by shadowblade at level 8 on the 5th Mirth 122nd year of Ascendancy at 14:45 Killed by shadow at level 11 on the 3rd Summertide 122nd year of Ascendancy at 06:29 Killed by shadow at level 11 on the 3rd Summertide 122nd year of Ascendancy at 06:43 Killed by The Withering Thing at level 11 on the 3rd Summertide 122nd year of Ascendancy at 06:58 Killed by Nerymira the snow giant at level 12 on the 8th Flare 122nd year of Ascendancy at 02:10 Killed by minotaur at level 12 on the 8th Flare 122nd year of Ascendancy at 09:36 Killed by Cyaidi the shalore at level 14 on the 35th Dusk 122nd year of Ascendancy at 10:50 Killed by Tanikgum the halfling at level 15 on the 49th Dusk 122nd year of Ascendancy at 13:38 Killed by Akasia the thalore at level 15 on the 49th Dusk 122nd year of Ascendancy at 13:57 Killed by Glotta the brown bear at level 15 on the 4th Haze 122nd year of Ascendancy at 23:16 Killed by Glotta the brown bear at level 15 on the 4th Haze 122nd year of Ascendancy at 23:48 Killed by thought-forged bowman at level 16 on the 6th Haze 122nd year of Ascendancy at 05:56 Killed by Glyvea the brown bear at level 16 on the 8th Haze 122nd year of Ascendancy at 01:37 Killed by Glyvea the brown bear at level 16 on the 8th Haze 122nd year of Ascendancy at 02:19 Killed by Glyvea the brown bear at level 16 on the 8th Haze 122nd year of Ascendancy at 02:32 Killed by Yvutta the brown bear at level 17 on the 8th Haze 122nd year of Ascendancy at 03:03 Killed by Jacelre the halfling at level 17 on the 46th Haze 122nd year of Ascendancy at 14:52 Killed by Rat Lich at level 18 on the 51st Haze 122nd year of Ascendancy at 16:19 Killed by Rat Lich at level 18 on the 51st Haze 122nd year of Ascendancy at 16:58 Killed by ultimate gwelgoroth at level 19 on the 58th Haze 122nd year of Ascendancy at 23:01 Killed by Urkis, the High Tempest at level 19 on the 64th Haze 122nd year of Ascendancy at 03:48 Killed by Urkis, the High Tempest at level 19 on the 64th Haze 122nd year of Ascendancy at 06:46 Killed by Urkis, the High Tempest at level 19 on the 64th Haze 122nd year of Ascendancy at 07:21 Killed by Urkis, the High Tempest at level 19 on the 64th Haze 122nd year of Ascendancy at 09:01 Killed by Urkis, the High Tempest at level 19 on the 64th Haze 122nd year of Ascendancy at 11:57 Killed by Urkis, the High Tempest at level 19 on the 64th Haze 122nd year of Ascendancy at 13:32 Killed by Urkis, the High Tempest at level 19 on the 64th Haze 122nd year of Ascendancy at 16:22 Killed by Ilmo the human at level 20 on the 67th Haze 122nd year of Ascendancy at 16:30 Killed by Silora the green ooze at level 20 on the 6th Allure 123rd year of Ascendancy at 06:01 Killed by Harkor'Zun at level 20 on the 63rd Regrowth 123rd year of Ascendancy at 21:23 Killed by Burb the snow giant champion at level 21 on the 64th Regrowth 123rd year of Ascendancy at 21:28 Killed by snow giant boulder thrower at level 22 on the 65th Regrowth 123rd year of Ascendancy at 12:14 Killed by snow giant boulder thrower at level 22 on the 65th Regrowth 123rd year of Ascendancy at 15:16 Killed by Xanyth the slaver at level 23 on the 21st Pyre 123rd year of Ascendancy at 05:02 Killed by enthralled slave at level 23 on the 22nd Pyre 123rd year of Ascendancy at 00:06 Killed by Poltergeist Kinetic Focus at level 24 on the 60th Pyre 123rd year of Ascendancy at 04:32 Killed by Poltergeist Eye of Summer at level 24 on the 60th Pyre 123rd year of Ascendancy at 15:24 Killed by Poltergeist Kinetic Focus at level 24 on the 61st Pyre 123rd year of Ascendancy at 16:08 Killed by Animated hardened leather sling of recursion at level 25 on the 62nd Pyre 123rd year of Ascendancy at 03:34 Killed by Subject Z at level 25 on the 63rd Pyre 123rd year of Ascendancy at 06:18 Killed by elven cultist at level 25 on the 69th Pyre 123rd year of Ascendancy at 08:09 Killed by armoured skeleton warrior at level 26 on the 71st Pyre 123rd year of Ascendancy at 03:09 Killed by elven guard at level 26 on the 71st Pyre 123rd year of Ascendancy at 07:29 Killed by elven blood mage at level 26 on the 71st Pyre 123rd year of Ascendancy at 12:08 Killed by ogric abomination at level 27 on the 58th Dusk 123rd year of Ascendancy at 23:19 Killed by Xerilrada the ghoulking at level 29 on the 3rd Decay 123rd year of Ascendancy at 12:00 Killed by Betalaith the orc grand master assassin at level 29 on the 5th Decay 123rd year of Ascendancy at 05:03 Killed by Betalaith the orc grand master assassin at level 29 on the 5th Decay 123rd year of Ascendancy at 06:28 Killed by Mayeth the ghoul at level 30 on the 5th Decay 123rd year of Ascendancy at 16:57 Killed by Ninandra, the Great Weaver at level 30 on the 6th Decay 123rd year of Ascendancy at 12:55 Killed by Ninandra, the Great Weaver at level 30 on the 6th Decay 123rd year of Ascendancy at 14:56 Killed by Ninandra, the Great Weaver at level 30 on the 6th Decay 123rd year of Ascendancy at 17:44 Killed by Ninandra, the Great Weaver at level 30 on the 6th Decay 123rd year of Ascendancy at 21:40 Killed by Ninandra, the Great Weaver at level 30 on the 7th Decay 123rd year of Ascendancy at 01:00 Killed by Ninandra, the Great Weaver at level 30 on the 7th Decay 123rd year of Ascendancy at 04:36 Killed by Ninandra, the Great Weaver at level 30 on the 7th Decay 123rd year of Ascendancy at 06:04 Killed by ghoulking at level 30 on the 8th Decay 123rd year of Ascendancy at 11:56 Killed by elder vampire at level 30 on the 8th Decay 123rd year of Ascendancy at 14:15 Killed by elder vampire at level 30 on the 8th Decay 123rd year of Ascendancy at 15:30 Killed by ghast at level 30 on the 8th Decay 123rd year of Ascendancy at 15:43 Killed by ghoul at level 30 on the 8th Decay 123rd year of Ascendancy at 17:03 Killed by The Master at level 30 on the 8th Decay 123rd year of Ascendancy at 17:30 Killed by elder vampire at level 30 on the 8th Decay 123rd year of Ascendancy at 20:34 Killed by ghast at level 30 on the 8th Decay 123rd year of Ascendancy at 23:28 Killed by The Master at level 30 on the 9th Decay 123rd year of Ascendancy at 02:54 Killed by ghast at level 30 on the 9th Decay 123rd year of Ascendancy at 05:39 Killed by The Master at level 30 on the 9th Decay 123rd year of Ascendancy at 08:45 Killed by elder vampire at level 30 on the 9th Decay 123rd year of Ascendancy at 11:30 Killed by The Master at level 30 on the 9th Decay 123rd year of Ascendancy at 14:38 Killed by The Master at level 30 on the 9th Decay 123rd year of Ascendancy at 17:40 Killed by The Master at level 30 on the 9th Decay 123rd year of Ascendancy at 20:32 Killed by The Master at level 30 on the 9th Decay 123rd year of Ascendancy at 21:50 Killed by The Master at level 30 on the 10th Decay 123rd year of Ascendancy at 01:08 Killed by The Master at level 30 on the 10th Decay 123rd year of Ascendancy at 04:07 Killed by The Master at level 30 on the 10th Decay 123rd year of Ascendancy at 07:05 Killed by The Master at level 30 on the 10th Decay 123rd year of Ascendancy at 10:05 Killed by ghast at level 30 on the 10th Decay 123rd year of Ascendancy at 13:08 Killed by ghast at level 30 on the 10th Decay 123rd year of Ascendancy at 16:01 Killed by The Master at level 30 on the 10th Decay 123rd year of Ascendancy at 17:25 Killed by elder vampire at level 30 on the 10th Decay 123rd year of Ascendancy at 20:18 Killed by ghoulking at level 30 on the 10th Decay 123rd year of Ascendancy at 20:56 Killed by Lord of Skulls (warrior) at level 30 on the 10th Decay 123rd year of Ascendancy at 23:57 Killed by The Master at level 30 on the 1st Wintertide 124th year of Ascendancy at 02:55 Killed by skeleton mage at level 30 on the 1st Wintertide 124th year of Ascendancy at 05:50 Killed by The Master at level 30 on the 1st Wintertide 124th year of Ascendancy at 08:47 Killed by fire drake at level 30 on the 1st Wintertide 124th year of Ascendancy at 11:46 Killed by The Master at level 30 on the 1st Wintertide 124th year of Ascendancy at 14:42 Killed by elder vampire at level 30 on the 1st Wintertide 124th year of Ascendancy at 17:37 Killed by ghoulking at level 30 on the 1st Wintertide 124th year of Ascendancy at 20:32 Killed by armoured skeleton warrior at level 30 on the 2nd Wintertide 124th year of Ascendancy at 00:20 Killed by armoured skeleton warrior at level 30 on the 2nd Wintertide 124th year of Ascendancy at 03:12 Killed by The Master at level 30 on the 2nd Wintertide 124th year of Ascendancy at 06:09 Killed by elder vampire at level 30 on the 2nd Wintertide 124th year of Ascendancy at 06:42 Killed by Lord of Skulls (mage) at level 30 on the 2nd Wintertide 124th year of Ascendancy at 09:39 Killed by elder vampire at level 30 on the 2nd Wintertide 124th year of Ascendancy at 12:33 Killed by armoured skeleton warrior at level 30 on the 2nd Wintertide 124th year of Ascendancy at 13:52 Killed by armoured skeleton warrior at level 30 on the 2nd Wintertide 124th year of Ascendancy at 16:44 Killed by armoured skeleton warrior at level 30 on the 2nd Wintertide 124th year of Ascendancy at 17:19 Killed by armoured skeleton warrior at level 30 on the 2nd Wintertide 124th year of Ascendancy at 20:11 Killed by elder vampire at level 30 on the 2nd Wintertide 124th year of Ascendancy at 21:31 Killed by elder vampire at level 30 on the 1st Allure 124th year of Ascendancy at 00:33 Killed by ghast at level 30 on the 1st Allure 124th year of Ascendancy at 04:24 Killed by ghoulking at level 30 on the 1st Allure 124th year of Ascendancy at 07:21 Killed by ghast at level 30 on the 1st Allure 124th year of Ascendancy at 10:23 Killed by armoured skeleton warrior at level 30 on the 1st Allure 124th year of Ascendancy at 13:32 Killed by elder vampire at level 30 on the 1st Allure 124th year of Ascendancy at 16:20 Killed by armoured skeleton warrior at level 30 on the 1st Allure 124th year of Ascendancy at 19:24 Killed by ghoul at level 30 on the 1st Allure 124th year of Ascendancy at 22:28 Killed by ghoulking at level 30 on the 2nd Allure 124th year of Ascendancy at 01:34 Killed by Lord of Skulls (archer) at level 31 on the 2nd Allure 124th year of Ascendancy at 04:12 Killed by Lord of Skulls (archer) at level 31 on the 2nd Allure 124th year of Ascendancy at 07:23 Killed by Lord of Skulls (archer) at level 31 on the 2nd Allure 124th year of Ascendancy at 10:17 Killed by Lord of Skulls (archer) at level 31 on the 2nd Allure 124th year of Ascendancy at 13:51 Killed by Grand Corruptor at level 31 on the 8th Regrowth 124th year of Ascendancy at 17:29 Killed by Grand Corruptor at level 31 on the 8th Regrowth 124th year of Ascendancy at 19:04 Killed by Grand Corruptor at level 31 on the 8th Regrowth 124th year of Ascendancy at 21:19 Killed by Grand Corruptor at level 31 on the 8th Regrowth 124th year of Ascendancy at 22:21 Killed by Grand Corruptor at level 31 on the 8th Regrowth 124th year of Ascendancy at 23:07 Killed by Grand Corruptor at level 31 on the 9th Regrowth 124th year of Ascendancy at 02:10 Killed by war hound at level 31 on the 51st Regrowth 124th year of Ascendancy at 14:27 Killed by Ce'Nysemibeth the mountain troll thunderer at level 31 on the 51st Regrowth 124th year of Ascendancy at 18:37 Killed by Liserimina the storm drake at level 31 on the 51st Regrowth 124th year of Ascendancy at 20:10 Killed by Liserimina the storm drake at level 32 on the 51st Regrowth 124th year of Ascendancy at 21:38 Killed by ghast at level 32 on the 52nd Regrowth 124th year of Ascendancy at 08:08 Killed by Xeryldatta the shadowblade at level 32 on the 53rd Regrowth 124th year of Ascendancy at 17:42 Killed by Golbug the Destroyer at level 32 on the 55th Regrowth 124th year of Ascendancy at 03:30 Killed by Golbug the Destroyer at level 32 on the 55th Regrowth 124th year of Ascendancy at 06:35 Killed by faerlhing at level 33 on the 56th Regrowth 124th year of Ascendancy at 16:08 Killed by orc necromancer at level 33 on the 3rd Mirth 124th year of Ascendancy at 22:46 Killed by armoured skeleton warrior at level 33 on the 4th Mirth 124th year of Ascendancy at 01:47 Killed by orc necromancer at level 33 on the 4th Mirth 124th year of Ascendancy at 04:40 Killed by armoured skeleton warrior at level 33 on the 4th Mirth 124th year of Ascendancy at 07:38 Killed by orc elite fighter at level 33 on the 4th Mirth 124th year of Ascendancy at 08:08 Killed by orc necromancer at level 33 on the 44th Dusk 124th year of Ascendancy at 13:10 Killed by ghast at level 33 on the 44th Dusk 124th year of Ascendancy at 14:30 Killed by orc corruptor at level 33 on the 44th Dusk 124th year of Ascendancy at 17:24 Killed by ghoulking at level 33 on the 44th Dusk 124th year of Ascendancy at 20:23 Killed by orc necromancer at level 33 on the 44th Dusk 124th year of Ascendancy at 23:21 Killed by Liselrata the orc corruptor at level 33 on the 45th Dusk 124th year of Ascendancy at 02:51 Killed by sanguine horror at level 34 on the 45th Dusk 124th year of Ascendancy at 09:18 Killed by orc corruptor at level 34 on the 45th Dusk 124th year of Ascendancy at 12:16 Killed by orc corruptor at level 34 on the 45th Dusk 124th year of Ascendancy at 15:23 Killed by orc corruptor at level 34 on the 45th Dusk 124th year of Ascendancy at 18:46 Killed by ghast at level 34 on the 45th Dusk 124th year of Ascendancy at 21:23 |
Primary Stats
| Strength | 16 (base 13) |
| Dexterity | 32 (base 23) |
| Constitution | 56 (base 41) |
| Magic | 19 (base 13) |
| Willpower | 69 (base 56) |
| Cunning | 53 (base 28) |
Resources
| Life | 889/889 |
| Positive | 129/129 |
| Equilibrium | 38 |
| Healing Factor | 1.5200460901466 |
| Regeneration | 14.060426333856 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +105% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 8 |
| See Stealth | 75.529911387535 |
| See Invisible | 74.529911387535 |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 63 |
| Crit Chance | 38% |
| APR | 35 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 69 |
| Accuracy | 63 |
| Crit Chance | 38% |
| APR | 35 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +20% |
| Temporal | +7% |
| Cold | +20% |
| Fire | +24% |
| Mind | +23% |
| All | +4% |
Offense: Damage Penetration
| Cold | +10% |
| Darkness | +15% |
| Fire | +10% |
| Temporal | +5% |
Defense: Base
| Armour (hardiness) | 30 (72.718496631565%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 26 |
| Mental Save | 31 |
Defense: Resistances
| Blight | -8%( 70%) |
| Physical | + 13%( 70%) |
| Cold | + 19%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 32%( 70%) |
| Light | + 48%( 70%) |
| Darkness | + 13%( 70%) |
| Fire | + 28%( 70%) |
| Nature | -8%( 70%) |
Defense: Immunities
| Pinning Resistance | 50% |
| Confusion Resistance | 30% |
| Instadeath Resistance | 100% |
| Stun Resistance | 51% |
| Poison Resistance | 50% |
| Blind Resistance | 21% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Master Summoner |
| talent | Psiblades |
| talent | Chant of Fortress |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Betalaith the orc grand master assassin. Escort: lost defiler (level 8 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by The Fragmented Essence of Harkor'Zun. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the temporal explorer from death by giant venus flytrap. Escort: temporal explorer (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
| On feet | Glowstrike the pair of drakeskin leather boots (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -6% Effects on melee hit: * 20% chance to reduce damage dealt by 29% Damage when hit (Melee): 2 light Changes resistances: +12% light Changes damage: +6% light / +9% mind Maximum encumbrance: +33 Physical save: +9 (+5 eff.) A pair of boots made of leather. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(125 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+3 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 7 power out of 10/10) : Effective talent level: 3.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 156.84 mind damage and cripples the target's higher mental functions, reducing cunning by 15 and confusing (33% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 7 power out of 24/24) : Effective talent level: 3.0 Power cost: 7 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 92.04 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | Ginn the Flashwrack [power 230] (13 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 64% * 20% chance to reduce armor by 21% Changes resistances: +9% lightning / +3% darkness Changes damage: +3% fire Spell save: +3 (+2 eff.) It can be used to blast the opponent's mind dealing 283 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 13 turns. When used: * Increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
| On fingers | WoespawnInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 29% Changes stats: +6 Cun / +6 Dex Changes resistances penetration: +15% darkness / +5% temporal Changes damage: +3% temporal Stun/Freeze immunity: +21% Life regen: +9.00 Maximum life: +52.00 Healing mod.: +11% Rings make your fingers look great! |
| On fingers | rogue's copper ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Blindness immunity: +21% Infravision radius: +3 See stealth: +6 See invisible: +5 Rings make your fingers look great! |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Eye of Winter (8-9 power, 35 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. The set is complete. Base power: 8.0 - 8.8 Uses stats: 95% Wil, 57% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +35 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: +10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +23 (+6 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
| Around waist | Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 147, based on Magic) for 10 turns Activation costs 17 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | Poltergeist's Eye of Summer (8-9 power, 35 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. The set is complete. Base power: 8.0 - 8.8 Uses stats: 95% Wil, 57% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +35 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +2.0% Changes resistances: +10% cold Changes resistances penetration: +10% fire Changes damage: +4% all / +10% fire Spell crit. chance: +2% Mindpower: +23 (+6 eff.) Mental crit. chance: +6% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
| Cloak | cashmere cloak 'Hailschism' (2 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +10 (+4 eff.) Physical crit. chance: +8.0% Physical power: +3 (+2 eff.) Armour: +10 Defense: +2 (+1 eff.) Fatigue: -4% Changes stats: +2 Str Changes damage: +6% cold Stamina each turn: +2.00 Only die when reaching: -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+5 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 22 power out of 50/50) : Effective talent level: 2.0 Power cost: 22 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 68.86 to 206.58 lightning damage (137.72 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Prismatic Rune (6 turns; physical, darkness, blight, temporal, light)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 5 darkness, 3 blight, 3 temporal, 5 light It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
ShimmerblightInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +3 Con Changes resistances: +6% light Changes resistances penetration: +10% lightning / +20% fire Changes damage: +9% lightning Physical save: +10 (+5 eff.) Life regen: +2.00 Maximum life: +44.00 Amulets make your neck look great! |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
psionicist's copper ring of the mind (+10%)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +10% mind Changes damage: +10% mind Mental save: +6 (+3 eff.) Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.stralite battleaxe (44-67 power, 3 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Massive two-handed battleaxes. |
Dagger of the Past (25-32 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+5 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Star (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Light Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
This item will automatically be transmogrified when you leave the level.stralite dagger 'Mardehek' (28-36 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 14% chance to slow global speed by 64% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Deals 105 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) When wielded/worn: Physical crit. chance: +11.0% Effects on melee hit: * 20% chance to reduce armor by 21% Changes resistances: +6% nature / +3% lightning Spell save: +9 (+5 eff.) Sharp, short and deadly. |
Spectral Blade (26-42 power, 25 apr)Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+3 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
This item will automatically be transmogrified when you leave the level.stralite longsword of crippling (32-44 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +7.0% Sharp, long, and deadly. |
Elyra the Glittergrind (8-9 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% Damage (radius 2) on crit: +12 cold When wielded/worn: Changes resistances: +9% light Changes resistances penetration: +5% cold Changes damage: +12% light / +3% mind Talent granted: +1 Attune Mindstar Mindpower: +12 (+3 eff.) Mental crit. chance: +3% Light radius: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Poltergeist's Kinetic Focus (6-7 power, 18 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+3 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
Serpent's Glare (7-8 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 7 power out of 8/8) : Effective talent level: 2.0 Power cost: 7 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 169.63 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
manaburning pulsing mindstar of balance (14-15 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 14.0 - 15.4 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 14 arcane resource burn When wielded/worn: Changes resistances: +4% arcane Talent granted: +1 Attune Mindstar Physical save: +2 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Equilibrium when hit: +0.60 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.ethereal elven-wood vilestaff of protection (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +14 (+5 eff.) Changes resistances: +12% blight Changes damage: +25% blight Talent granted: +1 Command Staff Spellpower: +16 (+8 eff.) Spell crit. chance: +4% Damage Shield penetration: +14% Damage Shield Power: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.greater elven-wood magestaff of wizardry (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +4 Wil Changes damage: +25% lightning / +25% cold / +25% arcane / +25% fire Talent granted: +1 Command Staff Maximum mana: +59.00 Spellpower: +19 (+10 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.shimmering elven-wood magestaff of power (25-30 power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning Talent granted: +1 Command Staff Mana each turn: +0.21 Maximum mana: +42.00 Spellpower: +20 (+10 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
rough leather belt 'Urymaleg'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) Changes resistances: +7% fire / +6% cold Pinning immunity: +10% Knockback immunity: +20% A belt that goes around your waist. |
Flashveil the linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Mag / +2 Wil Changes resistances: +3% acid / +5% arcane / +3% light Changes resistances penetration: +5% arcane Changes damage: +6% arcane / +15% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Mag / +1 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+3 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
This item will automatically be transmogrified when you leave the level.dreamer's silk robe of light (+21%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +13% mind / +13% darkness / +21% light / +13% all Changes damage: +14% light Physical save: +15 (+8 eff.) Spell save: +15 (+8 eff.) Mental save: +32 (+13 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering linen robe of protection (2 def, 2 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Changes resistances: +7% all Changes damage: +10% arcane Physical save: +16 (+8 eff.) Maximum mana: +11.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.spellwoven silk robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +14% acid / +13% physical / +12% fire / +15% cold / +13% all Changes damage: +9% acid / +13% physical / +7% fire / +13% cold Talent cooldown: Refit Golem (-3 turns) Spell save: +19 (+10 eff.) Spellpower: +4 (+2 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Borystir (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +9 Changes stats: +1 Str / +3 Wil Only die when reaching: -20.00 life Infravision radius: +1 See invisible: +3 A pair of boots made of leather. |
traveler's pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum encumbrance: +20 Physical save: +5 (+3 eff.) Movement speed: +25% A pair of boots made of leather. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
This item will automatically be transmogrified when you leave the level.radiant drakeskin leather gloves of strength (+5) (0 def, 3 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +12 (+6 eff.) Armour: +3 Damage (Melee): 8 light Changes stats: +5 Str Changes resistances: +10% light Changes damage: +8% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful rough leather gloves of dexterity (+3) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+4 eff.) Armour: +1 Changes stats: +3 Dex Life regen: +2.00 Stamina each turn: +0.50 Maximum stamina: +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Brandarc the rough leather cap (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +1 Dex / +3 Mag / +7 Wil / +2 Con Changes resistances penetration: +5% mind Changes damage: +7% blight / +6% fire / +6% arcane Spell crit. chance: +1% A cap made of leather. |
Chamuregomnir the cashmere wizard hat (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +15% fire / +9% darkness / +18% cold Changes damage: +12% cold Reduces incoming crit damage: 5.00% Mental save: +6 (+3 eff.) Maximum life: +40.00 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.searing stralite mail armour of lightning resistance (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Damage (Melee): 8 acid / 11 fire Damage when hit (Melee): 12 acid / 13 fire Changes resistances: +22% acid / +18% fire / +19% lightning A suit of armour made of mail. |
Thalore-Wood Cuirass (4 def, 12 armour)Requires: - Massive armour training - Strength 26 Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+1 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
130 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Darkvault the brass lanternInfused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 2 acid Changes resistances: +3% all Changes damage: +3% acid Spell save: +15 (+8 eff.) Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Gloriada the StormpythonPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +9% lightning / +12% cold / +7% light Changes damage: +6% lightning / +8% darkness / +6% mind Damage affinity(heal): +5% darkness Blindness immunity: +28% Confusion immunity: +19% Light radius: +7 Infravision radius: +3 See stealth: +8 See invisible: +13 It can be used to activate talent Track, placing all other charms into a 34 cooldown : Effective talent level: 2.0 Power cost: 34 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+5 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 189 cold damage (based on your Magic) Activation costs 17 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of focusInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +6% mind Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+5 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 60 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+2 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 16 power out of 35/35) : Effective talent level: 3.0 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 81 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Mayytta the yew totem of healing [power 272] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Physical power: +10 (+5 eff.) Critical mult.: +10.00% Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +2.00 Maximum psi: +20.00 It can be used to heal yourself and all friendly characters within 10 spaces for 272 Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of conjuration [power 105] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a magical bolt dealing 126 cold damage Activation puts all charms on cooldown for 13 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
extending elm wand of lightning storm [power 116] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 24 lightning damage and will be dazed for 1 turn (120 total damage) Activation puts all charms on cooldown for 13 turns. When used: * Increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
10 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Wile the Higher Summoner level 31
5th Allure 124th year of Ascendancy at 10:28 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Wile the Higher Summoner level 33
74th Pyre 124th year of Ascendancy at 07:25 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Wile the Higher Summoner level 23
20th Pyre 123rd year of Ascendancy at 09:44 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Wile the Higher Summoner level 17
8th Haze 122nd year of Ascendancy at 08:11 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Wile the Higher Summoner level 13
27th Dusk 122nd year of Ascendancy at 02:20 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Wile the Higher Summoner level 32
55th Regrowth 124th year of Ascendancy at 10:12 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Wile the Higher Summoner level 20
64th Regrowth 123rd year of Ascendancy at 00:13 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Wile the Higher Summoner level 20
65th Haze 122nd year of Ascendancy at 13:31 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Wile the Higher Summoner level 20
66th Haze 122nd year of Ascendancy at 16:39 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Wile the Higher Summoner level 10
7th Mirth 122nd year of Ascendancy at 08:00 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Wile the Higher Summoner level 20
65th Haze 122nd year of Ascendancy at 13:31 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Wile the Higher Summoner level 30
5th Decay 123rd year of Ascendancy at 15:47 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Wile the Higher Summoner level 26
72nd Pyre 123rd year of Ascendancy at 14:19 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Wile the Higher Summoner level 32
54th Regrowth 124th year of Ascendancy at 14:26 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Wile the Higher Summoner level 33
55th Regrowth 124th year of Ascendancy at 12:28 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Wile the Higher Summoner level 30
2nd Wintertide 124th year of Ascendancy at 13:51 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Wile the Higher Summoner level 10
7th Mirth 122nd year of Ascendancy at 08:13 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Wile the Higher Summoner level 18
51st Haze 122nd year of Ascendancy at 17:02 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Wile the Higher Summoner level 12
5th Flare 122nd year of Ascendancy at 04:00 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Wile the Higher Summoner level 31
3rd Allure 124th year of Ascendancy at 08:08 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Wile the Higher Summoner level 17
8th Haze 122nd year of Ascendancy at 11:57 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Wile the Higher Summoner level 30
2nd Allure 124th year of Ascendancy at 04:11 see stats
Log
You collect a new ingredient: orc heart (1).
Fire drake hits Orc corruptor for 442 physical damage.
Fire drake killed Orc corruptor!
Talent Ritch Flamespitter is ready to use.
Wile feels pain again.
Your summoned ritch flamespitter disappears.
Resting starts...
Talent Turtle is ready to use.
Your summoned turtle disappears.
Your summoned fire drake hatchling disappears.
Your summoned fire drake hatchling disappears.
Your summoned fire drake disappears.
Talent Fire Drake is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Talent Wrath of the Highborn is ready to use.
Rested for 48 turns (stop reason: all resources and life at maximum).
Wile picks up (D.): radiant drakeskin leather gloves of strength (+5) (0 def, 3 armour).
Wile picks up (h.): stralite battleaxe (44-67 power, 3 apr).
You pickup 0.55 gold pieces.
Ran for 3 turns (stop reason: interesting terrain).
Saving game...
Saving done.


















































































































