










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 34 / 50% |
| Size | big |
| Lifes / Deaths | Killed by bandit at level 13 on the 41st Profit 122nd year of Ascendancy at 09:28 / 102Killed by Belyssra the skeleton warrior at level 15 on the 45th Profit 122nd year of Ascendancy at 16:37 Killed by entrenched horror at level 15 on the 1st Wealth 122nd year of Ascendancy at 03:30 Killed by abyssal horror at level 15 on the 1st Wealth 122nd year of Ascendancy at 03:56 Killed by entrenched horror at level 15 on the 1st Wealth 122nd year of Ascendancy at 04:11 Killed by naga myrmidon at level 15 on the 1st Wealth 122nd year of Ascendancy at 05:27 Killed by worm that walks at level 16 on the 1st Wealth 122nd year of Ascendancy at 12:21 Killed by worm that walks at level 16 on the 1st Wealth 122nd year of Ascendancy at 12:38 Killed by worm that walks at level 16 on the 1st Wealth 122nd year of Ascendancy at 13:51 Killed by worm that walks at level 16 on the 1st Wealth 122nd year of Ascendancy at 17:15 Killed by worm that walks at level 16 on the 1st Wealth 122nd year of Ascendancy at 18:08 Killed by Adavena the umbral horror at level 16 on the 1st Wealth 122nd year of Ascendancy at 23:23 Killed by Weirdling Beast at level 16 on the 2nd Wealth 122nd year of Ascendancy at 05:54 Killed by Rattlesnake at level 17 on the 7th Wealth 122nd year of Ascendancy at 21:41 Killed by ritch flamespitter at level 17 on the 8th Wealth 122nd year of Ascendancy at 05:45 Killed by Yviratha the sandworm at level 17 on the 8th Wealth 122nd year of Ascendancy at 13:47 Killed by Givena the white jelly at level 17 on the 8th Wealth 122nd year of Ascendancy at 16:51 Killed by skeleton warrior at level 20 on the 26th Wealth 122nd year of Ascendancy at 23:02 Killed by orc master assassin at level 21 on the 28th Wealth 122nd year of Ascendancy at 03:01 Killed by orc necromancer at level 21 on the 28th Wealth 122nd year of Ascendancy at 03:17 Killed by orc necromancer at level 21 on the 28th Wealth 122nd year of Ascendancy at 03:27 Killed by orc necromancer at level 21 on the 28th Wealth 122nd year of Ascendancy at 03:46 Killed by minotaur at level 21 on the 28th Wealth 122nd year of Ascendancy at 04:39 Killed by Lashing Tentacle at level 21 on the 28th Wealth 122nd year of Ascendancy at 05:19 Killed by The Master at level 21 on the 28th Wealth 122nd year of Ascendancy at 15:31 Killed by The Master at level 21 on the 28th Wealth 122nd year of Ascendancy at 16:00 Killed by armoured skeleton warrior at level 21 on the 28th Wealth 122nd year of Ascendancy at 16:15 Killed by The Master at level 21 on the 28th Wealth 122nd year of Ascendancy at 16:29 Killed by skeleton archer at level 22 on the 28th Wealth 122nd year of Ascendancy at 17:43 Killed by skeleton magus at level 22 on the 28th Wealth 122nd year of Ascendancy at 21:23 Killed by Rattlesnake at level 23 on the 19th Dearth 122nd year of Ascendancy at 00:06 Killed by Rattlesnake at level 23 on the 19th Dearth 122nd year of Ascendancy at 06:13 Killed by aether beam at level 24 on the 26th Dearth 122nd year of Ascendancy at 01:46 Killed by Urkis, the High Tempest at level 24 on the 26th Dearth 122nd year of Ascendancy at 07:14 Killed by Urkis, the High Tempest at level 24 on the 26th Dearth 122nd year of Ascendancy at 08:17 Killed by Urkis, the High Tempest at level 24 on the 26th Dearth 122nd year of Ascendancy at 09:07 Killed by enthralled slave at level 24 on the 45th Dearth 122nd year of Ascendancy at 13:51 Killed by Eilinowe the slaver at level 24 on the 45th Dearth 122nd year of Ascendancy at 14:04 Killed by Betonne the Guardian at level 25 on the 11st Loss 122nd year of Ascendancy at 08:34 Killed by luminous horror at level 25 on the 11st Loss 122nd year of Ascendancy at 12:30 Killed by Ce'Norelaith the dredgling at level 25 on the 11st Loss 122nd year of Ascendancy at 12:49 Killed by orc corruptor at level 25 on the 26th Loss 122nd year of Ascendancy at 09:54 Killed by Celia at level 25 on the 4th Shortage 122nd year of Ascendancy at 23:35 Killed by Celia at level 25 on the 4th Shortage 122nd year of Ascendancy at 23:51 Killed by Celia at level 25 on the 5th Shortage 122nd year of Ascendancy at 00:09 Killed by Celia at level 25 on the 5th Shortage 122nd year of Ascendancy at 00:27 Killed by Silera the ghoul at level 25 on the 5th Shortage 122nd year of Ascendancy at 00:42 Killed by Emeliralrarin the lesser vampire at level 25 on the 5th Shortage 122nd year of Ascendancy at 00:55 Killed by Emeliralrarin the lesser vampire at level 25 on the 5th Shortage 122nd year of Ascendancy at 01:10 Killed by Aeruseth the bone giant at level 25 on the 5th Shortage 122nd year of Ascendancy at 01:29 Killed by Layina the skeleton archer at level 25 on the 5th Shortage 122nd year of Ascendancy at 01:41 Killed by Emeliralrarin the lesser vampire at level 25 on the 5th Shortage 122nd year of Ascendancy at 02:02 Killed by Glorenn the skeleton assassin at level 25 on the 5th Shortage 122nd year of Ascendancy at 02:21 Killed by Mayynne the skeleton archer at level 25 on the 5th Shortage 122nd year of Ascendancy at 03:00 Killed by Layatha the ghoul at level 25 on the 5th Shortage 122nd year of Ascendancy at 03:11 Killed by Ce'Nona the skeleton warrior at level 25 on the 5th Shortage 122nd year of Ascendancy at 03:34 Killed by Emeliralrarin the lesser vampire at level 25 on the 5th Shortage 122nd year of Ascendancy at 04:02 Killed by Emeliralrarin the lesser vampire at level 25 on the 5th Shortage 122nd year of Ascendancy at 04:21 Killed by Emeliralrarin the lesser vampire at level 25 on the 5th Shortage 122nd year of Ascendancy at 04:51 Killed by Ivarera the cold drake hatchling at level 26 on the 10th Shortage 122nd year of Ascendancy at 03:10 Killed by orc corruptor at level 26 on the 10th Shortage 122nd year of Ascendancy at 05:25 Killed by Golbug the Destroyer at level 27 on the 10th Shortage 122nd year of Ascendancy at 22:58 Killed by Golbug the Destroyer at level 27 on the 10th Shortage 122nd year of Ascendancy at 23:25 Killed by Grand Corruptor at level 28 on the 18th Shortage 122nd year of Ascendancy at 07:28 Killed by Arota the cold drake at level 28 on the 18th Shortage 122nd year of Ascendancy at 22:16 Killed by Gira the fire wyrm at level 29 on the 20th Profit 123rd year of Ascendancy at 15:00 Killed by orc elite fighter at level 29 on the 32nd Profit 123rd year of Ascendancy at 08:31 Killed by Bethebeth the squid at level 30 on the 11st Dearth 123rd year of Ascendancy at 18:12 Killed by Rattlesnake at level 30 on the 12nd Dearth 123rd year of Ascendancy at 11:06 Killed by Rattlesnake at level 30 on the 12nd Dearth 123rd year of Ascendancy at 12:38 Killed by Rattlesnake at level 30 on the 12nd Dearth 123rd year of Ascendancy at 14:11 Killed by Rattlesnake at level 30 on the 12nd Dearth 123rd year of Ascendancy at 15:48 Killed by water imp at level 30 on the 12nd Dearth 123rd year of Ascendancy at 17:20 Killed by orc blood mage at level 30 on the 17th Dearth 123rd year of Ascendancy at 19:16 Killed by orc blood mage at level 30 on the 17th Dearth 123rd year of Ascendancy at 19:34 Killed by orc necromancer at level 30 on the 20th Dearth 123rd year of Ascendancy at 20:13 Killed by orc blood mage at level 30 on the 27th Dearth 123rd year of Ascendancy at 19:06 Killed by orc blood mage at level 30 on the 27th Dearth 123rd year of Ascendancy at 19:28 Killed by orc necromancer at level 30 on the 34th Dearth 123rd year of Ascendancy at 20:51 Killed by orc blood mage at level 30 on the 34th Dearth 123rd year of Ascendancy at 21:06 Killed by orc blood mage at level 30 on the 13rd Loss 123rd year of Ascendancy at 08:10 Killed by Rak'Shor Cultist at level 30 on the 13rd Loss 123rd year of Ascendancy at 10:43 Killed by Rak'Shor Cultist at level 30 on the 13rd Loss 123rd year of Ascendancy at 11:29 Killed by Doomed Shade of Rattlesnake at level 30 on the 13rd Loss 123rd year of Ascendancy at 12:31 Killed by orc high pyromancer at level 31 on the 19th Loss 123rd year of Ascendancy at 07:06 Killed by Rattlesnake at level 31 on the 19th Loss 123rd year of Ascendancy at 15:15 Killed by orc high cryomancer at level 31 on the 19th Loss 123rd year of Ascendancy at 16:20 Killed by overpowered greater multi-hued wyrm at level 31 on the 19th Loss 123rd year of Ascendancy at 23:10 Killed by Lithfengel at level 32 on the 22nd Shortage 123rd year of Ascendancy at 20:50 Killed by The Shade of Telos at level 32 on the 28th Shortage 123rd year of Ascendancy at 02:12 Killed by The Shade of Telos at level 33 on the 28th Shortage 123rd year of Ascendancy at 02:31 Killed by The Shade of Telos at level 33 on the 28th Shortage 123rd year of Ascendancy at 02:46 Killed by Tannen at level 33 on the 1st Iron 124th year of Ascendancy at 06:21 Killed by Tannen at level 33 on the 1st Iron 124th year of Ascendancy at 06:52 Killed by Drolem at level 33 on the 1st Iron 124th year of Ascendancy at 07:22 Killed by orc pyromancer at level 34 on the 10th Iron 124th year of Ascendancy at 18:54 Killed by orc high cryomancer at level 34 on the 10th Iron 124th year of Ascendancy at 19:04 Killed by Isalrathra the orc cryomancer at level 34 on the 10th Iron 124th year of Ascendancy at 19:26 Killed by Isalrathra the orc cryomancer at level 34 on the 10th Iron 124th year of Ascendancy at 19:48 Killed by orc high cryomancer at level 34 on the 10th Iron 124th year of Ascendancy at 20:12 Killed by orc blood mage at level 34 on the 20th Iron 124th year of Ascendancy at 11:59 Killed by orc warrior at level 34 on the 20th Iron 124th year of Ascendancy at 12:12 |
| Antimagic | Follower |
Primary Stats
| Strength | 154 (base 60) |
| Dexterity | 53 (base 25) |
| Constitution | 84 (base 60) |
| Magic | 8 (base 10) |
| Willpower | 31 (base 10) |
| Cunning | 27 (base 10) |
Resources
| Life | 1435/1435 |
| Stamina | 251/251 |
| Equilibrium | 0 |
| Healing Factor | 1.437682368262 |
| Regeneration | 16.024626868554 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 4 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 245 |
| Accuracy | 62 |
| Crit Chance | 29% |
| APR | 34 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +20% |
| Physical | +5% |
| Light | +15% |
| All | 0% |
Offense: Damage Penetration
| Nature | +39% |
| Acid | +12% |
Defense: Base
| Armour (hardiness) | 60.084537089062 (100%) |
| Defense | 44 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 66 |
| Spell Save | 58 |
| Mental Save | 37 |
Defense: Resistances
| Lightning | + 20%( 70%) |
| Acid | -2%( 70%) |
| Light | + 24%( 70%) |
| Nature | + 11%( 70%) |
| Darkness | + 33%( 80%) |
| Physical | + 28%( 70%) |
| Cold | + 20%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
| Poison Resistance | 50% |
| Knockback Resistance | 100% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You failed to protect the injured seer from death by Rattlesnake. Escort: injured seer (level 2 of Old Forest) | failed |
You failed to protect the injured seer from death by skeleton mage. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Wrathroot. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved spell save by +12. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the worried loremaster from death by degenerated skeleton warrior. Escort: worried loremaster (level 2 of Ruins of Kor'Pul) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots of rushing (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Str / +2 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.9 Power cost: 25 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +40.00 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Yaldan Baoth (0 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 40 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
| Tool | quick iron torque of gale force [power 90] (12 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking all creatures back 6 spaces and dealing 94 physical damage Activation puts all charms on cooldown for 12 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gladiator's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +9 Physical power: +7 (+2 eff.) Defense: +9 (+3 eff.) Changes stats: +5 Str / +4 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around waist | Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+7 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 28 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | caustic stralite greatmaul of ruin (58-87 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +24 acid / +31 nature When wielded/worn: Armour penetration: +22 Physical crit. chance: +19.0% Changes resistances penetration: +12% acid / +19% nature Critical mult.: +17.00% Massive two-handed mauls. |
| On hands | Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 218.62 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | Borfast's Cage (10 def, 20 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+3 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+3 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
| Cloak | Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+6 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
| Around neck | warmaker's gold amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str / +6 Dex / +6 Wil Blindness immunity: +10% Infravision radius: +4 Sight radius: +2 See invisible: +5 Amulets make your neck look great! |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 36.26 physical damage and 82.88 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; physical, cold, fire, nature, arcane)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 5 cold, 3 fire, 4 nature, 5 arcane It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
DaysparCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Str / +1 Con Changes damage: +6% mind Talent masteries: +0.17 Cunning / Dirty fighting +0.17 Technique / Combat training Maximum psi: +20.00 Mental crit. chance: +4% Light radius: +3 Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
warrior's gold ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +6 Changes stats: +3 Str Mental save: +10 (+4 eff.) Confusion immunity: +20% Rings make your fingers look great! |
Stormfront (30-45 power, 15 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Changes damage: +12% lightning / +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
truestriking dwarven-steel greatmaul of erosion (42-63 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +7 nature When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +10 Changes resistances penetration: +13% physical Massive two-handed mauls. |
noble's rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Dex / +4 Wil / +7 Cun / +6 Lck Damage against: +16% Summoned Reduced damage from: +20% Summoned Trap disarming bonus: +6 Stealth bonus: +5 Infravision radius: +4 A belt that goes around your waist. |
cashmere cloak 'Ragebers' (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +2% physical / +5% arcane / +3% darkness Physical save: +3 (+0 eff.) Silence immunity: +10% Stun/Freeze immunity: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots 'Taintseam' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +8 Physical crit. chance: +4.0% Physical power: +5 (+2 eff.) Armour: +3 Effects on melee hit: * 20% chance to reduce all saves and defense by 18 Changes stats: +3 Cun / +3 Dex Changes resistances: +9% nature / +7% fire / +3% mind / +7% cold Changes resistances penetration: +5% nature It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 343.96 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
radiant drakeskin leather gloves of strength (+3) (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +3 Damage (Melee): 9 light Changes stats: +3 Str Changes resistances: +5% light Changes damage: +3% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand dwarven-steel gauntlets of the juggernaut (0 def, 9 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +9 Fatigue: +3% Damage (Melee): 8 physical Changes stats: +3 Con Changes damage: +5% physical Physical save: +19 (+4 eff.) Spell save: +3 (+1 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 24% and provides a 13% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+5 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
warlord's dwarven-steel helm of trickery (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Physical power: +8 (+2 eff.) Armour: +4 Fatigue: +4% Changes stats: +5 Str / +3 Dex / +4 Wil / +3 Cun Changes resistances: +6% physical Physical save: +8 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
steel plate armour of delving (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes stats: +5 Str Changes resistances: +12% darkness / +6% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
423 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
15 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Lisatha the dwarven-steel pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Defense: +5 (+1 eff.) Fatigue: -6% Changes stats: +5 Str Changes resistances: +3% acid / +3% mind / +5% arcane Confusion immunity: +20% Maximum life: +40.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 39 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
52 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
12 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
stralite torque of gale force [power 255] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 267 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Rattlesnake the Dwarf Berserker level 23
1st Dearth 122nd year of Ascendancy at 01:41 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Rattlesnake the Dwarf Berserker level 25
26th Loss 122nd year of Ascendancy at 10:26 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Rattlesnake the Dwarf Berserker level 31
19th Loss 123rd year of Ascendancy at 22:09 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Rattlesnake the Dwarf Berserker level 34
1st Iron 124th year of Ascendancy at 09:46 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Rattlesnake the Dwarf Berserker level 30
16th Dearth 123rd year of Ascendancy at 05:51 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Rattlesnake the Dwarf Berserker level 7
30th Voratun 122nd year of Ascendancy at 06:54 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Rattlesnake the Dwarf Berserker level 30
13rd Loss 123rd year of Ascendancy at 12:43 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Rattlesnake the Dwarf Berserker level 10
9th Profit 122nd year of Ascendancy at 10:14 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Rattlesnake the Dwarf Berserker level 27
10th Shortage 122nd year of Ascendancy at 23:35 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Rattlesnake the Dwarf Berserker level 26
10th Shortage 122nd year of Ascendancy at 03:39 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Rattlesnake the Dwarf Berserker level 19
26th Wealth 122nd year of Ascendancy at 12:37 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rattlesnake the Dwarf Berserker level 24
26th Dearth 122nd year of Ascendancy at 13:03 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rattlesnake the Dwarf Berserker level 16
2nd Wealth 122nd year of Ascendancy at 08:01 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Rattlesnake the Dwarf Berserker level 10
1st Acquisition 122nd year of Ascendancy at 03:28 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Rattlesnake the Dwarf Berserker level 20
26th Wealth 122nd year of Ascendancy at 22:00 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Rattlesnake the Dwarf Berserker level 30
32nd Profit 123rd year of Ascendancy at 08:39 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Rattlesnake the Dwarf Berserker level 30
12nd Loss 123rd year of Ascendancy at 06:40 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Rattlesnake the Dwarf Berserker level 16
2nd Wealth 122nd year of Ascendancy at 06:14 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Rattlesnake the Dwarf Berserker level 29
19th Profit 123rd year of Ascendancy at 23:09 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Rattlesnake the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 02:23 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Rattlesnake the Dwarf Berserker level 24
45th Dearth 122nd year of Ascendancy at 19:53 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Rattlesnake the Dwarf Berserker level 11
34th Profit 122nd year of Ascendancy at 02:17 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Rattlesnake the Dwarf Berserker level 32
19th Shortage 123rd year of Ascendancy at 11:46 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Rattlesnake the Dwarf Berserker level 27
10th Shortage 122nd year of Ascendancy at 19:26 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Rattlesnake the Dwarf Berserker level 17
8th Wealth 122nd year of Ascendancy at 09:49 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Rattlesnake the Dwarf Berserker level 21
28th Wealth 122nd year of Ascendancy at 17:10 see stats
Log
Rattlesnake attunes to the damage.
Orc cryomancer's ice storm area effect hits Rattlesnake for 58 cold damage.
Resting starts...
Talent Death Dance is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).
Rattlesnake is no longer attuned.
Rattlesnake has finished recovering.
Rattlesnake picks up (l.): Glowbearer (20-28 power, 4 apr).
Rattlesnake picks up (o.): miner's pair of dwarven-steel boots of evasion (10 def, 7 armour).
You pickup 0.55 gold pieces.
Talent Vitality is ready to use.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).
You gain 0.52 gold from the transmogrification of miner's pair of dwarven-steel boots of evasion (10 def, 7 armour).
You gain 5.51 gold from the transmogrification of Glowbearer (20-28 power, 4 apr).
You gain 6.38 gold from the transmogrification of Cloudsweep the dwarven-steel dagger (18-23 power, 7 apr).
You gain 1.47 gold from the transmogrification of slime-covered dwarven-steel battleaxe of shearing (32-48 power, 2 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 21st Iron of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.


































































































