











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 34 / 97% |
| Size | medium |
| Lifes / Deaths | Killed by Endum the thalore at level 21 on the 23rd Regrowth 123rd year of Ascendancy at 04:49 / 2Killed by Temper's Inner Demon at level 34 on the 58th Dusk 123rd year of Ascendancy at 02:38 |
Primary Stats
| Strength | 27 (base 12) |
| Dexterity | 72 (base 60) |
| Constitution | 40 (base 10) |
| Magic | 95 (base 60) |
| Willpower | 25 (base 19) |
| Cunning | 30 (base 13) |
Resources
| Life | -5/834 |
| Paradox | 399 |
| Healing Factor | 1.2222297605397 |
| Regeneration | 0.30555744013492 |
Speed
| Mental | -6.9944050551385E-12% |
| Attack | -6.9944050551385E-12% |
| Movement | +4.0856207306206E-12% |
| Spell | -6.9944050551385E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Stealth | 20.102675581181 |
| See Invisible | 26.102675581181 |
Offense: Mainhand
| Damage | 112 |
| Accuracy | 68 |
| Crit Chance | 22% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 38 |
| Accuracy | 68 |
| Crit Chance | 33% |
| APR | 20 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 11% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 7% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Cold | +5% |
| Acid | +13% |
| Light | +6% |
| Temporal | +7% |
| Darkness | +6% |
| Physical | +20% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +35% |
| Physical | +37% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 11 (50%) |
| Defense | 80 |
| Ranged Defense | 80 |
| Fatigue | 3 |
| Physical Save | 35 |
| Spell Save | 44 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 56%( 70%) |
| Blight | + 53%( 70%) |
| Physical | + 35%( 70%) |
| Cold | + 67%( 70%) |
| All | + 26%( 70%) |
| Lightning | + 59%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 34%( 70%) |
| Mind | + 36%( 70%) |
| Darkness | + 67%( 70%) |
| Fire | + 60%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Disarm Resistance | 100% |
| Confusion Resistance | 33% |
| Silence Resistance | 21% |
| Stun Resistance | 23% |
| Instadeath Resistance | 100% |
| Blind Resistance | 27% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 700% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 243 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 124. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Adossra the Glow's kiss (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Crit.mult +10.00% S.pwr/crit +2 Dmg.mod +6% light ----- def ----- Armour +1 Silence- +21% Confus- +23% Stun/Frz- +23% A pair of boots made of leather. |
| Light source | alchemist's lamp 'Adywyn'1.0 T3 lite [Rare] Master While equipped: dps ---------- Spell.crit +4% Crit.mult +20.00% Res.pen +10% arcane Melee Ret 4 arcane 6 blight ----- def ----- Spell.save +15 (+5 eff.) ---------- misc Max.mana +100.00 Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | cashmere wizard hat of decomposition (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +4% lightning +5% temporal +5% light +4% fire +3% nature +6% acid +3% blight +5% cold +4% darkness A pointy cloth hat, very wizardly... |
| On hands | Emurimina (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +4 Dex +2 Mag +2 Wil +5 Con ----- def ----- Armour +2 Fatigue +3% Resists +6% nature +12% blight Mind.save +9 (+3 eff.) Disarm- +31% ---------- misc Psi/ret +0.08 See.Invis +6 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | pixie's stralite ring of warding0.1 T4 ring jewelry [Ego++] Arcane While equipped: Stats +4 Cun +3 Mag dps ---------- Spell.pwr +9 (+3 eff.) ----- def ----- Resists +14% acid +22% fire +18% lightning +14% cold Rings make your fingers look great! |
| On fingers | Rhomnir the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Cun +4 Str dps ---------- Phys.pwr +10 (+4 eff.) Acc +5 (+1 eff.) ----- def ----- Armour +4 Defense +20 (+4 eff.) ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
| Around neck | Eclipsepunish the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness Melee Ret 4 nature ----- def ----- Resists +12% blight +15% lightning +22% darkness +12% light Blind- +27% Amulets make your neck look great! |
| In main hand | Glana the stralite longsword (138% power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Master Power 139% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Str +5 Con dps ---------- Phys.crit +12.0% Phys.pwr +13 (+5 eff.) Dmg.mod +12% physical Res.pen +12% physical Acc +19 (+4 eff.) ----- def ----- Resists +9% acid +15% cold +6% darkness Spell.save +6 (+2 eff.) Disarm- +30% Sharp, long, and deadly. |
| Around waist | rough leather belt 'Glarepall'1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +8% lightning +6% temporal +3% light +9% blight ---------- misc Light +1 A belt that goes around your waist. |
| In off hand | Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Dex, 0% Mag, 50% Cun Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+3 eff.) Phys.save +15 (+6 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
| Cloak | Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+3 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Main armor | dreamer's cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Dmg.mod +13% acid +8% physical +5% fire +5% cold ----- def ----- Resists +11% acid +12% physical +13% darkness +12% cold +10% fire +13% mind +11% all Phys.save +12 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +28 (+10 eff.) ---------- misc Cooldown Refit Golem -3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 91; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 91 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune (range 5; phase 13; cd 15)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 14; resist 23%; move 38%; dur 5; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 23% all resistance, you move 38% faster, and you are invisible (power 14). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 203; dur 6; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 203 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 227; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 227 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
savior's stralite ring of speed0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +18% Acc +9 (+2 eff.) ----- def ----- Defense +9 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +14 (+5 eff.) Mind.save +7 (+3 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
Plague-Fire Sceptre (127% power, 4 apr, physical element)5.0 T3 staff 1H weapon [Unique] Arcane Power 127% Range: 1.2x Uses 125% Mag Dmg Fire Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+8 eff.) Dmg.mod +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
infernal elven-wood starstaff of the prodigy (129% power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Mag +10 Wil +16 Cun dps ---------- Spell.crit +4% Crit.mult +15.00% Spell.pwr +17 (+6 eff.) S.pwr/crit +7 Melee+ 22 fire Dmg.mod +25% darkness ---------- misc See.Invis +11 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
plaguebringer's stralite battleaxe (152% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Arcane Power 152% Range: 1.5x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +16 blight On Hit: 20% Epidemic 4 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 26 While equipped: ----- def ----- Disease- +27% Massive two-handed battleaxes. |
manaburning dwarven-steel greatmaul of shearing (151% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Disrupt/Master Power 151% Range: 1.5x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * 19 arcane resource burn While equipped: dps ---------- Res.pen +12% all Acc +20 (+5 eff.) Apr +14 Massive two-handed mauls. |
plaguebringer's dwarven-steel greatmaul of corruption (151% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego++] Arcane Power 152% Range: 1.5x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +13 blight On Hit: 20% Epidemic 3 On Hit: 20% Curse of Defenselessness 3 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 26 While equipped: ----- def ----- Disease- +22% Massive two-handed mauls. |
slime-covered stralite greatmaul of shearing (166% power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Disrupt/Master Power 166% Range: 1.5x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to slow global speed by 42% While equipped: dps ---------- Res.pen +13% all Acc +20 (+5 eff.) Apr +13 Massive two-handed mauls. |
truestriking dwarven-steel mace of crippling (131% power, 4 apr)3.0 T3 mace 1H weapon [Ego++] Master Power 131% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Res.pen +7% physical Acc +10 (+2 eff.) Apr +6 Blunt and deadly. |
stralite waraxe of crippling (138% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master Power 139% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% One-handed war axes. |
wrathful thorny mindstar of frost (93% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 93% Range: 1.1x Uses 50% Wil, 0% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +8% Mind.pwr +6 (+3 eff.) Melee+ 4 cold Dmg.mod +8% cold Res.pen +9% cold ----- def ----- Armour +7 Resists +12% cold ---------- misc Hate/m.crit +3.00 Psi/m.crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
quiver of yew arrows 'Sunresolve' (20/20, 155% power, 10 apr)3.0 T3 arrow ammo [Rare] Master Power 155% Range: 1.4x Uses 50% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 20 Ranged+ +20 cold +8 fire On Hit.r1 +20 fire +20 cold Arrows are used with bows to pierce your foes to death. |
high-capacity quiver of elven-wood arrows of accuracy (58/58, 152% power, 14 apr)3.0 T4 arrow ammo [Ego] Master Power 152% Range: 1.4x Uses 70% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +26 Apr +14 Crit +2.5% Capacity 58 While equipped: ---------- misc Reload +3 Arrows are used with bows to pierce your foes to death. |
pouch of dwarven-steel shots (18/18, 139% power, 3 apr)3.0 T3 shot ammo [Normal] Power 139% Range: 1.2x Uses 70% Dex, 0% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 18 Shots are used with slings to pummel your foes to death. |
Black Mesh (8 def, 2 armour, 120 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+2 eff.) Rng.Def +8 (+2 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
stralite mail armour of the deep (4 def, 9 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Nature While equipped: ----- def ----- Armour +9 Defense +4 (+1 eff.) Fatigue +12% Resists +8% acid +8% cold ---------- misc Breathe water A suit of armour made of mail. |
searing dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Ego+] Arcane While equipped: dps ---------- Melee+ 12 acid 14 fire Melee Ret 10 acid 8 fire ----- def ----- Armour +11 Fatigue +22% Resists +14% acid +10% fire A suit of armour made of metal plates. |
reinforced hardened leather belt of dampening1.0 T3 belt armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +5 Defense +8 (+2 eff.) Resists +7% acid +7% fire +7% lightning +7% cold Phys.save +17 (+7 eff.) A belt that goes around your waist. |
spiritwalker's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +8 Mag +4 Cun +7 Lck ----- def ----- Stealth +8 ---------- misc T.Disarm +11 Mana/turn +0.31 Max.mana +44.00 Infravis +4 A belt that goes around your waist. |
regal cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Psionic While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +5% ----- def ----- Defense +2 (+1 eff.) Mind.save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
blood-soaked pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+2 eff.) Apr +5 ----- def ----- Armour +4 Fatigue +3% ---------- misc Stam/turn +0.60 Max.stam +14.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of dwarven-steel boots of phasing (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Armour +4 Fatigue +3% Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +33% Confus- +33% Stun/Frz- +20% ---------- misc Stam/turn +0.50 Max.stam +21.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cleansing cashmere wizard hat of madness (2 def, 0 armour)2.0 T3 head armor [Ego+] Disrupt/Psionic While equipped: Stats +3 Cun +1 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+1 eff.) Resists +6% nature +8% blight Mind.save +18 (+6 eff.) Hateful Whisper: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 56 Mind damage and spreads amongst your foes, dealing damage and feeding you 2.3 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 2 tiles if one is available; beyond this, all affected targets have a 21% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
ethereal alchemist's lamp of corpselight0.0 T3 lite [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +4% Spell.pwr +10 (+4 eff.) ----- def ----- Resists +7% blight +10% darkness ---------- misc Light +6 Infravis +5 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 21 blight damage or heals 31 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
void-walker's alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +4 (+2 eff.) ----- def ----- Resists +7% blight +7% temporal +8% darkness +7% cold Def/telep +13 Res/telep +13% Dur/telep +14% ---------- misc Light +4 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 21 blight damage or heals 31 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven-steel pickaxe of delving (dig speed 29 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +5 Str +2 Con ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's dwarven-steel pickaxe (dig speed 22 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str +3 Cun dps ---------- Acc +8 (+2 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Temper the Cornac Temporal Warden level 31
31st Dusk 123rd year of Ascendancy at 00:22 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Temper the Cornac Temporal Warden level 31
28th Dusk 123rd year of Ascendancy at 14:50 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Temper the Cornac Temporal Warden level 20
19th Regrowth 123rd year of Ascendancy at 13:23 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Temper the Cornac Temporal Warden level 15
36th Haze 122nd year of Ascendancy at 21:11 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Temper the Cornac Temporal Warden level 33
57th Dusk 123rd year of Ascendancy at 04:01 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Temper the Cornac Temporal Warden level 18
7th Allure 123rd year of Ascendancy at 13:32 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Temper the Cornac Temporal Warden level 32
45th Dusk 123rd year of Ascendancy at 19:17 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Temper the Cornac Temporal Warden level 31
31st Dusk 123rd year of Ascendancy at 09:15 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By Temper the Cornac Temporal Warden level 28
67th Pyre 123rd year of Ascendancy at 08:50 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Temper the Cornac Temporal Warden level 25
26th Pyre 123rd year of Ascendancy at 04:10 see stats
Impossible Death (Roguelike)
Got killed by your future self.By Temper the Cornac Temporal Warden level 20
21st Regrowth 123rd year of Ascendancy at 12:51 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Temper the Cornac Temporal Warden level 30
6th Mirth 123rd year of Ascendancy at 03:01 see stats
Level 10 (Roguelike)
Got a character to level 10.By Temper the Cornac Temporal Warden level 10
75th Dusk 122nd year of Ascendancy at 16:48 see stats
Level 20 (Roguelike)
Got a character to level 20.By Temper the Cornac Temporal Warden level 20
10th Allure 123rd year of Ascendancy at 20:52 see stats
Level 30 (Roguelike)
Got a character to level 30.By Temper the Cornac Temporal Warden level 30
71st Pyre 123rd year of Ascendancy at 13:11 see stats
Poisonous (Roguelike)
Sided with the assassin lord.By Temper the Cornac Temporal Warden level 22
35th Regrowth 123rd year of Ascendancy at 23:12 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Temper the Cornac Temporal Warden level 34
57th Dusk 123rd year of Ascendancy at 08:05 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Temper the Cornac Temporal Warden level 30
8th Mirth 123rd year of Ascendancy at 16:33 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Temper the Cornac Temporal Warden level 20
20th Regrowth 123rd year of Ascendancy at 06:28 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Temper the Cornac Temporal Warden level 26
65th Pyre 123rd year of Ascendancy at 02:37 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Temper the Cornac Temporal Warden level 20
20th Regrowth 123rd year of Ascendancy at 04:25 see stats
Unstoppable (Roguelike)
Returned from the dead.By Temper the Cornac Temporal Warden level 21
23rd Regrowth 123rd year of Ascendancy at 04:49 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Temper the Cornac Temporal Warden level 30
27th Dusk 123rd year of Ascendancy at 23:26 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By Temper the Cornac Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 13:16 see stats
Log
Temper's Inner Demon casts Singularity Arrow.
Temper's Inner Demon's Arrow Echoes misses Temper.
Temper's Inner Demon's Arrow Echoes hits Temper for 86 physical, 5 blight, 2 mind, 7 arcane, 5 fire, 20 temporal (125 total damage).
Temper uses Infusion: Wild.
Temper rearms.
Temper is cured!
Temper lessens the pain.
Temper casts Dimensional Step.
You do not have line of sight.
Temper warps space-time to equip: Glana the stralite longsword
Swordbreaker.
Temper misses Temper's Inner Demon.
Temper misses Temper's Inner Demon.
Temper's Inner Demon casts Warp Blade.
Temper's Inner Demon warps space-time to equip: Glana the stralite longsword
Swordbreaker.
Temper parries the attack with her dual weapons!
Temper repels an attack from Temper's Inner Demon.
Temper's Inner Demon misses Temper.
Temper's Inner Demon casts Arrow Echoes.
Temper's Inner Demon's Singularity Arrow hits Temper for 87 physical, 5 blight, 4 mind, 6 arcane, 5 fire, 24 temporal (130 total damage).
Temper resists the knockback!
Nightmare horror uses Waking Nightmare.
Temper is lost in a nightmare.
Temper's Inner Demon hits Temper for 52 physical damage.
Temper's Inner Demon casts Warp Blade.
Temper's Inner Demon performs a melee critical strike against Temper!
Temper is nearing the end.
Melee retaliation hits Temper's Inner Demon for 7 fire, 1 nature, 1 blight, 1 arcane, 7 fire, 1 nature, 1 blight, 1 arcane (21 total damage).
Temper's Inner Demon hits Temper for 26 temporal, 37 physical, 15 temporal, 15 temporal, 20 physical, 4 temporal, 17 temporal (134 total damage).
Temper the level 34 cornac temporal warden was grandfathered to death by a Temper's Inner Demon on level 1 of Unremarkable Cave.



































































































