Corrrr the level 10 Cornac Marauder by owlair

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassMarauder
Level / Exp10 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 28)
Dexterity29 (base 29)
Constitution11 (base 11)
Magic13 (base 10)
Willpower13 (base 10)
Cunning13 (base 11)

Resources

Life256/256
Positive0/77
Stamina114/114
Healing Factor1
Regeneration3.25

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1
See Stealth10

Offense: Mainhand

Damage37
Accuracy36
Crit Chance13%
APR9
Speed1.11

Offense: Offhand

Damage21
Accuracy36
Crit Chance18%
APR13
Speed1.11

Offense: Spell

Spellpower17
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)10 (38.356545961003%)
Defense24
Ranged Defense24
Fatigue9
Physical Save14
Spell Save15
Mental Save20

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance19%
Instadeath Resistance100%
Confusion Resistance19%

Inscriptions (4/4)

Infusions
Runes
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
2/5
2/5
1/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
2/5
2/5
1/5
0/5
Technique / Dual weapons1.20
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Bloodthirst1.10
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5
Technique / Thuggery1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
3/5
1/5

Effects

talent

Quests

done
done
done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Corrrr the Cornac Marauder level 10
7th Dusk 122nd year of Ascendancy at 09:29
see stats

Log

Corrrr picks up (h.): iron dagger of the mystic (10-13 power, 5 apr).
Corrrr picks up (B.):
citrine.
There is a way to the previous level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 10.00 gold from the transmogrification of
Planar Beacon.
You gain 0.47 gold from the transmogrification of
grounding linen wizard hat (1 def, 0 armour).
You gain 1.70 gold from the transmogrification of
potent elm vilestaff of might (12-14.4 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 1.23 gold from the transmogrification of
flaming iron longsword of massacre (18.5-25.9 power, 2 apr).
You gain 1.04 gold from the transmogrification of
elm longbow of cold.
You gain 2.55 gold from the transmogrification of
iron dagger of the mystic (10-13 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 3.01 gold from the transmogrification of
balanced iron dagger of projection (9.5-12.35 power, 5 apr).
You gain 0.81 gold from the transmogrification of
regeneration infusion (heal 106 over 5 turns).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

Corrrr deactivates Precise Strikes.