









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 43 / 4% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 14 on the 54th Dusk 122nd year of Ascendancy at 15:03 / 136Killed by Poltergeist Eye of Winter at level 16 on the 45th Haze 122nd year of Ascendancy at 08:25 Killed by Poltergeist Spectral Blade at level 16 on the 45th Haze 122nd year of Ascendancy at 13:26 Killed by Poltergeist Spellcrusher at level 17 on the 46th Haze 122nd year of Ascendancy at 01:22 Killed by Poltergeist Spellcrusher at level 17 on the 46th Haze 122nd year of Ascendancy at 01:37 Killed by Salylle the Guardian at level 23 on the 26th Regrowth 123rd year of Ascendancy at 14:11 Killed by Salylle the Guardian at level 23 on the 26th Regrowth 123rd year of Ascendancy at 14:33 Killed by Salylle the Guardian at level 23 on the 26th Regrowth 123rd year of Ascendancy at 14:55 Killed by Meltel the onilug at level 23 on the 27th Regrowth 123rd year of Ascendancy at 11:14 Killed by Meltel the onilug at level 23 on the 27th Regrowth 123rd year of Ascendancy at 11:54 Killed by giant blue ant at level 23 on the 27th Regrowth 123rd year of Ascendancy at 12:41 Killed by Meltel the onilug at level 23 on the 27th Regrowth 123rd year of Ascendancy at 13:22 Killed by armoured skeleton warrior at level 23 on the 27th Regrowth 123rd year of Ascendancy at 14:20 Killed by Salawyn the bloated horror at level 23 on the 28th Regrowth 123rd year of Ascendancy at 06:05 Killed by Salawyn the bloated horror at level 23 on the 28th Regrowth 123rd year of Ascendancy at 06:18 Killed by Salawyn the bloated horror at level 23 on the 28th Regrowth 123rd year of Ascendancy at 06:38 Killed by Salawyn the bloated horror at level 23 on the 28th Regrowth 123rd year of Ascendancy at 07:29 Killed by Eilinurema the copperhead snake at level 23 on the 28th Regrowth 123rd year of Ascendancy at 12:26 Killed by Eilinurema the copperhead snake at level 23 on the 28th Regrowth 123rd year of Ascendancy at 12:54 Killed by gwelgoroth at level 23 on the 28th Regrowth 123rd year of Ascendancy at 13:21 Killed by orc pyromancer at level 23 on the 28th Regrowth 123rd year of Ascendancy at 13:29 Killed by orc pyromancer at level 23 on the 28th Regrowth 123rd year of Ascendancy at 13:47 Killed by Eilinurema the copperhead snake at level 23 on the 28th Regrowth 123rd year of Ascendancy at 13:57 Killed by Isydath the giant ice ant at level 23 on the 28th Regrowth 123rd year of Ascendancy at 14:15 Killed by Eilinurema the copperhead snake at level 23 on the 28th Regrowth 123rd year of Ascendancy at 14:42 Killed by Isydath the giant ice ant at level 23 on the 28th Regrowth 123rd year of Ascendancy at 14:52 Killed by Isydath the giant ice ant at level 23 on the 28th Regrowth 123rd year of Ascendancy at 15:01 Killed by Isydath the giant ice ant at level 23 on the 28th Regrowth 123rd year of Ascendancy at 15:10 Killed by Eilinurema the copperhead snake at level 23 on the 28th Regrowth 123rd year of Ascendancy at 15:20 Killed by Isydath the giant ice ant at level 23 on the 28th Regrowth 123rd year of Ascendancy at 15:27 Killed by Eilinurema the copperhead snake at level 23 on the 28th Regrowth 123rd year of Ascendancy at 22:07 Killed by Eilinurema the copperhead snake at level 23 on the 28th Regrowth 123rd year of Ascendancy at 22:13 Killed by Eilinurema the copperhead snake at level 23 on the 28th Regrowth 123rd year of Ascendancy at 22:32 Killed by Eilinurema the copperhead snake at level 23 on the 28th Regrowth 123rd year of Ascendancy at 22:42 Killed by Eilinurema the copperhead snake at level 23 on the 28th Regrowth 123rd year of Ascendancy at 23:17 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 00:02 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 00:38 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 01:19 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 01:58 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 02:44 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 03:21 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 03:58 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 04:47 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 05:31 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 06:16 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 07:04 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 07:45 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 08:35 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 09:21 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 10:02 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 10:51 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 11:37 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 12:19 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 13:06 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 13:50 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 14:38 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 15:17 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 16:08 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 16:49 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 17:30 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 18:14 Killed by Eilinurema the copperhead snake at level 23 on the 29th Regrowth 123rd year of Ascendancy at 18:51 Killed by Isydath the giant ice ant at level 23 on the 29th Regrowth 123rd year of Ascendancy at 20:38 Killed by Chronolith Twin at level 24 on the 47th Regrowth 123rd year of Ascendancy at 06:00 Killed by Chronolith Twin at level 25 on the 47th Regrowth 123rd year of Ascendancy at 07:05 Killed by Rantha the Worm at level 25 on the 47th Regrowth 123rd year of Ascendancy at 14:39 Killed by Floareli the halfling at level 25 on the 48th Regrowth 123rd year of Ascendancy at 04:06 Killed by elven tempest at level 25 on the 54th Regrowth 123rd year of Ascendancy at 01:56 Killed by elven corruptor at level 25 on the 54th Regrowth 123rd year of Ascendancy at 04:06 Killed by Islesenor the elven cultist at level 26 on the 54th Regrowth 123rd year of Ascendancy at 10:11 Killed by elven cultist at level 26 on the 55th Regrowth 123rd year of Ascendancy at 07:32 Killed by elven corruptor at level 26 on the 55th Regrowth 123rd year of Ascendancy at 11:50 Killed by Ce'Novea the elven blood mage at level 26 on the 55th Regrowth 123rd year of Ascendancy at 13:59 Killed by Elithra the grizzly bear at level 27 on the 3rd Pyre 123rd year of Ascendancy at 23:45 Killed by Zubolle the black bear at level 27 on the 4th Pyre 123rd year of Ascendancy at 00:25 Killed by Lisuvena the brown bear at level 27 on the 4th Pyre 123rd year of Ascendancy at 01:15 Killed by Greater Mummy Lord at level 29 on the 61st Pyre 123rd year of Ascendancy at 19:42 Killed by Greater Mummy Lord at level 29 on the 61st Pyre 123rd year of Ascendancy at 20:15 Killed by Greater Mummy Lord at level 29 on the 61st Pyre 123rd year of Ascendancy at 21:00 Killed by Glorewen the brown bear at level 30 on the 76th Pyre 123rd year of Ascendancy at 15:18 Killed by Glorayassra the skeleton magus at level 31 on the 3rd Mirth 123rd year of Ascendancy at 06:14 Killed by master vampire at level 32 on the 4th Mirth 123rd year of Ascendancy at 17:38 Killed by The Master at level 32 on the 5th Mirth 123rd year of Ascendancy at 21:14 Killed by Lord of Skulls (warrior) at level 32 on the 5th Mirth 123rd year of Ascendancy at 21:14 Killed by Golbug the Destroyer at level 34 on the 67th Dusk 123rd year of Ascendancy at 23:01 Killed by Yviseba the oozing horror at level 36 on the 28th Haze 123rd year of Ascendancy at 16:22 Killed by shade of orc grand master assassin at level 37 on the 41st Haze 123rd year of Ascendancy at 05:00 Killed by Doomed Shade of Euka at level 37 on the 43rd Haze 123rd year of Ascendancy at 03:02 Killed by Rak'Shor Cultist at level 37 on the 43rd Haze 123rd year of Ascendancy at 03:44 Killed by Doomed Shade of Euka at level 37 on the 43rd Haze 123rd year of Ascendancy at 04:27 Killed by orc cryomancer at level 37 on the 46th Haze 123rd year of Ascendancy at 12:46 Killed by orc high pyromancer at level 38 on the 17th Regrowth 124th year of Ascendancy at 19:42 Killed by orc cryomancer at level 38 on the 17th Regrowth 124th year of Ascendancy at 22:41 Killed by Warmaster Gnarg at level 38 on the 17th Regrowth 124th year of Ascendancy at 23:19 Killed by orc cryomancer at level 38 on the 18th Regrowth 124th year of Ascendancy at 00:11 Killed by multi-hued drake at level 38 on the 18th Regrowth 124th year of Ascendancy at 09:16 Killed by overpowered greater multi-hued wyrm at level 38 on the 18th Regrowth 124th year of Ascendancy at 09:48 Killed by multi-hued drake at level 38 on the 18th Regrowth 124th year of Ascendancy at 10:28 Killed by overpowered greater multi-hued wyrm at level 38 on the 18th Regrowth 124th year of Ascendancy at 11:00 Killed by multi-hued drake at level 38 on the 18th Regrowth 124th year of Ascendancy at 11:30 Killed by overpowered greater multi-hued wyrm at level 38 on the 18th Regrowth 124th year of Ascendancy at 12:03 Killed by overpowered greater multi-hued wyrm at level 38 on the 18th Regrowth 124th year of Ascendancy at 12:35 Killed by overpowered greater multi-hued wyrm at level 38 on the 18th Regrowth 124th year of Ascendancy at 13:09 Killed by multi-hued drake at level 39 on the 18th Regrowth 124th year of Ascendancy at 13:41 Killed by multi-hued drake at level 39 on the 18th Regrowth 124th year of Ascendancy at 14:16 Killed by overpowered greater multi-hued wyrm at level 39 on the 18th Regrowth 124th year of Ascendancy at 14:48 Killed by overpowered greater multi-hued wyrm at level 39 on the 18th Regrowth 124th year of Ascendancy at 15:23 Killed by overpowered greater multi-hued wyrm at level 39 on the 18th Regrowth 124th year of Ascendancy at 15:58 Killed by overpowered greater multi-hued wyrm at level 39 on the 18th Regrowth 124th year of Ascendancy at 16:33 Killed by overpowered greater multi-hued wyrm at level 39 on the 18th Regrowth 124th year of Ascendancy at 17:08 Killed by overpowered greater multi-hued wyrm at level 39 on the 18th Regrowth 124th year of Ascendancy at 17:40 Killed by overpowered greater multi-hued wyrm at level 39 on the 18th Regrowth 124th year of Ascendancy at 18:19 Killed by overpowered greater multi-hued wyrm at level 39 on the 18th Regrowth 124th year of Ascendancy at 19:07 Killed by overpowered greater multi-hued wyrm at level 39 on the 18th Regrowth 124th year of Ascendancy at 19:52 Killed by Silelaith the orc high cryomancer at level 40 on the 30th Regrowth 124th year of Ascendancy at 01:06 Killed by Xerima the Flamebringer at level 41 on the 31st Regrowth 124th year of Ascendancy at 06:09 Killed by Emyvea the Invoker at level 41 on the 31st Regrowth 124th year of Ascendancy at 07:36 Killed by Ivassra the orc high pyromancer at level 41 on the 31st Regrowth 124th year of Ascendancy at 16:10 Killed by Nerabretira the orc pyromancer at level 41 on the 32nd Regrowth 124th year of Ascendancy at 01:14 Killed by Nerabretira the orc pyromancer at level 41 on the 32nd Regrowth 124th year of Ascendancy at 02:27 Killed by Dozing Aerothra at level 41 on the 32nd Regrowth 124th year of Ascendancy at 09:35 Killed by Sleeping Adumira at level 41 on the 32nd Regrowth 124th year of Ascendancy at 10:48 Killed by Sleeping Adumira at level 41 on the 32nd Regrowth 124th year of Ascendancy at 11:51 Killed by Dozing Eilineldatira at level 41 on the 32nd Regrowth 124th year of Ascendancy at 13:05 Killed by Aerutta the orc cryomancer at level 42 on the 32nd Regrowth 124th year of Ascendancy at 18:58 Killed by Ce'Neba the orc cryomancer at level 42 on the 32nd Regrowth 124th year of Ascendancy at 21:22 Killed by Ce'Neba the orc cryomancer at level 42 on the 32nd Regrowth 124th year of Ascendancy at 22:23 Killed by orc high pyromancer at level 42 on the 33rd Regrowth 124th year of Ascendancy at 04:45 Killed by orc cryomancer at level 42 on the 33rd Regrowth 124th year of Ascendancy at 05:31 Killed by orc high cryomancer at level 42 on the 33rd Regrowth 124th year of Ascendancy at 09:44 Killed by orc pyromancer at level 42 on the 33rd Regrowth 124th year of Ascendancy at 10:16 Killed by orc high cryomancer at level 42 on the 33rd Regrowth 124th year of Ascendancy at 11:14 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 33rd Regrowth 124th year of Ascendancy at 14:09 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 33rd Regrowth 124th year of Ascendancy at 14:23 Killed by Aeroldama the orc pyromancer at level 42 on the 33rd Regrowth 124th year of Ascendancy at 18:22 Killed by shadow at level 42 on the 34th Regrowth 124th year of Ascendancy at 02:52 |
Primary Stats
| Strength | 82 (base 30) |
| Dexterity | 60 (base 60) |
| Constitution | 56 (base 28) |
| Magic | 25 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 75 (base 60) |
Resources
| Life | 1407/1407 |
| Mana | 367/367 |
| Stamina | 210/210 |
| Healing Factor | 1.7200460901466 |
| Regeneration | 27.09072591981 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 39.956004335202 |
| See Invisible | 53.956004335202 |
Offense: Barehand
| Damage | 140 |
| Accuracy | 68 |
| Crit Chance | 30% |
| APR | 20 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 7.3333333333333 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +8% |
| Physical | +22% |
| Fire | +14% |
| All | +2% |
Offense: Damage Penetration
| Physical | +15% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 51.5 (43.579428603723%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 8 |
| Physical Save | 41 |
| Spell Save | 53 |
| Mental Save | 25 |
Defense: Resistances
| Nature | + 47%( 70%) |
| Acid | + 23%( 70%) |
| Cold | + 25%( 70%) |
| Darkness | + 18%( 70%) |
| Blight | + 41%( 70%) |
| Arcane | + 19%( 70%) |
| Mind | + 39%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Silence Resistance | 31% |
| Disarm Resistance | 50% |
| Knockback Resistance | 46% |
| Confusion Resistance | 73% |
| Stun Resistance | 52% |
| Pinning Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 13% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 465% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 11% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Finishing moves | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Pugilism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Exploit Weakness |
| talent | Striking Stance |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail 100% of the time and arcane sustains have a 10.0% chance to deactivate each turn. Antimagic Disruption |
| beneficial effect | Countering melee attacks: Has a 53% chance to get an automatic counter attack when avoiding a melee attack. (2.0 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Borfast the Broken. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by snow giant. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 509. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed faerlhing fang. * You've found the needed electric eel tail. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of drakeskin leather boots of rushing (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +3 Str / +3 Con Silence immunity: +31% Confusion immunity: +35% Stun/Freeze immunity: +32% It can be used to activate talent Rush, placing all other charms into a 19 cooldown : Effective talent level: 2.6 Power cost: 19 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. This object's appearance was changed to pair of rough leather boots. |
| On hands | Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Cun, 40% Str, 20% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 125% When this weapon hits: Blood Grasp (10% chance level 3). When this weapon hits: Soul Rot (12% chance level 3). When this weapon hits: Drain (8% chance level 2). Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 10 power out of 12/12) : Effective talent level: 6.0 Power cost: 10 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 44.44 fire damage and 39.77 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. This object's appearance was changed to Storm Bringer's Gauntlets. |
| On head | cleansing voratun helm of strength (+8) (0 def, 5 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Str Changes resistances: +9% nature / +13% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Quasit's Skull. |
| Tool | Scaldquell the dragonbone totem of healing [power 494] (12 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes stats: +4 Cun Changes resistances: +3% darkness Changes damage: +12% fire Reduces incoming crit damage: 10.00% Spell save: +12 (+4 eff.) It can be used to heal yourself and all friendly characters within 10 spaces for 494 Activation puts all charms on cooldown for 12 turns. When used: * Increase all damage by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's voratun ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +12 Effects on melee hit: * 15% chance to reduce all saves and defense by 20 Damage (Melee): 19 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 20 Damage (Ranged): 19 physical Changes stats: +1 Cun / +6 Str Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 16 cooldown : Effective talent level: 4.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| On fingers | Ragahek the voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +3 Physical power: +15 (+3 eff.) Defense: +10 (+4 eff.) Damage when hit (Melee): 6 physical Changes stats: +3 Str Changes damage: +18% physical Disarm immunity: +50% Pinning immunity: +30% Knockback immunity: +46% Stamina each turn: +2.00 Maximum life: +42.00 Rings make your fingers look great! |
| Around neck | clarifying voratun amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +25% mind Blindness immunity: +13% Confusion immunity: +38% Infravision radius: +5 Sight radius: +2 See invisible: +14 Amulets make your neck look great! |
| Main armor | Yvobressra the voratun mail armour (15 def, 20 armour)Requires: - Heavy armour training - Strength 48 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +15 (+5 eff.) Fatigue: +12% Changes resistances penetration: +15% physical Changes damage: +6% mind Critical mult.: +30.00% Equilibrium when hit: +0.04 Maximum life: +34.00 A suit of armour made of mail. |
| Light source | Treelore the dwarven lanternInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +3% mind / +12% cold / +3% nature / +3% all Physical save: +10 (+3 eff.) Spell save: +20 (+6 eff.) Maximum life: +70.00 Light radius: +5 Healing mod.: +24% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | elven-silk cloak 'Durelathakhad' (3 def, 8 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +24 (+6 eff.) Armour: +8 Defense: +3 (+1 eff.) Fatigue: -9% Changes stats: +5 Cun / +3 Wil Changes resistances: +17% blight / +9% acid / +16% nature / +5% arcane Reduces incoming crit damage: 5.00% Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Life regen: +8.00 Maximum life: +55.00 Maximum stamina: +27.00 Mental crit. chance: +7% Healing mod.: +17% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Fearfire Mantle. |
| Around waist | Belythad the drakeskin leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +2 Defense: +15 (+5 eff.) Changes stats: +2 Cun Changes resistances: +9% nature Changes resistances penetration: +10% mind Changes damage: +12% physical Maximum life: +64.00 A belt that goes around your waist. |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, blight, acid, arcane, mind)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 2 physical, 3 blight, 4 acid, 3 arcane, 3 mind It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (202.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 206.04 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
starlit copper amulet of mastery (0.10 Technique / Combat veteran)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% light / +10% darkness Talent mastery: +0.10 Technique / Combat veteran Blindness immunity: +20% Amulets make your neck look great! |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
gold ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 13% chance to reduce all saves and defense by 20 Damage (Melee): 16 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 20 Damage (Ranged): 5 physical Changes stats: +1 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 16 cooldown : Effective talent level: 2.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
solipsist's gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +6 Wil Mindpower: +7 (+4 eff.) Rings make your fingers look great! |
steel ring 'Poritta'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +4 Defense: +5 (+2 eff.) Changes resistances: +6% blight / +3% temporal Physical save: +12 (+4 eff.) Spellpower: +6 (+1 eff.) Mindpower: +7 (+4 eff.) Rings make your fingers look great! |
voratun ring 'Branudan'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Damage when hit (Melee): 10 blight Changes stats: +13 Cun / +9 Dex Changes resistances penetration: +15% mind Changes damage: +12% arcane Critical mult.: +20.00% Mindpower: +30 (+14 eff.) Rings make your fingers look great! |
Eloriba the hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 5 * 20% chance to reduce armor by 13% Changes resistances: +6% blight Changes damage: +3% arcane / +21% blight Mental save: +7 (+3 eff.) Spellpower: +5 (+1 eff.) A belt that goes around your waist. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt 'Adonn'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances penetration: +5% arcane Physical save: +6 (+2 eff.) Mana when firing critical spell: +2.00 Maximum vim: +10.00 Spell crit. chance: +3% Mindpower: +3 (+2 eff.) A belt that goes around your waist. |
Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+5 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+5 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+5 eff.) Hate per kill: +5.00 Mindpower: +20 (+10 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
cashmere cloak 'Noonwhisper' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 46% Changes stats: +2 Cun / +2 Dex Changes resistances: +9% blight / +3% fire / +3% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to cashmere cloak. |
Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+10 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+1 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 8 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
pair of drakeskin leather boots 'Radiancesweeper' (0 def, 20 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +20 Changes resistances: +5% arcane / +3% light / +3% darkness Disease immunity: +10% Confusion immunity: +20% Maximum life: +100.00 Infravision radius: +2 A pair of boots made of leather. |
Iceenvy the drakeskin leather gloves (25 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour penetration: +4 Physical crit. chance: +5.0% Armour: +3 Defense: +25 (+9 eff.) Changes stats: +3 Con Changes resistances: +6% cold Changes damage: +6% fire Physical save: +23 (+8 eff.) Spell save: +10 (+3 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +22% Only die when reaching: -40.00 life Maximum stamina: +30.00 When used to modify unarmed attacks: Base power: 25.5 - 28.1 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Juggernaut (10% chance level 1). Damage (Melee): +19 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 23 cooldown : Effective talent level: 4.0 Power cost: 23 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Koresus (10 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +2 Defense: +10 (+4 eff.) Fatigue: +3% Changes stats: +4 Dex Changes resistances penetration: +15% physical Changes damage: +6% mind Physical save: +6 (+2 eff.) Mental save: +8 (+4 eff.) Disarm immunity: +27% Only die when reaching: -60.00 life When used to modify unarmed attacks: Base power: 19.5 - 27.3 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +7 Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Perfect Control (10% chance level 3). Metal gloves protecting the hands up to the middle of the lower arm. |
Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.0% Attack speed: 125% When this weapon hits: Bellowing Roar (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 2). Damage (Melee): +10 fire Damage conversion: 50% fire It can be used to activate talent Fire Breath (costing 19 power out of 24/24) : Effective talent level: 2.0 Power cost: 19 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 251.84 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. This object's appearance was changed to dwarven-steel gauntlets. |
dwarven-steel gauntlets of butchering (0 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +6 Physical power: +5 (+1 eff.) Armour: +2 Fatigue: +3% Changes resistances: +5% blight Spell save: +11 (+3 eff.) When used to modify unarmed attacks: Base power: 20.5 - 28.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +14 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 13% chance to slow global speed by 46% * 12% chance to reduce armor by 13% Metal gloves protecting the hands up to the middle of the lower arm. |
scouring dwarven-steel gauntlets of the juggernaut (0 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Effects when hit in melee: * 21 arcane resource burn Changes stats: +2 Con Physical save: +12 (+4 eff.) Spell save: +16 (+5 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +20% When used to modify unarmed attacks: Base power: 20.0 - 28.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). On weapon hit: * 18 arcane resource burn Damage (Melee): +8 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 23 cooldown : Effective talent level: 3.0 Power cost: 23 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming hardened leather gloves of sorrow (0 def, 2 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 17% chance to reduce all saves and defense by 20 Damage (Melee): 19 mind / 12 darkness Mental save: -13 (-8 eff.) Mana each turn: +0.10 Spellpower: +6 (+1 eff.) Spell crit. chance: +5% Mindpower: +3 (+2 eff.) When used to modify unarmed attacks: Base power: 17.5 - 19.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 125% When this weapon hits: Reproach (10% chance level 3). When this weapon hits: Elemental Bolt (10% chance level 3). Damage (Melee): +4 arcane It can be used to activate talent Ruined Earth, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+4 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. This object's appearance was changed to Quasit's Skull. |
Ravenstun the cashmere wizard hat (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 17% Damage when hit (Melee): 4 acid Changes resistances: +7% lightning / +7% temporal / +4% physical Physical save: +6 (+2 eff.) Cut immunity: +20% Stun/Freeze immunity: +10% A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
volcanic hardened leather armour of the deep (9 def, 17 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +17 Defense: +9 (+3 eff.) Fatigue: +8% Damage (Melee): 6 fire Damage (Ranged): 5 fire Changes resistances: +5% acid / +6% cold / +15% fire / +13% physical Allows you to breathe in: water A suit of armour made of leather. This object's appearance was changed to Thalore-Wood Cuirass. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 76 power out of 100/100. The very essence of bearness! |
42 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Infernomire the voratun pickaxe (dig speed 18 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +7 Changes stats: +7 Str Changes resistances: +9% cold Changes resistances penetration: +5% mind / +5% fire Changes damage: +6% cold / +24% mind / +9% fire When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Xanimille the iron pickaxe (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str Changes resistances: +3% acid Critical mult.: +10.00% Stun/Freeze immunity: +20% Only die when reaching: -20.00 life When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 76 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
preserving alchemist's lamp of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +7% blight / +3% all Spell save: +5 (+1 eff.) Life regen: +6.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 16 power out of 25/25) : Effective talent level: 3.0 Power cost: 16 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 14 power out of 35/35) : Effective talent level: 2.0 Power cost: 14 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 153 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
dragonbone totem of stinging 'Xith' [power 500] (12 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes resistances: +6% lightning / +6% cold / +5% arcane Reduces incoming crit damage: 10.00% Blindness immunity: +20% Confusion immunity: +20% Pinning immunity: +10% Only die when reaching: -80.00 life It can be used to sting an enemy dealing 510 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 12 turns. When used: * Increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 23 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Euka the Cornac Brawler level 33
7th Mirth 123rd year of Ascendancy at 21:44 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Euka the Cornac Brawler level 42
33rd Regrowth 124th year of Ascendancy at 17:37 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Euka the Cornac Brawler level 37
29th Haze 123rd year of Ascendancy at 17:57 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Euka the Cornac Brawler level 38
18th Regrowth 124th year of Ascendancy at 09:15 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Euka the Cornac Brawler level 36
26th Haze 123rd year of Ascendancy at 12:05 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Euka the Cornac Brawler level 28
6th Pyre 123rd year of Ascendancy at 08:23 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Euka the Cornac Brawler level 37
43rd Haze 123rd year of Ascendancy at 05:06 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Euka the Cornac Brawler level 15
37th Haze 122nd year of Ascendancy at 01:28 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Euka the Cornac Brawler level 34
68th Dusk 123rd year of Ascendancy at 00:38 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Euka the Cornac Brawler level 29
67th Pyre 123rd year of Ascendancy at 07:25 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Euka the Cornac Brawler level 40
18th Regrowth 124th year of Ascendancy at 23:54 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Euka the Cornac Brawler level 21
53rd Haze 122nd year of Ascendancy at 14:10 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Euka the Cornac Brawler level 34
23rd Dusk 123rd year of Ascendancy at 15:23 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Euka the Cornac Brawler level 33
10th Mirth 123rd year of Ascendancy at 16:49 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Euka the Cornac Brawler level 27
76th Regrowth 123rd year of Ascendancy at 17:53 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Euka the Cornac Brawler level 40
18th Regrowth 124th year of Ascendancy at 20:51 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Euka the Cornac Brawler level 10
25th Dusk 122nd year of Ascendancy at 22:04 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Euka the Cornac Brawler level 20
51st Haze 122nd year of Ascendancy at 23:55 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Euka the Cornac Brawler level 30
75th Pyre 123rd year of Ascendancy at 14:51 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Euka the Cornac Brawler level 40
18th Regrowth 124th year of Ascendancy at 20:39 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Euka the Cornac Brawler level 29
74th Pyre 123rd year of Ascendancy at 12:47 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Euka the Cornac Brawler level 22
6th Regrowth 123rd year of Ascendancy at 08:11 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Euka the Cornac Brawler level 26
55th Regrowth 123rd year of Ascendancy at 18:15 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Euka the Cornac Brawler level 41
32nd Regrowth 124th year of Ascendancy at 17:35 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Euka the Cornac Brawler level 31
3rd Mirth 123rd year of Ascendancy at 21:27 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Euka the Cornac Brawler level 35
68th Dusk 123rd year of Ascendancy at 08:03 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Euka the Cornac Brawler level 7
10th Dusk 122nd year of Ascendancy at 10:29 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Euka the Cornac Brawler level 22
9th Allure 123rd year of Ascendancy at 04:08 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Euka the Cornac Brawler level 33
18th Dusk 123rd year of Ascendancy at 12:19 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Euka the Cornac Brawler level 22
8th Allure 123rd year of Ascendancy at 10:11 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Euka the Cornac Brawler level 27
76th Regrowth 123rd year of Ascendancy at 14:12 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Euka the Cornac Brawler level 17
46th Haze 122nd year of Ascendancy at 04:42 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Euka the Cornac Brawler level 32
5th Mirth 123rd year of Ascendancy at 22:24 see stats
Log
Ran for 16 turns (stop reason: hostile spotted to the north (Orcs patrol)).
Today is the 54th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:28.
Today is the 55th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.
Today is the 56th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:13.
Ran for 4 turns (stop reason: hostile spotted to the southeast (Orcs patrol)).
Today is the 57th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:30.
Today is the 58th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.
Today is the 59th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
Today is the 60th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.
You don't see how to get there...
Today is the 61st Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:55.
Today is the 62nd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:21.
Today is the 63rd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:36.
Today is the 64th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:03.
There is a The arid wastes of Erúan here (press '' or right click to use).
Ran for 19 turns (stop reason: interesting terrain).
Today is the 65th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:18.

























































































































