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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Possessor |
| Level / Exp | 14 / 61% |
| Size | small |
| Lifes / Deaths | Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 18:58 / 47Killed by Emeleriatira the degenerated skeleton warrior at level 9 on the 6th Mirth 122nd year of Ascendancy at 23:58 Killed by Emeleriatira the degenerated skeleton warrior at level 9 on the 7th Mirth 122nd year of Ascendancy at 00:33 Killed by skeleton archer at level 10 on the 7th Mirth 122nd year of Ascendancy at 03:59 Killed by Xanunor the armoured skeleton warrior at level 10 on the 8th Mirth 122nd year of Ascendancy at 08:44 Killed by skeleton magus at level 11 on the 9th Mirth 122nd year of Ascendancy at 06:44 Killed by Animated void walker's ash magestaff of channeling at level 12 on the 10th Mirth 122nd year of Ascendancy at 16:47 Killed by Animated void walker's ash magestaff of channeling at level 12 on the 10th Mirth 122nd year of Ascendancy at 17:08 Killed by Animated void walker's ash magestaff of channeling at level 12 on the 10th Mirth 122nd year of Ascendancy at 17:16 Killed by oozing horror at level 12 on the 10th Mirth 122nd year of Ascendancy at 17:33 Killed by Animated void walker's ash magestaff of channeling at level 12 on the 10th Mirth 122nd year of Ascendancy at 18:06 Killed by Animated truestriking steel greatsword at level 12 on the 10th Mirth 122nd year of Ascendancy at 20:14 Killed by Poltergeist Crooked Club at level 12 on the 10th Mirth 122nd year of Ascendancy at 21:47 Killed by Poltergeist Crooked Club at level 12 on the 10th Mirth 122nd year of Ascendancy at 22:06 Killed by Poltergeist Crooked Club at level 12 on the 10th Mirth 122nd year of Ascendancy at 22:27 Killed by Animated quick steel mace of crippling at level 12 on the 1st Summertide 122nd year of Ascendancy at 00:26 Killed by Animated infernal ash vilestaff of wizardry at level 12 on the 1st Summertide 122nd year of Ascendancy at 00:52 Killed by Animated infernal ash vilestaff of wizardry at level 12 on the 1st Summertide 122nd year of Ascendancy at 01:07 Killed by blade horror at level 12 on the 1st Summertide 122nd year of Ascendancy at 02:05 Killed by Poltergeist Umbral Razor at level 12 on the 1st Summertide 122nd year of Ascendancy at 03:12 Killed by Poltergeist Umbral Razor at level 12 on the 1st Summertide 122nd year of Ascendancy at 03:28 Killed by Poltergeist Umbral Razor at level 12 on the 1st Summertide 122nd year of Ascendancy at 03:44 Killed by Poltergeist Umbral Razor at level 12 on the 1st Summertide 122nd year of Ascendancy at 04:13 Killed by Poltergeist Umbral Razor at level 12 on the 1st Summertide 122nd year of Ascendancy at 04:41 Killed by skeleton warrior at level 13 on the 1st Summertide 122nd year of Ascendancy at 06:44 Killed by skeleton warrior at level 13 on the 1st Summertide 122nd year of Ascendancy at 10:49 Killed by skeleton warrior at level 13 on the 1st Summertide 122nd year of Ascendancy at 11:41 Killed by skeleton magus at level 13 on the 1st Summertide 122nd year of Ascendancy at 12:48 Killed by ghoulking at level 13 on the 1st Summertide 122nd year of Ascendancy at 15:52 Killed by armoured skeleton warrior at level 13 on the 1st Summertide 122nd year of Ascendancy at 17:20 Killed by armoured skeleton warrior at level 13 on the 1st Summertide 122nd year of Ascendancy at 17:33 Killed by bone giant at level 13 on the 1st Summertide 122nd year of Ascendancy at 20:37 Killed by bone giant at level 13 on the 1st Summertide 122nd year of Ascendancy at 21:07 Killed by skeleton magus at level 13 on the 1st Summertide 122nd year of Ascendancy at 22:59 Killed by Yvelaith the black bear at level 13 on the 18th Haze 122nd year of Ascendancy at 19:55 Killed by Yvelaith the black bear at level 13 on the 18th Haze 122nd year of Ascendancy at 20:20 Killed by Eilinudann the brown bear at level 14 on the 19th Haze 122nd year of Ascendancy at 07:09 Killed by Gebremira the war bear at level 14 on the 19th Haze 122nd year of Ascendancy at 10:25 Killed by Gebremira the war bear at level 14 on the 19th Haze 122nd year of Ascendancy at 10:35 Killed by Gebremira the war bear at level 14 on the 19th Haze 122nd year of Ascendancy at 10:51 Killed by Gyvea the grizzly bear at level 14 on the 19th Haze 122nd year of Ascendancy at 19:00 Killed by Nerewyn the cave bear at level 14 on the 19th Haze 122nd year of Ascendancy at 21:36 Killed by Nerewyn the cave bear at level 14 on the 19th Haze 122nd year of Ascendancy at 21:50 Killed by Eilinydavea the black bear at level 14 on the 20th Haze 122nd year of Ascendancy at 03:28 Killed by Bonatine at level 14 on the 20th Haze 122nd year of Ascendancy at 05:40 Killed by Eilinaldavea the polar bear at level 14 on the 20th Haze 122nd year of Ascendancy at 19:46 Killed by Layedavena the brown bear at level 14 on the 21st Haze 122nd year of Ascendancy at 02:17 |
Primary Stats
| Strength | 19 (base 14) |
| Dexterity | 13 (base 12) |
| Constitution | 7 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 58 (base 40) |
| Cunning | 41 (base 25) |
Resources
| Life | 115/115 |
| Psi | 235/246 |
| Healing Factor | 0.96880457979619 |
| Regeneration | 0.24220114494905 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 7 |
| See Stealth | 48.642847857581 |
| See Invisible | 48.642847857581 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 36 |
| Crit Chance | 13% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 23 |
| Accuracy | 36 |
| Crit Chance | 13% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +15% |
| Light | +6% |
| Darkness | +10% |
| Cold | +17% |
| Mind | +11% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +4% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 0 |
| Physical Save | 19 |
| Spell Save | 32 |
| Mental Save | 51 |
Defense: Resistances
| Darkness | + 16%( 70%) |
| Lightning | + 21%( 70%) |
| Light | + 20%( 70%) |
| Cold | + 28%( 70%) |
| Blight | + 16%( 70%) |
| Mind | + 31%( 70%) |
| Fire | + 26%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 55% |
| Poison Resistance | 0% |
| Confusion Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Psionic / Possession | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic menace | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Equipment
| On feet | miner's pair of rough leather boots of tirelessness (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Stamina each turn: +0.40 Maximum stamina: +11.00 Infravision radius: +1 A pair of boots made of leather. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Kevon the Glintward (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +1 Dex Changes resistances: +3% light Changes damage: +6% light Reduces incoming crit damage: 10.00% Mental save: +12 (+4 eff.) A cap made of leather. |
| Tool | evasive ash wand of clairvoyance [power 10] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to reveal the area around you, dispelling darkness (radius 10, power 37 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Gain a 15% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+6 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+5 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | psionicist's steel ring of the mind (+11%)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Changes resistances: +11% mind Changes damage: +11% mind Mental save: +4 (+2 eff.) Rings make your fingers look great! |
| Around neck | clarifying copper amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Changes resistances: +11% mind Confusion immunity: +20% Amulets make your neck look great! |
| In main hand | inquisitor's thorny mindstar of storms (9-10 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Deals 93 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) When wielded/worn: Damage (Melee): 9 lightning Changes stats: +1 Str / +2 Dex / +1 Mag / +2 Wil / +1 Cun / +2 Con Changes resistances: +5% lightning Changes resistances penetration: +4% lightning Changes damage: +6% lightning Talent granted: +1 Attune Mindstar Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 72.10 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| In off hand | thorny mindstar 'Samadrasin' (8-8 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Wil Changes damage: +9% lightning / +5% fire / +17% cold Talent masteries: +0.10 Psionic / Focus +0.10 Psionic / Projection Talent granted: +1 Attune Mindstar Equilibrium when hit: +0.12 Mindpower: +16 (+5 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | thick linen cloak of the Shaloren (1 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes stats: +1 Mag / +1 Wil Changes resistances: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dispeller's cashmere robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +6% lightning / +6% darkness / +7% light / +6% blight / +7% fire / +7% cold / +11% all Physical save: +10 (+5 eff.) Spell save: +20 (+9 eff.) Mental save: +12 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level.voratun battleaxe (60-89 power, 4 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.5 - 89.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.Velagakira the dwarven-steel dagger (20-25 power, 7 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Armour: +4 Defense: +15 (+13 eff.) Changes resistances: +9% acid / +10% cold / +9% lightning / +7% fire / +12% nature / +4% all Spell save: +6 (+3 eff.) Sharp, short and deadly. |
River's Fury (23-32 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+10 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+4 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 2.95 cold damage and 2.52 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
This item will automatically be transmogrified when you leave the level.Flashsage the steel mail armour (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 4 light Changes resistances: +12% mind / +16% fire Changes damage: +12% lightning A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.Ebonypride the dwarven-steel plate armour (0 def, 11 armour) Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Effects on melee hit: * 20% chance to reduce armor by 11% Damage when hit (Melee): 4 cold Changes resistances: +3% darkness / +15% cold Changes resistances penetration: +5% darkness / +5% acid Changes damage: +3% darkness A suit of armour made of metal plates. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Bonatine the Yeek Possessor level 10
7th Mirth 122nd year of Ascendancy at 01:05 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Bonatine the Yeek Possessor level 6
3rd Mirth 122nd year of Ascendancy at 16:00 see stats
Log
Talent Assume Form is ready to use.
Talent Attune Mindstar is ready to use.
Talent Possess is ready to use.
Layedavena the brown bear performs a melee critical strike against Bonatine!
Bonatine converts some damage to Psi!
Layedavena the brown bear hits Bonatine for 18 to psi, 24 physical, 7 to psi, 10 physical, 2 to psi, 2 nature (64 total damage).
Layedavena the brown bear performs a melee critical strike against Bonatine!
Bonatine converts some damage to Psi!
Layedavena the brown bear hits Bonatine for 10 to psi, 13 physical, 13 to psi, 17 physical (53 total damage).
Bonatine the level 14 yeek possessor was pierced to death by Layedavena the brown bear on level 2 of Bearscape.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Layedavena the brown bear killed Bonatine!
Saving game...
Talent Mind Whip is ready to use.
Saving done.
Resting starts...
Rested for 15 turns (stop reason: all resources and life at maximum).
You are sent back to the material plane!
Bonatine uses Mind Whip.
Layedavena the brown bear reacts to damage from Bonatine, mitigating the blow!.
You collect a new ingredient: bear paw (1).
Bonatine hits Layedavena the brown bear for (33 reacted , -4 stam), 159 mind (159 total damage).
Bonatine killed Layedavena the brown bear!
Bonatine picks up (d.): Flashsage the steel mail armour (2 def, 6 armour).



















































