











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Low Health Popup 1.7.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Alchemist |
| Level / Exp | 12 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by Xyletta the brown mold at level 5 on the 55th Dusk 122nd year of Ascendancy at 09:06 / 48Killed by golem (servant of Djed) at level 5 on the 55th Dusk 122nd year of Ascendancy at 12:40 Killed by arcane crystal at level 5 on the 56th Dusk 122nd year of Ascendancy at 15:34 Killed by thief at level 6 on the 58th Dusk 122nd year of Ascendancy at 04:51 Killed by thief at level 6 on the 58th Dusk 122nd year of Ascendancy at 05:24 Killed by disarming trap at level 9 on the 67th Dusk 122nd year of Ascendancy at 11:18 Killed by Silolramira the red crystal at level 9 on the 67th Dusk 122nd year of Ascendancy at 15:29 Killed by Salorin the black bear at level 9 on the 67th Dusk 122nd year of Ascendancy at 22:54 Killed by giant blue ant at level 9 on the 67th Dusk 122nd year of Ascendancy at 23:12 Killed by Salorin the black bear at level 9 on the 67th Dusk 122nd year of Ascendancy at 23:29 Killed by Salorin the black bear at level 9 on the 67th Dusk 122nd year of Ascendancy at 23:56 Killed by Salorin the black bear at level 9 on the 68th Dusk 122nd year of Ascendancy at 00:10 Killed by giant army ant at level 9 on the 68th Dusk 122nd year of Ascendancy at 03:41 Killed by giant acid ant at level 9 on the 68th Dusk 122nd year of Ascendancy at 05:47 Killed by Polyda the Guard at level 10 on the 69th Dusk 122nd year of Ascendancy at 01:09 Killed by Polyda the Guard at level 10 on the 69th Dusk 122nd year of Ascendancy at 01:19 Killed by bandit at level 10 on the 69th Dusk 122nd year of Ascendancy at 02:31 Killed by bandit lord at level 10 on the 69th Dusk 122nd year of Ascendancy at 02:45 Killed by thief at level 11 on the 69th Dusk 122nd year of Ascendancy at 03:29 Killed by thief at level 11 on the 69th Dusk 122nd year of Ascendancy at 03:45 Killed by Nerynor the Guard at level 11 on the 69th Dusk 122nd year of Ascendancy at 06:13 Killed by Nerynor the Guard at level 11 on the 69th Dusk 122nd year of Ascendancy at 06:23 Killed by Nerynor the Guard at level 11 on the 69th Dusk 122nd year of Ascendancy at 06:33 Killed by thief at level 11 on the 69th Dusk 122nd year of Ascendancy at 06:44 Killed by Nerynor the Guard at level 11 on the 69th Dusk 122nd year of Ascendancy at 07:01 Killed by disarming trap at level 11 on the 69th Dusk 122nd year of Ascendancy at 07:14 Killed by Arodhetta the Guard at level 11 on the 69th Dusk 122nd year of Ascendancy at 11:54 Killed by thief at level 11 on the 69th Dusk 122nd year of Ascendancy at 12:06 Killed by Arodhetta the Guard at level 11 on the 69th Dusk 122nd year of Ascendancy at 12:15 Killed by Arodhetta the Guard at level 11 on the 69th Dusk 122nd year of Ascendancy at 12:25 Killed by Belavea the Thug at level 11 on the 69th Dusk 122nd year of Ascendancy at 12:36 Killed by Arodhetta the Guard at level 11 on the 69th Dusk 122nd year of Ascendancy at 12:46 Killed by Belavea the Thug at level 11 on the 69th Dusk 122nd year of Ascendancy at 13:11 Killed by Belavea the Thug at level 11 on the 69th Dusk 122nd year of Ascendancy at 13:22 Killed by Eilinyda the Thug at level 11 on the 70th Dusk 122nd year of Ascendancy at 07:48 Killed by Eilinyda the Thug at level 11 on the 70th Dusk 122nd year of Ascendancy at 08:08 Killed by thief at level 11 on the 70th Dusk 122nd year of Ascendancy at 12:40 Killed by Bandit Leader Saluvea at level 11 on the 70th Dusk 122nd year of Ascendancy at 12:49 Killed by Bandit Leader Saluvea at level 11 on the 70th Dusk 122nd year of Ascendancy at 13:03 Killed by Bandit Leader Saluvea at level 11 on the 70th Dusk 122nd year of Ascendancy at 13:13 Killed by Bandit Leader Saluvea at level 11 on the 70th Dusk 122nd year of Ascendancy at 13:29 Killed by Bandit Leader Saluvea at level 11 on the 70th Dusk 122nd year of Ascendancy at 13:45 Killed by Bandit Leader Saluvea at level 11 on the 70th Dusk 122nd year of Ascendancy at 13:56 Killed by Bandit Leader Saluvea at level 11 on the 70th Dusk 122nd year of Ascendancy at 14:15 Killed by Ivovena the giant red ant at level 12 on the 76th Dusk 122nd year of Ascendancy at 00:31 Killed by Ivovena the giant red ant at level 12 on the 76th Dusk 122nd year of Ascendancy at 00:40 Killed by Ivovena the giant red ant at level 12 on the 76th Dusk 122nd year of Ascendancy at 00:53 Killed by Djed at level 12 on the 76th Dusk 122nd year of Ascendancy at 00:58 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 29 (base 27) |
| Magic | 45 (base 37) |
| Willpower | 19 (base 11) |
| Cunning | 11 (base 10) |
Resources
| Life | 278/278 |
| Mana | 242/242 |
| Healing Factor | 1.1524687383467 |
| Regeneration | 0.28811718458668 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 5 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +5% |
| Temporal | +10% |
| Lightning | 0% |
| Physical | +6% |
| Fire | +30% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 13 (33%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 0 |
| Physical Save | 16 |
| Spell Save | 26 |
| Mental Save | 10 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Physical | + 16%( 70%) |
| Cold | + 29%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 24%( 70%) |
| Temporal | + 21%( 70%) |
| Lightning | + 25%( 70%) |
| Fire | + 50%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 130 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Spell / Fire alchemy | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Acid alchemy | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Energy alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Stone alchemy | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by fire drake hatchling. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed skeleton mage skull. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed red crystal shard. | active |
Equipment
| On feet | grounding pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature While equipped: ----- def ----- Armour +1 Resists +6% lightning +6% temporal A pair of boots made of leather. |
| Quiver | 239 alchemist zircon0.0 T1 yellow alchemist-gem [Normal] When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
| On hands | Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 113.68 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| On head | fearwoven linen wizard hat of fire (+8%) (1 def, 0 armour)2.0 T1 head armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+3 eff.) Dmg.mod +6% physical +5% darkness +10% fire ----- def ----- Defense +1 (+1 eff.) Resists +8% physical +6% darkness +15% fire ---------- misc Max.hate +5.00 A pointy cloth hat, very wizardly... |
| On fingers | wizard's copper ring of time (+10%)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +10% temporal Spell.save +4 (+2 eff.) Rings make your fingers look great! |
| On fingers | wizard's steel ring0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Rings make your fingers look great! |
| Around neck | steel amulet of manastreaming0.1 T2 amulet jewelry [Ego+] Arcane While equipped: Stats +1 Mag dps ---------- S.pwr/crit +2 ---------- misc Mana/turn +0.12 Max.mana +20.00 Amulets make your neck look great! |
| In main hand | elm vilestaff 'Blackvile' (10-12 power, 2 apr, fire element)5.0 T1 staff 2H weapon [Rare] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Str dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% fire ----- def ----- Armour +3 Hardiness +3% Resists +3% darkness +2% physical Phys.save +3 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Main armor | linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | thick linen cloak of Iron Throne (1 def, 5 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
arcing steel longsword of massacre (23-32 power, 3 apr)3.0 T2 longsword 1H weapon Reqs Str 16 [Ego] Arcane/Master Power 23.5 - 32.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 59 damage Sharp, long, and deadly. |
Crystal Shard (16-19 power, 4 apr, physical element)5.0 T2 staff 2H weapon [Unique] Arcane Power 16.0 - 19.2 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+6 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
cruel ash starstaff (15-18 power, 3 apr, light element)5.0 T2 staff 2H weapon [Ego] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +10.00% Spell.pwr +6 (+3 eff.) Dmg.mod +15% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blurring rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Defense +9 (+9 eff.) Spell.save +5 (+2 eff.) Stealth +5 ---------- misc Size +1 A belt that goes around your waist. |
linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dwarven-steel gauntlets 'Poruwen' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 7 fire 5 nature 6 mind Dmg.mod +4% fire +5% nature +3% mind Acc +20 (+17 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +5% fire +7% nature +6% mind ---------- misc Stam/turn +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Flashvortex' (0 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: Stats +4 Wil +3 Mag dps ---------- Mind.crit +3% Dmg.mod +6% arcane Res.pen +10% lightning +5% darkness ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
aegis linen wizard hat of decomposition (1 def, 0 armour)2.0 T1 head armor [Ego++] Arcane While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning +3% temporal +3% light +3% fire +4% nature +4% acid +3% blight +4% cold +3% darkness Shield.pwr +6% HP.reg +1.60 A pointy cloth hat, very wizardly... |
steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Normal] While equipped: ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
Ce'Nyda the Hazesweep (6 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% acid +3% cold On Hit (Melee): * 20% chance to reduce armor by 28% ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +3% acid +3% fire +6% mind Mind.save +13 (+11 eff.) A suit of armour made of leather. |
Flashspiker (18/18, 35-49 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Random Unique] Nature/Master Power 35.0 - 49.0 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 18 Ranged+ +16 light +12 fire On Crit.r2 +13 fire Arrows are used with bows to pierce your foes to death. |
99 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
220 alchemist aquamarine0.0 T2 blue alchemist-gem [Normal] When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
163 alchemist lapis lazuli0.0 T3 blue alchemist-gem [Normal] When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
58 alchemist opal0.0 T2 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
258 alchemist emerald0.0 T3 green alchemist-gem [Normal] When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
298 alchemist spinel0.0 T1 green alchemist-gem [Normal] When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
65 alchemist garnet0.0 T3 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
186 alchemist amethyst0.0 T2 violet alchemist-gem [Normal] When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
104 alchemist quartz0.0 T3 white alchemist-gem [Normal] When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
189 alchemist ametrine0.0 T1 yellow alchemist-gem [Normal] When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
306 alchemist citrine0.0 T1 yellow alchemist-gem [Normal] When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Djed the Shalore Alchemist level 10
68th Dusk 122nd year of Ascendancy at 06:18 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Djed the Shalore Alchemist level 12
76th Dusk 122nd year of Ascendancy at 00:58 see stats
Log
Ivovena the giant red ant hits Djed for 33 physical damage.
Djed casts Channel Staff.
Djed's Channel Staff hits Ivovena the giant red ant for 66 fire damage.
Ivovena the giant red ant's Beyond the Flesh hits Djed for 26 physical, 6 nature (33 total damage).
Ivovena the giant red ant hits Djed for 43 physical damage.
Ivovena the giant red ant's Beyond the Flesh hits Djed for 40 physical, 6 nature (47 total damage).
Talent Rune: Shielding is ready to use.
Djed casts Rune: Shielding.
A shield forms around Djed.
Djed casts Channel Staff.
Djed's Channel Staff hits Ivovena the giant red ant for 61 fire damage.
Ivovena the giant red ant hits Djed for (37 absorbed), 0 physical (0 total damage).
Ivovena the giant red ant's Beyond the Flesh hits Djed for (38 absorbed), 0 physical, (6 absorbed), 0 nature (0 total damage).
Talent Throw Bomb is ready to use.
Ivovena the giant red ant uses Dominate.
Djed has been dominated!
Your shield crumbles under the damage!
The shield around Djed crumbles.
Ivovena the giant red ant hits Djed for (17 absorbed), 28 physical (29 total damage).
Djed the level 12 shalore alchemist was maimed to death by Ivovena the giant red ant on level 1 of The Maze.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Ivovena the giant red ant killed Djed!
Saving game...
Talent Throw Bomb is ready to use.
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!








































































