











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 45 / 56% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 21 (base 10) |
| Dexterity | 16 (base 10) |
| Constitution | 59 (base 59) |
| Magic | 74 (base 60) |
| Willpower | 82 (base 48) |
| Cunning | 35 (base 11) |
Resources
| Life | 661/680 |
| Mana | 683/683 |
| Soul | 13/16 |
| Healing Factor | 1.4451133323992 |
| Regeneration | 0.3612783330998 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
| See Invisible | 11 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 10 |
| Crit Chance | 18% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 65 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +30% |
| Darkness | +4% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 1 |
| Physical Save | 37 |
| Spell Save | 59 |
| Mental Save | 53 |
Defense: Resistances
| Lightning | + 32%( 70%) |
| Light | + 32%( 70%) |
| Darkness | + 60%( 70%) |
| Blight | + 40%( 70%) |
| Cold | + 58%( 70%) |
| Fire | + 32%( 70%) |
| All | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 30% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 3 physical, 5 light, 5 blight, 4 mind, 4 darkness |
Class Talents
| Spell / Glacial waste | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Animus | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Master necromancer | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Spell / Master of flesh | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Undead / Lich | 1.20 |
| 4/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Spikes of Decrepitude |
| talent | Aura of Undeath |
| talent | Reaping |
| talent | Doomed For Eternity |
| talent | Discarded Refuse |
| talent | Suffer For Me |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On hands | umbral hardened leather gloves (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 8 darkness Changes resistances: +7% darkness Changes damage: +4% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | stabilizing rough leather cap of knowledge (0 def, 1 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Cun / +3 Wil Physical save: +10 (+4 eff.) Mindpower: +3 (+1 eff.) A cap made of leather. |
| Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | warrior's voratun ring of arcana (+0.28/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +14 Changes stats: +7 Str Silence immunity: +30% Mana each turn: +0.28 Rings make your fingers look great! |
| On fingers | psionicist's stralite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Rings make your fingers look great! |
| Around neck | warmaker's gold amulet of healingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Str / +5 Dex / +5 Wil Cut immunity: +50% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 292 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | surging dragonbone magestaff of protection (30-36 power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% cold Changes damage: +30% cold Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
| Main armor | dispeller's elven-silk robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +10% lightning / +8% darkness / +9% light / +6% blight / +10% fire / +9% cold / +15% all Physical save: +16 (+6 eff.) Spell save: +30 (+8 eff.) Mental save: +16 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | dwarven lantern of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +14% blight / +11% darkness Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Light radius: +5 Infravision radius: +6 See invisible: +11 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 25 blight damage or heals 37 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Around waist | noble's rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Cun / +3 Wil Damage against: +15% Summoned Reduced damage from: +15% Summoned A belt that goes around your waist. |
Inventory
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 23.76 cold and 18.27 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
mule's gold ring of lightning (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -5% Changes resistances: +20% lightning Changes damage: +10% lightning Maximum encumbrance: +23 Rings make your fingers look great! |
dispeller's silk robe of life (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +9% lightning / +8% darkness / +7% light / +19% blight / +8% fire / +7% cold / +13% all Physical save: +14 (+5 eff.) Spell save: +28 (+7 eff.) Mental save: +14 (+5 eff.) Life regen: +4.10 Maximum life: +60.00 Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening drakeskin leather armour (20 def, 8 armour)Requires: - Strength 20 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+18 eff.) Fatigue: +8% Changes stats: +6 Cun / +6 Wil Mental save: +18 (+6 eff.) A suit of armour made of leather. |
Piercing Gaze (5 def, 25 armour, 180 block)Requires: - Shield usage training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +25 Defense: +5 (+5 eff.) Ranged Defense: +10 (+10 eff.) Fatigue: +12% On shield block: * 30% chance of petrifying the attacker. Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire Talent granted: +1 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
241 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(136 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
dreamer's alchemist's lampInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +6 (+2 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +4% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
soothing stralite torque of psionic shield [power 109] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all damage taken by 109 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Heal for 52. Torques are made by powerful psionics to store psionic powers. |
Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+4 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 76 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
extending dragonbone wand of conjuration [power 300] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a magical bolt dealing 300 acid damage Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 3. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By DEARK the Lich Necromancer level 27
76th Pyre 122nd year of Ascendancy at 12:46 see stats
Arena Battler 50 (Nightmare (Roguelike) difficulty)
Got to wave 50 in the arena.By DEARK the Lich Necromancer level 40
79th Pyre 122nd year of Ascendancy at 16:26 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By DEARK the Shalore Necromancer level 10
74th Pyre 122nd year of Ascendancy at 23:13 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By DEARK the Shalore Necromancer level 20
75th Pyre 122nd year of Ascendancy at 13:47 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By DEARK the Lich Necromancer level 30
77th Pyre 122nd year of Ascendancy at 01:46 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By DEARK the Lich Necromancer level 40
79th Pyre 122nd year of Ascendancy at 13:38 see stats
Master of Arena (Nightmare (Roguelike) difficulty)
Became the new master of the arena in 60-wave mode.By DEARK the Lich Necromancer level 45
1st Mirth 122nd year of Ascendancy at 20:19 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By DEARK the Lich Necromancer level 32
77th Pyre 122nd year of Ascendancy at 16:44 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By DEARK the Shalore Necromancer level 4
74th Pyre 122nd year of Ascendancy at 14:58 see stats
Log
ARTRA is afflicted by a weakness disease!
Ghast's purging blight area effect hits ARTRA for 29 blight damage.
Shadow receives 72 healing from Ghast's purging blight area effect.
Armoured skeleton warrior receives 61 healing from Ghast's purging blight area effect.
Lord of Skulls (bone giant) receives 63 healing from Ghast's purging blight area effect.
Skeleton master archer receives 31 healing from Ghast's purging blight area effect.
Armoured skeleton warrior receives 61 healing from Ghast's purging blight area effect.
Armoured skeleton warrior receives 61 healing from Ghast's purging blight area effect.
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena (Nightmare (Roguelike) difficulty)!
Armoured skeleton warrior hits ARTRA for 131 physical damage.
ARTRA's rage subsides!
Armoured skeleton warrior overcomes the gloom.
Armoured skeleton warrior killed ARTRA!
Armoured skeleton warrior receives 61 healing from Ghast's purging blight area effect.
Lord of Skulls (bone giant) receives 63 healing from Ghast's purging blight area effect.
Armoured skeleton warrior receives 61 healing from Ghast's purging blight area effect.
Skeleton master archer receives 61 healing from Ghast's purging blight area effect.
Armoured skeleton warrior receives 61 healing from Ghast's purging blight area effect.
Shadow has regained its confidence.
Shadow has regained its confidence.
Shadow has regained its confidence.
DEARK has regained its confidence.
Armoured skeleton warrior receives 31 healing from Ghast's purging blight area effect.
Lord of Skulls (bone giant) receives 32 healing from Ghast's purging blight area effect.
Armoured skeleton warrior receives 61 healing from Ghast's purging blight area effect.
Skeleton master archer receives 61 healing from Ghast's purging blight area effect.
Armoured skeleton warrior receives 61 healing from Ghast's purging blight area effect.



















































































