




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 11 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 16 (base 16) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 15 (base 15) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 227/227 |
| Hate | 100/100 |
| Healing Factor | 0.51915261712575 |
| Regeneration | 0.51915261712575 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +47.609950326513% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 11 |
| Accuracy | 30 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 6 |
| Accuracy | 30 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | -60% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 0 |
| Physical Save | 12 |
| Spell Save | 10 |
| Mental Save | 8 |
Defense: Resistances
| Lightning | + 16%(100%) |
| Blight | +100%(100%) |
| Acid | +100%(100%) |
| Fire | -37%(100%) |
| All | + 7%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Worm that Walks Link |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
Quests
Equipment
| In off hand | steel waraxe (11-15 power, 3 apr)Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% One-handed war axes. |
| Main armor | Robe of the Worm (0 def, 0 armour)2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | iron waraxe (10-14 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.0 - 14.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
Inventory
Achievements
Log
Lakron hits Treant for 67 physical, 13 light, 64 fire (144 total damage).
Lakron killed Treant!
Lakron uses Infusion: Regeneration.
Lakron starts regenerating health quickly.
Ran for 2 turns (stop reason: hostile spotted to the east (large white snake)).
Worm that walks (servant of Lakron) stops regenerating health quickly.
Lakron hits Large white snake for 56 physical, 6 light, 35 fire, 92 darkness (189 total damage).
Lakron killed Large white snake!
Lakron stops regenerating health quickly.
Resting starts...
Worm that walks (servant of Lakron) uses Infusion: Regeneration.
Worm that walks (servant of Lakron) starts regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).
Lakron uses Infusion: Regeneration.
Lakron starts regenerating health quickly.
Worm that walks (servant of Lakron) stops regenerating health quickly.
Character control switched to worm that walks (servant of Lakron).
Character control switched to Lakron.
Character control switched to worm that walks (servant of Lakron).
Saving game...
Saving done.






























