Wyrm That Walks the level 5 Ogre Wyrmic by bpat

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.5
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceOgre
ClassWyrmic
Level / Exp5 / 49%
Sizebig
Lifes / Deaths

Primary Stats

Strength18 (base 15)
Dexterity9 (base 10)
Constitution11 (base 11)
Magic15 (base 10)
Willpower20 (base 19)
Cunning17 (base 10)

Resources

Life185/185
Equilibrium0
Healing Factor1
Regeneration1.75

Speed

Mental0%
Attack0%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy24
Crit Chance10%
APR18
Speed1.00

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower24
Crit Chance10%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)15 (30%)
Defense5
Ranged Defense9
Fatigue5
Physical Save14
Spell Save16
Mental Save16

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Tool
On feet
Around neck
Main armor
Light source
In main hand

Inventory

Achievements

Log

Talent Rune: Phase Door is ready to use.

Saving game...


Saving done.


Wyrm That Walks casts Ogric Wrath.

Wyrm That Walks enters an ogric frenzy.

Resting starts...

Wyrm That Walks calms down.

Rested for 11 turns (stop reason: all resources and life at maximum).


Resting starts...

You feel a surge of power as a powerful creature falls nearby.

Talent Ogric Wrath is ready to use.
Rested for 37 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Wyrm That Walks picks up (g.):
pair of dwarven-steel boots 'Falydir' (0 def, 4 armour).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


Wyrm That Walks wears (replacing
iron battleaxe (15-22.5 power, 1 apr)): Eye of Winter (8-8.8 power, 18 apr, cold damage).