
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Mindslayer |
| Level / Exp | 19 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by Wrathroot at level 14 on the 75th Dusk 122nd year of Ascendancy at 02:32 0 / 6Killed by Layorata the black ooze at level 15 on the 9th Haze 122nd year of Ascendancy at 15:33 Killed by The Fragmented Essence of Harkor'Zun at level 17 on the 4th Decay 122nd year of Ascendancy at 23:00 Killed by Mayasetta the snow giant chieftain at level 17 on the 5th Decay 122nd year of Ascendancy at 04:19 Killed by Assassin Lord at level 18 on the 8th Regrowth 123rd year of Ascendancy at 19:19 Killed by Shetion the thalore at level 19 on the 45th Regrowth 123rd year of Ascendancy at 16:26 |
Primary Stats
| Strength | 32 (base 13) |
| Dexterity | 20 (base 10) |
| Constitution | 29 (base 10) |
| Magic | 32 (base 10) |
| Willpower | 99 (base 47) |
| Cunning | 67 (base 36) |
Resources
| Life | 0/393 |
| Psi | 126/189 |
| Healing Factor | 1.3024687383468 |
| Regeneration | 0.32561718458669 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.0206059048178E-12% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 48.121266583007 |
| See Invisible | 48.121266583007 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 37 |
| Crit Chance | 25% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 15 |
| Accuracy | 37 |
| Crit Chance | 30% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Light | +20% |
| Temporal | +9% |
| Blight | +12% |
| Cold | +11% |
| All | 0% |
Offense: Damage Penetration
| Acid | +30% |
| Light | +25% |
| Temporal | +10% |
| Physical | +14% |
| Cold | +5% |
| Mind | +25% |
Defense: Base
| Armour (hardiness) | 26 (35.65183292883%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 36 |
| Mental Save | 43 |
Defense: Resistances
| Light | + 12%( 70%) |
| Mind | + 14%( 70%) |
| Nature | + 17%( 70%) |
| Physical | + 15%( 70%) |
| Cold | + 34%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 394 damage for 3 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Constitution stat. |
Class Talents
| Psionic / Thermal mastery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed length of troll intestine. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed ice ant stinger. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | truestriking dwarven-steel greatsword of massacre (48-77 power, 2 apr)3.0 T3 greatsword 1H weapon [Ego+] Master Power 48.0 - 76.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +14% physical Acc +10 (+5 eff.) Apr +10 Massive two-handed swords. |
| Quiver | Dageruisus the Duskslicer (20/20, 14-20 power, 5 apr)3.0 T1 arrow ammo [Rare] Arcane Power 14.5 - 20.3 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 20 Proj.spd +200% On Crit.r2 +4 darkness On Crit: * Splash the target with acid dealing 85 damage over 5 turns and reducing armor and accuracy by 11 While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
| On hands | Yvudheriassra the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: Stats +6 Cun +3 Wil dps ---------- Melee+ 10 cold Dmg.mod +6% acid +5% cold Res.pen +20% acid ----- def ----- Armour +2 Resists +7% cold Crit.chn- 10.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | brass lantern 'Weeplore'2.0 T1 lite [Rare] Master While equipped: Stats +3 Str +1 Mag dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 32 ----- def ----- Resists +6% nature ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Yvata the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Str +4 Wil +2 Cun dps ---------- Mind.crit +4% Phys.pwr +8 (+2 eff.) Dmg.mod +6% acid Res.pen +25% mind +10% acid ----- def ----- Armour +4 Fatigue +4% Resists +7% physical Phys.save +8 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | pair of iron boots 'Radiancepower' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Dmg.mod +3% light Res.pen +5% light ----- def ----- Armour +3 Fatigue +2% Resists +6% mind Phys.save +6 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +6 (+2 eff.) Heal.mod +15% Knockbk- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Arylle the elm totem of stinging [power 116] (13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Wil dps ---------- Phys.crit +4.0% Phys.pwr +10 (+3 eff.) Acc +5 (+2 eff.) Apr +1 Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Beorim0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +10 Mag +5 Cun +6 Con dps ---------- Spell.crit +2% Phys.pwr +7 (+2 eff.) Spell.pwr +8 (+4 eff.) Melee+ 21 light Ranged+ 23 light Dmg.mod +14% light +12% blight Melee Ret 2 blight ---------- misc Light +1 Infravis +2 Rings make your fingers look great! |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 29.43 You won the Ring of Blood trial, and this is your reward. |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | steel mace 'Lightpiercer' (14-20 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Nature Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +7 Str +4 Dex +4 Mag +7 Wil +6 Cun +6 Con dps ---------- Dmg.mod +3% light Res.pen +10% light +5% cold Melee Ret 8 arcane ----- def ----- Resists +9% cold ---------- misc Light +3 Blunt and deadly. |
| Around waist | noble's hardened leather belt1.0 T3 belt armor [Ego+] Master While equipped: Stats +3 Cun +5 Wil dps ---------- Against +20% Summoned ----- def ----- D.Red.from +23% Summoned A belt that goes around your waist. |
| In off hand | dwarven-steel dagger 'Sleetburst' (20-26 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Nature Power 20.0 - 26.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +16 cold While equipped: Stats +7 Con +16 Wil dps ---------- Dmg.mod +6% cold Res.pen +10% light ----- def ----- Mind.save +12 (+4 eff.) Max.HP +35.00 Sharp, short and deadly. |
| Cloak | Kheladan the linen cloak (1 def, 8 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +8 Defense +1 (+1 eff.) Resists +11% cold +3% light +3% nature Crit.chn- 15.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | woollen robe 'Xerorina' (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +3% acid +9% temporal Res.pen +10% temporal Melee Ret 4 acid On Hit (Melee): * 10% chance to reduce armor by 27% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% all ---------- misc Mana/turn +0.19 Psi/turn +0.17 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
copper amulet of perfection (0.10 Psionic / Charged mastery,0.10 Psionic / Absorption)0.1 T1 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.10 Psionic/Charged mastery +0.10 Psionic/Absorption Amulets make your neck look great! |
restful copper amulet of the eclipse0.1 T1 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 6 light 6 darkness Dmg.mod +6% light +5% darkness On Melee Ret: * 6% chance to reduce damage dealt by 26% * 6% chance to blind ----- def ----- Fatigue -5% HP.reg +1.00 Amulets make your neck look great! |
copper opal ring0.1 T1 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Dmg.mod +26% light Res.pen +20% fire ----- def ----- Resists +22% light HP.reg +2.00 Blind- +24% Stun/Frz- +24% ---------- misc Infravis +4 See.Stealth +7 See.Invis +7 Rings make your fingers look great! |
balanced dwarven-steel battleaxe of paradox (32-49 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Arcane/Master Power 32.5 - 48.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +10 temporal While equipped: dps ---------- Acc +10 (+5 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +17% temporal Disarm- +35% Massive two-handed battleaxes. |
Zogasin the Voidwarden (37-59 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Nature Power 37.0 - 59.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 nature While equipped: dps ---------- Dmg.mod +9% fire Res.pen +20% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 26% * 20% chance to reduce armor by 27% ----- def ----- Resists +3% fire Massive two-handed swords. |
plaguebringer's stralite greatsword of crippling (50-79 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego++] Arcane/Master Power 49.5 - 79.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +10 blight On Hit: 20% Epidemic 4 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 17 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% ----- def ----- Disease- +15% Massive two-handed swords. |
truestriking dwarven-steel greatsword of projection (36-58 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Master/Psionic Power 36.0 - 57.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +10% physical Acc +14 (+7 eff.) Apr +10 Massive two-handed swords. |
balanced steel longsword of erosion (16-22 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Nature/Master Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 nature While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +23% Sharp, long, and deadly. |
wrathful vined mindstar (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +4 (+2 eff.) ---------- misc Hate/m.crit +2.00 Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Sunmight4.0 T1 sling 1H weapon [Rare] Disrupt Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +9% light On Hit (Ranged): * 5 arcane resource burn ----- def ----- Resists +6% nature Crit.chn- 10.00% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Masteries +0.20 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Str +1 Con ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
tormentor's woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Crit.mult +12.00% ----- def ----- Resists +9% all ---------- misc Hate/m.crit +2.00 Psi/m.crit +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Zimandil (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Acc +13 (+6 eff.) ----- def ----- Armour +2 Resists +3% blight +12% cold +5% arcane Die.at -40.00 life HP.reg +4.00 Heal.mod +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
searing steel mail armour of Eyal (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego++] Arcane/Nature While equipped: dps ---------- Melee+ 11 acid 12 fire Melee Ret 9 acid 9 fire ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +14% acid +10% fire Max.HP +28.00 HP.reg +1.00 Heal.mod +11% A suit of armour made of mail. |
Firequeller the hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Rare] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Dmg.mod +9% fire Res.pen +5% fire Melee Ret 4 arcane ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Mind.save +12 (+4 eff.) ---------- misc Max.mana +100.00 A suit of armour made of leather. |
enlightening hardened leather armour of Eyal (9 def, 6 armour)9.0 T3 light armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Mind.save +15 (+5 eff.) Max.HP +42.00 HP.reg +1.00 Heal.mod +12% A suit of armour made of leather. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
202 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Taradan' (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Fatigue -5% Resists +6% light +1% physical Poison- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Salida (18/18, 66-79 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Arcane/Master/Psionic Power 65.5 - 78.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +16.0% Capacity 18 Rld cld 6 Ranged+ +18 blight +24 mind On Hit.r1 +20 blight +4 acid On Hit: 20% Epidemic 5 On Hit: * 29% chance to reduce all saves and defense by 32 * 33% chance to reduce strength, dexterity, and constitution by 17 On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Anderi the Shalore Mindslayer level 16
78th Haze 122nd year of Ascendancy at 18:29 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Anderi the Shalore Mindslayer level 17
5th Decay 122nd year of Ascendancy at 10:38 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Anderi the Shalore Mindslayer level 10
1st Summertide 122nd year of Ascendancy at 17:47 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Anderi the Shalore Mindslayer level 19
8th Regrowth 123rd year of Ascendancy at 23:52 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Anderi the Shalore Mindslayer level 5
5th Mirth 122nd year of Ascendancy at 16:35 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Anderi the Shalore Mindslayer level 12
3rd Flare 122nd year of Ascendancy at 09:05 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Anderi the Shalore Mindslayer level 19
34th Regrowth 123rd year of Ascendancy at 05:29 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Anderi the Shalore Mindslayer level 16
15th Haze 122nd year of Ascendancy at 09:23 see stats
Log
A shield forms around Anderi.
Anderi performs a melee critical strike against Anderi!
Anderi hits Iceblock for 131 physical, 26 light, 12 cold, 5 mind, 26 physical, 26 light, 12 cold, 5 mind (239 total damage).
Melee retaliation hits Iceblock for 5 acid, 3 blight, 8 arcane, 5 acid, 3 blight, 8 arcane (30 total damage).
Talent Telekinetic Smash is ready to use.
Shetion the thalore uses Gift of the Woods.
Shetion the thalore starts regenerating health quickly.
Shetion the thalore's static net area effect hits Anderi for (22 to psi shield), (34 absorbed), 0 lightning (0 total damage).
Anderi casts Grace of the Eternals.
Anderi speeds up.
Anderi forces the iceblock to shatter.
Anderi is free from the ice.
Shetion the thalore uses Kinetic Leech.
Anderi shrugs off the effect 'Slow'!
Anderi hits Iceblock for 135 physical, 26 light, 12 cold, 5 mind, 28 physical, 26 light, 12 cold, 5 mind (246 total damage).
Melee retaliation hits Iceblock for 5 acid, 3 blight, 5 acid, 3 blight, 8 arcane (22 total damage).
Your shield crumbles under the damage!
The shield around Anderi crumbles.
Shetion the thalore HEALS from acid damage!
Melee retaliation hits Shetion the thalore for (2 to psi shield), 3 acid, 2 healing, 2 blight, 7 arcane (11 total damage) [2 healing].
Shetion the thalore's Beyond the Flesh hits Anderi for (27 to psi shield), (30 absorbed), 10 physical, (8 to psi shield), 11 physical (22 total damage).
Shetion the thalore uses Telekinetic Smash.
Shetion the thalore performs a melee critical strike against Anderi!
Anderi shrugs off the effect 'Stunned'!
Shetion the thalore HEALS from acid damage!
Melee retaliation hits Shetion the thalore for (2 to psi shield), 3 acid, 2 healing, 2 blight, 7 arcane, (2 to psi shield), 3 acid, 2 healing, 2 blight, 7 arcane (23 total damage) [5 healing].
Shetion the thalore hits Anderi for (64 to psi shield), 144 physical, (8 to psi shield), 11 physical, (48 to psi shield), 72 physical (228 total damage).
Anderi the level 19 shalore mindslayer was hacked apart to death by Shetion the thalore on level 1 of Ambush!.






























































































