Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 45 / 52% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 10 on the 8th Profit 122nd year of Ascendancy at 04:32 4 / 4Killed by Xerurin the elven tempest at level 24 on the 22nd Stralite 123rd year of Ascendancy at 15:14 Killed by venom drake at level 25 on the 25th Stralite 123rd year of Ascendancy at 09:11 Killed by blade horror at level 29 on the 16th Profit 123rd year of Ascendancy at 00:58 |
Primary Stats
| Strength | 29 (base 10) |
| Dexterity | 16 (base 8) |
| Constitution | 81 (base 64) |
| Magic | 115 (base 64) |
| Willpower | 102 (base 58) |
| Cunning | 47 (base 12) |
Resources
| Mana | 333/768 |
| Negative | 182/182 |
| Life | 1154/1162 |
| Positive | 0/162 |
| Psi | 192/192 |
| Souls | 10/10 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 33.878661104468 |
| See Invisible | 92.849953491892 |
Offense: Mainhand
| Damage | 99 |
| Accuracy | 23 |
| Crit Chance | 25% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 86 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50.066666666667 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +12% |
| Physical | +25% |
| Darkness | +43% |
| All | +2% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 30.05 |
| Ranged Defense | 30.05 |
| Fatigue | 9 |
| Physical Save | 71.03888893431 |
| Spell Save | 90.321111147448 |
| Mental Save | 78.725 |
Defense: Resistances
| Acid | + 28%( 85%) |
| Blight | + 28%( 85%) |
| Physical | + 27%( 85%) |
| Cold | + 45%( 85%) |
| All | + 15%( 85%) |
| Lightning | + 28%( 85%) |
| Light | + 28%( 85%) |
| Temporal | + 45%( 95%) |
| Darkness | + 70%( 85%) |
| Arcane | + 34%( 90%) |
| Fire | + 28%( 85%) |
| Nature | + 28%( 85%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 80% |
| Bleed Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 50% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 330 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 272 damage for 5 turns. The effect will scale with your magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1568% over 10 turns and instantly restoring 78 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 477 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Nightfall | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Star fury | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Shades | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Advanced necrotic minions | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Blurred Mortality |
| talent | Chant of Fortitude |
| talent | Keen Senses |
| talent | Premonition |
| talent | Necrotic Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 1 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by lesser vampire. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by Emitha the orc warrior. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +1. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved Cunning by +1. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +1. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1183. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed electric eel tail. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed mummified bone. * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed snow giant kidney. * You've found the needed ice wyrm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed orc heart. * You've found the needed warg claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane It can be used to phase door in range 6, radius 2, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 5, doing 42.69 cold damage and 52.31 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. This item has been sent to the Item's Vault. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | conjurer's stralite ring of clarity conjurer's stralite ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag / +6 Wil Mental save: +9 Confusion immunity: +32% Spellpower: +8 Rings can have magical properties. |
| On fingers | conjurer's stralite ring of darkness (+30%) conjurer's stralite ring of darkness (+30%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes resistances: +30% darkness Changes damage: +15% darkness Spellpower: +8 Rings can have magical properties. |
| Around waist | Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +10% physical / +10% arcane / +15% fire / +15% cold / +15% lightning / +15% acid / +15% nature / +15% blight / +15% light / +15% darkness / +15% temporal Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | Sceptre of the Archlich (40-48 power, 12 apr, darkness damage) Sceptre of the Archlich (40-48 power, 12 apr, darkness damage)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Darkness Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.10 Spell / Advanced necrotic minions +0.20 Celestial / Star fury +0.20 Spell / Nightfall Spell save: +10 Mental save: +10 Mana each turn: +0.50 Maximum mana: +50.00 Spellpower: +40 Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. This item has been sent to the Item's Vault. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Defense: +6 Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. This item has been sent to the Item's Vault. |
| Cloak | Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 Spell save: +20 Mental save: +20 Confusion immunity: +40% Spellpower: +8 It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 1.1 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires, you'll choose which of the three futures becomes your present. Note that seeing visions of your own death can still be fatal. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. This spell takes no time to cast. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
| Around neck | Vox VoxRequires: - Level 35 Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +80% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 Spell crit. chance: +4% See invisible: +20 No force can hope to silence the wearer of this amulet. This item has been sent to the Item's Vault. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Pendent of the Sun and Moons Pendent of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% darkness / +10% light Changes resistances cap: +5% darkness / +5% light Changes resistances penetration: +15% darkness / +15% light Changes damage: +8% darkness / +8% light Spellpower: +8 Spell crit. chance: +5% It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendent depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
restful copper amulet of the fish restful copper amulet of the fishInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +11% cold Allows you to breathe in: water Life regen: +0.30 Amulets can have magical properties. |
wanderer's steel amulet of magic (+4) wanderer's steel amulet of magic (+4)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +4 Mag / +4 Cun / +4 Con Amulets can have magical properties. |
warmaker's voratun amulet of strength (+11) warmaker's voratun amulet of strength (+11)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +11 Str / +4 Dex / +7 Wil Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Bethylethra the voratun ring Bethylethra the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil / +8 Cun / +6 Con Changes resistances: +6% cold Changes resistances penetration: +15% physical Spell save: +13 Mental save: +3 Poison immunity: +25% Silence immunity: +10% Confusion immunity: +15% Stun/Freeze immunity: +50% Knockback immunity: +20% Life regen: +3.00 Maximum stamina: +40.00 Mindpower: +15 It can be used to activate talent Greater Weapon Focus, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 13% chance to deal another, similar, blow for 7 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 31 damage per turn. The damage will increase with your Mindpower. You do +4% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Archery - slings +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Combat veteran +0.30 Technique / Warcries +0.30 Technique / Shield offense +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Shield defense +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
conjurer's gold ring of light (+24%) conjurer's gold ring of light (+24%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +24% light Changes damage: +12% light Spellpower: +7 Rings can have magical properties. |
conjurer's gold ring of lightning (+26%) conjurer's gold ring of lightning (+26%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +26% lightning Changes damage: +13% lightning Spellpower: +7 Rings can have magical properties. |
solipsist's stralite ring of warding solipsist's stralite ring of wardingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +16% fire / +21% cold / +12% lightning / +19% acid Mindpower: +9 Rings can have magical properties. |
The Gaping Maw (72-108 power, 4 apr) The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +50 slime / +50 acid When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr) Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +19 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 10% chance to send the wielder into a killing frenzy When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Con Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons See invisible: +25 A blood-etched greatsword, it has seen many foes. From the inside. |
Corpathus (40-56 power, 12 apr) Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +12 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: grows in power Special effect when this weapon kills: grows dramatically in power Damage when this weapon hits: +18 drain life When wielded/worn: Changes damage: +5% blight Critical mult.: +0.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. This item has been sent to the Item's Vault. |
Dawn's Blade (50-70 power, 7 apr) Dawn's Blade (50-70 power, 7 apr)Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 It is part of a set of items. Base power: 50.0 - 70.0 Uses stats: 25% Mag, 80% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 30% light Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +18% light Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Light Talents cooldown: Healing Light (-2 turns) Barrier (-2 turns) Providence (-4 turns) Sun Flare (-2 turns) Spellpower: +10 Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, costing 35 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. This item has been sent to the Item's Vault. |
Ureslak's Femur (52-72.8 power, 5 apr) Ureslak's Femur (52-72.8 power, 5 apr)Requires: - Dexterity 30 - Strength 45 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 10% chance to shimer to a different hue and gain powers A shortened femur of the mighty prismatic dragon, this erratic club still pulses with Ureslak's volatile nature. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% cold / +20% acid Mental save: +8 Maximum mana: +50.00 The bottom part of Telos's broken staff. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 Spellpower: +30 Spell crit. chance: +15% The top part of Telos's broken staff. |
Malediction (55-66 power, 15 apr) Malediction (55-66 power, 15 apr)Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 55.0 - 66.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +20 blight When wielded/worn: Changes damage: +20% blight Life regen: -0.30 The land withers and crumbles wherever this cursed axe rests. |
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Samureldil SamureldilPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +7 Changes stats: +4 Str Maximum life: +70.00 A belt that goes around your waist. |
spiritwalker's hardened leather belt of recklessness spiritwalker's hardened leather belt of recklessnessPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 Changes stats: +3 Mag Critical mult.: +7.00% Mana each turn: +0.33 Maximum mana: +34.00 A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid-Dreamer:This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 51 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
spellcowled cashmere cloak of sorcery (2 def, 0 armour) spellcowled cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +7 Mag / +5 Wil Spell save: +10 Maximum mana: +46.00 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Scorched Boots (4 def, 4 armour) Scorched Boots (4 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +4 Defense: +4 Fatigue: +8% Changes damage: +15% blight Spellpower: +13 The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes damage: +8% darkness / +8% temporal Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Corrupted Gaze (2 def, 5 armour) Corrupted Gaze (2 def, 5 armour)Requires: - Magic 16 - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / head ; tier 4 When wielded/worn: Accuracy: +8 Armour: +5 Defense: +2 Fatigue: +3% Changes stats: +4 Mag / +3 Wil / +4 Cun Changes resistances: +10% blight Changes resistances penetration: +10% blight Changes damage: +10% blight Talent mastery: +0.10 Corruption / Vim Disease immunity: +30% See stealth: +12 See invisible: +12 It can be used to activate talent Vimsense (costing 25 power out of 32/32) : Effective talent level: 3.0 Power cost: 25 out of 32/32. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 36%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Dragonskull Helm (0 def, 2 armour) Dragonskull Helm (0 def, 2 armour)Requires: - Willpower 24 - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +2 Fatigue: +12% Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid Grants telepathy: Dragon Physical save: +12 Spell save: +12 Mental save: +12 Traces of a dragon's power still remain in this bleached and cracked skull. |
260 alchemist agate 260 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
12 sapphire 12 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 75 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Spectral Cage Spectral CageRequires: - Level 15 Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +8 Light radius: +4 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. This item has been sent to the Item's Vault. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 5 When wielded/worn: Changes resistances: +0% all / +15% temporal Changes damage: +15% temporal Movement speed: +0% Combat speed: +0% Casting speed: +0% Mental speed: +0% It can be used to flip the hourglass, costing 20 power out of 20/20. This hourglass of otherwordly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
54 alchemist bloodstone 54 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 338/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Duverain of thorny skin [power 16] (20 cooldown) Duverain of thorny skin [power 16] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +2 Mag Silence immunity: +25% Stun/Freeze immunity: +15% It can be used to hardens the skin for 6 turns increasing armour by 16 and armour hardiness by 30%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +10 Wil Damage when the wearer is hit: 18 slime Changes resistances: +20% arcane / +20% blight Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Damage when the wearer is hit: 10 nature Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +20% This small tree shaped totem is imbued with powerful healing energies. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
6 diamond 6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
7 moonstone 7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
20 amber 20 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Zod the Lich Necromancer level 29
1st Acquisition 123rd year of Ascendancy at 16:57 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Zod the Lich Necromancer level 35
17th Loss 123rd year of Ascendancy at 21:18 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Zod the Lich Necromancer level 32
12nd Dearth 123rd year of Ascendancy at 05:18 see stats
Arachnophobia
Destroyed the spydric menace.By Zod the Lich Necromancer level 40
15th Steel 124th year of Ascendancy at 07:23 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Zod the Lich Necromancer level 39
10th Steel 124th year of Ascendancy at 20:29 see stats
Brave new world
Went to the Far East and took part in the war.By Zod the Lich Necromancer level 34
3rd Loss 123rd year of Ascendancy at 17:07 see stats
Clone War
Destroyed your own Shade.By Zod the Lich Necromancer level 41
32nd Steel 124th year of Ascendancy at 05:44 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Zod the Dwarf Necromancer level 16
29th Wealth 122nd year of Ascendancy at 03:23 see stats
Destroyer of the creation
Killed Slasul.By Zod the Lich Necromancer level 40
25th Steel 124th year of Ascendancy at 09:30 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Zod the Lich Necromancer level 31
35th Profit 123rd year of Ascendancy at 19:27 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Zod the Lich Necromancer level 35
20th Loss 123rd year of Ascendancy at 14:29 see stats
Exterminator
Killed 1000 creatures.By Zod the Dwarf Necromancer level 14
3rd Wealth 122nd year of Ascendancy at 09:03 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zod the Dwarf Necromancer level 22
1st Stralite 123rd year of Ascendancy at 03:45 see stats
Fear me not!
Survived the Fearscape!By Zod the Lich Necromancer level 43
6th Gold 124th year of Ascendancy at 03:07 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Zod the Lich Necromancer level 41
25th Steel 124th year of Ascendancy at 11:24 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Zod the Lich Necromancer level 45
1st Voratun 124th year of Ascendancy at 00:02 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zod the Dwarf Necromancer level 15
7th Wealth 122nd year of Ascendancy at 09:42 see stats
Level 10
Got a character to level 10.By Zod the Dwarf Necromancer level 10
7th Profit 122nd year of Ascendancy at 13:00 see stats
Level 20
Got a character to level 20.By Zod the Dwarf Necromancer level 20
33rd Steel 123rd year of Ascendancy at 16:35 see stats
Level 30
Got a character to level 30.By Zod the Lich Necromancer level 30
16th Profit 123rd year of Ascendancy at 04:00 see stats
Level 40
Got a character to level 40.By Zod the Lich Necromancer level 40
13rd Steel 124th year of Ascendancy at 10:12 see stats
Lichform
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Zod the Dwarf Necromancer level 25
25th Stralite 123rd year of Ascendancy at 09:11 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Zod the Lich Necromancer level 32
13rd Wealth 123rd year of Ascendancy at 03:55 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Zod the Dwarf Necromancer level 18
15th Iron 123rd year of Ascendancy at 16:55 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Zod the Dwarf Necromancer level 25
24th Stralite 123rd year of Ascendancy at 06:16 see stats
Size matters
Did over 600 damage in one attack.By Zod the Lich Necromancer level 30
18th Profit 123rd year of Ascendancy at 03:42 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Zod the Lich Necromancer level 33
33rd Dearth 123rd year of Ascendancy at 04:42 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Zod the Dwarf Necromancer level 4
20th Voratun 122nd year of Ascendancy at 02:33 see stats
That was close
Killed your target while having only 1 life left.By Zod the Dwarf Necromancer level 11
16th Profit 122nd year of Ascendancy at 02:43 see stats
The Arena
Unlocked Arena mode.By Zod the Dwarf Necromancer level 12
33rd Profit 122nd year of Ascendancy at 09:07 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Zod the Dwarf Necromancer level 19
29th Steel 123rd year of Ascendancy at 07:27 see stats
The secret city
Discovered the truth about mages.By Zod the Dwarf Necromancer level 15
13rd Wealth 122nd year of Ascendancy at 05:17 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Zod the Lich Necromancer level 36
21st Shortage 123rd year of Ascendancy at 05:47 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Zod the Dwarf Necromancer level 23
11st Stralite 123rd year of Ascendancy at 13:47 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Zod the Dwarf Necromancer level 17
19th Loss 122nd year of Ascendancy at 10:14 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Zod the Lich Necromancer level 28
28th Voratun 123rd year of Ascendancy at 15:35 see stats
Log
Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Zod))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) casts Curse of the Meek.
Cute bunny is cursed.
Cute bunny is cursed.
Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Zod))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) casts Curse of the Meek.
Cute bunny is cursed.
Cute bunny is cursed.
Cute bunny is cursed.
Cute bunny is cursed.
Cute bunny is cursed.
Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Zod)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) casts Rune: Shielding.
A shield forms around Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Zod)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))).
Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Zod)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) casts Curse of the Meek.
Cute bunny is cursed.
Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Zod)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) casts Curse of the Meek.
Cute bunny is cursed.
Cute bunny is cursed.
Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Zod))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) casts Rune: Reflection Shield.
A shield forms around Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Zod))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))).
Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Zod))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) casts Curse of the Meek.
Cute bunny is cursed.
Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Zod)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) casts Curse of the Meek.
Cute bunny is cursed.
Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Zod))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) casts Curse of the Meek.
Cute bunny is cursed.
Cute bunny is cursed.
Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Zod)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) casts Curse of the Meek.
Cute bunny is cursed.
Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Zod))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) casts Surge of Undeath.
Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Forgery of Haze (Zod)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) casts Curse of the Meek.
