





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 11 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 15 (base 15) |
| Dexterity | 17 (base 17) |
| Constitution | 12 (base 12) |
| Magic | 20 (base 15) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 215/215 |
| Hate | 100/100 |
| Healing Factor | 0.51915261712575 |
| Regeneration | 0.51915261712575 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +47.44168646096% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 12 |
| Accuracy | 33 |
| Crit Chance | 12% |
| APR | 10 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 6 |
| Accuracy | 33 |
| Crit Chance | 4% |
| APR | 5 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | -60% |
Defense: Base
| Armour (hardiness) | 11.5 (43.579428603723%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 12 |
| Physical Save | 11 |
| Spell Save | 18 |
| Mental Save | 8 |
Defense: Resistances
| Acid | +100%(100%) |
| Cold | + 15%(100%) |
| Blight | +100%(100%) |
| Mind | + 6%(100%) |
| Fire | -40%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Worm that Walks Link |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail 10% of the time and arcane sustains have a 1.0% chance to deactivate each turn. Antimagic Disruption |
Quests
Equipment
| In off hand | Bethama the Frostward (10-13 power, 5 apr)Requires: - Dexterity 11 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 6% chance to slow global speed by 31% Damage (radius 1) on hit: +4 cold When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 6 Changes resistances: +3% blight / +6% mind Spell save: +6 (+4 eff.) Sharp, short and deadly. |
| Main armor | impenetrable iron mail armour of cold resistance (2 def, 10 armour) =Worm Armor=Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +10 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +15% cold A suit of armour made of mail. |
| In main hand | Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Inventory
plaguebringer's steel mace (15-21 power, 3 apr) =Non-arcane disrupting 2=Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 8% chance to reduce strength, dexterity, and constitution by 9 Damage (Melee): +6 blight When wielded/worn: Disease immunity: +11% Blunt and deadly. |
Kor's Fall (10-12 power, 0 apr, darkness element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 27.36 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (55). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
warbringer's iron waraxe (12-16 power, 2 apr) =Non-arcane disrupting=Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical power: +7 (+6 eff.) Changes stats: +2 Con Changes resistances penetration: +6% physical Disarm immunity: +12% One-handed war axes. |
supercharged elm wand of shielding [power 134] (25 cooldown) =Worm Trinket=Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 134 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 25 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Worm that walks (servant of Schism) can not wear (in main hand): plaguebringer's steel mace (15-21 power, 3 apr) (not enough stat).
Worm that walks (servant of Schism) wears (replacing warbringer's iron waraxe (12-16 power, 2 apr)): iron mace of erosion (14-20 power, 2 apr) =Worm MH=.
Worm that walks (servant of Schism) can not wear (in main hand): plaguebringer's steel mace (15-21 power, 3 apr) (not enough stat).
Worm that walks (servant of Schism) wears (replacing iron mace of erosion (14-20 power, 2 apr) =Worm MH=): warbringer's iron waraxe (12-16 power, 2 apr).
Worm that walks (servant of Schism) drops on the floor: flaming iron longsword (12-17 power, 2 apr).
Worm that walks (servant of Schism) drops on the floor: iron mace of erosion (14-20 power, 2 apr).
Worm that walks (servant of Schism) wears (replacing warbringer's iron waraxe (12-16 power, 2 apr)): Bethama the Frostward (10-13 power, 5 apr).
Worm that walks (servant of Schism) deactivates Worm that Walks Link.
Worm that walks (servant of Schism) activates Worm that Walks Link.
New shimmer option unlocked: Spellblaze Shard
Worm that walks (servant of Schism) wears (replacing Bethama the Frostward (10-13 power, 5 apr)): Spellblaze Shard (20-26 power, 10 apr).
Talent Virulent Disease is ready to use.
Worm that walks (servant of Schism) wears (offslot): warbringer's iron waraxe (12-16 power, 2 apr) =Non-antimagic=.
Worm that walks (servant of Schism) wears (offslot): warbringer's iron waraxe (12-16 power, 2 apr).
Worm that walks (servant of Schism) wears (offslot): Bethama the Frostward (10-13 power, 5 apr).
Worm that walks (servant of Schism) drops on the floor: steel waraxe of paradox (14-20 power, 3 apr).
Worm that walks (servant of Schism) drops on the floor: arcing iron waraxe of phasing (13-18 power, 9 apr).


































