











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Archmage (High Thaumaturgist) |
| Level / Exp | 50 / 79% |
| Size | medium |
| Lifes / Deaths | Killed by manaworm at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:43 / 121Killed by bandit at level 8 on the 3rd Summertide 122nd year of Ascendancy at 08:36 Killed by Opci the halfling at level 12 on the 16th Dusk 122nd year of Ascendancy at 09:30 Killed by Asgusel the halfling at level 12 on the 23rd Dusk 122nd year of Ascendancy at 02:59 Killed by Ivytha the bee swarm at level 13 on the 42nd Dusk 122nd year of Ascendancy at 11:36 Killed by Neruvea the cave troll at level 13 on the 44th Dusk 122nd year of Ascendancy at 10:12 Killed by Neruvea the cave troll at level 13 on the 44th Dusk 122nd year of Ascendancy at 13:12 Killed by Neruvea the cave troll at level 13 on the 44th Dusk 122nd year of Ascendancy at 15:02 Killed by Neruvea the cave troll at level 13 on the 44th Dusk 122nd year of Ascendancy at 17:02 Killed by Neruvea the cave troll at level 13 on the 44th Dusk 122nd year of Ascendancy at 20:05 Killed by Neruvea the cave troll at level 13 on the 44th Dusk 122nd year of Ascendancy at 20:23 Killed by Neruvea the cave troll at level 13 on the 44th Dusk 122nd year of Ascendancy at 20:41 Killed by ghoulking at level 13 on the 45th Dusk 122nd year of Ascendancy at 01:08 Killed by Urkis, the High Tempest at level 14 on the 58th Dusk 122nd year of Ascendancy at 00:45 Killed by Urkis, the High Tempest at level 14 on the 58th Dusk 122nd year of Ascendancy at 01:52 Killed by Urkis, the High Tempest at level 14 on the 58th Dusk 122nd year of Ascendancy at 03:02 Killed by thief at level 14 on the 58th Dusk 122nd year of Ascendancy at 07:29 Killed by Araryar the human at level 16 on the 7th Haze 122nd year of Ascendancy at 19:33 Killed by Wrathroot at level 17 on the 14th Haze 122nd year of Ascendancy at 23:50 Killed by Gliletta the assassin at level 18 on the 16th Haze 122nd year of Ascendancy at 04:21 Killed by Glonor the rogue at level 18 on the 16th Haze 122nd year of Ascendancy at 05:27 Killed by Garonai the human at level 19 on the 53rd Haze 122nd year of Ascendancy at 11:22 Killed by rogue at level 19 on the 67th Haze 122nd year of Ascendancy at 04:09 Killed by Silekira the vampire at level 21 on the 1st Allure 123rd year of Ascendancy at 07:12 Killed by Silekira the vampire at level 21 on the 1st Allure 123rd year of Ascendancy at 08:24 Killed by Blood Master at level 22 on the 9th Regrowth 123rd year of Ascendancy at 18:22 Killed by Blood Master at level 22 on the 9th Regrowth 123rd year of Ascendancy at 19:32 Killed by elven corruptor at level 22 on the 44th Regrowth 123rd year of Ascendancy at 18:00 Killed by elven blood mage at level 22 on the 45th Regrowth 123rd year of Ascendancy at 16:41 Killed by Grand Corruptor at level 22 on the 45th Regrowth 123rd year of Ascendancy at 18:04 Killed by elven blood mage at level 22 on the 45th Regrowth 123rd year of Ascendancy at 19:23 Killed by Grand Corruptor at level 22 on the 45th Regrowth 123rd year of Ascendancy at 20:45 Killed by Protector Myssil at level 22 on the 45th Regrowth 123rd year of Ascendancy at 22:56 Killed by searing horror at level 24 on the 61st Regrowth 123rd year of Ascendancy at 06:35 Killed by Animated dwarven-steel dagger of projection at level 24 on the 61st Regrowth 123rd year of Ascendancy at 09:05 Killed by Poltergeist Crooked Club at level 24 on the 61st Regrowth 123rd year of Ascendancy at 10:39 Killed by searing horror at level 24 on the 61st Regrowth 123rd year of Ascendancy at 21:58 Killed by searing horror at level 24 on the 61st Regrowth 123rd year of Ascendancy at 23:26 Killed by searing horror at level 24 on the 62nd Regrowth 123rd year of Ascendancy at 00:47 Killed by searing horror at level 24 on the 62nd Regrowth 123rd year of Ascendancy at 02:04 Killed by searing horror at level 24 on the 62nd Regrowth 123rd year of Ascendancy at 03:22 Killed by searing horror at level 24 on the 62nd Regrowth 123rd year of Ascendancy at 04:47 Killed by searing horror at level 24 on the 62nd Regrowth 123rd year of Ascendancy at 06:05 Killed by Poltergeist Kinetic Focus at level 24 on the 62nd Regrowth 123rd year of Ascendancy at 15:59 Killed by Subject Z at level 25 on the 63rd Regrowth 123rd year of Ascendancy at 22:40 Killed by Subject Z at level 25 on the 64th Regrowth 123rd year of Ascendancy at 00:41 Killed by Subject Z at level 25 on the 64th Regrowth 123rd year of Ascendancy at 01:56 Killed by Subject Z at level 25 on the 64th Regrowth 123rd year of Ascendancy at 03:11 Killed by Subject Z at level 25 on the 64th Regrowth 123rd year of Ascendancy at 08:18 Killed by Urirran the krog at level 25 on the 74th Regrowth 123rd year of Ascendancy at 08:51 Killed by elven blood mage at level 26 on the 15th Pyre 123rd year of Ascendancy at 05:22 Killed by elven cultist at level 26 on the 15th Pyre 123rd year of Ascendancy at 10:30 Killed by Kryl-Feijan at level 27 on the 16th Pyre 123rd year of Ascendancy at 03:41 Killed by Silida the mean looking elven guard at level 27 on the 16th Pyre 123rd year of Ascendancy at 06:23 Killed by elven cultist at level 27 on the 17th Pyre 123rd year of Ascendancy at 14:03 Killed by Xanalle the elder vampire at level 27 on the 37th Pyre 123rd year of Ascendancy at 07:11 Killed by Nerodhenor the runed bone giant at level 27 on the 37th Pyre 123rd year of Ascendancy at 08:29 Killed by Nerodhenor the runed bone giant at level 27 on the 37th Pyre 123rd year of Ascendancy at 09:41 Killed by Gloldawen the ghoul at level 27 on the 37th Pyre 123rd year of Ascendancy at 10:55 Killed by Bopp at level 27 on the 37th Pyre 123rd year of Ascendancy at 12:23 Killed by Polinne the lesser vampire at level 27 on the 37th Pyre 123rd year of Ascendancy at 13:40 Killed by Celia at level 27 on the 37th Pyre 123rd year of Ascendancy at 14:54 Killed by Celia at level 27 on the 37th Pyre 123rd year of Ascendancy at 16:24 Killed by Ce'Nydathra the skeleton warrior at level 27 on the 37th Pyre 123rd year of Ascendancy at 17:37 Killed by Nerulravena the skeleton archer at level 28 on the 37th Pyre 123rd year of Ascendancy at 19:06 Killed by Bopp at level 28 on the 37th Pyre 123rd year of Ascendancy at 20:28 Killed by Voryrira the skeleton archer at level 28 on the 37th Pyre 123rd year of Ascendancy at 21:53 Killed by The Master at level 30 on the 52nd Pyre 123rd year of Ascendancy at 09:55 Killed by The Master at level 30 on the 52nd Pyre 123rd year of Ascendancy at 11:09 Killed by ghoulking at level 30 on the 52nd Pyre 123rd year of Ascendancy at 12:34 Killed by storm drake at level 30 on the 52nd Pyre 123rd year of Ascendancy at 14:37 Killed by lava floor at level 30 on the 52nd Pyre 123rd year of Ascendancy at 18:58 Killed by corrupted corrupted acidic digestor at level 32 on the 58th Pyre 123rd year of Ascendancy at 09:08 Killed by corrupted corrupted acidic digestor at level 32 on the 58th Pyre 123rd year of Ascendancy at 10:18 Killed by ogric abomination at level 34 on the 74th Pyre 123rd year of Ascendancy at 12:41 Killed by Embo the krog at level 35 on the 27th Dusk 123rd year of Ascendancy at 22:56 Killed by Xerogawen the Guardian at level 35 on the 30th Dusk 123rd year of Ascendancy at 22:59 Killed by war hound at level 35 on the 31st Dusk 123rd year of Ascendancy at 01:33 Killed by bloated horror at level 35 on the 31st Dusk 123rd year of Ascendancy at 23:03 Killed by Lisorema the gigantic sandworm tunneler at level 35 on the 32nd Dusk 123rd year of Ascendancy at 16:07 Killed by Voreleth the orc blood mage at level 35 on the 33rd Dusk 123rd year of Ascendancy at 01:16 Killed by Voreleth the orc blood mage at level 35 on the 33rd Dusk 123rd year of Ascendancy at 02:31 Killed by Voreleth the orc blood mage at level 35 on the 33rd Dusk 123rd year of Ascendancy at 03:54 Killed by Voreleth the orc blood mage at level 35 on the 33rd Dusk 123rd year of Ascendancy at 05:16 Killed by Xeresetira the orc summoner at level 35 on the 33rd Dusk 123rd year of Ascendancy at 12:51 Killed by minotaur at level 35 on the 33rd Dusk 123rd year of Ascendancy at 14:22 Killed by skeleton archer at level 36 on the 60th Haze 123rd year of Ascendancy at 14:52 Killed by fiery orc wyrmic at level 37 on the 69th Regrowth 124th year of Ascendancy at 00:42 Killed by orc high cryomancer at level 37 on the 69th Regrowth 124th year of Ascendancy at 17:19 Killed by Warmaster Gnarg at level 37 on the 70th Regrowth 124th year of Ascendancy at 03:53 Killed by orc cryomancer at level 37 on the 70th Regrowth 124th year of Ascendancy at 05:04 Killed by Warmaster Gnarg at level 37 on the 70th Regrowth 124th year of Ascendancy at 06:20 Killed by orc archer at level 37 on the 70th Regrowth 124th year of Ascendancy at 07:40 Killed by Warmaster Gnarg at level 37 on the 70th Regrowth 124th year of Ascendancy at 08:51 Killed by Warmaster Gnarg at level 37 on the 70th Regrowth 124th year of Ascendancy at 10:07 Killed by overpowered greater multi-hued wyrm at level 37 on the 71st Regrowth 124th year of Ascendancy at 00:18 Killed by overpowered greater multi-hued wyrm at level 37 on the 71st Regrowth 124th year of Ascendancy at 01:30 Killed by overpowered greater multi-hued wyrm at level 38 on the 71st Regrowth 124th year of Ascendancy at 02:40 Killed by overpowered greater multi-hued wyrm at level 38 on the 71st Regrowth 124th year of Ascendancy at 04:20 Killed by overpowered greater multi-hued wyrm at level 38 on the 71st Regrowth 124th year of Ascendancy at 05:47 Killed by worm that walks at level 42 on the 8th Dusk 124th year of Ascendancy at 02:31 Killed by worm that walks at level 42 on the 8th Dusk 124th year of Ascendancy at 06:11 Killed by Bopp at level 42 on the 9th Dusk 124th year of Ascendancy at 15:06 Killed by Adulle the giant netherworm at level 42 on the 9th Dusk 124th year of Ascendancy at 16:44 Killed by Bopp at level 42 on the 9th Dusk 124th year of Ascendancy at 18:23 Killed by The One That Writes at level 42 on the 9th Dusk 124th year of Ascendancy at 19:49 Killed by The One That Writes at level 42 on the 9th Dusk 124th year of Ascendancy at 22:03 Killed by The One That Writes at level 42 on the 10th Dusk 124th year of Ascendancy at 00:09 Killed by The One That Writes at level 42 on the 10th Dusk 124th year of Ascendancy at 02:49 Killed by Bopp at level 44 on the 34th Dusk 124th year of Ascendancy at 14:14 Killed by Adudhenne the orc pyromancer at level 44 on the 37th Dusk 124th year of Ascendancy at 08:48 Killed by Ivodhewe the orc cryomancer at level 44 on the 37th Dusk 124th year of Ascendancy at 10:55 Killed by Adudhenne the orc pyromancer at level 44 on the 37th Dusk 124th year of Ascendancy at 12:27 Killed by Cyrelrarevea the orc high cryomancer at level 44 on the 38th Dusk 124th year of Ascendancy at 07:25 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 41st Dusk 124th year of Ascendancy at 10:44 Killed by Grushnak, Battlemaster of the Pride at level 47 on the 71st Dusk 124th year of Ascendancy at 23:13 Killed by Emelimira the orc cryomancer at level 47 on the 7th Haze 124th year of Ascendancy at 16:24 Killed by orc necromancer at level 48 on the 12nd Haze 124th year of Ascendancy at 16:40 Killed by Rak'shor, Grand Necromancer of the Pride at level 49 on the 12nd Haze 124th year of Ascendancy at 18:45 Killed by nightmare horror at level 49 on the 13rd Haze 124th year of Ascendancy at 20:04 Killed by Bopp at level 49 on the 13rd Haze 124th year of Ascendancy at 22:33 |
Primary Stats
| Strength | 41 (base 37) |
| Dexterity | 17 (base 10) |
| Constitution | 66 (base 60) |
| Magic | 114 (base 60) |
| Willpower | 107 (base 60) |
| Cunning | 39 (base 20) |
Resources
| Life | 857/857 |
| Mana | 635/635 |
| Healing Factor | 1.4588369623246 |
| Regeneration | 0.36470924058115 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 19.814008667995 |
| See Invisible | 46.051328938484 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 11 |
| Crit Chance | 10% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 78 |
| Crit Chance | 44% |
| Speed | 1 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +20% |
| Lightning | +45% |
| Light | +28% |
| Temporal | +35% |
| Cold | +55% |
| Arcane | +45% |
| Fire | +77% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +20% |
| Physical | +20% |
| Temporal | +20% |
| Cold | +25% |
| Arcane | +25% |
| Fire | +25% |
| Lightning | +25% |
Defense: Base
| Armour (hardiness) | 33.390649499756 (30%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 51 |
| Mental Save | 42 |
Defense: Resistances
| Arcane | + 51%( 70%) |
| Cold | + 29%( 70%) |
| All | + 25%( 70%) |
| Darkness | + 53%( 70%) |
| Light | + 68%( 70%) |
| Temporal | + 42%( 70%) |
| Physical | + 33%( 70%) |
| Fire | + 63%( 70%) |
| Nature | + 40%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
| Poison Resistance | 20% |
| Blind Resistance | 60% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1005 damage for 6 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 291 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1012% for 10 turns (263 total) and instantly restoring 51 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Thaumaturgy | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Multicaster |
| talent | Arcane Power |
| talent | Phantasmal Shield |
| talent | Spellcraft |
| talent | Premonition |
| talent | Shielding |
| talent | Burning Wake |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by Bopp. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by white wolf. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the temporal explorer from death by Bopp. Escort: temporal explorer (level 3 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by Bopp. Escort: worried loremaster (level 8 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed bloated horror heart. * You've found the needed chunk of ghoul flesh. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed ice ant stinger. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed mummified bone. * You've found the needed vial of fire wyrm saliva. * You've found the needed black mamba head. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +2 Wil ----- def ----- Armour +3 Phys.save +7 (+3 eff.) Spell.save +5 (+1 eff.) Mind.save +11 (+3 eff.) ---------- misc Stam/turn +0.50 Max.stam +15.00 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(155 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | elven-silk wizard hat 'Searbiter' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +14 (+3 eff.) Dmg.mod +15% temporal +18% light +12% fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+2 eff.) Resists +27% light +6% fire ---------- misc Mana/turn +2.10 Mana/ret +2.50 Max.mana +107.00 Manaflow: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 17 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | Zinik the Demonfame [power 302] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +20% darkness Apr +4 ----- def ----- Resists +12% darkness +6% fire Max.HP +40.00 Blind- +20% Poison- +20% Silence- +20% Sting an enemy dealing 302 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 31.97 cold and 24.75 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| Around waist | noble's drakeskin leather belt of containment1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +6 Cun +4 Wil dps ---------- Against +31% Summoned ----- def ----- D.Red.from +35% Summoned Anom.red +15 Max.HP +74.00 ---------- misc Max.mana +50.00 Max.stam +39.00 Max.hate +15.00 Max.psi +37.00 Max.vim +21.00 Max.P.En +27.00 Max.N.En +30.00 A belt that goes around your waist. |
| In main hand | Staff of Destruction (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Arcane Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+2 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
| On hands | Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 259.77 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+5 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+5 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
| Cloak | spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +3 Wil ----- def ----- Defense +2 (+2 eff.) Resists +15% darkness +12% temporal Spell.save +7 (+2 eff.) Def/telep +14 Res/telep +11% Dur/telep +12% ---------- misc Max.mana +40.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+1 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Inventory
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (578.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 780.30 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Wintermight the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% arcane Melee Ret 8 arcane ----- def ----- Fatigue -5% Resists +6% cold +6% temporal HP.reg +2.00 Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
wizard's steel ring of perseverance0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+1 eff.) HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 40.0 - 48.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +40 (+8 eff.) Dmg.mod +35% darkness ---------- misc Masteries +0.20 Spell/Animus +0.20 Spell/Master of flesh +0.20 Spell/Master necromancer +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+7 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+6 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+7 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+6 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+6 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
stargazer's silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +7% Spell.pwr +6 (+1 eff.) Dmg.mod +15% acid +16% physical +17% light +5% cold +5% fire +22% darkness ----- def ----- Resists +13% acid +13% physical +14% fire +12% cold +13% all ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Decayed Visage (0 def, 4 armour)1.0 T3 head armor [Unique] Arcane/Master While equipped: Stats +3 Dex +5 Mag +5 Wil dps ---------- Spell.crit +2% Crit.mult +10.00% Dmg.mod +7% blight +8% arcane Res.pen +5% darkness Melee Ret 10 vim draining blight ----- def ----- Armour +4 ---------- misc Max.vim +25.00 Infravis +2 Vimsense: Level 2.0 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 18% and all saves by 30, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+5 eff.) ----- def ----- Defense +8 (+5 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 2.0 Pwr.cost 18 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 15.50 mind and 15.50 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 17% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 17. Terrified: Deals 3.50 mind and 3.50 darkness damage per turn and increases cooldowns by 27%. Haunted: Causes the target to suffer 6.03 mind and 6.03 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
rejuvenating reinforced leather armour of the deep (12 def, 10 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +12 (+7 eff.) Fatigue +8% Resists +9% acid +9% cold HP.reg +3.40 ---------- misc Stam/turn +1.70 Breathe water A suit of armour made of leather. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+7 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
13 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
324 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
15 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+4 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+4 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+5 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+5 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+9 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+9 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 270.04 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 270.04 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Void Star1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% cold +6% fire +6% arcane +6% lightning ---------- misc Light +2 Echoes From The Void: Level 2.0 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 42.17 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
54 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+8 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
12 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+5 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 140 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
14 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+6 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+6 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Bopp the Shalore Archmage level 31
56th Pyre 123rd year of Ascendancy at 16:15 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Bopp the Shalore Archmage level 45
41st Dusk 124th year of Ascendancy at 07:34 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Bopp the Shalore Archmage level 22
46th Regrowth 123rd year of Ascendancy at 00:04 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Bopp the Shalore Archmage level 37
71st Regrowth 124th year of Ascendancy at 00:16 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Bopp the Shalore Archmage level 44
14th Dusk 124th year of Ascendancy at 21:18 see stats
Bookception! (Exploration mode)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Bopp the Shalore Archmage level 43
10th Dusk 124th year of Ascendancy at 05:16 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Bopp the Shalore Archmage level 37
62nd Regrowth 124th year of Ascendancy at 14:56 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Bopp the Shalore Archmage level 23
46th Regrowth 123rd year of Ascendancy at 23:53 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Bopp the Shalore Archmage level 40
38th Pyre 124th year of Ascendancy at 08:16 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Bopp the Shalore Archmage level 19
48th Haze 122nd year of Ascendancy at 18:44 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Bopp the Shalore Archmage level 33
68th Pyre 123rd year of Ascendancy at 00:13 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Bopp the Shalore Archmage level 42
8th Dusk 124th year of Ascendancy at 20:27 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Bopp the Shalore Archmage level 17
14th Haze 122nd year of Ascendancy at 02:26 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bopp the Shalore Archmage level 15
59th Dusk 122nd year of Ascendancy at 21:02 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Bopp the Shalore Archmage level 23
59th Regrowth 123rd year of Ascendancy at 17:44 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Bopp the Shalore Archmage level 41
63rd Pyre 124th year of Ascendancy at 00:23 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Bopp the Shalore Archmage level 39
71st Regrowth 124th year of Ascendancy at 08:37 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Bopp the Shalore Archmage level 10
2nd Flare 122nd year of Ascendancy at 03:49 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Bopp the Shalore Archmage level 20
8th Decay 122nd year of Ascendancy at 06:55 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Bopp the Shalore Archmage level 30
47th Pyre 123rd year of Ascendancy at 11:10 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Bopp the Shalore Archmage level 40
38th Pyre 124th year of Ascendancy at 08:08 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Bopp the Shalore Archmage level 50
18th Haze 124th year of Ascendancy at 13:01 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Bopp the Shalore Archmage level 3
75th Pyre 122nd year of Ascendancy at 03:45 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Bopp the Shalore Archmage level 29
46th Pyre 123rd year of Ascendancy at 17:25 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Bopp the Shalore Archmage level 36
59th Haze 123rd year of Ascendancy at 04:56 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Bopp the Shalore Archmage level 5
78th Pyre 122nd year of Ascendancy at 05:40 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Bopp the Shalore Archmage level 47
68th Dusk 124th year of Ascendancy at 17:08 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Bopp the Shalore Archmage level 22
9th Regrowth 123rd year of Ascendancy at 20:41 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Bopp the Shalore Archmage level 41
78th Pyre 124th year of Ascendancy at 10:59 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Bopp the Shalore Archmage level 22
9th Regrowth 123rd year of Ascendancy at 02:32 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Bopp the Shalore Archmage level 25
77th Regrowth 123rd year of Ascendancy at 03:33 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Bopp the Shalore Archmage level 18
15th Haze 122nd year of Ascendancy at 16:40 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Bopp the Shalore Archmage level 30
52nd Pyre 123rd year of Ascendancy at 20:50 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Bopp the Shalore Archmage level 42
8th Dusk 124th year of Ascendancy at 01:17 see stats
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 27 turns (stop reason: interesting character).
There is a way to the previous level here (press '' or right click to use).
You gain 8.34 gold from the transmogrification of duelist's drakeskin leather armour of natural resilience (26 def, 15 armour).
You gain 6.25 gold from the transmogrification of aegis elven-silk wizard hat of knowledge (3 def, 0 armour).
You gain 6.90 gold from the transmogrification of drakeskin leather gloves of sorrow (0 def, 3 armour).
You gain 13.89 gold from the transmogrification of brawler's drakeskin leather gloves of regeneration (0 def, 3 armour).
You gain 12.76 gold from the transmogrification of magewarrior's short dragonbone vilestaff of greater warding (30-36 power, 6 apr, blight element).
You gain 25.00 gold from the transmogrification of Radiancetouch the elven-wood magestaff (25-30 power, 5 apr, lightning element).
You gain 2.99 gold from the transmogrification of voratun battleaxe of erosion (54-81 power, 4 apr).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
You don't see how to get there...
Today is the 22nd Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is a way to the previous level here (press '' or right click to use).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
There is an exit to the worldmap here (press '' or right click to use).
There is a The arid wastes of Erúan here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.












































































































































