












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Bulwark |
| Level / Exp | 27 / 98% |
| Size | big |
| Lifes / Deaths | Killed by Ivura the corrupted dendritic hemospinner at level 10 on the 10th Mirth 122nd year of Ascendancy at 02:53 / 72Killed by Ivura the corrupted dendritic hemospinner at level 10 on the 10th Mirth 122nd year of Ascendancy at 03:05 Killed by Ivura the corrupted dendritic hemospinner at level 10 on the 10th Mirth 122nd year of Ascendancy at 03:21 Killed by Betuleldanne the copperhead snake at level 12 on the 2nd Summertide 122nd year of Ascendancy at 07:13 Killed by Kinith at level 12 on the 3rd Summertide 122nd year of Ascendancy at 03:18 Killed by Zubumitira the squid at level 12 on the 3rd Summertide 122nd year of Ascendancy at 11:52 Killed by naga myrmidon at level 12 on the 3rd Summertide 122nd year of Ascendancy at 22:42 Killed by naga myrmidon at level 12 on the 3rd Summertide 122nd year of Ascendancy at 23:32 Killed by naga myrmidon at level 12 on the 1st Flare 122nd year of Ascendancy at 00:05 Killed by slaver at level 13 on the 62nd Dusk 122nd year of Ascendancy at 03:18 Killed by Zubuvena the slaver at level 13 on the 62nd Dusk 122nd year of Ascendancy at 08:37 Killed by Zubuvena the slaver at level 13 on the 62nd Dusk 122nd year of Ascendancy at 09:08 Killed by Polama the black ooze at level 16 on the 38th Haze 122nd year of Ascendancy at 09:53 Killed by Adeba the bandit at level 18 on the 61st Haze 122nd year of Ascendancy at 21:01 Killed by Adeba the bandit at level 18 on the 61st Haze 122nd year of Ascendancy at 22:01 Killed by Moving lifebinding ash vilestaff at level 19 on the 2nd Decay 122nd year of Ascendancy at 22:01 Killed by forest wight at level 19 on the 3rd Decay 122nd year of Ascendancy at 13:34 Killed by Poltergeist Eye of Summer at level 19 on the 3rd Decay 122nd year of Ascendancy at 15:25 Killed by Evren the thalore at level 20 on the 9th Decay 122nd year of Ascendancy at 18:51 Killed by Cyrigasekira the devourer at level 21 on the 4th Allure 123rd year of Ascendancy at 12:55 Killed by snow giant boulder thrower at level 22 on the 9th Regrowth 123rd year of Ascendancy at 16:38 Killed by Lisomira the snow giant chieftain at level 22 on the 11st Regrowth 123rd year of Ascendancy at 16:50 Killed by Lisomira the snow giant chieftain at level 22 on the 12nd Regrowth 123rd year of Ascendancy at 00:46 Killed by Rantha the Worm at level 22 on the 12nd Regrowth 123rd year of Ascendancy at 19:32 Killed by Zubureth the teluvorta at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 14:48 Killed by Elimita the Guardian at level 23 on the 24th Regrowth 123rd year of Ascendancy at 22:26 Killed by dredge captain at level 23 on the 25th Regrowth 123rd year of Ascendancy at 04:18 Killed by Eilineta the Guardian at level 23 on the 25th Regrowth 123rd year of Ascendancy at 23:59 Killed by multi-hued drake at level 24 on the 26th Regrowth 123rd year of Ascendancy at 19:18 Killed by venom drake at level 24 on the 37th Regrowth 123rd year of Ascendancy at 06:47 Killed by venom wyrm at level 24 on the 37th Regrowth 123rd year of Ascendancy at 07:34 Killed by venom wyrm at level 24 on the 37th Regrowth 123rd year of Ascendancy at 09:29 Killed by Borfast the Broken at level 24 on the 37th Regrowth 123rd year of Ascendancy at 10:31 Killed by Salyth the skeleton magus at level 24 on the 39th Regrowth 123rd year of Ascendancy at 06:36 Killed by Salyth the skeleton magus at level 24 on the 39th Regrowth 123rd year of Ascendancy at 07:45 Killed by luminous horror at level 25 on the 41st Regrowth 123rd year of Ascendancy at 13:07 Killed by ravaging entropic rip at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 00:58 Killed by rogue at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 02:18 Killed by ravaging entropic rip at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 02:49 Killed by ravaging entropic rip at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 03:08 Killed by ravaging entropic rip at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 04:21 Killed by ravaging entropic rip at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 04:52 Killed by ravaging entropic rip at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 06:02 Killed by ravaging entropic rip at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 07:18 Killed by naga myrmidon at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 14:14 Killed by skeleton warrior at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 18:34 Killed by rogue at level 25 on the 43rd Regrowth 123rd year of Ascendancy at 05:08 Killed by elven corruptor at level 25 on the 47th Regrowth 123rd year of Ascendancy at 18:15 Killed by elven blood mage at level 25 on the 47th Regrowth 123rd year of Ascendancy at 20:01 Killed by elven blood mage at level 25 on the 47th Regrowth 123rd year of Ascendancy at 21:06 Killed by elven blood mage at level 25 on the 48th Regrowth 123rd year of Ascendancy at 00:32 Killed by elven blood mage at level 25 on the 48th Regrowth 123rd year of Ascendancy at 01:56 Killed by elven blood mage at level 25 on the 48th Regrowth 123rd year of Ascendancy at 04:03 Killed by elven cultist at level 25 on the 48th Regrowth 123rd year of Ascendancy at 06:18 Killed by elven corruptor at level 25 on the 48th Regrowth 123rd year of Ascendancy at 09:33 Killed by elven mage at level 26 on the 48th Regrowth 123rd year of Ascendancy at 13:55 Killed by onilug at level 26 on the 48th Regrowth 123rd year of Ascendancy at 18:42 Killed by elven blood mage at level 26 on the 48th Regrowth 123rd year of Ascendancy at 19:54 Killed by elven corruptor at level 26 on the 49th Regrowth 123rd year of Ascendancy at 04:07 Killed by elven cultist at level 26 on the 49th Regrowth 123rd year of Ascendancy at 08:34 Killed by elven cultist at level 26 on the 49th Regrowth 123rd year of Ascendancy at 09:08 Killed by elven cultist at level 26 on the 49th Regrowth 123rd year of Ascendancy at 09:34 Killed by elven mage at level 26 on the 49th Regrowth 123rd year of Ascendancy at 10:20 Killed by elven cultist at level 26 on the 49th Regrowth 123rd year of Ascendancy at 11:02 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 49th Regrowth 123rd year of Ascendancy at 17:33 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 49th Regrowth 123rd year of Ascendancy at 18:03 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 49th Regrowth 123rd year of Ascendancy at 18:35 Killed by Kryl-Feijan at level 26 on the 49th Regrowth 123rd year of Ascendancy at 20:01 Killed by Kryl-Feijan at level 26 on the 49th Regrowth 123rd year of Ascendancy at 21:14 Killed by Kryl-Feijan at level 26 on the 49th Regrowth 123rd year of Ascendancy at 22:28 Killed by Vulot the onilug at level 27 on the 50th Regrowth 123rd year of Ascendancy at 02:44 Killed by Vulot the onilug at level 27 on the 50th Regrowth 123rd year of Ascendancy at 03:00 |
Primary Stats
| Strength | 104 (base 40) |
| Dexterity | 39 (base 22) |
| Constitution | 61 (base 54) |
| Magic | 31 (base 14) |
| Willpower | 24 (base 10) |
| Cunning | 25 (base 10) |
Resources
| Life | 970/970 |
| Mana | 355/355 |
| Stamina | 183/183 |
| Healing Factor | 1.5349470706754 |
| Regeneration | 18.643701141499 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 7 |
| Infravision | 7 |
| See Stealth | 7 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 139 |
| Accuracy | 54 |
| Crit Chance | 13% |
| APR | 16 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12.5 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +15% |
| Nature | +28% |
| Physical | +14% |
| Cold | +31% |
| All | 0% |
Offense: Damage Penetration
| Physical | +5% |
| Cold | +40% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 113.89134052555 (96.438666929426%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 54 |
| Spell Save | 61 |
| Mental Save | 28 |
Defense: Resistances
| Darkness | + 26%( 70%) |
| Lightning | + 22%( 70%) |
| Nature | + 35%( 70%) |
| Temporal | + 20%( 70%) |
| Blight | + 13%( 70%) |
| Acid | + 16%( 70%) |
| Cold | + 55%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 10% |
| Knockback Resistance | 50% |
| Confusion Resistance | 20% |
| Stun Resistance | 100% |
| Pinning Resistance | 10% |
| Poison Resistance | 50% |
| Blind Resistance | 54% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 2 physical, 4 light, 5 cold, 4 temporal, 5 fire |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Technique / Superiority | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Shield Wall |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by fox. Escort: injured seer (level 4 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Tarragador (15 def, 4 armour)Requires: - Heavy armour training Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +15 (+5 eff.) Fatigue: +3% Changes stats: +5 Wil / +3 Cun / +2 Con Changes resistances: +16% lightning / +14% temporal Changes resistances penetration: +5% physical Physical save: +5 (+2 eff.) Spell save: +5 (+1 eff.) Mental save: +7 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | watchleader's brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Blindness immunity: +20% Confusion immunity: +10% Light radius: +7 See stealth: +7 See invisible: +6 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | bladed iron helm of trickery (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +5% Changes stats: +4 Str / +3 Dex / +3 Cun It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 302.0 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | scouring dwarven-steel gauntlets of butchering (0 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +7 Physical power: +7 (+2 eff.) Armour: +2 Fatigue: +3% Effects when hit in melee: * 23 arcane resource burn Changes resistances: +6% blight Spell save: +20 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | focusing dwarven-steel torque of clear mind [power 2] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Glyra the GleamumbraInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 10 light Changes resistances: +9% acid / +32% cold Changes resistances penetration: +20% cold Changes damage: +6% acid / +31% cold / +15% light Rings make your fingers look great! |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | enraging steel amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Changes damage: +6% physical Blindness immunity: +19% Infravision radius: +2 Sight radius: +2 See invisible: +6 Combat speed: +10% Amulets make your neck look great! |
| In main hand | Blood-Letter (33-46 power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
| Around waist | spiritwalker's hardened leather belt of burglaryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +6 Mag / +5 Cun / +6 Lck Trap disarming bonus: +10 Stealth bonus: +7 Mana each turn: +0.25 Maximum mana: +29.00 Infravision radius: +4 A belt that goes around your waist. |
| In off hand | Wrathroot's Barkwood (9 def, 10 armour, 27-38 power, 60 block)Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 27.0 - 37.8 Uses stat: 150% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+3 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Cloak | Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+7 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
| Main armor | Revenant (8 def, 20 armour)Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+6 eff.) Silence immunity: +10% Confusion immunity: +10% Pinning immunity: +10% Stun/Freeze immunity: +50% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Inventory
SilibaInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Wil Changes resistances: +12% blight / +3% acid / +5% arcane / +15% nature Poison immunity: +24% Disease immunity: +20% Stun/Freeze immunity: +20% Teleport immunity: +20% Amulets make your neck look great! |
copper amulet 'Polenne'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Wil / +5 Mag Psi when hit: +0.16 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets make your neck look great! |
gold ring 'Aritta'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances penetration: +15% mind Critical mult.: +20.00% Reduces incoming crit damage: 15.00% Mental save: +8 (+4 eff.) Confusion immunity: +34% Maximum psi: +20.00 Mental crit. chance: +2% Rings make your fingers look great! |
SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
chilling steel longsword of massacre (23-32 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +5 cold Sharp, long, and deadly. |
dwarven-steel mace of crippling (28-38 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +5.0% Blunt and deadly. |
Poltergeist's Eye of Summer (8-9 power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
121 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Malerion the Winterbliss (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances penetration: +15% cold Changes damage: +6% acid / +6% cold Physical save: +12 (+4 eff.) Blindness immunity: +10% Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 48.41 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 48.41 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 332/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Kinith the Higher Bulwark level 13
74th Dusk 122nd year of Ascendancy at 22:47 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Kinith the Higher Bulwark level 27
59th Regrowth 123rd year of Ascendancy at 11:08 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Kinith the Higher Bulwark level 18
48th Haze 122nd year of Ascendancy at 21:33 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Kinith the Higher Bulwark level 27
62nd Regrowth 123rd year of Ascendancy at 02:53 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Kinith the Higher Bulwark level 26
48th Regrowth 123rd year of Ascendancy at 14:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Kinith the Higher Bulwark level 10
10th Mirth 122nd year of Ascendancy at 01:13 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Kinith the Higher Bulwark level 20
4th Decay 122nd year of Ascendancy at 02:48 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Kinith the Higher Bulwark level 18
62nd Haze 122nd year of Ascendancy at 02:57 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Kinith the Higher Bulwark level 18
52nd Haze 122nd year of Ascendancy at 12:34 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Kinith the Higher Bulwark level 18
49th Haze 122nd year of Ascendancy at 13:21 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Kinith the Higher Bulwark level 13
63rd Dusk 122nd year of Ascendancy at 01:15 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Kinith the Higher Bulwark level 26
49th Regrowth 123rd year of Ascendancy at 02:05 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Kinith the Higher Bulwark level 17
48th Haze 122nd year of Ascendancy at 18:45 see stats
Log
There is a portal back here (press '' or right click to use).
Saving game...
Today is the 62nd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:53.
Saving done.
Quest 'Storming the city' status updated! (Press 'j' to see the quest log)
Quest 'Storming the city' is done! (Press 'j' to see the quest log)
New Achievement: Eye of the storm (Exploration mode)!
Splash screen unlocked: Derth
Quest 'Storming the city' completed! (Press 'j' to see the quest log)
Lore found: Rune of Dissipation
You can read all your collected lore in the game menu, by pressing Escape.
You have no more inscription slots.
You are now inscribed with Rune: Prismatic.
Lore found: Angolwen Fountain
You can read all your collected lore in the game menu, by pressing Escape.
Talent Rune: Prismatic is ready to use.
There is a portal back here (press '' or right click to use).
There is a portal back here (press '' or right click to use).
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
You cannot do that on the world map.





















































































