
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 11 / 52% |
| Size | medium |
| Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:02 / 32Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:57 Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 16:27 Killed by brown bear at level 2 on the 1st Flare 122nd year of Ascendancy at 20:57 Killed by bee swarm at level 4 on the 2nd Flare 122nd year of Ascendancy at 18:32 Killed by Savid Thermodeus at level 4 on the 2nd Flare 122nd year of Ascendancy at 18:56 Killed by Forest Troll Hedge-Wizard at level 6 on the 3rd Flare 122nd year of Ascendancy at 05:16 Killed by Forest Troll Hedge-Wizard at level 6 on the 3rd Flare 122nd year of Ascendancy at 05:21 Killed by Forest Troll Hedge-Wizard at level 6 on the 3rd Flare 122nd year of Ascendancy at 05:27 Killed by Bill the Stone Troll at level 6 on the 3rd Flare 122nd year of Ascendancy at 06:57 Killed by thought-forged bowman at level 7 on the 8th Flare 122nd year of Ascendancy at 22:57 Killed by rogue at level 7 on the 9th Flare 122nd year of Ascendancy at 12:53 Killed by Velalratira the thief at level 7 on the 9th Flare 122nd year of Ascendancy at 18:35 Killed by rogue at level 8 on the 9th Flare 122nd year of Ascendancy at 20:12 Killed by Aeratha the spitting spider at level 8 on the 10th Flare 122nd year of Ascendancy at 02:45 Killed by thief at level 8 on the 10th Flare 122nd year of Ascendancy at 02:58 Killed by Aeratha the spitting spider at level 8 on the 10th Flare 122nd year of Ascendancy at 03:08 Killed by Islitta the devourer at level 8 on the 10th Flare 122nd year of Ascendancy at 05:40 Killed by Islitta the devourer at level 8 on the 10th Flare 122nd year of Ascendancy at 06:00 Killed by Savid Thermodeus at level 8 on the 10th Flare 122nd year of Ascendancy at 07:33 Killed by Eilinasena the thief at level 8 on the 10th Flare 122nd year of Ascendancy at 07:52 Killed by rogue at level 8 on the 10th Flare 122nd year of Ascendancy at 09:09 Killed by Savid Thermodeus at level 8 on the 10th Flare 122nd year of Ascendancy at 15:40 Killed by thief at level 8 on the 10th Flare 122nd year of Ascendancy at 16:39 Killed by Gloriwe the rattlesnake at level 8 on the 10th Flare 122nd year of Ascendancy at 16:55 Killed by The Possessed at level 8 on the 10th Flare 122nd year of Ascendancy at 19:17 Killed by The Possessed at level 8 on the 10th Flare 122nd year of Ascendancy at 19:34 Killed by Grekimi the halfling at level 9 on the 63rd Dusk 122nd year of Ascendancy at 22:45 Killed by elven warrior at level 10 on the 10th Haze 122nd year of Ascendancy at 23:23 Killed by elven tempest at level 10 on the 11st Haze 122nd year of Ascendancy at 03:39 Killed by Rhaloren Inquisitor at level 10 on the 11st Haze 122nd year of Ascendancy at 06:00 Killed by Rhaloren Inquisitor at level 10 on the 11st Haze 122nd year of Ascendancy at 06:42 |
Primary Stats
| Strength | 9 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 12 (base 10) |
| Magic | 48 (base 36) |
| Willpower | 31 (base 25) |
| Cunning | 12 (base 11) |
Resources
| Life | 161/161 |
| Mana | 310/310 |
| Healing Factor | 1.0191526171257 |
| Regeneration | 0.25478815428143 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 10 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +11% |
| Fire | +10% |
| Light | +11% |
| Temporal | +9% |
| Blight | +10% |
| Physical | +12% |
| Mind | +3% |
| Nature | +7% |
Offense: Damage Penetration
| Mind | +5% |
| Cold | +15% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 27 |
| Mental Save | 21 |
Defense: Resistances
| Light | + 27%( 70%) |
| Temporal | + 10%( 70%) |
| Nature | + 13%( 70%) |
| Fire | + 21%( 70%) |
| Cold | + 22%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (52 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Ice | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | active |
Equipment
| On feet | Chillwish the pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Changes resistances penetration: +15% cold Maximum encumbrance: +25 Physical save: +6 (+3 eff.) Vim when firing critical spell: +1.00 Maximum vim: +10.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +2% A pair of boots made of leather. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Borokor the linen wizard hat (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Dex / +1 Con Changes resistances: +3% temporal / +15% fire Changes resistances penetration: +5% mind Changes damage: +9% temporal / +3% mind / +10% fire Reduces incoming crit damage: 10.00% A pointy cloth hat, very wizardly... |
| Tool | Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | savior's copper ring of light (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% light Changes damage: +11% light Physical save: +7 (+4 eff.) Spell save: +7 (+4 eff.) Mental save: +7 (+3 eff.) Rings make your fingers look great! |
| Around waist | rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
| In main hand | surging elm vilestaff of wizardry (10-12 power, 2 apr, blight element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +2 Wil Changes damage: +10% blight Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +14.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
| On hands | naturalist's rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 nature Changes resistances: +6% nature Changes damage: +4% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | linen robe of frost (+16%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all / +16% cold Changes damage: +11% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Growquill the linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +2 Mag / +1 Wil / +1 Con Changes damage: +3% nature / +12% physical Only die when reaching: -40.00 life Maximum stamina: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Mag Mana each turn: +0.13 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +21.00 Amulets make your neck look great! |
Inventory
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Savid Thermodeus the Shalore Archmage level 10
1st Haze 122nd year of Ascendancy at 03:52 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Savid Thermodeus the Shalore Archmage level 11
13rd Haze 122nd year of Ascendancy at 18:15 see stats
Log
Ran for 2 turns (stop reason: taken damage).
Multi-hued crystal's Elemental Bolt hits Savid Thermodeus for 115 blight damage.
Talent Ice Shards is ready to use.
Savid Thermodeus is no longer surging arcane power.
Resting starts...
Today is the 15th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Rested for 55 turns (stop reason: all resources and life at maximum).
You don't see how to get there...
You don't see how to get there...
There is a ladder to the next level here (press '' or right click to use).
Ran for 16 turns (stop reason: interesting terrain).
You gain 0.40 gold from the transmogrification of pouch of iron shots of accuracy (18/18, 13-16 power, 1 apr).
You gain 0.02 gold from the transmogrification of brass lantern.
You gain 1.15 gold from the transmogrification of grounding linen wizard hat of fire (+6%) (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of pair of rough leather boots (0 def, 1 armour).
You gain 2.77 gold from the transmogrification of regal linen cloak of battle (1 def, 0 armour).
You gain 0.05 gold from the transmogrification of rough leather belt.
You gain 0.25 gold from the transmogrification of iron battleaxe (14-22 power, 1 apr).
You gain 1.06 gold from the transmogrification of shatter afflictions rune of the warrior (absorb 32; cd 18).
There is a ladder to the previous level here (press '' or right click to use).
Connection to online server lost, trying to reconnect.
Connection to online server established.
Saving game...
Saving done.






























































