











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 13 / 49% |
| Size | big |
| Lifes / Deaths | Killed by Glywen the copperhead snake at level 11 on the 31st Dusk 122nd year of Ascendancy at 07:03 0 / 5Killed by Yveyann the chitinous spider at level 12 on the 34th Dusk 122nd year of Ascendancy at 20:56 Killed by Yveyann the chitinous spider at level 12 on the 34th Dusk 122nd year of Ascendancy at 21:52 Killed by Bethildara the copperhead snake at level 13 on the 38th Dusk 122nd year of Ascendancy at 10:43 Killed by Bethildara the copperhead snake at level 13 on the 38th Dusk 122nd year of Ascendancy at 12:16 |
Primary Stats
| Strength | 36 (base 22) |
| Dexterity | 16 (base 14) |
| Constitution | 16 (base 13) |
| Magic | 41 (base 39) |
| Willpower | 12 (base 10) |
| Cunning | 17 (base 10) |
Resources
| Life | -51/502 |
| Insanity | 99/100 |
| Healing Factor | 1.1645771506545 |
| Regeneration | 6.346945471067 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 32.586627077904 |
| See Invisible | 32.586627077904 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 44 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +3% |
| Darkness | +6% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| Nature | +5% |
| Acid | +10% |
| Fire | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 15 (35.65183292883%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 1.7763568394003E-15 |
| Physical Save | 18 |
| Spell Save | 21 |
| Mental Save | 10 |
Defense: Resistances
| Darkness | + 11%( 70%) |
| Light | + 17%( 70%) |
| Temporal | + 6%( 70%) |
| Nature | + 6%( 70%) |
| Fire | + 6%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Stun Resistance | 0% |
| Pinning Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 165 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 69 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 541% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You abandoned lost defiler, to death. Escort: lost defiler (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed honey tree root. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | pair of iron boots 'Glivea' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +4 Wil +1 Cun +2 Con ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Glitterblood the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Melee Ret 4 lightning 8 light ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Gevena' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Str dps ---------- Crit.mult +5.00% Acc +5 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +3% temporal +11% light +11% darkness A cap made of leather. |
| Tool | piercing iron torque of psionic shield [power 23] (20/25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Rhudodig the Sleetkiller0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Max.HP +21.00 Disarm- +20% Pinning- +23% Knockbk- +22% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
| On fingers | warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
| Around waist | Yvita the Barkshear1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +5% nature +5% fire On Hit (Melee): * 20% chance to slow global speed by 39% ----- def ----- Resists +6% light Max.HP +34.00 A belt that goes around your waist. |
| In main hand | Bregidunarion (114% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 114% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +1% Res.pen +10% acid ---------- misc Equi/ret +0.04 Sharp, long, and deadly. |
| On hands | Arthyrion the Demonstar (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +4 Str +1 Dex dps ---------- Melee+ 6 nature Dmg.mod +3% nature +6% darkness ----- def ----- Armour +1 Resists +6% nature ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | troll-hide cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Max.HP +34.00 HP.reg +5.20 Heal.mod +11% A suit of armour made of leather. |
| Cloak | Xuldamina (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Con ----- def ----- Defense +1 (+1 eff.) Resists +3% temporal Max.HP +32.00 Disarm- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
wild infusion (res 16%; physical; dur 2; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 20%; magical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the wizard (absorb 67; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 67 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 99; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 99 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
insulating copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +10% fire +11% cold Amulets make your neck look great! |
Glaremaim0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Crit.mult +5.00% Dmg.mod +11% lightning ----- def ----- Defense +5 (+3 eff.) Resists +22% lightning +6% light Rings make your fingers look great! |
Gluldann the Furnacewhisper0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% cold Res.pen +10% physical Apr +3 ----- def ----- Resists +3% fire +24% cold ---------- misc Max.psi +10.00 Rings make your fingers look great! |
Flarestrider (98% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 99% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +8 fire On Crit.r2 +16 light +4 fire While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +5% darkness Acc +6 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Resists +6% fire Disarm- +21% Sharp, short and deadly. |
iron longsword (107% power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
iron waraxe (103% power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
iron waraxe (103% power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
Mayuyatha the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Mov.spd +10% Dmg.mod +15% mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +3 Fatigue -3% Resists +3% lightning +6% mind +3% light Spell.save +6 (+3 eff.) Max.HP +32.00 ---------- misc Stam/turn +0.30 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
polar iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature While equipped: dps ---------- Melee+ 5 cold Dmg.mod +3% cold ----- def ----- Armour +1 Fatigue +1% Resists +5% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves 'Bilewrecker' (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +4% arcane On Hit (Melee): * 20% chance to slow global speed by 39% ----- def ----- Armour +1 Resists +6% fire ---------- misc Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Zubulle' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +5 Dex +3 Wil +1 Cun dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning +3% cold Crit.chn- 15.00% Poison- +10% A pointy cloth hat, very wizardly... |
Belubeth the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Max.HP +20.00 Stun/Frz- +20% Knockbk- +10% A suit of armour made of mail. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
238 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Rhyndur the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +1 Mag dps ---------- S.pwr/crit +4 ---------- misc Max.vim +30.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bethotta the elm totem of summon tentacle [power 105] (20/25 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Str dps ---------- Acc +15 (+5 eff.) Apr +3 ----- def ----- Die.at -20.00 life ---------- misc Light +3 See.Invis +3 Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 254 Base Damage: 114 Armor: 0 All Resist: 0 Puts all charms on 25 cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elm wand of shielding [power 110] (20/20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Ogre Writhing One the Ogre Writhing One level 10
10th Mirth 122nd year of Ascendancy at 00:56 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Ogre Writhing One the Ogre Writhing One level 10
1st Mirth 122nd year of Ascendancy at 16:24 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Ogre Writhing One the Ogre Writhing One level 10
2nd Mirth 122nd year of Ascendancy at 12:10 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Ogre Writhing One the Ogre Writhing One level 10
20th Dusk 122nd year of Ascendancy at 15:35 see stats
Log
Bethildara the copperhead snake hits Ogre Writhing One for (23 flat reduction), 53 physical, (5 flat reduction), 0 acid (53 total damage).
Melee retaliation hits Bethildara the copperhead snake for (4 flat reduction), 0 lightning, (8 flat reduction), 0 light (0 total damage).
Ogre Writhing One hits Bethildara the copperhead snake for (8 flat reduction), 56 physical, (2 flat reduction), 0 mind, (5 flat reduction), 0 nature, (8 flat reduction), 61 darkness, (4 flat reduction), 0 mind, (6 flat reduction), 0 nature (117 total damage).
Carrion worm mass's wormblight area effect hits Arewe the rogue for 16 blight damage.
Melee retaliation hits Arewe the rogue for 4 lightning, 11 light (15 total damage).
Ogre Writhing One receives 6 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Bethildara the copperhead snake for (8 flat reduction), 5 blight (5 total damage).
Carrion worm mass's wormblight area effect hits Arewe the rogue for 16 blight damage.
Arewe the rogue hits Ogre Writhing One for (23 flat reduction), 13 physical, (4 flat reduction), 0 blight (13 total damage).
Talent Pustulent Fulmination is ready to use.
Poison from Bethildara the copperhead snake hits Ogre Writhing One for (23 flat reduction), 2 nature (2 total damage).
Bethildara the copperhead snake breathes acid!
Ogre Writhing One is disarmed!
Bethildara the copperhead snake hits Ogre Writhing One for (23 flat reduction), 76 physical, (4 flat reduction), 0 acid, (23 flat reduction), 54 acid (130 total damage).
Melee retaliation hits Bethildara the copperhead snake for (4 flat reduction), 0 lightning, (8 flat reduction), 2 light (2 total damage).
Arewe the rogue is no longer evading attacks.
Carrion worm mass's wormblight area effect hits Arewe the rogue for 16 blight damage.
Melee retaliation hits Arewe the rogue for 4 lightning, 5 light (9 total damage).
Ogre Writhing One receives 6 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Bethildara the copperhead snake for (8 flat reduction), 5 blight (5 total damage).
Carrion worm mass's wormblight area effect hits Arewe the rogue for 16 blight damage.
Arewe the rogue hits Ogre Writhing One for (23 flat reduction), 1 physical, (3 flat reduction), 0 blight (1 total damage).
Talent Lash Out is ready to use.
Talent Shed Skin is ready to use.
Poison from Bethildara the copperhead snake hits Ogre Writhing One for (23 flat reduction), 1 nature (1 total damage).
Bethildara the copperhead snake throws two quick punches.
Bethildara the copperhead snake hits Ogre Writhing One for (23 flat reduction), 97 physical, (4 flat reduction), 0 acid, (23 flat reduction), 67 physical (164 total damage).
Melee retaliation hits Bethildara the copperhead snake for (2 flat reduction), 0 lightning, (8 flat reduction), 0 light, (4 flat reduction), 0 lightning, (6 flat reduction), 0 light (0 total damage).
Ogre Writhing One the level 13 ogre writhing one was eviscerated to death by Bethildara the copperhead snake on level 3 of Ruins of Kor'Pul.















































































