










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Ogre |
| Class | Archmage |
| Level / Exp | 50 / 274% |
| Size | big |
| Lifes / Deaths | Killed by skeleton warrior at level 5 on the 77th Pyre 122nd year of Ascendancy at 20:47 / 189Killed by skeleton warrior at level 5 on the 77th Pyre 122nd year of Ascendancy at 21:59 Killed by Celia at level 14 on the 35th Dusk 122nd year of Ascendancy at 19:34 Killed by Celia at level 14 on the 35th Dusk 122nd year of Ascendancy at 19:46 Killed by Celia at level 14 on the 35th Dusk 122nd year of Ascendancy at 20:59 Killed by Neryriadhenn the ghoulking at level 14 on the 35th Dusk 122nd year of Ascendancy at 22:14 Killed by Bethyth the skeleton magus at level 14 on the 35th Dusk 122nd year of Ascendancy at 23:15 Killed by Celia at level 14 on the 36th Dusk 122nd year of Ascendancy at 00:15 Killed by Zubera the skeleton warrior at level 14 on the 36th Dusk 122nd year of Ascendancy at 01:20 Killed by armoured skeleton warrior at level 14 on the 36th Dusk 122nd year of Ascendancy at 01:27 Killed by Aeralaith the vampire at level 14 on the 36th Dusk 122nd year of Ascendancy at 01:32 Killed by Aeralaith the vampire at level 14 on the 36th Dusk 122nd year of Ascendancy at 01:40 Killed by Aeralaith the vampire at level 14 on the 36th Dusk 122nd year of Ascendancy at 01:47 Killed by armoured skeleton warrior at level 15 on the 36th Dusk 122nd year of Ascendancy at 01:54 Killed by Gurebreta the bone giant at level 15 on the 36th Dusk 122nd year of Ascendancy at 02:01 Killed by Aeralaith the vampire at level 15 on the 36th Dusk 122nd year of Ascendancy at 02:28 Killed by Elykira the bone giant at level 15 on the 36th Dusk 122nd year of Ascendancy at 02:35 Killed by Elykira the bone giant at level 15 on the 36th Dusk 122nd year of Ascendancy at 02:42 Killed by Aeralaith the vampire at level 15 on the 36th Dusk 122nd year of Ascendancy at 02:48 Killed by Gurebreta the bone giant at level 15 on the 36th Dusk 122nd year of Ascendancy at 02:53 Killed by Gurebreta the bone giant at level 15 on the 36th Dusk 122nd year of Ascendancy at 03:03 Killed by Gurebreta the bone giant at level 15 on the 36th Dusk 122nd year of Ascendancy at 03:10 Killed by Betuwen the master vampire at level 15 on the 36th Dusk 122nd year of Ascendancy at 03:23 Killed by Gurebreta the bone giant at level 15 on the 36th Dusk 122nd year of Ascendancy at 03:32 Killed by Gurebreta the bone giant at level 15 on the 36th Dusk 122nd year of Ascendancy at 03:41 Killed by Belinor the ghoul at level 15 on the 36th Dusk 122nd year of Ascendancy at 03:47 Killed by Betuwen the master vampire at level 15 on the 36th Dusk 122nd year of Ascendancy at 04:00 Killed by Betuwen the master vampire at level 15 on the 36th Dusk 122nd year of Ascendancy at 04:15 Killed by Betuwen the master vampire at level 15 on the 36th Dusk 122nd year of Ascendancy at 04:29 Killed by Betuwen the master vampire at level 15 on the 36th Dusk 122nd year of Ascendancy at 04:43 Killed by Glemira the armoured skeleton warrior at level 15 on the 36th Dusk 122nd year of Ascendancy at 05:21 Killed by Glemira the armoured skeleton warrior at level 15 on the 36th Dusk 122nd year of Ascendancy at 05:38 Killed by Shasshhiy'Kaish at level 15 on the 48th Dusk 122nd year of Ascendancy at 04:41 Killed by Shasshhiy'Kaish at level 15 on the 48th Dusk 122nd year of Ascendancy at 05:19 Killed by Shasshhiy'Kaish at level 15 on the 48th Dusk 122nd year of Ascendancy at 05:43 Killed by Chronolith Clone at level 17 on the 52nd Dusk 122nd year of Ascendancy at 01:31 Killed by minotaur at level 21 on the 18th Haze 122nd year of Ascendancy at 23:23 Killed by naga myrmidon at level 22 on the 20th Haze 122nd year of Ascendancy at 07:16 Killed by naga myrmidon at level 22 on the 20th Haze 122nd year of Ascendancy at 07:30 Killed by naga myrmidon at level 22 on the 21st Haze 122nd year of Ascendancy at 02:28 Killed by naga myrmidon at level 22 on the 21st Haze 122nd year of Ascendancy at 04:53 Killed by water siphon at level 23 on the 22nd Haze 122nd year of Ascendancy at 21:01 Killed by enthralled slave at level 23 on the 43rd Haze 122nd year of Ascendancy at 17:21 Killed by Yvinn the thief at level 23 on the 63rd Haze 122nd year of Ascendancy at 04:28 Killed by Yvinn the thief at level 23 on the 63rd Haze 122nd year of Ascendancy at 05:53 Killed by Assassin Lord at level 23 on the 63rd Haze 122nd year of Ascendancy at 07:22 Killed by Urkis, the High Tempest at level 23 on the 75th Haze 122nd year of Ascendancy at 03:55 Killed by Urkis, the High Tempest at level 23 on the 75th Haze 122nd year of Ascendancy at 05:17 Killed by Emelevea the ogre guard at level 25 on the 2nd Decay 122nd year of Ascendancy at 10:15 Killed by elven tempest at level 25 on the 3rd Decay 122nd year of Ascendancy at 09:13 Killed by Gumina the elven guard at level 25 on the 3rd Decay 122nd year of Ascendancy at 10:47 Killed by Emoma the mean looking elven guard at level 26 on the 3rd Decay 122nd year of Ascendancy at 16:54 Killed by Emoma the mean looking elven guard at level 26 on the 3rd Decay 122nd year of Ascendancy at 18:20 Killed by elven cultist at level 26 on the 4th Decay 122nd year of Ascendancy at 12:15 Killed by Ce'Nuriariatha the elven cultist at level 27 on the 4th Regrowth 123rd year of Ascendancy at 07:50 Killed by Grand Corruptor at level 27 on the 4th Regrowth 123rd year of Ascendancy at 13:41 Killed by radiant horror at level 28 on the 10th Regrowth 123rd year of Ascendancy at 18:16 Killed by radiant horror at level 28 on the 10th Regrowth 123rd year of Ascendancy at 20:11 Killed by searing horror at level 29 on the 10th Regrowth 123rd year of Ascendancy at 23:58 Killed by luminous horror at level 29 on the 11st Regrowth 123rd year of Ascendancy at 02:26 Killed by Aerossra the dread at level 29 on the 15th Regrowth 123rd year of Ascendancy at 01:51 Killed by orc high cryomancer at level 30 on the 15th Regrowth 123rd year of Ascendancy at 17:19 Killed by orc pyromancer at level 30 on the 15th Regrowth 123rd year of Ascendancy at 20:28 Killed by The Master at level 30 on the 16th Regrowth 123rd year of Ascendancy at 10:43 Killed by elder vampire at level 30 on the 16th Regrowth 123rd year of Ascendancy at 12:02 Killed by The Master at level 30 on the 16th Regrowth 123rd year of Ascendancy at 13:26 Killed by The Master at level 30 on the 16th Regrowth 123rd year of Ascendancy at 14:59 Killed by skeleton master archer at level 30 on the 16th Regrowth 123rd year of Ascendancy at 16:23 Killed by ghast at level 31 on the 16th Regrowth 123rd year of Ascendancy at 18:01 Killed by Siledavea the broken golem at level 32 on the 41st Regrowth 123rd year of Ascendancy at 13:40 Killed by Nyrra at level 32 on the 42nd Regrowth 123rd year of Ascendancy at 16:07 Killed by Aluelkon the krog at level 33 on the 50th Regrowth 123rd year of Ascendancy at 03:20 Killed by Adoravea the thief at level 35 on the 64th Regrowth 123rd year of Ascendancy at 05:42 Killed by Slasul at level 35 on the 9th Pyre 123rd year of Ascendancy at 08:49 Killed by Ukllmswwik the Wise at level 36 on the 9th Pyre 123rd year of Ascendancy at 14:12 Killed by Ukllmswwik the Wise at level 36 on the 9th Pyre 123rd year of Ascendancy at 15:47 Killed by Walrog at level 36 on the 9th Pyre 123rd year of Ascendancy at 17:20 Killed by Walrog at level 36 on the 9th Pyre 123rd year of Ascendancy at 18:41 Killed by orc elite berserker at level 36 on the 57th Pyre 123rd year of Ascendancy at 19:53 Killed by poison spore at level 36 on the 76th Pyre 123rd year of Ascendancy at 12:41 Killed by poison spore at level 36 on the 76th Pyre 123rd year of Ascendancy at 15:21 Killed by Kra'Tor the Gluttonous at level 37 on the 77th Pyre 123rd year of Ascendancy at 07:34 Killed by multi-hued drake at level 37 on the 77th Pyre 123rd year of Ascendancy at 09:33 Killed by overpowered greater multi-hued wyrm at level 37 on the 77th Pyre 123rd year of Ascendancy at 10:38 Killed by multi-hued drake at level 37 on the 77th Pyre 123rd year of Ascendancy at 12:05 Killed by overpowered greater multi-hued wyrm at level 37 on the 77th Pyre 123rd year of Ascendancy at 13:28 Killed by overpowered greater multi-hued wyrm at level 37 on the 77th Pyre 123rd year of Ascendancy at 14:38 Killed by overpowered greater multi-hued wyrm at level 37 on the 77th Pyre 123rd year of Ascendancy at 16:29 Killed by overpowered greater multi-hued wyrm at level 38 on the 77th Pyre 123rd year of Ascendancy at 20:47 Killed by Warmaster Gnarg at level 39 on the 78th Pyre 123rd year of Ascendancy at 02:01 Killed by Warmaster Gnarg at level 39 on the 78th Pyre 123rd year of Ascendancy at 03:33 Killed by Warmaster Gnarg at level 39 on the 78th Pyre 123rd year of Ascendancy at 04:59 Killed by Doomed Shade of Nyrra at level 39 on the 6th Flare 123rd year of Ascendancy at 15:32 Killed by Doomed Shade of Nyrra at level 39 on the 6th Flare 123rd year of Ascendancy at 16:53 Killed by Doomed Shade of Nyrra at level 39 on the 6th Flare 123rd year of Ascendancy at 18:04 Killed by rimebark at level 39 on the 5th Dusk 123rd year of Ascendancy at 03:28 Killed by Layemina the orc corruptor at level 39 on the 8th Dusk 123rd year of Ascendancy at 16:13 Killed by Layemina the orc corruptor at level 39 on the 8th Dusk 123rd year of Ascendancy at 17:20 Killed by orc necromancer at level 40 on the 8th Dusk 123rd year of Ascendancy at 23:11 Killed by Aruminn the orc blood mage at level 40 on the 9th Dusk 123rd year of Ascendancy at 14:11 Killed by searing horror at level 40 on the 9th Dusk 123rd year of Ascendancy at 21:18 Killed by radiant horror at level 40 on the 9th Dusk 123rd year of Ascendancy at 22:45 Killed by searing horror at level 40 on the 10th Dusk 123rd year of Ascendancy at 00:00 Killed by orc corruptor at level 40 on the 10th Dusk 123rd year of Ascendancy at 10:47 Killed by elder vampire at level 41 on the 16th Dusk 123rd year of Ascendancy at 09:54 Killed by Zubabeth the fire drake hatchling at level 42 on the 18th Dusk 123rd year of Ascendancy at 14:40 Killed by The One That Hunts at level 43 on the 40th Dusk 123rd year of Ascendancy at 06:49 Killed by Emuwe the blinkwyrm at level 43 on the 40th Dusk 123rd year of Ascendancy at 21:28 Killed by The One That Hunts at level 43 on the 40th Dusk 123rd year of Ascendancy at 23:23 Killed by The One That Hunts at level 43 on the 41st Dusk 123rd year of Ascendancy at 03:44 Killed by Nyrra's Inner Demon at level 43 on the 41st Dusk 123rd year of Ascendancy at 09:47 Killed by giant netherworm at level 43 on the 41st Dusk 123rd year of Ascendancy at 12:13 Killed by nightmare horror at level 43 on the 41st Dusk 123rd year of Ascendancy at 15:52 Killed by The One That Hunts at level 43 on the 41st Dusk 123rd year of Ascendancy at 17:17 Killed by Lisanor the orc mage-hunter at level 43 on the 42nd Dusk 123rd year of Ascendancy at 01:52 Killed by champion of Urh'Rok at level 44 on the 42nd Dusk 123rd year of Ascendancy at 16:28 Killed by champion of Urh'Rok at level 44 on the 42nd Dusk 123rd year of Ascendancy at 17:44 Killed by Sawtree at level 44 on the 43rd Dusk 123rd year of Ascendancy at 17:20 Killed by Xovea the Guardian at level 44 on the 43rd Dusk 123rd year of Ascendancy at 21:58 Killed by Salinn the spire dragon at level 44 on the 44th Dusk 123rd year of Ascendancy at 21:00 Killed by Salinn the spire dragon at level 44 on the 44th Dusk 123rd year of Ascendancy at 22:30 Killed by Salussra the orc summoner at level 45 on the 45th Dusk 123rd year of Ascendancy at 00:58 Killed by Salussra the orc summoner at level 45 on the 45th Dusk 123rd year of Ascendancy at 02:10 Killed by Isemira the orc grand summoner at level 45 on the 45th Dusk 123rd year of Ascendancy at 05:02 Killed by Gorbat, Supreme Wyrmic of the Pride at level 45 on the 45th Dusk 123rd year of Ascendancy at 17:44 Killed by rimebark at level 45 on the 45th Dusk 123rd year of Ascendancy at 19:11 Killed by rimebark at level 45 on the 45th Dusk 123rd year of Ascendancy at 20:21 Killed by searing horror at level 45 on the 47th Dusk 123rd year of Ascendancy at 11:30 Killed by forge-giant at level 46 on the 48th Dusk 123rd year of Ascendancy at 08:42 Killed by Xeribreselaith the Guardian at level 46 on the 49th Dusk 123rd year of Ascendancy at 03:14 Killed by Xanonne the blinkwyrm at level 46 on the 49th Dusk 123rd year of Ascendancy at 09:59 Killed by Velinn the giant ice ant at level 46 on the 14th Haze 123rd year of Ascendancy at 06:56 Killed by Aerivea the elder vampire at level 46 on the 14th Haze 123rd year of Ascendancy at 14:29 Killed by Aerivea the elder vampire at level 46 on the 14th Haze 123rd year of Ascendancy at 15:49 Killed by Aerivea the elder vampire at level 46 on the 14th Haze 123rd year of Ascendancy at 17:18 Killed by Aerivea the elder vampire at level 46 on the 14th Haze 123rd year of Ascendancy at 19:04 Killed by Aerivea the elder vampire at level 46 on the 14th Haze 123rd year of Ascendancy at 20:55 Killed by Lisotta the slimy ooze at level 46 on the 14th Haze 123rd year of Ascendancy at 22:16 Killed by Lisotta the slimy ooze at level 46 on the 14th Haze 123rd year of Ascendancy at 23:53 Killed by Lisotta the slimy ooze at level 46 on the 15th Haze 123rd year of Ascendancy at 05:30 Killed by Lisotta the slimy ooze at level 46 on the 15th Haze 123rd year of Ascendancy at 08:26 Killed by Lisotta the slimy ooze at level 46 on the 15th Haze 123rd year of Ascendancy at 10:01 Killed by Lisotta the slimy ooze at level 46 on the 15th Haze 123rd year of Ascendancy at 15:57 Killed by Lisotta the slimy ooze at level 46 on the 15th Haze 123rd year of Ascendancy at 17:27 Killed by Lisotta the slimy ooze at level 46 on the 15th Haze 123rd year of Ascendancy at 18:43 Killed by Lisotta the slimy ooze at level 46 on the 15th Haze 123rd year of Ascendancy at 20:09 Killed by Lisotta the slimy ooze at level 46 on the 15th Haze 123rd year of Ascendancy at 21:38 Killed by Lisotta the slimy ooze at level 46 on the 15th Haze 123rd year of Ascendancy at 23:01 Killed by Lisotta the slimy ooze at level 46 on the 16th Haze 123rd year of Ascendancy at 00:26 Killed by Lisotta the slimy ooze at level 46 on the 16th Haze 123rd year of Ascendancy at 02:35 Killed by Lisotta the slimy ooze at level 46 on the 16th Haze 123rd year of Ascendancy at 04:13 Killed by Lisotta the slimy ooze at level 46 on the 16th Haze 123rd year of Ascendancy at 05:33 Killed by Lisotta the slimy ooze at level 46 on the 16th Haze 123rd year of Ascendancy at 07:03 Killed by Lisotta the slimy ooze at level 46 on the 16th Haze 123rd year of Ascendancy at 08:30 Killed by Lisotta the slimy ooze at level 46 on the 16th Haze 123rd year of Ascendancy at 10:12 Killed by Lisotta the slimy ooze at level 46 on the 16th Haze 123rd year of Ascendancy at 11:32 Killed by Lisotta the slimy ooze at level 46 on the 16th Haze 123rd year of Ascendancy at 12:51 Killed by Lisotta the slimy ooze at level 46 on the 16th Haze 123rd year of Ascendancy at 14:14 Killed by Lisotta the slimy ooze at level 46 on the 16th Haze 123rd year of Ascendancy at 15:33 Killed by Lisotta the slimy ooze at level 46 on the 16th Haze 123rd year of Ascendancy at 17:04 Killed by Lisotta the slimy ooze at level 46 on the 16th Haze 123rd year of Ascendancy at 18:26 Killed by Lisotta the slimy ooze at level 46 on the 16th Haze 123rd year of Ascendancy at 19:47 Killed by Lisotta the slimy ooze at level 46 on the 16th Haze 123rd year of Ascendancy at 21:13 Killed by Lisotta the slimy ooze at level 46 on the 16th Haze 123rd year of Ascendancy at 22:38 Killed by Lisotta the slimy ooze at level 46 on the 16th Haze 123rd year of Ascendancy at 23:56 Killed by Lisotta the slimy ooze at level 46 on the 17th Haze 123rd year of Ascendancy at 01:14 Killed by Lisotta the slimy ooze at level 46 on the 17th Haze 123rd year of Ascendancy at 02:32 Killed by Lisotta the slimy ooze at level 46 on the 17th Haze 123rd year of Ascendancy at 03:49 Killed by Lisotta the slimy ooze at level 46 on the 17th Haze 123rd year of Ascendancy at 05:19 Killed by Lisotta the slimy ooze at level 46 on the 17th Haze 123rd year of Ascendancy at 06:41 Killed by Zelrog the quasit at level 47 on the 20th Haze 123rd year of Ascendancy at 20:32 Killed by Mayidalaith the ruin banshee at level 47 on the 33rd Haze 123rd year of Ascendancy at 11:13 Killed by Atamathon the Giant Golem at level 48 on the 9th Decay 123rd year of Ascendancy at 23:23 Killed by Atamathon the Giant Golem at level 48 on the 10th Decay 123rd year of Ascendancy at 00:32 Killed by Atamathon the Giant Golem at level 48 on the 10th Decay 123rd year of Ascendancy at 01:44 Killed by Atamathon the Giant Golem at level 48 on the 10th Decay 123rd year of Ascendancy at 03:02 Killed by Atamathon the Giant Golem at level 48 on the 10th Decay 123rd year of Ascendancy at 04:50 Killed by Atamathon the Giant Golem at level 48 on the 10th Decay 123rd year of Ascendancy at 06:01 Killed by Atamathon the Giant Golem at level 48 on the 10th Decay 123rd year of Ascendancy at 07:05 Killed by Atamathon the Giant Golem at level 48 on the 10th Decay 123rd year of Ascendancy at 08:19 Killed by Atamathon the Giant Golem at level 48 on the 10th Decay 123rd year of Ascendancy at 09:28 Killed by Warbear Nerytha at level 49 on the 21st Regrowth 124th year of Ascendancy at 04:37 Killed by Elite Combat Trainer Gynne at level 49 on the 21st Regrowth 124th year of Ascendancy at 06:09 Killed by Elite Combat Trainer Islaritira at level 49 on the 21st Regrowth 124th year of Ascendancy at 08:48 Killed by Elite Combat Trainer Ivalrana at level 49 on the 21st Regrowth 124th year of Ascendancy at 13:18 Killed by Combat Trainer Xerudheda at level 50 on the 21st Regrowth 124th year of Ascendancy at 21:44 Killed by Combat Trainer Zuburevena at level 50 on the 23rd Regrowth 124th year of Ascendancy at 16:23 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 23rd Regrowth 124th year of Ascendancy at 21:12 Killed by Eilinilaith the Invoker at level 50 on the 37th Regrowth 124th year of Ascendancy at 13:19 |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 32 (base 13) |
| Constitution | 65 (base 60) |
| Magic | 127 (base 60) |
| Willpower | 91 (base 63) |
| Cunning | 80 (base 36) |
Resources
| Life | 1582/1582 |
| Mana | 434/568 |
| Healing Factor | 1.3541355335885 |
| Regeneration | 0.33853388339713 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +46.205122053262% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 49.029297776136 |
| See Invisible | 60.029297776136 |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 8 |
| Crit Chance | 28% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 89 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +51% |
| Blight | +39% |
| Arcane | +49% |
| Cold | +67% |
| All | +12% |
| Darkness | +64% |
| Light | +20% |
| Fire | +87% |
| Lightning | +101% |
Offense: Damage Penetration
| Lightning | +75% |
| Cold | +25% |
| Blight | +10% |
| Arcane | +25% |
| Fire | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 41.571428571429 (50%) |
| Defense | 31 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 59 |
| Mental Save | 47 |
Defense: Resistances
| Lightning | + 36%( 70%) |
| Darkness | + 24%( 70%) |
| Cold | + 45%( 70%) |
| Blight | + 26%( 70%) |
| Acid | + 36%( 70%) |
| Fire | + 52%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 10% |
| Silence Resistance | 30% |
| Stun Resistance | 55% |
| Instadeath Resistance | 100% |
| Blind Resistance | 26% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1548 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 305 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2376% for 10 turns (594 total) and instantly restoring 119 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Spell / Storm | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Thunderstorm |
| talent | Hurricane |
| talent | Tempest |
| talent | Phantasmal Shield |
| talent | Feather Wind |
| talent | Shielding |
| talent | Arcane Shield |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+20). Continuum Destabilization |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Nyrra. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 1 of Daikara) | failed |
You failed to protect the lone alchemist from death by Nyrra. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by Nyrra. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1390. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * You have destroyed Grushnak. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Mayyyarin' (0 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +13 (+7 eff.) Armour: +5 Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Mag Changes resistances: +8% fire / +10% cold Changes damage: +8% acid / +6% arcane / +8% blight Critical mult.: +10.00% Disease immunity: +46% Mana when firing critical spell: +2.00 Spellpower: +15 (+3 eff.) Mindpower: +12 (+3 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A pair of boots made of leather. |
| Light source | watchleader's alchemist's lamp of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% blight / +11% darkness Blindness immunity: +26% Confusion immunity: +10% Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Light radius: +8 Infravision radius: +4 See stealth: +8 See invisible: +19 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 43 blight damage or heals 46 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of the Elements (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+3 eff.) Mindpower: +15 (+3 eff.) This jeweled crown shimmers with colors. |
| Tool | evasive dragonbone totem of healing [power 458] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 458 Activation puts all charms on cooldown for 15 turns. When used: * Gain a 33% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | gold Windborne Azurite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +8 Dex / +6 Wil / +14 Cun Changes damage: +20% lightning Damage affinity(heal): +20% lightning Mindpower: +8 (+2 eff.) Movement speed: +15% Chance to avoid any damage: +8% Rings make your fingers look great! |
| Around waist | Velilelle the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+3 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 37 Changes stats: +8 Mag / +11 Wil / +7 Cun Changes resistances: +6% blight Changes resistances penetration: +10% blight Changes damage: +9% blight Damage against: +17% Summoned Reduced damage from: +22% Summoned Critical mult.: +11.00% Spell crit. chance: +6% A belt that goes around your waist. |
| In main hand | Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spellpower: +40 (+8 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 138.80 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | stargazer's elven-silk robe of power (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +4 Cun Changes resistances: +15% all Changes damage: +17% darkness / +8% light / +12% all Spellpower: +26 (+5 eff.) Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% Activating this item is instant. It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
| Around neck | AerykathPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +5 Physical power: +5 (+3 eff.) Armour: +6 Changes stats: +9 Mag Changes damage: +7% lightning / +5% cold / +10% blight / +20% fire / +6% arcane / +6% acid Critical mult.: +34.00% Spellpower: +19 (+4 eff.) Spell crit. chance: +5% Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (514.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 575.68 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
BlastmoonPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 4 lightning Changes stats: +4 Mag Changes resistances: +5% arcane / +6% lightning Changes resistances penetration: +25% darkness / +15% lightning Changes damage: +6% lightning / +18% darkness Amulets make your neck look great! |
Chillmire the stralite amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +15 (+13 eff.) Physical crit. chance: +2.0% Fatigue: -8% Changes stats: +9 Dex / +7 Cun / +9 Con Changes resistances: +25% mind / +6% cold Changes resistances penetration: +15% mind / +25% cold Critical mult.: +10.00% Physical save: +17 (+7 eff.) Spell save: +22 (+6 eff.) Mental save: +19 (+6 eff.) Confusion immunity: +44% Life regen: +5.00 Stamina each turn: +1.30 Movement speed: +10% Amulets make your neck look great! |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+3 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 676 strength, based on Magic) for 6 turns Activation costs 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
cleansing copper amulet of willpower (+3)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +10% nature / +11% blight Poison immunity: +22% Disease immunity: +21% Amulets make your neck look great! |
copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Amulets make your neck look great! |
enraging stralite amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +6 (+3 eff.) Damage (Melee): 9 light / 9 darkness Effects when hit in melee: * 6% chance to reduce damage dealt by 29% * 5% chance to blind Changes damage: +8% physical / +8% light / +11% darkness Combat speed: +10% Amulets make your neck look great! |
insulating gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +11% fire / +14% cold Amulets make your neck look great! |
stabilizing steel amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +13% temporal Blindness immunity: +10% Pinning immunity: +22% Knockback immunity: +24% Infravision radius: +2 Sight radius: +2 See invisible: +5 Amulets make your neck look great! |
voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets make your neck look great! |
voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 31.99 cold and 21.46 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 Bloodspring You have set the ring to grant you Bloodspring! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
copper ring of arcana (+0.12/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Silence immunity: +20% Mana each turn: +0.12 Rings make your fingers look great! |
copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +6 (+2 eff.) Confusion immunity: +22% Rings make your fingers look great! |
marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+4 eff.) Changes stats: +2 Dex Rings make your fingers look great! |
pixie's gold ring of corrosion (+26%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +4 Mag Changes resistances: +26% acid Changes damage: +13% acid Spellpower: +10 (+2 eff.) Rings make your fingers look great! |
pixie's stralite ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Cun / +4 Mag Disarm immunity: +34% Pinning immunity: +32% Knockback immunity: +27% Maximum life: +29.00 Spellpower: +9 (+2 eff.) Rings make your fingers look great! |
pixie's voratun ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 29 light Damage (Ranged): 27 light Changes stats: +5 Cun / +10 Mag Changes damage: +14% light Spellpower: +10 (+2 eff.) Rings make your fingers look great! |
psionicist's copper ring of light (+20%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +20% light Changes damage: +10% light Mental save: +4 (+1 eff.) Rings make your fingers look great! |
savior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+4 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Rings make your fingers look great! |
steel ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 14 light Damage (Ranged): 10 light Changes stats: +4 Mag Changes damage: +12% light Rings make your fingers look great! |
wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+2 eff.) Rings make your fingers look great! |
wizard's copper ring of darkness (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +20% darkness Changes damage: +10% darkness Spell save: +6 (+2 eff.) Rings make your fingers look great! |
Rod of Sarrilon (30-36 power, 4 apr, temporal element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+8 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
blighted elven-wood vilestaff of channeling (25-30 power, 5 apr, blight element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% blight Talent granted: +1 Command Staff Mana each turn: +0.39 Vim when firing critical spell: +3.00 Maximum vim: +18.00 Spellpower: +30 (+6 eff.) Spell crit. chance: +13% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
magelord's elven-wood magestaff of channeling (25-30 power, 5 apr, arcane element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Damage (Melee): 27 arcane Changes damage: +25% arcane Talent granted: +1 Command Staff Mana each turn: +0.21 Maximum mana: +37.00 Spellpower: +31 (+6 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 698, based on Magic) for 11 turns Activation costs 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Giledukan the linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +5% arcane Changes resistances penetration: +5% mind Silence immunity: +20% Knockback immunity: +10% Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Ragorain' (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Damage when hit (Melee): 8 mind Changes stats: +1 Cun Changes resistances: +11% cold See invisible: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+5 eff.) Defense: +6 (+3 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +15% all Spell save: +25 (+6 eff.) Blindness immunity: +50% Spellpower: +30 (+6 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Jettrencher of the Blightspawn (5 def, 5 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +5 Defense: +5 (+3 eff.) Effects when hit in melee: * 20% chance to reduce strength, dexterity, and constitution by 37 * 29% chance to reduce damage dealt by 29% Damage when hit (Melee): 6 arcane Changes stats: +4 Cun / +5 Mag Changes resistances: +9% darkness / +3% cold / +11% light / +11% all Changes resistances penetration: +20% arcane Changes damage: +6% cold / +11% light / +7% all Critical mult.: +12.00% Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +2.00 Maximum life: +46.00 Spellpower: +12 (+2 eff.) Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+1 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
cashmere robe 'Delorehir' (20 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +20 (+10 eff.) Changes stats: +3 Mag / +4 Wil / +4 Con Changes resistances: +58% darkness / +11% all Changes damage: +20% temporal / +20% arcane / +39% darkness Only die when reaching: -40.00 life Maximum mana: +16.00 Maximum stamina: +30.00 Spellpower: +7 (+1 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken silk robe of Angolwen (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +10 Mag / +7 Wil Changes resistances: +13% all Changes damage: +19% arcane / +16% temporal Silence immunity: +27% Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +66.00 Spellpower: +16 (+3 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+1 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
pair of hardened leather boots 'Hathyndur' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +2 Physical crit. chance: +3.0% Physical power: +30 (+13 eff.) Armour: +3 Changes stats: +6 Dex / +11 Lck / +10 Con Changes resistances penetration: +10% physical Changes damage: +15% physical Stealth bonus: +9 Only die when reaching: -60.00 life A pair of boots made of leather. |
Flashobsidian (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 7 lightning Damage when hit (Melee): 6 light Changes resistances: +6% lightning Changes resistances penetration: +20% arcane Changes damage: +4% lightning / +3% arcane Spell crit. chance: +4% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral rough leather gloves (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 darkness Changes resistances: +5% darkness Changes damage: +4% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +13 (+7 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 172.97 fire and 103.60 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Turerim the cashmere wizard hat (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +12 (+6 eff.) Changes stats: +8 Con Changes damage: +9% darkness / +7% temporal / +9% light / +5% physical Physical save: +15 (+7 eff.) Confusion immunity: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A pointy cloth hat, very wizardly... |
clarifying linen wizard hat of nature (+16%) (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun Changes resistances: +16% nature Changes damage: +11% nature Mental save: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
linen wizard hat 'Ivuwen' (1 def, 6 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +10 (+10 eff.) Armour: +6 Defense: +1 (+1 eff.) Changes stats: +4 Mag / +4 Wil / +2 Con Changes resistances: +34% fire Changes damage: +6% blight / +23% fire Physical save: +9 (+5 eff.) Equilibrium when hit: +0.12 Spellpower: +4 (+1 eff.) A pointy cloth hat, very wizardly... |
Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+8 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 5.2 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 384.34 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
66 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
13 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
17 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+10 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+10 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
DĂșathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+4 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+6 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 5.2 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 81.68 cold damage and 54.78 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+2 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 714 cold damage (based on your Magic) Activation costs 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(143 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.6 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 457.81 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
68 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
11 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 177% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
piercing steel torque of psionic shield [power 45] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all damage taken by 45 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
supercharged steel torque of mindblast [power 215] (19 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to blast the opponent's mind dealing 241 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 19 turns. Torques are made by powerful psionics to store psionic powers. |
Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+1 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+2 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 254.24 temporal and 372.28 darkness damage (based on Magic) Activation costs 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
elm wand of lightning storm [power 116] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 46 lightning damage and will be dazed for 1 turn (233 total damage) Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
11 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Nyrra the Ogre Archmage level 32
34th Regrowth 123rd year of Ascendancy at 01:46 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Nyrra the Ogre Archmage level 27
4th Regrowth 123rd year of Ascendancy at 15:37 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Nyrra the Ogre Archmage level 37
77th Pyre 123rd year of Ascendancy at 09:32 see stats
Atamathoned! (Exploration mode)
Killed the giant golem Atamathon after foolishly reactivating it.By Nyrra the Ogre Archmage level 48
10th Decay 123rd year of Ascendancy at 10:49 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Nyrra the Ogre Archmage level 49
13rd Regrowth 124th year of Ascendancy at 14:54 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Nyrra the Ogre Archmage level 36
67th Pyre 123rd year of Ascendancy at 09:52 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Nyrra the Ogre Archmage level 18
53rd Dusk 122nd year of Ascendancy at 17:43 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Nyrra the Ogre Archmage level 39
6th Flare 123rd year of Ascendancy at 18:01 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Nyrra the Ogre Archmage level 14
26th Dusk 122nd year of Ascendancy at 09:54 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Nyrra the Ogre Archmage level 35
9th Pyre 123rd year of Ascendancy at 10:14 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Nyrra the Ogre Archmage level 34
62nd Regrowth 123rd year of Ascendancy at 13:57 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Nyrra the Ogre Archmage level 40
10th Dusk 123rd year of Ascendancy at 04:36 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Nyrra the Ogre Archmage level 18
53rd Dusk 122nd year of Ascendancy at 22:24 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Nyrra the Ogre Archmage level 19
4th Haze 122nd year of Ascendancy at 11:53 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Nyrra the Ogre Archmage level 25
80th Haze 122nd year of Ascendancy at 22:41 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Nyrra the Ogre Archmage level 31
30th Regrowth 123rd year of Ascendancy at 01:58 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Nyrra the Ogre Archmage level 36
9th Pyre 123rd year of Ascendancy at 17:07 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nyrra the Ogre Archmage level 23
23rd Haze 122nd year of Ascendancy at 06:44 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Nyrra the Ogre Archmage level 38
77th Pyre 123rd year of Ascendancy at 22:49 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Nyrra the Ogre Archmage level 10
10th Mirth 122nd year of Ascendancy at 17:37 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Nyrra the Ogre Archmage level 20
4th Haze 122nd year of Ascendancy at 21:06 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Nyrra the Ogre Archmage level 30
15th Regrowth 123rd year of Ascendancy at 05:33 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Nyrra the Ogre Archmage level 40
8th Dusk 123rd year of Ascendancy at 18:48 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Nyrra the Ogre Archmage level 50
21st Regrowth 124th year of Ascendancy at 14:29 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Nyrra the Ogre Archmage level 19
72nd Dusk 122nd year of Ascendancy at 09:14 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Nyrra the Ogre Archmage level 2
74th Pyre 122nd year of Ascendancy at 17:04 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Nyrra the Ogre Archmage level 23
63rd Haze 122nd year of Ascendancy at 09:10 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Nyrra the Ogre Archmage level 15
48th Dusk 122nd year of Ascendancy at 05:54 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Nyrra the Ogre Archmage level 48
10th Decay 123rd year of Ascendancy at 03:00 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Nyrra the Ogre Archmage level 27
4th Regrowth 123rd year of Ascendancy at 05:41 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Nyrra the Ogre Archmage level 34
63rd Regrowth 123rd year of Ascendancy at 18:24 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Nyrra the Ogre Archmage level 50
23rd Regrowth 124th year of Ascendancy at 16:06 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Nyrra the Ogre Archmage level 46
76th Dusk 123rd year of Ascendancy at 04:01 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Nyrra the Ogre Archmage level 23
44th Haze 122nd year of Ascendancy at 22:42 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Nyrra the Ogre Archmage level 27
5th Regrowth 123rd year of Ascendancy at 00:22 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Nyrra the Ogre Archmage level 19
4th Haze 122nd year of Ascendancy at 20:49 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Nyrra the Ogre Archmage level 30
16th Regrowth 123rd year of Ascendancy at 17:52 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Nyrra the Ogre Archmage level 32
41st Regrowth 123rd year of Ascendancy at 13:34 see stats
Log
You gain 5.31 gold from the transmogrification of elemental voratun waraxe (42-58 power, 6 apr).
You gain 9.49 gold from the transmogrification of void walker's yew magestaff of might (20-24 power, 4 apr, fire element).
You gain 12.20 gold from the transmogrification of surging dragonbone magestaff of channeling (30-36 power, 6 apr, fire element).
You gain 10.49 gold from the transmogrification of infernal dragonbone starstaff of fate (30-36 power, 6 apr, light element).
You gain 13.42 gold from the transmogrification of infernal dragonbone magestaff of greater warding (30-36 power, 6 apr, lightning element).
You gain 15.02 gold from the transmogrification of greater dragonbone magestaff of breaching (30-36 power, 6 apr, fire element).
You gain 8.83 gold from the transmogrification of earthen dragonbone magestaff of wizardry (30-36 power, 6 apr, fire element).
You gain 8.15 gold from the transmogrification of dragonbone vilestaff of wizardry (30-36 power, 6 apr, acid element).
You gain 8.34 gold from the transmogrification of dragonbone starstaff of wizardry (30-36 power, 6 apr, temporal element).
You gain 8.66 gold from the transmogrification of dragonbone magestaff of channeling (30-36 power, 6 apr, arcane element).
You gain 25.00 gold from the transmogrification of dragonbone magestaff 'Dairozilahor' (30-36 power, 6 apr, fire element).
You gain 10.00 gold from the transmogrification of Plague-Fire Sceptre (24-29 power, 4 apr, physical element).
You gain 6.65 gold from the transmogrification of mighty drakeskin leather sling of recursion.
You gain 3.75 gold from the transmogrification of mighty drakeskin leather sling.
You gain 5.67 gold from the transmogrification of voratun mace of rage (46-64 power, 6 apr).
You gain 4.00 gold from the transmogrification of quick voratun longsword of massacre (55-77 power, 6 apr).
You gain 8.53 gold from the transmogrification of elemental stralite longsword of ruin (34-47 power, 5 apr).
You gain 25.00 gold from the transmogrification of Emowe (42-58 power, 6 apr).
You gain 11.80 gold from the transmogrification of throat-seeking dragonbone longbow of enduring.
You gain 6.36 gold from the transmogrification of plaguebringer's voratun dagger (38-49 power, 9 apr).
You gain 9.26 gold from the transmogrification of balanced voratun dagger of ruin (38-49 power, 9 apr).
You gain 22.50 gold from the transmogrification of Snowumbra the voratun dagger (39-51 power, 9 apr).
You gain 10.48 gold from the transmogrification of caustic voratun battleaxe (54-82 power, 4 apr).
You gain 25.00 gold from the transmogrification of Hikath the Strikefury (78-117 power, 4 apr).
You gain 7.20 gold from the transmogrification of marksman's voratun ring of tenacity.
You gain 25.00 gold from the transmogrification of Stormrace the voratun ring.
You gain 15.00 gold from the transmogrification of Exiler.
You gain 2.16 gold from the transmogrification of shielding rune (absorb 649; dur 6; cd 16).
There is a collapsing hidden vault here (press '' or right click to use).
The furious lightning storm around Nyrra calms down and disappears.





















































































































































