





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 8 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 24 (base 24) |
| Dexterity | 12 (base 12) |
| Constitution | 14 (base 14) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 245/245 |
| Mana | 128/128 |
| Stamina | 121/121 |
| Healing Factor | 1.2372895330004 |
| Regeneration | 3.7118685990012 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 30 |
| Crit Chance | 0% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 20.497011280365 (66.403125182002%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 24 |
| Physical Save | 14 |
| Spell Save | 8 |
| Mental Save | 8 |
Defense: Resistances
| Light | + 6%(100%) |
| Temporal | + 11%(100%) |
| Cold | + 18%(100%) |
| Fire | + 14%(100%) |
| Mind | + 9%(100%) |
| All | + 4%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| In off hand | Coral Spray (8 def, 8 armour, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+8 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Main armor | rejuvenating steel mail armour of resilience (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Life regen: +2.00 Stamina each turn: +0.70 Maximum life: +20.00 A suit of armour made of mail. |
| In main hand | acidic iron mace of paradox (14-19 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Damage (Melee): +5 temporal When wielded/worn: Changes resistances: +7% temporal Blunt and deadly. |
Inventory
Achievements
Log
golem (servant of Baldur) hits Skeleton mage for 34 physical damage.
golem (servant of Baldur) killed Skeleton mage!
There is an item here: pair of rough leather boots
You pickup 0.65 gold pieces.
Ran for 2 turns (stop reason: object seen).
You pickup 0.55 gold pieces.
There is a next level here (press '' or right click to use).
There is a previous level here (press '' or right click to use).
You gain 9.97 gold from the transmogrification of elm totem of healing 'Jetbrand' [power 116] (15 cooldown).
You gain 2.64 gold from the transmogrification of balanced iron waraxe of massacre (17-24 power, 2 apr).
You gain 0.25 gold from the transmogrification of elm magestaff (10-12 power, 2 apr, arcane element).
You gain 0.25 gold from the transmogrification of iron greatmaul (20-29 power, 1 apr).
There is a next level here (press '' or right click to use).
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
There is an exit to the worldmap here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You may not leave the zone with this character!
You may not leave the zone with this character!











