












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Skirmisher |
| Level / Exp | 30 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by Celia at level 30 on the 46th Dusk 123rd year of Ascendancy at 11:38 / 2Killed by Isewyn the bone giant at level 30 on the 46th Dusk 123rd year of Ascendancy at 11:42 |
Primary Stats
| Strength | 33 (base 13) |
| Dexterity | 85 (base 49) |
| Constitution | 49 (base 32) |
| Magic | 29 (base 10) |
| Willpower | 26 (base 11) |
| Cunning | 78 (base 47) |
Resources
| Life | -169/828 |
| Stamina | 227/227 |
| Healing Factor | 1.2732873839944 |
| Regeneration | 36.329357467341 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 50.123448791434 |
| See Invisible | 51.123448791434 |
Offense: Mainhand
| Damage | 148 |
| Accuracy | 65 |
| Crit Chance | 31% |
| APR | 30 |
| Speed | 0.85 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 26.5 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +15% |
| Lightning | +3% |
| Nature | +9% |
| Cold | +18% |
| Blight | +5% |
| Arcane | +9% |
| Fire | +39% |
| All | 0% |
Offense: Damage Penetration
| Nature | +5% |
| Lightning | +15% |
| Fire | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 57.757159458291 (100%) |
| Defense | 79 |
| Ranged Defense | 81 |
| Fatigue | 10.191124979579 |
| Physical Save | 49 |
| Spell Save | 30 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Blight | + 13%( 70%) |
| Physical | + 4%( 70%) |
| Cold | + 59%( 70%) |
| All | + 2%( 70%) |
| Darkness | + 22%( 70%) |
| Mind | + 17%( 70%) |
| Fire | + 18%( 70%) |
| Lightning | + 45%( 70%) |
Defense: Immunities
| Confusion Resistance | 10% |
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Tireless Combatant | 1.50 |
| 3/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Buckler Training | 1.50 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You failed to protect the injured seer from death by fire drake hatchling. Escort: injured seer (level 2 of Old Forest) | failed |
You failed to protect the injured seer from death by dire wolf. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by deformed giant white rat. Escort: repented thief (level 2 of Heart of the Gloom) | failed |
You failed to protect the temporal explorer from death by The Fragmented Essence of Harkor'Zun. Escort: temporal explorer (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed pouch of faeros ash. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed faerlhing fang. * You've found the needed skeleton mage skull. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cinderfeet (3 def, 5 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+1 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 37 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
| Quiver | tundral pouch of stralite shots of disruption (20/22, 156% power, 5 apr)3.0 T4 shot ammo [Ego+] Nature/Disrupt Power 157% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 22 Ranged+ +12 cold Against +14% Unnatural On Crit.r2 +5 cold On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Shots are used with slings to pummel your foes to death. |
| Light source | Forestscar the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +3 Str +3 Mag +1 Cun dps ---------- Dmg.mod +9% nature Res.pen +5% nature Melee Ret 4 fire ----- def ----- Blind- +22% Confus- +10% ---------- misc Light +6 See.Stealth +5 See.Invis +6 Track: Puts all charms on 40 cooldown Level 5.2 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | catburglar's hardened leather cap of sanctity (0 def, 3 armour)2.0 T3 head armor [Ego++] Arcane/Master While equipped: Stats +5 Dex ----- def ----- Armour +3 Fatigue +3% Resists +20% darkness +8% blight Spell.save +7 (+3 eff.) Mind.save +8 (+3 eff.) ---------- misc Infravis +4 Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 6 light damage to everyone else who enters. The circle lasts 4 turns. A cap made of leather. |
| On hands | Emasewyn the Floerigor (0 def, 3 armour)1.0 T4 hands armor [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +3% lightning +18% cold +9% arcane Res.pen +15% lightning +20% fire ----- def ----- Armour +3 Resists +24% cold Unarmed combat: Power 131% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +14 arcane On Crit.r2 +15 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | conjurer's copper ring of pilfering0.1 T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +6 (+1 eff.) Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +8 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 132% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | titan's steel ring of misery0.1 T2 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +2 Cun +3 Con dps ---------- Melee+ 11 physical Ranged+ 7 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 35 On Hit (Ranged): * 14% chance to reduce all saves and defense by 35 ----- def ----- Phys.save +6 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| Around neck | Komadin the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +8 Cun +13 Con dps ---------- Mov.spd +10% Apr +2 ----- def ----- Armour +6 Fatigue -9% Resists +30% lightning +2% physical Phys.save +29 (+9 eff.) Die.at -80.00 life Max.HP +58.00 HP.reg +13.00 Stun/Frz- +50% ---------- misc Stam/turn +3.50 Amulets make your neck look great! |
| In main hand | Eldoral Last Resort4.0 T3 sling 1H weapon [Unique] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 118% Range +10 While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +15% physical ---------- misc Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
| Around waist | Phoenixbone1.0 T3 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +11.00% Phys.pwr +4 (+1 eff.) Dmg.mod +21% fire On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Resists +15% acid +16% fire +14% lightning +14% cold A belt that goes around your waist. |
| In off hand | Titanic (20 def, 18 armour, 159% power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 160% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+4 eff.) Rng.Def +10 (+2 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.3 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 62 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | marauder's reinforced leather armour of the hero (16 def, 7 armour)9.0 T4 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +15 Str +15 Dex +5 Mag +5 Wil +7 Cun ----- def ----- Armour +7 Defense +16 (+4 eff.) Fatigue +8% Phys.save +10 (+3 eff.) Max.HP +36.00 A suit of armour made of leather. |
Inventory
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 297 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
copper amulet 'Issadil'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Resists +3% lightning +10% temporal HP.reg +2.00 Disease- +20% Pinning- +21% Knockbk- +24% Amulets make your neck look great! |
serendipitous gold amulet of perfection (0.12 Technique / Tireless Combatant,0.12 Technique / Combat training)0.1 T3 amulet jewelry [Ego++] Nature/Master While equipped: Stats +7 Lck dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +10 (+2 eff.) Unseen.red 11% ---------- misc Masteries +0.12 Technique/Tireless Combatant +0.12 Technique/Combat training Amulets make your neck look great! |
Bokinaridin0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Cun +2 Wil dps ---------- Dmg.mod +13% darkness +15% temporal Melee Ret 2 mind ----- def ----- Resists +26% darkness Mind.save +3 (+1 eff.) ---------- misc Hate/m.crit +2.00 Rings make your fingers look great! |
copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +20% ---------- misc Infravis +3 See.Stealth +6 See.Invis +7 Rings make your fingers look great! |
gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 15 light Ranged+ 17 light Dmg.mod +12% light Rings make your fingers look great! |
psionicist's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Mind.save +6 (+2 eff.) Rings make your fingers look great! |
Arcgrit4.0 T3 sling 1H weapon [Random Unique] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 On Hit.r1 +8 arcane On Hit: 10% Arcane Vortex 3 While equipped: Stats +3 Str +3 Dex +2 Mag dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +7 (+2 eff.) Dmg.mod +9% arcane +9% lightning ----- def ----- Resists +12% lightning Slings are used to hurl stones or metal shots at your foes. |
Hare-Skin Sling4.0 T3 sling 1H weapon [Unique] Nature Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+2 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Eremoharandur1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +1 Str dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Resists +5% acid +6% blight Phys.save +9 (+3 eff.) A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Khelygalar the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Dex +4 Cun +6 Lck dps ---------- Res.pen +20% blight ----- def ----- Defense +10 (+2 eff.) Resists +6% darkness +12% fire Stealth +7 Heal.mod +15% ---------- misc T.Disarm +19 Infravis +5 A belt that goes around your waist. |
Mardoroddakhad the Tempestwitch (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +1 (+0 eff.) Dmg.mod +3% lightning +3% acid Melee Ret 2 lightning ----- def ----- Defense +1 (+1 eff.) Fatigue -3% Resists +6% acid +3% nature +6% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Zubavena' (9 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +10 (+2 eff.) Res.pen +15% temporal Acc +30 (+7 eff.) ----- def ----- Defense +9 (+2 eff.) Phys.save +8 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+3 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 45.69 to 57.12 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Blazeroar (10 def, 9 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Lck +5 Dex ----- def ----- Armour +9 Defense +10 (+2 eff.) Resists +5% arcane +6% fire Phys.save +9 (+3 eff.) Stealth +8 Disease- +20% A pair of boots made of leather. |
pair of rough leather boots 'Duretodir' (5 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +6% acid ----- def ----- Armour +1 Defense +5 (+1 eff.) Resists +6% lightning +6% temporal +1% physical A pair of boots made of leather. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 115% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 118.25 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
drakeskin leather gloves of archery (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +5 Cun +6 Dex dps ---------- Acc +6 (+1 eff.) Apr +9 ----- def ----- Armour +3 Unarmed combat: Power 134% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +12 Crit +5.0% Atk.spd 100% On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Loradil the Pyremistress (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Str +5 Cun dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +9% fire Res.pen +10% acid ----- def ----- Armour +3 Fatigue +3% Resists +12% acid ---------- misc Max.psi +50.00 A cap made of leather. |
hardened leather cap of trickery (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Apr +5 ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
volcanic hardened leather armour of the deep (9 def, 18 armour)9.0 T3 light armor [Ego++] Nature While equipped: dps ---------- Melee+ 7 fire Ranged+ 7 fire ----- def ----- Armour +18 Defense +9 (+2 eff.) Fatigue +8% Resists +8% acid +14% fire +7% cold +14% physical ---------- misc Breathe water A suit of armour made of leather. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Ivurianne2.0 T1 lite [Rare] Nature While equipped: Stats +1 Con dps ---------- Crit.mult +10.00% Apr +2 ----- def ----- Armour +2 Phys.save +5 (+1 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(78 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Melinoe the Thalore Skirmisher level 30
64th Pyre 123rd year of Ascendancy at 22:55 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Melinoe the Thalore Skirmisher level 29
61st Pyre 123rd year of Ascendancy at 21:54 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Melinoe the Thalore Skirmisher level 15
32nd Haze 122nd year of Ascendancy at 09:59 see stats
Earth Master (Roguelike)
Killed Harkor'Zun.By Melinoe the Thalore Skirmisher level 16
70th Haze 122nd year of Ascendancy at 06:46 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Melinoe the Thalore Skirmisher level 22
55th Regrowth 123rd year of Ascendancy at 09:04 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Melinoe the Thalore Skirmisher level 22
47th Regrowth 123rd year of Ascendancy at 14:24 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Melinoe the Thalore Skirmisher level 26
59th Pyre 123rd year of Ascendancy at 02:18 see stats
Level 10 (Roguelike)
Got a character to level 10.By Melinoe the Thalore Skirmisher level 10
3rd Flare 122nd year of Ascendancy at 06:14 see stats
Level 20 (Roguelike)
Got a character to level 20.By Melinoe the Thalore Skirmisher level 20
37th Regrowth 123rd year of Ascendancy at 07:42 see stats
Level 30 (Roguelike)
Got a character to level 30.By Melinoe the Thalore Skirmisher level 30
61st Pyre 123rd year of Ascendancy at 21:54 see stats
Merry wintertide! (Roguelike)
Finish the Santascape event and free the little helper elves.By Melinoe the Thalore Skirmisher level 19
8th Allure 123rd year of Ascendancy at 11:06 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Melinoe the Thalore Skirmisher level 19
25th Regrowth 123rd year of Ascendancy at 17:22 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Melinoe the Thalore Skirmisher level 30
63rd Pyre 123rd year of Ascendancy at 15:12 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Melinoe the Thalore Skirmisher level 25
57th Pyre 123rd year of Ascendancy at 01:13 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Melinoe the Thalore Skirmisher level 30
3rd Dusk 123rd year of Ascendancy at 04:43 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Melinoe the Thalore Skirmisher level 7
1st Flare 122nd year of Ascendancy at 19:24 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Melinoe the Thalore Skirmisher level 23
30th Pyre 123rd year of Ascendancy at 01:38 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Melinoe the Thalore Skirmisher level 20
38th Regrowth 123rd year of Ascendancy at 21:25 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Melinoe the Thalore Skirmisher level 24
31st Pyre 123rd year of Ascendancy at 03:24 see stats
Unstoppable (Roguelike)
Returned from the dead.By Melinoe the Thalore Skirmisher level 30
46th Dusk 123rd year of Ascendancy at 11:39 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Melinoe the Thalore Skirmisher level 28
61st Pyre 123rd year of Ascendancy at 17:39 see stats
Log
Melinoe's Counter Shot hits Steamgun turret for 145 physical, 7 physical, 8 cold (160 total damage).
Melinoe's fire trail hits Ghoul for 22 fire damage.
Emelugabeth the heavy bone giant's aether beam hits Melinoe for 12 arcane damage.
Ce'Nomibeth the ghoul shoves Ghoul aside.
Emelugabeth the heavy bone giant's aether beam hits Melinoe for 12 arcane damage.
Emelugabeth the heavy bone giant's aether beam hits Melinoe for 12 arcane damage.
Isewyn the bone giant's is no longer disrupted.
Glulaith the ghoul stops burning.
Ce'Neldamina the master vampire casts Flame.
Melinoe redirects the effect 'Burning'!
Ce'Neldamina the master vampire is on fire!
Ce'Nomibeth the ghoul slows down.
Ce'Neldamina the master vampire hits Melinoe for 134 cold damage.
Bleeding from Ce'Neldamina the master vampire hits Glulaith the ghoul for 31 cold damage.
Emelugabeth the heavy bone giant's aether beam hits Melinoe for 9 cold damage.
Thunderstorm hits Melinoe for 21 cold damage.
Emelugabeth the heavy bone giant's aether beam hits Melinoe for 9 cold damage.
Melinoe uses Infusion: Regeneration.
Melinoe starts regenerating health quickly.
Emelugabeth the heavy bone giant's aether beam hits Melinoe for 9 cold damage.
Emelugabeth the heavy bone giant casts Freeze.
Melinoe resists!
Isewyn the bone giant resists!
Emelugabeth the heavy bone giant's aether beam hits Isewyn the bone giant for (109 absorbed), 0 arcane (0 total damage).
Emelugabeth the heavy bone giant's aether beam hits Steamgun turret for 90 arcane damage.
Emelugabeth the heavy bone giant hits Melinoe for 224 cold damage.
Emelugabeth the heavy bone giant's aether beam hits Melinoe for 9 cold damage.
Isewyn the bone giant hits Melinoe for 154 cold damage.
Melinoe the level 30 thalore skirmisher was frozen to death by Isewyn the bone giant on level 2 of Last Hope Graveyard.




























































































