











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Solipsist |
| Level / Exp | 23 / 52% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 11 on the 6th Mirth 122nd year of Ascendancy at 23:45 0 / 6Killed by armoured skeleton warrior at level 18 on the 48th Dusk 122nd year of Ascendancy at 07:35 Killed by orc corruptor at level 20 on the 56th Dusk 122nd year of Ascendancy at 19:09 Killed by Polemiwyn the great wolf at level 20 on the 62nd Dusk 122nd year of Ascendancy at 12:53 Killed by Elura the rattlesnake at level 20 on the 63rd Dusk 122nd year of Ascendancy at 08:18 Killed by Shasshhiy'Kaish at level 23 on the 17th Haze 122nd year of Ascendancy at 12:28 |
| Antimagic | Follower |
Primary Stats
| Strength | 22 (base 10) |
| Dexterity | 28 (base 10) |
| Constitution | 29 (base 10) |
| Magic | 19 (base 10) |
| Willpower | 96 (base 53) |
| Cunning | 70 (base 45) |
Resources
| Life | -103/399 |
| Equilibrium | 60 |
| Psi | 139/492 |
| Healing Factor | 1.1524687383467 |
| Regeneration | 4.8979921379736 |
Speed
| Mental | 0% |
| Attack | -2.2204460492503E-14% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 38.827624371925 |
| See Invisible | 47.827624371925 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 63 |
| Crit Chance | 21% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 41 |
| Accuracy | 63 |
| Crit Chance | 21% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +9% |
| Nature | +9% |
| Fire | +15% |
| Mind | +38% |
| All | 0% |
Offense: Damage Penetration
| Mind | +5% |
| Cold | +5% |
Defense: Base
| Armour (hardiness) | 11 (35.65183292883%) |
| Defense | 38 |
| Ranged Defense | 38 |
| Fatigue | 0 |
| Physical Save | 37.91 |
| Spell Save | 34.83 |
| Mental Save | 51 |
Defense: Resistances
| Blight | + 14%( 70%) |
| Arcane | + 7%( 70%) |
| Mind | + 20%( 70%) |
| All | + 2%( 70%) |
| Lightning | + 40%( 70%) |
| Light | + 15%( 70%) |
| Physical | + 9%( 70%) |
| Fire | + 21%( 70%) |
| Cold | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 62% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 612% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 662% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Distortion | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Heart of the Gloom. Escort: lone alchemist (level 1 of Heart of the Gloom)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You failed to protect the temporal explorer from death by phycokiller. Escort: temporal explorer (level 2 of Heart of the Gloom) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed pouch of faeros ash. * You've found the needed honey tree root. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
Equipment
| On feet | Hettokan (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun +3 Con defense ------ Armor +3 Fatigue +2% Resistance +4% physical +9% mind +6% fire Physical save +18 (+6 eff.) Mind save +12 (+4 eff.) Life Regen +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Zandur the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +8 Dex +6 Wil offense ------ Damage +8% mind Accuracy +15 (+5 eff.) defense ------ Crit Resistance 15.00% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Salyvea the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Wil offense ------ Mind Crit +4% Mindpower +3 (+1 eff.) Damage +12% mind When Hit 2 mind defense ------ Defense +1 (+0 eff.) Mind save +9 (+3 eff.) other ------- Psi/turn +0.13 Hate-on-crit +2.00 A pointy cloth hat, very wizardly... |
| On hands | Nerobeth the Gleamrune (0 def, 6 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +2 Con offense ------ Damage +9% light Accuracy +27 (+9 eff.) Ignore Armor +10 defense ------ Armor +6 Fatigue +3% Resistance +3% physical Unlife -80.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron pickaxe 'Wintersmash' (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Damage +18% mind Ignore resists +5% cold defense ------ Fatigue -5% Resistance +3% mind +12% cold While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold onyx ring0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +3 Str +3 Dex +3 Mag +8 Wil +9 Cun +3 Con offense ------ Mindpower +7 (+2 eff.) Rings make your fingers look great! |
| On fingers | copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +2.00 Stun Resist +22% Rings make your fingers look great! |
| Around neck | grounding copper amulet of willpower (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil defense ------ Resistance +12% lightning Stun Resist +20% Amulets make your neck look great! |
| In main hand | Dagedir the Infernohack (85% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature Weapon Damage 85% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +7 (+2 eff.) Damage +15% fire defense ------ Resistance +15% lightning +5% arcane Crit Resistance 10.00% Life +40.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Glatha1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +2 Cun offense ------ Mindpower +5 (+1 eff.) Ignore resists +5% mind defense ------ Defense +13 (+5 eff.) Resistance +9% blight +12% lightning Stealth +10 A belt that goes around your waist. |
| In off hand | vined mindstar 'Galewrack' (85% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 85% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +8 lightning On-crit, radius 2 +16 darkness While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) defense ------ Physical save +9 (+4 eff.) Mind save +3 (+1 eff.) Life +40.00 Disarm Resist +20% Stun Resist +20% other ------- Max psi +18.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Squalorcrypt (8 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +2 Mag +4 Wil +3 Cun +5 Con offense ------ Mind Crit +6% Damage +9% nature defense ------ Defense +8 (+3 eff.) Resistance +13% light +13% fire Physical save +5 (+2 eff.) Stealth +9 Life +48.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Xanoth the rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Psionic While equipped: Stats +6 Mag +4 Wil +5 Cun defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +6% mind Crit Resistance 15.00% Mind save +11 (+3 eff.) other ------- See Invisibility +9 A suit of armour made of leather. |
Inventory
shielding rune (absorb 105; dur 4; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 105 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper ring 'Sulfurpain'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +2 Dex +3 Con offense ------ Damage +11% cold When Hit 6 nature defense ------ Resistance +3% light +22% cold other ------- See Invisibility +9 Rings make your fingers look great! |
steel ring0.1 Encumbrance T2 ring jewelry [Normal] Rings make your fingers look great! |
wizard's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Mag defense ------ Spell save +4 (+2 eff.) Mind save +5 (+1 eff.) Confus Resist +20% Rings make your fingers look great! |
steel dagger 'Betissra' (104% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Rare] Arcane Weapon Damage 105% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +11 cold While equipped: Stats +3 Dex defense ------ Resistance +5% arcane Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana-on-crit +2.00 Light +3 Sharp, short and deadly. |
Deepsripper (139% power, 15 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Rare] Arcane Weapon Damage 139% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +1.0% Attack Speed 100% Ignore Shields +20% On-hit +16 fire On Hit: * 20% chance to reduce damage dealt by 29% While equipped: offense ------ Damage +15% fire When Hit 2 mind defense ------ Resistance +6% darkness Massive two-handed mauls. |
elemental dwarven-steel greatsword of crippling (142% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 24 [Ego++] Arcane/Master Weapon Damage 142% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * Create an explosion dealing 27 acid damage (1/turn) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% Damage +17% acid Ignore resists +20% acid Massive two-handed swords. |
iron greatsword (113% power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Normal] Weapon Damage 113% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. |
truestriking steel greatsword of massacre (142% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego+] Master Weapon Damage 142% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Ignore resists +7% physical Accuracy +13 (+4 eff.) Ignore Armor +9 Massive two-handed swords. |
dragonbone longbow of enduring4.0 Encumbrance T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +17 Con +8 Wil defense ------ Life +18.00 Longbows are used to shoot arrows at your foes. |
steel mace 'Velata' (108% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Rare] Master Weapon Damage 108% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On Critical: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Con offense ------ Physical Crit +7.0% Mind Crit +3% Critical power +15.00% Physical Power +7 (+2 eff.) Mindpower +20 (+5 eff.) defense ------ Mind save +6 (+2 eff.) Blunt and deadly. |
warbringer's steel mace of projection (109% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego++] Master/Psionic Weapon Damage 109% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +2 Con offense ------ Physical Power +6 (+2 eff.) Ignore resists +5% physical defense ------ Disarm Resist +11% Blunt and deadly. |
Hellorder the cured leather sling4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +8 fire On-Hit, radius 1 +4 acid While equipped: Stats +3 Str +4 Mag +3 Wil offense ------ Spell Crit +2% Physical Power +6 (+2 eff.) defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Slings are used to hurl stones or metal shots at your foes. |
Kudor the ash vilestaff (115% power, 3 apr, acid element)5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane Weapon Damage 115% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +14 (+7 eff.) Spellpower/crit +5 Damage +17% acid +6% temporal defense ------ Resistance +3% blight +16% temporal +8% darkness Out-of-Phase Defense +18 Out-of-Phase Resistance +19% Out-of-Phase Resilience +20% other ------- Talents +1 Command Staff Conjure elemental energy in a radius 4 cone, dealing 16.15 to 19.38 acid damage Puts all charms on 7 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Neridath1.0 Encumbrance T1 belt armor [Rare] Disrupt While equipped: offense ------ Mindpower +5 (+1 eff.) Damage +9% mind defense ------ Resistance +9% acid +6% blight other ------- Max hate +6.00 A belt that goes around your waist. |
Beagorn the cashmere cloak (2 def, 8 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +1 Wil offense ------ Critical power +15.00% Mindpower +20 (+5 eff.) defense ------ Armor +8 Defense +2 (+1 eff.) Resistance +14% cold Mind save +3 (+1 eff.) other ------- Psi when Hit +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Weepwill the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: defense ------ Defense +1 (+0 eff.) Resistance +3% nature Life +32.00 Poison Resist +20% Knockbk Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Murkkin' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +2 Dex +2 Wil offense ------ Damage +18% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 29% defense ------ Defense +1 (+0 eff.) Resistance +3% darkness Mind save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blastsun (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Psionic While equipped: offense ------ Damage +14% mind +6% darkness Ignore resists +20% lightning +25% darkness +10% arcane defense ------ Resistance +24% lightning +14% mind +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Poremira the cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Arcane/Psionic While equipped: offense ------ Mind Crit +4% Mindpower +28 (+7 eff.) Damage +15% mind +14% darkness defense ------ Resistance +21% darkness +18% mind +11% all Mind save +20 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of frost (+19%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +6 Wil offense ------ Damage +13% cold defense ------ Resistance +11% all +19% cold other ------- Mana/turn +0.15 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Psionic While equipped: offense ------ Mind Crit +2% Mindpower +3 (+1 eff.) defense ------ Resistance +11% all Mind save +17 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven cashmere robe of protection (3 def, 2 armour)2.0 Encumbrance T3 cloth armor [Ego] Master/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +2 (+0 eff.) defense ------ Armor +2 Defense +3 (+1 eff.) Resistance +11% all Physical save +18 (+6 eff.) Mind save +15 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gyrand the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +3 Str +9 Dex +3 Wil +4 Con offense ------ Physical Crit +4.0% Mindpower +3 (+1 eff.) Ignore resists +7% physical defense ------ Armor +4 Fatigue +3% Blindside: Puts all charms on 22 turn cooldown Effective talent level: 1.0 Power cost 22 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 7 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of rough leather boots of tirelessness (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +3 other ------- Stamina/turn +0.40 Max stamina +12.00 Infravision +2 A pair of boots made of leather. |
pair of rough leather boots 'Olyzilaldil' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +9% mind Ignore resists +5% mind On-Hit (Melee): * 10% chance to reduce armor by 21% defense ------ Armor +1 Resistance +6% fire +5% arcane +6% cold A pair of boots made of leather. |
corrosive hardened leather gloves of strength (+2) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Physical Power +7 (+2 eff.) On-Hit 9 acid Damage +5% acid defense ------ Armor +2 Resistance +6% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful dwarven-steel gauntlets of spellstriking (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag +4 Wil offense ------ Spellpower +6 (+3 eff.) On-Hit 6 arcane Damage +5% arcane defense ------ Armor +2 Fatigue +3% Resistance +5% arcane Life Regen +2.00 other ------- Stamina/turn +1.30 Max stamina +15.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves 'Deepsspire' (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +3 Dex offense ------ Accuracy +11 (+4 eff.) On-Hit (Melee): * 20% chance to slow global speed by 64% defense ------ Armor +1 Resistance +20% darkness +3% acid Spell save +6 (+2 eff.) other ------- Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Salebeth the Blazeshine (0 def, 4 armour)3.0 Encumbrance T3 head armor [Random Unique] Master While equipped: Stats +5 Str +4 Con offense ------ Physical Power +6 (+2 eff.) Damage +9% blight When Hit 6 blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 11 defense ------ Armor +4 Fatigue +4% Resistance +5% fire +3% light +7% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+5 eff.) Spell save +12 (+5 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
linen wizard hat of madness (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego+] Psionic While equipped: Stats +2 Cun +2 Wil offense ------ Mind Crit +5% defense ------ Defense +1 (+0 eff.) Mind save +11 (+3 eff.) Hateful Whisper: Puts all charms on 13 turn cooldown Effective talent level: 4.0 Power cost 13 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 290 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Bloomobsidian the steel mail armour (17 def, 12 armour)14.0 Encumbrance T2 heavy armor [Rare] Master While equipped: offense ------ Critical power +10.00% Physical Power +25 (+8 eff.) Ignore resists +10% nature defense ------ Armor +12 Defense +17 (+6 eff.) Fatigue +12% Resistance +19% cold A suit of armour made of mail. |
Ulfidur the Rainweeper (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Rare] Arcane While equipped: Stats +1 Wil offense ------ Critical power +10.00% Damage +3% blight Ignore resists +20% nature On-Hit (Melee): * 10% chance to slow global speed by 64% defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +11% arcane Spell save +11 (+4 eff.) other ------- Max mana +100.00 A suit of armour made of mail. |
cleansing hardened leather armour of the deep (9 def, 9 armour) =water=9.0 Encumbrance T3 light armor [Ego+] Nature/Disrupt While equipped: defense ------ Armor +9 Defense +9 (+3 eff.) Fatigue +8% Resistance +7% acid +8% cold +12% nature +11% blight other ------- Breathe water A suit of armour made of leather. |
cured leather armour of stability (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Master While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +6% physical Physical save +12 (+5 eff.) A suit of armour made of leather. |
hardened leather armour of Eyal (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego+] Nature While equipped: defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Life +31.00 Life Regen +4.00 Healmod +11% A suit of armour made of leather. |
steel plate armour of implacability (0 def, 14 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training ,Str 28 [Ego+] Master While equipped: defense ------ Armor +14 Fatigue +16% Physical save +5 (+2 eff.) A suit of armour made of metal plates. |
blazing quiver of yew arrows (16/18, 140% power, 10 apr)3.0 Encumbrance T3 arrow ammo [Ego] Nature Weapon Damage 141% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 18 On-ranged-hit +17 fire On-crit, radius 2 +14 fire Arrows are used with bows to pierce your foes to death. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +42.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
soothing dwarven-steel torque of psionic shield [power 67] (22 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 67 for 5 turns Puts all charms on 22 turn cooldown 100% to heal for 53. Torques are made by powerful psionics to store psionic powers. |
Duskcast the ash wand of shielding [power 182] (17 cooldown)2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +6% cold Ignore resists +5% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 29% defense ------ Resistance +3% darkness Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown 100% to increase the duration of 1 beneficial effects by 2. 100% to increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By phycokiller the Thalore Solipsist level 20
56th Dusk 122nd year of Ascendancy at 20:09 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By phycokiller the Thalore Solipsist level 10
5th Mirth 122nd year of Ascendancy at 23:53 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By phycokiller the Thalore Solipsist level 20
56th Dusk 122nd year of Ascendancy at 19:00 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By phycokiller the Thalore Solipsist level 18
47th Dusk 122nd year of Ascendancy at 15:52 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By phycokiller the Thalore Solipsist level 19
50th Dusk 122nd year of Ascendancy at 04:41 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By phycokiller the Thalore Solipsist level 22
65th Dusk 122nd year of Ascendancy at 05:06 see stats
Log
Phycokiller uses Infusion: Healing.
phycokiller receives 29 healing (29 psi heal) from Infusion: Healing.
Phycokiller uses Resonance Field.
Phycokiller's mind surges with critical power!
A psychic field forms around phycokiller.
Phycokiller uses Slumber.
Phycokiller uses Mind Sear.
Phycokiller's mind surges with critical power!
Shasshhiy'Kaish casts a protective shield just in time!
phycokiller hits Shasshhiy'Kaish for 191 mind damage.
Shasshhiy'Kaish casts Blood Lock.
Phycokiller is blood locked.
--------------------------------
Phycokiller uses Slumber.
Phycokiller's mind surges with critical power!
Shasshhiy'Kaish is in a deep sleep.
Shasshhiy'Kaish is suffering from insomnia.
Shasshhiy'Kaish casts Rune: Shatter Afflictions.
Shasshhiy'Kaish is no longer sleeping.
Shasshhiy'Kaish had a restless night.
A shield forms around Shasshhiy'Kaish.
Shasshhiy'Kaish casts Meteor Rain.
Phycokiller attunes to the damage.
Your resonance field crumbles under the damage!
The psychic field around phycokiller crumbles.
phycokiller converts some damage to Psi!
Shasshhiy'Kaish hits phycokiller for (101 resonance), 35 to psi, 51 physical, (46 antimagic), (92 resonance), 32 to psi, 46 fire, (101 resonance), 35 to psi, 51 physical, (46 antimagic), (57 resonance), 28 to psi, 40 fire, 69 to psi, 101 physical, (46 antimagic), 47 to psi, 69 fire (603 total damage).
phycokiller the level 23 thalore solipsist was flamed to death by Shasshhiy'Kaish and used for her perverted desires on level 2 of Daikara.














































































































