











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Dwarf |
| Class | Sun Paladin |
| Level / Exp | 37 / 77% |
| Size | big |
| Lifes / Deaths | Killed by Bethugadann the sandworm destroyer at level 15 on the 31st Profit 122nd year of Ascendancy at 20:48 / 141Killed by Bethugadann the sandworm destroyer at level 15 on the 31st Profit 122nd year of Ascendancy at 21:02 Killed by gwelgoroth at level 16 on the 39th Profit 122nd year of Ascendancy at 09:34 Killed by gwelgoroth at level 16 on the 39th Profit 122nd year of Ascendancy at 10:43 Killed by snow giant thunderer at level 16 on the 7th Wealth 122nd year of Ascendancy at 04:31 Killed by snow giant thunderer at level 16 on the 7th Wealth 122nd year of Ascendancy at 05:27 Killed by Chronolith Twin at level 18 on the 10th Wealth 122nd year of Ascendancy at 04:16 Killed by Chronolith Clone at level 18 on the 10th Wealth 122nd year of Ascendancy at 05:10 Killed by Chronolith Clone at level 18 on the 10th Wealth 122nd year of Ascendancy at 05:31 Killed by Chronolith Clone at level 18 on the 10th Wealth 122nd year of Ascendancy at 05:46 Killed by Chronolith Clone at level 18 on the 10th Wealth 122nd year of Ascendancy at 06:22 Killed by Chronolith Clone at level 18 on the 10th Wealth 122nd year of Ascendancy at 07:02 Killed by venom drake hatchling at level 19 on the 10th Wealth 122nd year of Ascendancy at 22:06 Killed by onilug at level 20 on the 11st Wealth 122nd year of Ascendancy at 00:48 Killed by greater gwelgoroth at level 20 on the 16th Wealth 122nd year of Ascendancy at 21:15 Killed by storm drake at level 20 on the 16th Wealth 122nd year of Ascendancy at 22:56 Killed by ultimate gwelgoroth at level 20 on the 17th Wealth 122nd year of Ascendancy at 01:07 Killed by Sleeping Bethobretira at level 20 on the 18th Wealth 122nd year of Ascendancy at 00:29 Killed by Sleeping Bethobretira at level 20 on the 18th Wealth 122nd year of Ascendancy at 01:08 Killed by Dozing Isuritta at level 20 on the 18th Wealth 122nd year of Ascendancy at 01:51 Killed by Sleeping Bethobretira at level 20 on the 18th Wealth 122nd year of Ascendancy at 02:08 Killed by Sleeping Bethobretira at level 20 on the 18th Wealth 122nd year of Ascendancy at 02:47 Killed by Dozing Isuritta at level 20 on the 18th Wealth 122nd year of Ascendancy at 03:01 Killed by Dozing Isuritta at level 20 on the 18th Wealth 122nd year of Ascendancy at 03:28 Killed by Sleeping Bethobretira at level 21 on the 18th Wealth 122nd year of Ascendancy at 04:16 Killed by Sleeping Bethobretira at level 21 on the 18th Wealth 122nd year of Ascendancy at 05:13 Killed by Sleeping Bethobretira at level 21 on the 18th Wealth 122nd year of Ascendancy at 06:11 Killed by Dozing Eilinalessra at level 21 on the 18th Wealth 122nd year of Ascendancy at 06:29 Killed by Sleeping Bethobretira at level 21 on the 18th Wealth 122nd year of Ascendancy at 07:10 Killed by Sleeping Bethobretira at level 21 on the 18th Wealth 122nd year of Ascendancy at 08:08 Killed by Dozing Eilinalessra at level 21 on the 18th Wealth 122nd year of Ascendancy at 09:21 Killed by Xissra the lesser vampire at level 21 on the 18th Wealth 122nd year of Ascendancy at 14:18 Killed by Gikira the skeleton warrior at level 21 on the 19th Wealth 122nd year of Ascendancy at 06:54 Killed by Belariata the dread at level 21 on the 19th Wealth 122nd year of Ascendancy at 07:35 Killed by dread at level 22 on the 19th Wealth 122nd year of Ascendancy at 20:15 Killed by orc grand summoner at level 22 on the 20th Wealth 122nd year of Ascendancy at 03:54 Killed by vampire lord at level 22 on the 20th Wealth 122nd year of Ascendancy at 05:51 Killed by ghast at level 22 on the 20th Wealth 122nd year of Ascendancy at 08:50 Killed by Dozing Lisukira at level 23 on the 20th Wealth 122nd year of Ascendancy at 14:46 Killed by Dozing Lisukira at level 23 on the 20th Wealth 122nd year of Ascendancy at 16:27 Killed by Dozing Lisukira at level 23 on the 20th Wealth 122nd year of Ascendancy at 16:55 Killed by Dozing Lisukira at level 23 on the 20th Wealth 122nd year of Ascendancy at 17:42 Killed by Dozing Emyralle at level 23 on the 20th Wealth 122nd year of Ascendancy at 18:15 Killed by Dozing Emyralle at level 23 on the 20th Wealth 122nd year of Ascendancy at 18:30 Killed by Dozing Emyralle at level 23 on the 20th Wealth 122nd year of Ascendancy at 19:16 Killed by Sleeping Emelildakira at level 23 on the 20th Wealth 122nd year of Ascendancy at 20:06 Killed by Sleeping Emelildakira at level 23 on the 20th Wealth 122nd year of Ascendancy at 22:12 Killed by Sleeping Emelildakira at level 23 on the 20th Wealth 122nd year of Ascendancy at 23:01 Killed by Sleeping Emelildakira at level 23 on the 20th Wealth 122nd year of Ascendancy at 23:40 Killed by Sleeping Emelildakira at level 23 on the 21st Wealth 122nd year of Ascendancy at 00:05 Killed by Aletta Soultorn at level 24 on the 23rd Wealth 122nd year of Ascendancy at 07:22 Killed by Aletta Soultorn at level 24 on the 23rd Wealth 122nd year of Ascendancy at 09:02 Killed by vampire lord at level 24 on the 23rd Wealth 122nd year of Ascendancy at 22:29 Killed by Layudhebreda the armoured skeleton warrior at level 24 on the 24th Wealth 122nd year of Ascendancy at 02:53 Killed by Lord of Skulls (warrior) at level 25 on the 25th Wealth 122nd year of Ascendancy at 04:34 Killed by The Master at level 25 on the 25th Wealth 122nd year of Ascendancy at 05:49 Killed by Lord of Skulls (warrior) at level 25 on the 25th Wealth 122nd year of Ascendancy at 06:57 Killed by Lord of Skulls (warrior) at level 25 on the 25th Wealth 122nd year of Ascendancy at 07:06 Killed by elder vampire at level 25 on the 25th Wealth 122nd year of Ascendancy at 07:14 Killed by armoured skeleton warrior at level 25 on the 25th Wealth 122nd year of Ascendancy at 07:27 Killed by Lord of Skulls (warrior) at level 25 on the 25th Wealth 122nd year of Ascendancy at 09:01 Killed by Xanille the ghoulking at level 25 on the 25th Wealth 122nd year of Ascendancy at 10:06 Killed by The Master at level 25 on the 25th Wealth 122nd year of Ascendancy at 10:49 Killed by armoured skeleton warrior at level 25 on the 25th Wealth 122nd year of Ascendancy at 11:06 Killed by armoured skeleton warrior at level 25 on the 25th Wealth 122nd year of Ascendancy at 12:42 Killed by armoured skeleton warrior at level 25 on the 25th Wealth 122nd year of Ascendancy at 13:06 Killed by The Master at level 25 on the 25th Wealth 122nd year of Ascendancy at 13:33 Killed by ghoulking at level 26 on the 25th Wealth 122nd year of Ascendancy at 15:05 Killed by ogre rune-spinner at level 26 on the 29th Wealth 122nd year of Ascendancy at 08:54 Killed by elven cultist at level 27 on the 29th Wealth 122nd year of Ascendancy at 11:39 Killed by elven blood mage at level 27 on the 30th Wealth 122nd year of Ascendancy at 00:35 Killed by elven corruptor at level 27 on the 30th Wealth 122nd year of Ascendancy at 01:59 Killed by elven cultist at level 27 on the 30th Wealth 122nd year of Ascendancy at 03:46 Killed by elven cultist at level 27 on the 30th Wealth 122nd year of Ascendancy at 19:16 Killed by elven cultist at level 27 on the 30th Wealth 122nd year of Ascendancy at 23:12 Killed by elven blood mage at level 28 on the 1st Dearth 122nd year of Ascendancy at 08:20 Killed by Urkis, the High Tempest at level 28 on the 13rd Dearth 122nd year of Ascendancy at 04:02 Killed by Urkis, the High Tempest at level 28 on the 13rd Dearth 122nd year of Ascendancy at 04:38 Killed by Urkis, the High Tempest at level 28 on the 13rd Dearth 122nd year of Ascendancy at 05:41 Killed by Urkis, the High Tempest at level 28 on the 13rd Dearth 122nd year of Ascendancy at 08:24 Killed by Urkis, the High Tempest at level 28 on the 13rd Dearth 122nd year of Ascendancy at 09:23 Killed by Urkis, the High Tempest at level 28 on the 13rd Dearth 122nd year of Ascendancy at 09:37 Killed by Urkis, the High Tempest at level 28 on the 13rd Dearth 122nd year of Ascendancy at 09:52 Killed by Rysarcgu the halfling at level 28 on the 15th Dearth 122nd year of Ascendancy at 06:33 Killed by armoured skeleton warrior at level 29 on the 14th Loss 122nd year of Ascendancy at 00:24 Killed by armoured skeleton warrior at level 30 on the 15th Loss 122nd year of Ascendancy at 05:19 Killed by Golbug the Destroyer at level 30 on the 16th Loss 122nd year of Ascendancy at 02:25 Killed by orc necromancer at level 32 on the 21st Shortage 122nd year of Ascendancy at 13:15 Killed by orc blood mage at level 32 on the 12nd Iron 123rd year of Ascendancy at 06:50 Killed by Sunbro at level 32 on the 9th Stralite 123rd year of Ascendancy at 09:56 Killed by Sunbro at level 32 on the 9th Stralite 123rd year of Ascendancy at 13:00 Killed by Sunbro at level 32 on the 9th Stralite 123rd year of Ascendancy at 14:30 Killed by orc corruptor at level 32 on the 15th Stralite 123rd year of Ascendancy at 12:27 Killed by orc corruptor at level 32 on the 15th Stralite 123rd year of Ascendancy at 12:40 Killed by Rak'Shor Cultist at level 32 on the 17th Stralite 123rd year of Ascendancy at 04:25 Killed by Doomed Shade of Sunbro at level 32 on the 17th Stralite 123rd year of Ascendancy at 05:44 Killed by Doomed Shade of Sunbro at level 32 on the 17th Stralite 123rd year of Ascendancy at 06:59 Killed by Doomed Shade of Sunbro at level 32 on the 17th Stralite 123rd year of Ascendancy at 10:18 Killed by Doomed Shade of Sunbro at level 32 on the 17th Stralite 123rd year of Ascendancy at 13:57 Killed by Doomed Shade of Sunbro at level 32 on the 17th Stralite 123rd year of Ascendancy at 15:30 Killed by Ce'Nyra the forest wight at level 33 on the 2nd Voratun 123rd year of Ascendancy at 22:09 Killed by Lisuda the losselhing at level 33 on the 3rd Voratun 123rd year of Ascendancy at 10:30 Killed by orc necromancer at level 33 on the 9th Voratun 123rd year of Ascendancy at 20:52 Killed by orc necromancer at level 33 on the 9th Voratun 123rd year of Ascendancy at 21:32 Killed by Emura the orc blood mage at level 33 on the 9th Voratun 123rd year of Ascendancy at 23:02 Killed by Eloriawe the skeleton archer at level 33 on the 10th Voratun 123rd year of Ascendancy at 01:14 Killed by orc necromancer at level 34 on the 10th Voratun 123rd year of Ascendancy at 03:26 Killed by orc necromancer at level 34 on the 10th Voratun 123rd year of Ascendancy at 14:49 Killed by Porawyn the orc corruptor at level 34 on the 10th Voratun 123rd year of Ascendancy at 17:25 Killed by Porawyn the orc corruptor at level 34 on the 10th Voratun 123rd year of Ascendancy at 18:24 Killed by necrotic abomination at level 34 on the 11st Voratun 123rd year of Ascendancy at 02:58 Killed by Emoma the vampire at level 34 on the 11st Voratun 123rd year of Ascendancy at 12:14 Killed by Silata the orc blood mage at level 34 on the 11st Voratun 123rd year of Ascendancy at 15:03 Killed by Silata the orc blood mage at level 34 on the 11st Voratun 123rd year of Ascendancy at 16:54 Killed by orc soldier at level 36 on the 18th Voratun 123rd year of Ascendancy at 09:16 Killed by Nerubeth the Spire Dragon's mucus ooze at level 36 on the 18th Voratun 123rd year of Ascendancy at 23:40 Killed by Ce'Nabeth the orc summoner at level 36 on the 19th Voratun 123rd year of Ascendancy at 03:30 Killed by giant spider at level 36 on the 19th Voratun 123rd year of Ascendancy at 05:14 Killed by Yvara the fire wyrm at level 37 on the 20th Voratun 123rd year of Ascendancy at 04:29 Killed by Yvara the fire wyrm at level 37 on the 20th Voratun 123rd year of Ascendancy at 05:31 Killed by Yvara the fire wyrm at level 37 on the 20th Voratun 123rd year of Ascendancy at 06:06 Killed by orc mage-hunter at level 37 on the 20th Voratun 123rd year of Ascendancy at 22:27 Killed by orc mage-hunter at level 37 on the 20th Voratun 123rd year of Ascendancy at 23:51 Killed by minotaur at level 37 on the 21st Voratun 123rd year of Ascendancy at 01:14 Killed by Porenne the spire dragon at level 37 on the 21st Voratun 123rd year of Ascendancy at 16:47 Killed by Porenne the spire dragon at level 37 on the 21st Voratun 123rd year of Ascendancy at 19:08 Killed by Porenne the spire dragon at level 37 on the 21st Voratun 123rd year of Ascendancy at 20:01 Killed by Porenne the spire dragon at level 37 on the 21st Voratun 123rd year of Ascendancy at 20:43 Killed by Porenne the spire dragon at level 37 on the 21st Voratun 123rd year of Ascendancy at 22:33 Killed by Porenne the spire dragon at level 37 on the 21st Voratun 123rd year of Ascendancy at 23:51 Killed by Porenne the spire dragon at level 37 on the 22nd Voratun 123rd year of Ascendancy at 01:01 Killed by Porenne the spire dragon at level 37 on the 22nd Voratun 123rd year of Ascendancy at 01:50 Killed by Porenne the spire dragon at level 37 on the 22nd Voratun 123rd year of Ascendancy at 02:15 Killed by Porenne the spire dragon at level 37 on the 22nd Voratun 123rd year of Ascendancy at 03:17 Killed by Porenne the spire dragon at level 37 on the 22nd Voratun 123rd year of Ascendancy at 04:26 Killed by Porenne the spire dragon at level 37 on the 22nd Voratun 123rd year of Ascendancy at 05:05 Killed by Porenne the spire dragon at level 37 on the 22nd Voratun 123rd year of Ascendancy at 06:08 Killed by Porenne the spire dragon at level 37 on the 22nd Voratun 123rd year of Ascendancy at 06:45 Killed by Porenne the spire dragon at level 37 on the 22nd Voratun 123rd year of Ascendancy at 07:16 Killed by Porenne the spire dragon at level 37 on the 22nd Voratun 123rd year of Ascendancy at 08:39 Killed by Porenne the spire dragon at level 37 on the 22nd Voratun 123rd year of Ascendancy at 09:13 |
Primary Stats
| Strength | 114 (base 50) |
| Dexterity | 24 (base 10) |
| Constitution | 54 (base 40) |
| Magic | 86 (base 60) |
| Willpower | 18 (base 10) |
| Cunning | 23 (base 10) |
Resources
| Life | 1389/1389 |
| Positive | 158/158 |
| Stamina | 228/228 |
| Healing Factor | 1.5297803169826 |
| Regeneration | 44.746074271742 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 5 |
| Infravision | 7 |
| See Invisible | 11 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 147 |
| Accuracy | 44 |
| Crit Chance | 17% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +3% |
| Darkness | +16% |
| Light | +20% |
| Temporal | +10% |
| Cold | +25% |
| Physical | +5% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Light | +27% |
| Blight | +5% |
| Cold | +5% |
| Fire | -15% |
| All | -20% |
Defense: Base
| Armour (hardiness) | 44.5 (80%) |
| Defense | 30 |
| Ranged Defense | 37 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 53 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 41%( 70%) |
| Blight | + 19%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 54%( 70%) |
| All | + 8%( 70%) |
| Darkness | + 34%( 70%) |
| Light | + 68%( 70%) |
| Temporal | + 22%( 70%) |
| Physical | + 16%( 70%) |
| Mind | + 16%( 70%) |
| Fire | + 59%( 70%) |
| Nature | + 11%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 60% |
| Bleed Resistance | 45% |
| Confusion Resistance | 20% |
| Knockback Resistance | 50% |
| Stun Resistance | 30% |
| Poison Resistance | 25% |
| Blind Resistance | 92% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 404 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 244.20 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Celestial / Guardian | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 4/5 |
| 5/5 |
| 3/5 |
| 4/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Celestial / Light | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Aletta Soultorn. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You failed to protect the lost defiler from death by skeleton magus. Escort: lost defiler (level 8 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the repented thief from death by Ivirin the mountain troll. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Equipment
| On feet | pair of drakeskin leather boots 'Gilefast' (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +6% acid / +12% fire / +12% cold Cut immunity: +20% Disarm immunity: +20% Confusion immunity: +20% Knockback immunity: +20% Maximum life: +100.00 Mental crit. chance: +6% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A pair of boots made of leather. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(66 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | dwarven-steel helm 'Urthikhad' (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Str / +8 Mag / +5 Wil Critical mult.: +10.00% Life regen: +4.00 Mana each turn: +0.12 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 603.3 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+4 eff.) Mindpower: +10 (+5 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | rogue's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +4 Cun Life regen: +19.00 Maximum life: +89.00 Healing mod.: +13% Rings make your fingers look great! |
| On fingers | Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+3 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
| Around neck | wanderer's voratun amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -6% Changes stats: +9 Dex / +5 Cun / +7 Con Blindness immunity: +31% Life regen: +1.00 Stamina each turn: +0.80 Infravision radius: +7 Sight radius: +2 See invisible: +11 Movement speed: +10% Amulets make your neck look great! |
| In main hand | voratun longsword 'Sootravage' (54-75 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 53.5 - 74.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 153 damage over 5 turns and reducing armor and accuracy by 20 Damage (Melee): +12 darkness / +12 fire Damage (radius 1) on hit: +4 darkness / +15 fire When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 19% Changes resistances penetration: +5% fire Changes damage: +6% darkness / +3% fire Sharp, long, and deadly. |
| Around waist | Arthemarim the GrowrageCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 23 Damage when hit (Melee): 2 mind Changes resistances: +3% nature / +8% fire / +9% mind / +10% cold A belt that goes around your waist. |
| In off hand | Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)Requires: - Shield usage training - Strength 28 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+8 eff.) Ranged Defense: +15 (+6 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +1 Block Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
| Cloak | Xanulratira the Frigidserpent (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 26 Damage when hit (Melee): 4 arcane Changes stats: +4 Cun / +2 Dex Changes resistances: +12% blight / +18% cold / +5% arcane Changes resistances penetration: +25% blight Changes damage: +6% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Glacierspire the stralite mail armour (4 def, 8 armour)Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 4 acid / 10 cold Changes stats: +5 Str Changes resistances: +30% acid / +9% physical / +18% darkness Changes resistances penetration: +25% cold Changes damage: +6% mind / +9% cold Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shielding rune (absorb 219; dur 6; cd 15) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 219 damage for 6 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
archmage's stralite amulet of visionPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Mag Changes damage: +6% acid / +6% fire / +6% cold / +4% lightning Blindness immunity: +23% Spellpower: +3 (+1 eff.) Spell crit. chance: +5% Infravision radius: +4 Sight radius: +2 See invisible: +9 Amulets make your neck look great! |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
gold sapphire ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +4 Cun / +4 Mag Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Spellpower: +9 (+3 eff.) Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.plaguebringer's stralite battleaxe of vileness (45-68 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 32% chance to reduce strength, dexterity, and constitution by 26 Damage (Melee): +27 blight When wielded/worn: Disease immunity: +24% Massive two-handed battleaxes. |
Life Drinker (42-55 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+4 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 12.11 acid and 12.11 blight damage. If not cleared after five turns it will inflict 68.74 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
This item will automatically be transmogrified when you leave the level.stralite dagger of corruption (30-39 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 4). Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.elven-wood longbow of acid Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 Damage (Ranged): +15 acid When wielded/worn: Changes damage: +17% acid Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.mage-hunter's elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When wielded/worn: Effects on ranged hit: * 18 arcane resource burn Changes stats: +3 Cun / +5 Wil Talent mastery: +0.30 Wild-gift / Antimagic Mindpower: +14 (+6 eff.) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.Punae's Blade (46-64 power, 4 apr) Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +20.0% Defense: +40 (+16 eff.) Combat speed: +20% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
This item will automatically be transmogrified when you leave the level.blooming pulsing mindstar of clarity (13-14 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mental save: +4 (+2 eff.) Maximum psi: +25.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Healing mod.: +16% Heals friendly targets nearby when you use a nature summon: +18 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.mighty reinforced leather sling of piercing Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 When wielded/worn: Accuracy: +14 (+5 eff.) Armour penetration: +9 Physical power: +8 (+2 eff.) Changes stats: +2 Str Changes resistances penetration: +9% all Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.ranger's reinforced leather sling of lightning Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (Ranged): +5 lightning When wielded/worn: Changes stats: +4 Dex Changes damage: +16% lightning Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.swiftstrike reinforced leather sling of piercing Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 Travel speed: +200% When wielded/worn: Accuracy: +17 (+6 eff.) Armour penetration: +9 Changes stats: +3 Cun Changes resistances penetration: +9% all Combat speed: +10% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.elven-wood starstaff of fate (25-30 power, 5 apr, temporal element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% temporal Talent granted: +1 Command Staff Physical save: +6 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +8 (+4 eff.) Spellpower: +12 (+4 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.greater elven-wood magestaff (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning / +25% cold / +25% arcane / +25% fire Talent granted: +1 Command Staff Spellpower: +22 (+7 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.surging elven-wood starstaff of fate (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% darkness Talent granted: +1 Command Staff Physical save: +10 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +9 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +12 (+4 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+6 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.0 Power cost: 60 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 236.34. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level.caustic stralite waraxe of massacre (42-58 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (radius 2) on crit: +11 acid / +32 nature When wielded/worn: Armour penetration: +9 Changes resistances penetration: +9% acid / +8% nature One-handed war axes. |
Hydra's Bite (56-62 power, 7 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stats: 40% Dex, 90% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 3). When this weapon hits: Poison Breath (10% chance level 3). When this weapon hits: Acid Breath (10% chance level 3). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
This item will automatically be transmogrified when you leave the level.dreamer's elven-silk robe of Angolwen (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes resistances: +11% darkness / +14% mind / +15% all Physical save: +15 (+5 eff.) Spell save: +13 (+4 eff.) Mental save: +23 (+11 eff.) Silence immunity: +32% Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +13 (+5 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.dreamer's silk robe of nature (+21%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +14% mind / +14% darkness / +21% nature / +13% all Changes damage: +14% nature Physical save: +13 (+4 eff.) Spell save: +14 (+5 eff.) Mental save: +27 (+13 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.stormwoven silk robe of frost (+10%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +6 Str / +6 Mag / +6 Wil Changes resistances: +10% lightning / +24% cold / +13% all Changes damage: +18% lightning / +15% physical / +30% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Taintquill the pair of drakeskin leather boots (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Effects on melee hit: * 20% chance to slow global speed by 50% Damage when hit (Melee): 10 nature / 4 blight Changes resistances: +15% fire / +14% cold Changes resistances penetration: +20% arcane / +10% nature Changes damage: +9% blight A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.radiant stralite mail armour (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +3 Wil Changes resistances: +11% blight / +14% darkness Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.prismatic reinforced leather armour (12 def, 7 armour) Requires: - Strength 18 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+6 eff.) Fatigue: +8% Changes resistances: +16% light / +11% darkness A suit of armour made of leather. |
438 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 544.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.barbed pouch of stralite shots of grasping (22/22, 49-59 power, 5 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 49.0 - 58.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +14.5% Capacity: 22 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 141 nature damage and pinning them for 3 turns On weapon crit: * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.deadly pouch of stralite shots of paradox (19/19, 52-62 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 52.0 - 62.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 19 On weapon hit: * 5% chance to gain 10% of a turn (3/turn limit) Damage (Ranged): +9 temporal Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.sentry's pouch of stralite shots of accuracy (53/53, 52-62 power, 7 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 51.5 - 61.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +5 Armour Penetration: +7 Crit. chance: +5.5% Capacity: 53 Turns elapse between self-loadings: 3 Shots are used with slings to pummel your foes to death. |
stralite torque of mindblast 'Rherazor' [power 325] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Armour: +12 Effects on melee hit: * 20% chance to reduce all saves and defense by 23 Changes stats: +2 Str / +5 Dex Changes damage: +27% physical Physical save: +6 (+2 eff.) It can be used to blast the opponent's mind dealing 344 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
This item will automatically be transmogrified when you leave the level.Zubeyaba [power 365] (25 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes resistances: +5% arcane / +6% nature / +9% mind Changes damage: +6% blight Maximum life: +60.00 It can be used to summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 807 Base Damage: 365 Armor: 16 All Resist: 12 Activation puts all charms on cooldown for 25 turns. When used: * Heal for 72. * Increase the duration of 2 beneficial effects by 2. * Increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level.soothing elven-wood totem of summon tentacle [power 245] (25 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 586 Base Damage: 269 Armor: 18 All Resist: 18 Activation puts all charms on cooldown for 25 turns. When used: * Heal for 74. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Sunbro the Dwarf Sun Paladin level 29
45th Dearth 122nd year of Ascendancy at 04:56 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Sunbro the Dwarf Sun Paladin level 33
4th Voratun 123rd year of Ascendancy at 11:48 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Sunbro the Dwarf Sun Paladin level 32
18th Iron 123rd year of Ascendancy at 22:05 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Sunbro the Dwarf Sun Paladin level 16
7th Wealth 122nd year of Ascendancy at 13:03 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Sunbro the Dwarf Sun Paladin level 30
16th Loss 122nd year of Ascendancy at 03:47 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Sunbro the Dwarf Sun Paladin level 17
8th Wealth 122nd year of Ascendancy at 18:31 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Sunbro the Dwarf Sun Paladin level 21
19th Wealth 122nd year of Ascendancy at 11:25 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sunbro the Dwarf Sun Paladin level 28
13rd Dearth 122nd year of Ascendancy at 21:13 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sunbro the Dwarf Sun Paladin level 29
23rd Dearth 122nd year of Ascendancy at 05:14 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Sunbro the Dwarf Sun Paladin level 10
2nd Acquisition 122nd year of Ascendancy at 23:28 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Sunbro the Dwarf Sun Paladin level 20
11st Wealth 122nd year of Ascendancy at 00:40 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Sunbro the Dwarf Sun Paladin level 30
14th Loss 122nd year of Ascendancy at 20:27 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Sunbro the Dwarf Sun Paladin level 32
4th Steel 123rd year of Ascendancy at 02:19 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Sunbro the Dwarf Sun Paladin level 31
16th Loss 122nd year of Ascendancy at 05:25 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Sunbro the Dwarf Sun Paladin level 5
18th Voratun 122nd year of Ascendancy at 14:07 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Sunbro the Dwarf Sun Paladin level 13
16th Profit 122nd year of Ascendancy at 12:57 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Sunbro the Dwarf Sun Paladin level 28
21st Dearth 122nd year of Ascendancy at 14:46 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Sunbro the Dwarf Sun Paladin level 31
17th Loss 122nd year of Ascendancy at 00:26 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Sunbro the Dwarf Sun Paladin level 20
11st Wealth 122nd year of Ascendancy at 06:17 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Sunbro the Dwarf Sun Paladin level 25
25th Wealth 122nd year of Ascendancy at 14:54 see stats
Log
Bleeding from Porenne the spire dragon hits Sunbro for 32 physical damage.
Deadly Poison from Porenne the spire dragon hits Sunbro for 41 nature damage.
Acid Splash from Porenne the spire dragon hits Sunbro for 1 acid damage.
Sunbro fails to use Shield Pummel.
Fumble from Porenne the spire dragon hits Sunbro for 152 physical damage.
Porenne the spire dragon stops bleeding.
Talent Infusion: Healing is ready to use.
Bleeding from Porenne the spire dragon hits Sunbro for 37 physical damage.
Deadly Poison from Porenne the spire dragon hits Sunbro for 49 nature damage.
Acid Splash from Porenne the spire dragon hits Sunbro for 2 acid damage.
Bleeding from Porenne the spire dragon hits Sunbro for 37 physical damage.
Deadly Poison from Porenne the spire dragon hits Sunbro for 49 nature damage.
Acid Splash from Porenne the spire dragon hits Sunbro for 2 acid damage.
Poison bursts out of Sunbro's corpse!
Sunbro is free from the acid.
Bleeding from Porenne the spire dragon hits Sunbro for 37 physical damage.
Sunbro the level 37 dwarf sun paladin was splattered to death by Porenne the spire dragon on level 2 of Gorbat Pride.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Bleeding from Porenne the spire dragon killed Sunbro!
Saving game...
Saving done.
Talent Sun Ray is ready to use.
You are sent back to the material plane!















































































































