Bearmaker the level 6 Higher Alchemist by crimsonlander

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassAlchemist
Level / Exp6 / 67%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity14 (base 10)
Constitution13 (base 13)
Magic30 (base 29)
Willpower12 (base 11)
Cunning10 (base 10)

Resources

Life182/182
Mana175/175
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision6

Offense: Mainhand

Damage32
Accuracy8
Crit Chance2%
APR7
Speed1.00

Offense: Spell

Spellpower26.5
Crit Chance8%
Speed1

Offense: Mind

Mindpower12.4
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+10%
Blight+4%

Defense: Base

Armour (hardiness)0 (30%)
Defense1.4
Ranged Defense1.4
Fatigue0
Physical Save18.985374842329
Spell Save22.642687421164
Mental Save7.7

Defense: Immunities

Disarm Resistance21%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
3/5
0/5
0/5
0/5
Spell / Infusion1.30
1/5
0/5
0/5
0/5
Spell / Golemancy1.30
5/5
1/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
3/5
3/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
done
active

Equipment

Tool
On fingers
Around neck
In main hand
Light source
Quiver
Main armor

Inventory

Achievements

Log


Ran for 4 turns (stop reason: didn't move).


Today is the 5th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.


Ran for 2 turns (stop reason: hostile spotted to the south (ziguranth patrol)).


Today is the 6th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:40.


Today is the 7th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:08.


There is a Last Hope (Town) here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...


Saving done.


The smith spends some time with you, teaching you the basics of armour and weapon usage.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.