













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Doombringer |
| Level / Exp | 16 / 6% |
| Size | medium |
| Lifes / Deaths | Killed by elven guard at level 5 on the 78th Pyre 122nd year of Ascendancy at 04:55 / 114Killed by Voroda the elven mage at level 5 on the 78th Pyre 122nd year of Ascendancy at 08:52 Killed by Voroda the elven mage at level 5 on the 78th Pyre 122nd year of Ascendancy at 09:04 Killed by elven mage at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:29 Killed by Xeryba the mean looking elven guard at level 5 on the 78th Pyre 122nd year of Ascendancy at 18:48 Killed by skeleton warrior at level 6 on the 79th Pyre 122nd year of Ascendancy at 11:47 Killed by Salikira the cave bear at level 8 on the 5th Mirth 122nd year of Ascendancy at 21:16 Killed by venom drake hatchling at level 8 on the 6th Mirth 122nd year of Ascendancy at 06:26 Killed by venom drake hatchling at level 8 on the 6th Mirth 122nd year of Ascendancy at 06:38 Killed by crimson crystal at level 10 on the 7th Mirth 122nd year of Ascendancy at 23:47 Killed by crimson crystal at level 10 on the 8th Mirth 122nd year of Ascendancy at 00:37 Killed by Derric the dwarf at level 10 on the 3rd Summertide 122nd year of Ascendancy at 20:13 Killed by Colllohal the human at level 10 on the 3rd Summertide 122nd year of Ascendancy at 21:50 Killed by Derric the dwarf at level 10 on the 3rd Summertide 122nd year of Ascendancy at 22:04 Killed by Derric the dwarf at level 10 on the 3rd Summertide 122nd year of Ascendancy at 22:13 Killed by Derric the dwarf at level 10 on the 3rd Summertide 122nd year of Ascendancy at 22:38 Killed by Derric the dwarf at level 10 on the 3rd Summertide 122nd year of Ascendancy at 22:56 Killed by ritch flamespitter at level 10 on the 5th Flare 122nd year of Ascendancy at 07:00 Killed by Nsion the thalore at level 10 on the 5th Flare 122nd year of Ascendancy at 07:10 Killed by Ardhaon the human at level 10 on the 4th Dusk 122nd year of Ascendancy at 12:30 Killed by Stekan the halfling at level 10 on the 4th Dusk 122nd year of Ascendancy at 13:43 Killed by steamgun turret at level 10 on the 4th Dusk 122nd year of Ascendancy at 14:18 Killed by Beberon the human at level 10 on the 43rd Dusk 122nd year of Ascendancy at 15:02 Killed by Beberon the human at level 10 on the 43rd Dusk 122nd year of Ascendancy at 15:21 Killed by Patooel the halfling at level 10 on the 52nd Dusk 122nd year of Ascendancy at 18:02 Killed by Kozarl the dwarf at level 10 on the 52nd Dusk 122nd year of Ascendancy at 21:37 Killed by Kozarl the dwarf at level 10 on the 52nd Dusk 122nd year of Ascendancy at 21:56 Killed by bandit at level 10 on the 59th Dusk 122nd year of Ascendancy at 03:53 Killed by Betitta the bandit lord at level 10 on the 59th Dusk 122nd year of Ascendancy at 04:29 Killed by Gessra the dire wolf at level 10 on the 59th Dusk 122nd year of Ascendancy at 04:52 Killed by Gessra the dire wolf at level 10 on the 59th Dusk 122nd year of Ascendancy at 05:10 Killed by bandit at level 10 on the 59th Dusk 122nd year of Ascendancy at 05:30 Killed by bandit at level 10 on the 59th Dusk 122nd year of Ascendancy at 05:47 Killed by rogue at level 10 on the 59th Dusk 122nd year of Ascendancy at 06:05 Killed by Islatta the Guard at level 11 on the 63rd Dusk 122nd year of Ascendancy at 14:16 Killed by Zubossra the Guard at level 11 on the 63rd Dusk 122nd year of Ascendancy at 21:13 Killed by rogue at level 11 on the 63rd Dusk 122nd year of Ascendancy at 21:41 Killed by Areleta the Guard at level 11 on the 63rd Dusk 122nd year of Ascendancy at 23:33 Killed by Zubissra the Thug at level 11 on the 64th Dusk 122nd year of Ascendancy at 03:35 Killed by Zubissra the Thug at level 11 on the 64th Dusk 122nd year of Ascendancy at 03:58 Killed by Adalrakira the Guard at level 11 on the 64th Dusk 122nd year of Ascendancy at 04:09 Killed by Zubissra the Thug at level 11 on the 64th Dusk 122nd year of Ascendancy at 04:23 Killed by Zubissra the Thug at level 11 on the 64th Dusk 122nd year of Ascendancy at 04:41 Killed by rogue at level 11 on the 64th Dusk 122nd year of Ascendancy at 04:57 Killed by rogue at level 11 on the 64th Dusk 122nd year of Ascendancy at 05:10 Killed by Adalrakira the Guard at level 11 on the 64th Dusk 122nd year of Ascendancy at 05:26 Killed by Adalrakira the Guard at level 11 on the 64th Dusk 122nd year of Ascendancy at 05:53 Killed by assassin at level 11 on the 64th Dusk 122nd year of Ascendancy at 07:50 Killed by rogue at level 11 on the 64th Dusk 122nd year of Ascendancy at 08:04 Killed by Betita the Guard at level 11 on the 64th Dusk 122nd year of Ascendancy at 08:57 Killed by Betita the Guard at level 11 on the 64th Dusk 122nd year of Ascendancy at 09:15 Killed by minotaur at level 12 on the 64th Dusk 122nd year of Ascendancy at 11:18 Killed by bandit at level 12 on the 64th Dusk 122nd year of Ascendancy at 14:57 Killed by bandit lord at level 12 on the 64th Dusk 122nd year of Ascendancy at 15:26 Killed by bandit at level 12 on the 64th Dusk 122nd year of Ascendancy at 15:46 Killed by rogue at level 12 on the 64th Dusk 122nd year of Ascendancy at 19:20 Killed by Bandit Leader Polagatha at level 12 on the 64th Dusk 122nd year of Ascendancy at 19:36 Killed by Bandit Leader Polagatha at level 12 on the 64th Dusk 122nd year of Ascendancy at 19:52 Killed by Bandit Leader Polagatha at level 12 on the 64th Dusk 122nd year of Ascendancy at 20:03 Killed by Bandit Leader Polagatha at level 12 on the 64th Dusk 122nd year of Ascendancy at 20:13 Killed by Bandit Leader Polagatha at level 12 on the 64th Dusk 122nd year of Ascendancy at 20:26 Killed by Bandit Leader Polagatha at level 12 on the 64th Dusk 122nd year of Ascendancy at 20:43 Killed by Bandit Leader Polagatha at level 12 on the 64th Dusk 122nd year of Ascendancy at 20:56 Killed by Bandit Leader Polagatha at level 12 on the 64th Dusk 122nd year of Ascendancy at 21:44 Killed by Bandit Leader Polagatha at level 12 on the 64th Dusk 122nd year of Ascendancy at 21:55 Killed by Bandit Leader Polagatha at level 12 on the 64th Dusk 122nd year of Ascendancy at 22:06 Killed by Bandit Leader Polagatha at level 12 on the 64th Dusk 122nd year of Ascendancy at 22:21 Killed by Bandit Leader Polagatha at level 12 on the 64th Dusk 122nd year of Ascendancy at 23:03 Killed by Bandit Leader Polagatha at level 12 on the 65th Dusk 122nd year of Ascendancy at 00:17 Killed by mountain troll at level 12 on the 65th Dusk 122nd year of Ascendancy at 00:31 Killed by Bandit Leader Polagatha at level 12 on the 65th Dusk 122nd year of Ascendancy at 00:43 Killed by Bandit Leader Polagatha at level 12 on the 65th Dusk 122nd year of Ascendancy at 00:54 Killed by Bandit Leader Polagatha at level 12 on the 65th Dusk 122nd year of Ascendancy at 01:39 Killed by Ce'Nyyanor the Thug at level 12 on the 65th Dusk 122nd year of Ascendancy at 04:14 Killed by Ce'Nyyanor the Thug at level 12 on the 65th Dusk 122nd year of Ascendancy at 04:42 Killed by Ce'Nyyanor the Thug at level 12 on the 65th Dusk 122nd year of Ascendancy at 05:11 Killed by spitting spider at level 12 on the 65th Dusk 122nd year of Ascendancy at 16:27 Killed by Eilinuna the dire wolf at level 13 on the 65th Dusk 122nd year of Ascendancy at 23:28 Killed by fire drake hatchling at level 13 on the 66th Dusk 122nd year of Ascendancy at 03:23 Killed by Yrguace the halfling at level 13 on the 8th Haze 122nd year of Ascendancy at 06:07 Killed by Lrodo the thalore at level 13 on the 8th Haze 122nd year of Ascendancy at 06:17 Killed by Lokel the halfling at level 13 on the 51st Haze 122nd year of Ascendancy at 17:07 Killed by Lokel the halfling at level 13 on the 51st Haze 122nd year of Ascendancy at 18:06 Killed by Lokel the halfling at level 13 on the 51st Haze 122nd year of Ascendancy at 18:26 Killed by Lokel the halfling at level 13 on the 51st Haze 122nd year of Ascendancy at 18:35 Killed by Lokel the halfling at level 13 on the 51st Haze 122nd year of Ascendancy at 18:44 Killed by Esndiyo the Thalore's mucus ooze at level 13 on the 51st Haze 122nd year of Ascendancy at 19:03 Killed by enthralled slave at level 13 on the 56th Haze 122nd year of Ascendancy at 20:07 Killed by Zuburianne the slaver at level 13 on the 57th Haze 122nd year of Ascendancy at 03:22 Killed by enthralled slave at level 13 on the 58th Haze 122nd year of Ascendancy at 05:18 Killed by slaver at level 13 on the 58th Haze 122nd year of Ascendancy at 08:08 Killed by enthralled slave at level 13 on the 58th Haze 122nd year of Ascendancy at 11:15 Killed by Betewyn the slaver at level 13 on the 58th Haze 122nd year of Ascendancy at 19:37 Killed by slaver at level 13 on the 58th Haze 122nd year of Ascendancy at 22:08 Killed by Blood Master at level 13 on the 59th Haze 122nd year of Ascendancy at 13:46 Killed by Blood Master at level 13 on the 59th Haze 122nd year of Ascendancy at 14:39 Killed by skeleton mage at level 13 on the 79th Haze 122nd year of Ascendancy at 00:04 Killed by skeleton master archer at level 14 on the 80th Haze 122nd year of Ascendancy at 11:23 Killed by Weljammut the Bringer of Doom at level 14 on the 1st Decay 122nd year of Ascendancy at 03:09 Killed by Weljammut the Bringer of Doom at level 14 on the 1st Decay 122nd year of Ascendancy at 03:24 Killed by skeleton magus at level 14 on the 1st Decay 122nd year of Ascendancy at 16:11 Killed by armoured skeleton warrior at level 14 on the 1st Decay 122nd year of Ascendancy at 19:56 Killed by armoured skeleton warrior at level 14 on the 1st Decay 122nd year of Ascendancy at 20:18 Killed by skeleton warrior at level 15 on the 2nd Decay 122nd year of Ascendancy at 15:20 Killed by skeleton warrior at level 15 on the 2nd Decay 122nd year of Ascendancy at 18:20 Killed by skeleton archer at level 15 on the 2nd Decay 122nd year of Ascendancy at 22:14 Killed by skeleton archer at level 15 on the 2nd Decay 122nd year of Ascendancy at 22:34 Killed by skeleton archer at level 15 on the 3rd Decay 122nd year of Ascendancy at 00:34 Killed by skeleton warrior at level 15 on the 3rd Decay 122nd year of Ascendancy at 02:12 Killed by ghoulking at level 15 on the 3rd Decay 122nd year of Ascendancy at 03:41 Killed by skeleton warrior at level 15 on the 3rd Decay 122nd year of Ascendancy at 04:31 Killed by skeleton master archer at level 15 on the 3rd Decay 122nd year of Ascendancy at 07:00 Killed by skeleton warrior at level 15 on the 3rd Decay 122nd year of Ascendancy at 07:33 Killed by skeleton magus at level 15 on the 3rd Decay 122nd year of Ascendancy at 14:03 |
Primary Stats
| Strength | 42 (base 36) |
| Dexterity | 11 (base 10) |
| Constitution | 24 (base 17) |
| Magic | 42 (base 27) |
| Willpower | 24 (base 10) |
| Cunning | 11 (base 11) |
Resources
| Life | 474/474 |
| Stamina | 180/180 |
| Vim | 185/185 |
| Healing Factor | 1.2472674059366 |
| Regeneration | 0.31181685148415 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 80 |
| Accuracy | 26 |
| Crit Chance | 12% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19.5 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +3% |
| Light | +11% |
| Nature | +3% |
| Blight | +3% |
| Physical | +10% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Mind | +15% |
| Light | +20% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 27.317011280365 (72.903125182002%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 17 |
| Physical Save | 43 |
| Spell Save | 30 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Blight | + 10%( 70%) |
| Physical | + 11%( 70%) |
| Cold | + 5%( 70%) |
| All | 0%( 70%) |
| Darkness | + 20%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 22%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Confusion Resistance | 34% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Corruption / Torture | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Corruption / Heart of Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the repented thief from death by red crystal. Escort: repented thief (level 2 of Scintillating Caves) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | pair of iron boots 'Spidernigh' (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Changes stats: +2 Wil Changes resistances: +6% nature Changes damage: +3% nature Maximum encumbrance: +22 Physical save: +6 (+2 eff.) See invisible: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Galewreath'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 21% Damage when hit (Melee): 4 acid / 4 lightning Changes stats: +2 Con Physical save: +6 (+2 eff.) Light radius: +3 See invisible: +6 Healing mod.: +13% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | iron torque of mindblast [power 105] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 108 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 13 light Damage (Ranged): 11 light Changes stats: +2 Mag Changes damage: +11% light Rings make your fingers look great! |
| On fingers | Floesun the steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances penetration: +5% mind Changes damage: +3% blight Critical mult.: +10.00% Mental save: +8 (+4 eff.) Confusion immunity: +24% Equilibrium when hit: +0.12 Rings make your fingers look great! |
| Around waist | insulating rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +5% cold A belt that goes around your waist. |
| In main hand | Blindbolt (42-63 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 46 damage over 5 turns and reducing armor and accuracy by 6 Damage (Melee): +10 temporal When wielded/worn: Accuracy: +9 (+5 eff.) Armour penetration: +10 Damage when hit (Melee): 2 light Changes resistances: +3% light / +10% temporal Changes resistances penetration: +10% light / +10% all Changes damage: +3% mind Massive two-handed mauls. |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 163.48 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | steel mail armour 'Cinderrain' (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce armor by 21% Changes resistances: +6% acid / +9% fire / +11% physical Physical save: +24 (+8 eff.) Maximum life: +20.00 A suit of armour made of mail. |
| Cloak | spellcowled linen cloak of the voidstalker (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Mag / +2 Wil Changes resistances: +10% darkness / +12% temporal Spell save: +6 (+3 eff.) Maximum mana: +43.00 Defense after a teleport: +11 Resist all after a teleport: +11% New effects duration reduction after a teleport: +10% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | cleansing copper amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% nature / +10% blight Poison immunity: +20% Disease immunity: +21% Amulets make your neck look great! |
Inventory
healing infusion (heal 41; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 41 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 400%; cd 16)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 211; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 211 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, physical, lightning, fire, nature, mind)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 3 physical, 3 lightning, 5 fire, 3 nature, 5 mind It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the warrior (regen 972% over 10 turns; mana 49; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 972% for 10 turns (0 total) and instantly restoring 49 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 21; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 21 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 64; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 64 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 129; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 129 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 100; dur 3; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.67 cold and 11.74 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) Changes stats: +3 Cun Rings make your fingers look great! |
savior's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +7 (+4 eff.) Mental save: +7 (+4 eff.) Spellpower: +6 (+1 eff.) Mindpower: +5 (+3 eff.) Rings make your fingers look great! |
titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Rings make your fingers look great! |
Umbral Razor (25-32 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 15% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 61.50 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
steel dagger 'Fognoon' (19-25 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 19.0 - 24.7 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +5 cold When wielded/worn: Accuracy: +7 (+4 eff.) Armour penetration: +5 Changes resistances: +6% darkness / +5% arcane Changes resistances penetration: +6% physical Changes damage: +6% arcane Sharp, short and deadly. |
steel dagger 'Runodozor' (11-14 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 10% chance to reduce armor by 21% * 8% chance to reduce strength, dexterity, and constitution by 12 Damage (Melee): +8 blight / +12 acid Damage (radius 2) on crit: +4 acid When wielded/worn: Changes stats: +1 Str Changes damage: +3% acid Disease immunity: +10% Infravision radius: +3 Sharp, short and deadly. |
Thundersmasher the iron greatsword (22-36 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 22.5 - 36.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +4 temporal When wielded/worn: Changes resistances: +3% lightning Changes damage: +9% lightning / +3% mind Massive two-handed swords. |
slime-covered iron greatsword of massacre (26-42 power, 1 apr)Requires: - Strength 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 26.5 - 42.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 9% chance to slow global speed by 39% Massive two-handed swords. |
ash longbow 'Sunoracle'Requires: - Dexterity 16 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 On weapon hit: * 10% chance to slow global speed by 39% Damage (radius 2) on crit: +20 fire When wielded/worn: Effects on ranged hit: * 10% chance to reduce all saves and defense by 14 Changes stats: +3 Con Changes resistances: +3% temporal Changes resistances penetration: +10% fire Talent mastery: +0.15 Wild-gift / Fungus Spell save: +3 (+2 eff.) It can be used to regenerate 90 life over 5 turns Activation puts all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
Crystal Shard (16-19 power, 4 apr, physical element)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+2 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns Activation costs 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Penitence (15-18 power, 4 apr, nature element)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% nature Damage affinity(heal): +20% nature Talent granted: +1 Command Staff Spell save: +15 (+8 eff.) Spellpower: +15 (+2 eff.) Spell crit. chance: +10% It can be used to cure up to 4 diseases or poisons (based on Magic) Activation costs 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
kruk cloak of sorcery (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Changes stats: +3 Mag / +3 Wil Spell crit. chance: +5% A stylish kruk-style cloak, to look awesome. |
resilient kruk cloak of Eldoral (0 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Changes stats: +1 Cun / +1 Dex Maximum life: +30.00 A stylish kruk-style cloak, to look awesome. |
Gilugas the linen robe (0 def, 2 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +2 Damage when hit (Melee): 2 acid Changes resistances: +3% physical / +7% all Changes resistances penetration: +5% physical Mental save: +16 (+8 eff.) Stamina each turn: +3.00 Mindpower: +3 (+2 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% all Changes damage: +15% arcane Spellpower: +15 (+2 eff.) Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Yeek-fur Robe (10 def, 5 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +5 Defense: +10 (+10 eff.) Changes resistances: +20% cold / +20% mind / +11% all Changes damage: +20% mind Grants telepathy: Humanoid Mental save: +10 (+5 eff.) Confusion immunity: +35% Mindpower: +10 (+5 eff.) Mental crit. chance: +5% A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. |
Lelithad (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +5% arcane Changes resistances penetration: +15% arcane / +15% blight Changes damage: +6% arcane Spellpower: +3 (+0 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Noonripper' (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +5 Cun Changes resistances: +6% lightning / +6% temporal Changes resistances penetration: +5% light Changes damage: +6% light A pair of boots made of leather. |
Spellhunt Remnants (1 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% nature Changes damage: +5% nature Spell save: +4 (+2 eff.) Maximum life: +20.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
corrosive dwarven-steel gauntlets of butchering (0 def, 2 armour)Requires: - Heavy armour training Infused by nature Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +9 Physical power: +4 (+1 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 7 acid Changes resistances: +8% blight / +6% acid Changes damage: +6% acid Spell save: +11 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves of butchering (0 def, 2 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +7 Physical power: +6 (+2 eff.) Armour: +2 Changes resistances: +6% blight Spell save: +11 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
grounding iron helm of dexterity (+3) (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex Changes resistances: +5% lightning / +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
steel mail armour 'Mayytha' (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Effects on melee hit: * 20 arcane resource burn Changes stats: +1 Cun Disease immunity: +20% Only die when reaching: -20.00 life Maximum life: +26.00 Infravision radius: +1 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A suit of armour made of mail. |
Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+16 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 30.99 to 92.97 lightning damage (61.98 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Coral Spray (8 def, 8 armour, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+8 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Hornet Stingers (20/20, 18-25 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
59 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Plaguemight' (dig speed 40 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 14 Changes stats: +1 Str Changes resistances: +11% nature Changes resistances penetration: +25% nature Changes damage: +6% nature / +6% lightning When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing elm totem of thorny skin [power 17] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30% Activation puts all charms on cooldown for 20 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Skourzh the Higher Doombringer level 14
1st Decay 122nd year of Ascendancy at 03:29 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Skourzh the Higher Doombringer level 5
78th Pyre 122nd year of Ascendancy at 04:41 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Skourzh the Higher Doombringer level 10
7th Mirth 122nd year of Ascendancy at 19:52 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Skourzh the Higher Doombringer level 13
59th Haze 122nd year of Ascendancy at 14:56 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Skourzh the Higher Doombringer level 10
41st Dusk 122nd year of Ascendancy at 17:47 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Skourzh the Higher Doombringer level 13
58th Haze 122nd year of Ascendancy at 11:23 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Skourzh the Higher Doombringer level 15
2nd Decay 122nd year of Ascendancy at 09:58 see stats
Log
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 5th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).
There is a Very old halfling ruins here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Ran for 5 turns (stop reason: hostile spotted to the east (ziguranth patrol)).
Today is the 6th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:11.
Saving game...
Saving done.









































































































